We are aware of the issue regarding Battlegrounds queuing and working to resolve this. We have been able to reproduce the issue, so we are working toward a fix.
Thanks for your map feedback! Glad you're enjoying them.
silky_soft wrote: »We are aware of the issue regarding Battlegrounds queuing and working to resolve this. We have been able to reproduce the issue, so we are working toward a fix.
Thanks for your map feedback! Glad you're enjoying them.
Can you please remove deathmatch from 8v8 solo while your at it. One team just sits in spawn after the first fight. Healing for points.
Also please remove the 8m range buff on 28m skills from battlespirit in battlegrounds.
Theist_VII wrote: »silky_soft wrote: »We are aware of the issue regarding Battlegrounds queuing and working to resolve this. We have been able to reproduce the issue, so we are working toward a fix.
Thanks for your map feedback! Glad you're enjoying them.
Can you please remove deathmatch from 8v8 solo while your at it. One team just sits in spawn after the first fight. Healing for points.
Also please remove the 8m range buff on 28m skills from battlespirit in battlegrounds.
Absolutely not.
Deathmatch is hands down the most popular mode by a landslide. When the Battlegrounds queues were Deathmatch Only, queue speeds were effectively halved.
If getting spawn trapped is a concern of yours, a better approach would be to ask for smart spawning.
This imbalance issue is just as prevalent in 4 v 4. The team with the upper hand will dominate the fight, often resulting in spawn camping. The removal of the 3rd team was an extremely bad call.
3 sides in a fight works way better for maintaining the balance than 2 sides. In a two-side fight, one team almost always totally dominates the other. Many years ago in Warhammer Online a lot of players wished there were a third side. When ESO came out, I thought the developers took that experience into consideration by introducing the Three Banners War and later 3-sided Battlegrounds. But now all of a sudden it's a step back.
Theist_VII wrote: »3 sides in a fight works way better for maintaining the balance than 2 sides. In a two-side fight, one team almost always totally dominates the other. Many years ago in Warhammer Online a lot of players wished there were a third side. When ESO came out, I thought the developers took that experience into consideration by introducing the Three Banners War and later 3-sided Battlegrounds. But now all of a sudden it's a step back.
Yet, anyone who has actually played 3-party PvP will tell you that ideals do not match reality.
Reality is that the 3rd team that’s in last is usually going after the 2nd team instead of the 1st to try to steal 2nd as they have no hope at 1st.
silky_soft wrote: »
I like the new maps.
Chilly-McFreeze wrote: »silky_soft wrote: »
I like the new maps.
One a side note, it would be great if you couldn't kill yourself by accidentaly gap closing into the enemies spawn point.
silky_soft wrote: »Chilly-McFreeze wrote: »silky_soft wrote: »
I like the new maps.
One a side note, it would be great if you couldn't kill yourself by accidentaly gap closing into the enemies spawn point.
That's the same as the other bg. They added some buffs if you check out your character screen for chain pulls and what not. But no gap closer immunity.
Chilly-McFreeze wrote: »Theist_VII wrote: »3 sides in a fight works way better for maintaining the balance than 2 sides. In a two-side fight, one team almost always totally dominates the other. Many years ago in Warhammer Online a lot of players wished there were a third side. When ESO came out, I thought the developers took that experience into consideration by introducing the Three Banners War and later 3-sided Battlegrounds. But now all of a sudden it's a step back.
Yet, anyone who has actually played 3-party PvP will tell you that ideals do not match reality.
Reality is that the 3rd team that’s in last is usually going after the 2nd team instead of the 1st to try to steal 2nd as they have no hope at 1st.
With that circumstance in mind, at least 2nd place can kill 3rd, while 3rd at least can try to overthrow second. Yet with only two sides... Wouldn't be surprised if spawn camping becomes omnipresent in DM.
SkaraMinoc wrote: »4v4v4 Deathmatch: The two dominant teams don't kill each other and instead race to kill the weakest player(s) on the third team. This mode has many block tanks that contribute nothing and end up making the teams lopsided. There are too many 19k health Nightblades that die in 1 second and feed. When you have these players on a 4-player team, it greatly impacts the team. 8-player teams can absorb these types of players much better.
4v4v4 Chaosball: The max move speed ball carrier is the biggest issue.
4v4v4 Capture the Relic: Too many issues to list but I think you covered many of them.
4v4v4 Land Grab: Too many capture points in the second half of the game. Should be 2 or 3 max. These modes don't work well on larger maps like Istirus Outpost where you spend most of your time running around.