Maintenance for the week of November 11:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – November 11, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
· Xbox: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Hero Engine is failing us.

  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    LPapirius wrote: »
    Aliniel wrote: »
    Pelanora wrote: »
    ^^^ ??

    What the actual.....

    That article reminds me of disinfo media, or cheap government propaganda :D

    Agreed. That is a very suspicious article. I wouldn't believe anything claimed within.

    There is no publication date, and the one link in the article gives a 404 error. Plus, it reads like it was put together by an AI or at the very least someone who's not an english speaking person when ZOS is an American company.

    So ya, there is a lot wrong with this article just on it's face.

    It is a fan publication. An old one, at that. Like everything Elder Scrolls, an unreliable narrator.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Northwold
    Northwold
    ✭✭✭✭✭
    Pros (assuming they shut down ESO and replaced it with a whole new game, because that is effectively what moving would entail):

    - Unreal is pretty and comes with multiplayer tools that could make development a tiny bit easier on that side of things than they would otherwise be.

    Cons (aside from building a whole new game):

    - Unreal isn't properly built out for true open world yet (hence CD Project Red working with Epic directly to *create* suitable tools).

    - It runs like a tortoise on anything except the latest machines.

    I think the OP is underestimating just what is involved in game development and overestimating what game engines do without serious amounts of developer work. There's also a serious, serious problem of making a game so performance heavy your target customers wouldn't be able to run it.

    Basically, it might make sense in the coming years for a new game. For rewriting an existing game of this, monstrous size? Almost certainly not.
    Edited by Northwold on 19 October 2024 16:36
Sign In or Register to comment.