Elvenheart wrote: »Does anyone have any before and after screenshots that show what things look like with HDR on?
licenturion wrote: »I had to increase my SDR brightness from my monitors settings to make things not look all grey and washed out. It helped a ton, but it didn't quite solve the same issue that @Aliniel had where the UI seems to be kind of faded.
Maybe it's just my eyes trying to adjust to HDR, but it seems like there's some kind of adaptive brightness setting in play? I notice when I open my menu, things seem okay for a few seconds before becoming a bit more dull. This can also change based on if the background is dark or bright when my menu is open. Again, could just be my eyes trying to adjust to HDR (I literally never used it for more then 5 seconds because it was always washed out in the past), but figured I'd ask and see if anyone else might have the same issue.
ESO doesn't have adaptive brightness I think.
This must be a monitor settings. A lot of monitors and TV's have settings like EyeComfort or EyeCare etc that dim brighter colors automatically.
"And the Scrolls have foretold, of black wings in the cold,That when brothers wage war come unfurled!Alduin, Bane of Kings, ancient shadow unbound,With a hunger to swallow the world!"
albertberku wrote: »Have you tried the sliders?Acapella75 wrote: »This HDR implementation is the same terrible one they have on consoles.
I disabled it in my settings and let W11 auto HDR handle it again.
ZareShadows wrote: »Firstly, thanks to all Devs for listening and giving the HDR as an option to us PC users. Really appreciate it.
However, the HDR could use a few tweaks. The sliders range aren't enough. Here are my current settings with LG g4 that seems to give a decent non washed out image. I play in dark room, so these settings favor towards it.
SET HDR_MODE "0"
SET HDR_UI_CONTRAST "1.10000002"
SET HDR_SCENE_CONTRAST "1.20000005"
SET HDR_UI_BRIGHTNESS "0.50000000"
SET HDR_SCENE_BRIGHTNESS "0.68000001"
SET HDR_PEAK_BRIGHTNESS "1480.00000000"
SET HDR_ENABLED "1"
A couple of observations so the developers can improve it in future.
- HDR Peak brightness slider only goes till 900, if you have a higher peak brightness use INI to configure it. [I do not have any devices to test if the peak brightness is accurately reproduced, but it seems to help]
- HDR Brightness is set wayyy to high, slider minimum is 0.8 and it is not enough to remove washed out overblown image. Trying going to INI and lower it. 60-75 seems to be the sweet spot.
- HDR Contrast leave it at default, lowering it seems to crush black details
If anyone found better settings please do share. I hope these settings help.
As a console player I want to add that the "graphics are better!" moment happened to me too, now that this update has hit consoles - while we already had HDR, something has been improved for sure! Now it looks way better than what we were used to. Thanks!
(Had to recalibrate the sliders btw. I play with the Default setting on, since vibrant is too much "cartoony" and I prefer realistic aesthetics)
Acapella75 wrote: »As a console player I want to add that the "graphics are better!" moment happened to me too, now that this update has hit consoles - while we already had HDR, something has been improved for sure! Now it looks way better than what we were used to. Thanks!
(Had to recalibrate the sliders btw. I play with the Default setting on, since vibrant is too much "cartoony" and I prefer realistic aesthetics)
That might be your eyes playing tricks on you. They didnt do anything to the graphics on console AFAIK.
Yea I can’t get this to where I’m happy at all. I thought I had it sorted, but then I ran Cloudrest last night and I was blinded. Tho I probably need to tweak the enemy aoe colour settings too as I have them set to ‘no way I can miss that’ levels.
The one thing I can’t help thinking about is that with the built-in Windows 11 (fake) auto-HDR, the gold parts of the red flags which hang in crafting areas always sparkle. I just can not make that happen with this implementation.