This is why I am a proponent of eliminating the crouch animation (a dark cloud would suffice) AND the push up emote. ANY thing that suggests bodily contact of a sexual intent is completely WRONG>...
...I just wish they would see t bagging and push ups as crossing the line.
In 10 years, I have never come across anything like this. Are all my 9 characters ugly? It's a bit insulting. I feel discriminated against
SilverBride wrote: »This is why I am a proponent of eliminating the crouch animation (a dark cloud would suffice) AND the push up emote. ANY thing that suggests bodily contact of a sexual intent is completely WRONG>...
...I just wish they would see t bagging and push ups as crossing the line.
I completely agree. Teabagging causes a lot of conflict and no matter how anyone looks at it, it IS simulating a sexual act. The only way to stop it would be to completely change the crouching animation to just slightly bending the knees like when in combat along with a dark cloud or other such effect to distinguish it.
Vulsahdaal wrote: »...dont you think its better that they work out their necro philiac tendencies in a game rather than real life?
Quoted post has been removed.
Funny how there is now concern over ERP guilds, even though most people - including myself - seem to have never met or experienced any issues with them. Frankly, it was not a good move by the OP to immediately blame ERP and only later state that they actually met the problematic player in a trials guild.
SilverBride wrote: »Vulsahdaal wrote: »...dont you think its better that they work out their necro philiac tendencies in a game rather than real life?
The character may be in game but the person playing them is very much in real life and doesn't have a right to subject another player to a lewd act.
Since the teabagging conflict is very unlikely to resolve on its own, the only solution is to change the crouching animation.
Vulsahdaal wrote: »Cant say I ever understood why people have such an issue with tea bagging.
Aggrovious wrote: »SilverBride wrote: »Vulsahdaal wrote: »...dont you think its better that they work out their necro philiac tendencies in a game rather than real life?
The character may be in game but the person playing them is very much in real life and doesn't have a right to subject another player to a lewd act.
Since the teabagging conflict is very unlikely to resolve on its own, the only solution is to change the crouching animation.
no, this will break the game
SilverBride wrote: »Aggrovious wrote: »SilverBride wrote: »Vulsahdaal wrote: »...dont you think its better that they work out their necro philiac tendencies in a game rather than real life?
The character may be in game but the person playing them is very much in real life and doesn't have a right to subject another player to a lewd act.
Since the teabagging conflict is very unlikely to resolve on its own, the only solution is to change the crouching animation.
no, this will break the game
How?
Aggrovious wrote: »SilverBride wrote: »Aggrovious wrote: »SilverBride wrote: »Vulsahdaal wrote: »...dont you think its better that they work out their necro philiac tendencies in a game rather than real life?
The character may be in game but the person playing them is very much in real life and doesn't have a right to subject another player to a lewd act.
Since the teabagging conflict is very unlikely to resolve on its own, the only solution is to change the crouching animation.
no, this will break the game
How?
You want to change the crouch animation, but how would you change it? To many mechanics, such as the new Hollowjack boss, depend on crouching. Nightblades/Thieves depend on crouching. Spaulder of Ruin mythic depends on crouching. If you change this animation it can cause unforeseen consequences such as character falling underground (I can see my feet submerged in certain areas already).
SilverBride wrote: »Aggrovious wrote: »SilverBride wrote: »Aggrovious wrote: »SilverBride wrote: »Vulsahdaal wrote: »...dont you think its better that they work out their necro philiac tendencies in a game rather than real life?
The character may be in game but the person playing them is very much in real life and doesn't have a right to subject another player to a lewd act.
Since the teabagging conflict is very unlikely to resolve on its own, the only solution is to change the crouching animation.
no, this will break the game
How?
You want to change the crouch animation, but how would you change it? To many mechanics, such as the new Hollowjack boss, depend on crouching. Nightblades/Thieves depend on crouching. Spaulder of Ruin mythic depends on crouching. If you change this animation it can cause unforeseen consequences such as character falling underground (I can see my feet submerged in certain areas already).
Changing how the character physically looks when crouching wouldn't change the effect. Templar jabs are still jabs and have the same effect as before no matter what they look like.
SilverBride wrote: »Aggrovious wrote: »SilverBride wrote: »Aggrovious wrote: »SilverBride wrote: »Vulsahdaal wrote: »...dont you think its better that they work out their necro philiac tendencies in a game rather than real life?
The character may be in game but the person playing them is very much in real life and doesn't have a right to subject another player to a lewd act.
