spartaxoxo wrote: »They had the anonymity through a streamer mode.
SeaGtGruff wrote: »spartaxoxo wrote: »They had the anonymity through a streamer mode.
Say what? Is that a thing in ESO now? How do you enable it?
ESO_player123 wrote: »This made me want to ask the ToT community a question: would you like a ToT mode where you do not see who you are playing with?
ESO_player123 wrote: »This made me want to ask the ToT community a question: would you like a ToT mode where you do not see who you are playing with?
No. Under no circumstances. NO!
There already are MANY players, who abuse you delaying theirs moves to take all 90 seconds.
With such mode implemented others can freely abuse you staying anonymous. So this mode SHALL seriously promote unsportsmanship and toxic behaviour, as now you have zero clue whom you are to report.
The ToT PC NA competitive ladder is shrinking to the point where we can recognize each other by patron choice and playstyle, so not sure if it would help too much at this point.
I do like to see who I'm playing with since some people have expressed in-game they do not like the high win rate/toxic meta. If I remember those people, I will choose different patrons even if it reduces my chance of winning. Not everyone wants to play a game where you Orgnum/Rahjin/Alessia spam from the start, if applicable. Although top of the ladder is usually ok with this since they are more understanding of the need to win.
ESO_player123 wrote: »Are you reporting people for taking all 90 seconds? While I had encountered such people, and they are annoying, I do not see what reporting them can change. They are not abusing a bug and stay within the rules of the game (yes, very annoying).
ESO_player123 wrote: »Are you reporting people for taking all 90 seconds? While I had encountered such people, and they are annoying, I do not see what reporting them can change. They are not abusing a bug and stay within the rules of the game (yes, very annoying).
No. But these very players made me to STOP playing ToT completely.
in my stats on average every third player behaves this way.
My life is too short to throw away half an hour for one very boring and very annoying game.
let them play with each other.
on the second thought:
now we have "Classical" games only
Zenimax easily can implement:
Rapid - with total game time control like 5 minutes PER PLAYER, so slowpokes lose being "flagged" by time
Blitz - where time to complete move is calculated with the number of possible cards in play
Bullet - with even stricter (2 or 3 minutes) time control per player
as for Blitz: i believe Zenimax has millions of games recorded and AI simply can clarify to what group a certain players belong to:
abuser, slow-thinker, normal player, fast thinker, blitz genius, so matchmaking can be done. Of course, if game makers do care.
Which is what i am, unfortunately, no longer believe. With years game becomes uncomfortable, inconvenient, flashy and very dumb.
This evolution is so apparent.
The solution is also obvious: if Zenimax could hire Developers who really care about the game they make
ToT Time control topics are common, as existing game allows to abuse others not breaking a single rule.
Why Developers pay no attention to that? - They are given no time and not paid to improve the features which are already implemented. This is the very formal and heartless approach. This results in "don't play if you don't like".
And, yes, i don't play ToT versus humans anymore.
Personofsecrets wrote: »I wonder what would have happened if you had the TOT addon button that writes the opponents name to the chat window.
Erickson9610 wrote: »Does it really matter knowing who you're up against? Their strategies change depending on which patrons are selected.
I don't see what difference a mode that hides the opponent's name would make.
Personofsecrets wrote: »Erickson9610 wrote: »Does it really matter knowing who you're up against? Their strategies change depending on which patrons are selected.
I don't see what difference a mode that hides the opponent's name would make.
Some players play in their own unique ways.
What is right to them isn't necessarily right to others.
It's possible to know how an opponent thinks and what plays they may prefer to make based on experiences of playing against them. Knowing these things is a type of strategic advantage.
ESO_player123 wrote: »Zenimax easily can implement:
Rapid - with total game time control like 5 minutes PER PLAYER, so slowpokes lose being "flagged" by time
Blitz - where time to complete move is calculated with the number of possible cards in play
Bullet - with even stricter (2 or 3 minutes) time control per player
as for Blitz: i believe Zenimax has millions of games recorded and AI simply can clarify to what group a certain players belong to:
abuser, slow-thinker, normal player, fast thinker, blitz genius, so matchmaking can be done. Of course, if game makers do care.
Which is what i am, unfortunately, no longer believe. With years game becomes uncomfortable, inconvenient, flashy and very dumb.
This evolution is so apparent.
The solution is also obvious: if Zenimax could hire Developers who really care about the game they make
ToT Time control topics are common, as existing game allows to abuse others not breaking a single rule.
Why Developers pay no attention to that? - They are given no time and not paid to improve the features which are already implemented. This is the very formal and heartless approach. This results in "don't play if you don't like".
And, yes, i don't play ToT versus humans anymore.
Definitely a NO to allowing AI to determine the "type of player". If any hypothetical new mode is added to the game(and, yes, this is a discussion about a hypothetical mode, not a request to make one), the players should choose which mode to play.
@ESO_player123, on PC the addon ExoYs Tributes Enhancement conveniently changes your status to offline/away/DND/online according with the type of game you have selected,
and, yes, salty whispers are even more common in ToT than in Cyrodiil