Since the teabagging conflict is very unlikely to resolve on its own, the only solution is to change the crouching animation.
no, this will break the game
How?
You want to change the crouch animation, but how would you change it? To many mechanics, such as the new Hollowjack boss, depend on crouching. Nightblades/Thieves depend on crouching. Spaulder of Ruin mythic depends on crouching. If you change this animation it can cause unforeseen consequences such as character falling underground (I can see my feet submerged in certain areas already).
Changing how the character physically looks when crouching wouldn't change the effect. Templar jabs are still jabs and have the same effect as before no matter what they look like.
Aggrovious wrote: »Werewolves do a crouch-like animation before turning. It can very well break them.
Erickson9610 wrote: »Aggrovious wrote: »Werewolves do a crouch-like animation before turning. It can very well break them.
Werewolves can't crouch. They have unused sneaking animations that you can see in certain scenarios, but you can't actually crouch in Werewolf form.
Erickson9610 wrote: »I don't think the crouching animations should be changed, though. I'd just like to be able to crouch as a werewolf in the first place, so that I'm not locked out of item sets (like Sentry or Spaulder of Ruin), PvE content (like Thieves Guild Heists, Dark Brotherhood Sacraments, March of Sacrifices, or the new Hollowjack boss fight), or certain PvP playstyles (namely Stealth ganker builds, or utilizing Sentry for a Stealth Detection build).Aggrovious wrote: »Werewolves do a crouch-like animation before turning. It can very well break them.
Aggrovious wrote: »Erickson9610 wrote: »I don't think the crouching animations should be changed, though. I'd just like to be able to crouch as a werewolf in the first place, so that I'm not locked out of item sets (like Sentry or Spaulder of Ruin), PvE content (like Thieves Guild Heists, Dark Brotherhood Sacraments, March of Sacrifices, or the new Hollowjack boss fight), or certain PvP playstyles (namely Stealth ganker builds, or utilizing Sentry for a Stealth Detection build).Aggrovious wrote: »Werewolves do a crouch-like animation before turning. It can very well break them.
EDIT: quote fix and additional comment.
You can be crouched before turning into a werewolf. That is how werewolf tanks use Spaulder of Ruin.
Erickson9610 wrote: »Aggrovious wrote: »Erickson9610 wrote: »I don't think the crouching animations should be changed, though. I'd just like to be able to crouch as a werewolf in the first place, so that I'm not locked out of item sets (like Sentry or Spaulder of Ruin), PvE content (like Thieves Guild Heists, Dark Brotherhood Sacraments, March of Sacrifices, or the new Hollowjack boss fight), or certain PvP playstyles (namely Stealth ganker builds, or utilizing Sentry for a Stealth Detection build).Aggrovious wrote: »Werewolves do a crouch-like animation before turning. It can very well break them.
EDIT: quote fix and additional comment.
You can be crouched before turning into a werewolf. That is how werewolf tanks use Spaulder of Ruin.
Yes, but dying resets the Spaulder set to its toggled off state. If you die as a werewolf tank, then you must revert form just to toggle the set back on.
Aggrovious wrote: »Erickson9610 wrote: »Aggrovious wrote: »Erickson9610 wrote: »I don't think the crouching animations should be changed, though. I'd just like to be able to crouch as a werewolf in the first place, so that I'm not locked out of item sets (like Sentry or Spaulder of Ruin), PvE content (like Thieves Guild Heists, Dark Brotherhood Sacraments, March of Sacrifices, or the new Hollowjack boss fight), or certain PvP playstyles (namely Stealth ganker builds, or utilizing Sentry for a Stealth Detection build).Aggrovious wrote: »Werewolves do a crouch-like animation before turning. It can very well break them.
EDIT: quote fix and additional comment.
You can be crouched before turning into a werewolf. That is how werewolf tanks use Spaulder of Ruin.
Yes, but dying resets the Spaulder set to its toggled off state. If you die as a werewolf tank, then you must revert form just to toggle the set back on.
Then you do it all over again lol
SilverBride wrote: »I was approached the other day while doing writs in Vivec. The player started whispering me about how hot my character looked, and other such comments, so I told them to stop harassing me. They asked how that was harassing to which I didn't reply, but thankfully they did stop.
I had to end a friendship, too, because he just wouldn't stop flirting, even after several warnings.
I don't play games to look for virtual dates and I'm really surprised by how many actively erp. But I'm even more surprised that they approach strangers with their advances.