Theist_VII wrote: »By the way, if you double-bar the set, you can activate it from your backbar if you use Radiant Ward, because it's from Aedric Spear and it deals damage. Blazing Shield also does the trick, but only when it expres. Im gonna try this interaction on live server, may be, just for fun.
It fires in an AoE and hits everyone around you when you activate Radiant Ward, about the only way the skill does anything.
spaceghost8 wrote: »spaceghost8 wrote: »spaceghost8 wrote: »MashmalloMan wrote: »spaceghost8 wrote: »MashmalloMan wrote: »spaceghost8 wrote: »Most executes aren’t effective till around 25%… the templars execute starts being effect at around 40% this why templars drop almost everything at 40%
Beam is strong but I wouldn’t call it busted especially with the arcanists beam around but what do I know maybe I’m just being biased
Templar:
- Radiant Glory - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 18670/1.8s below 50% HP (1788/s - 10372/s). Up to 480 Mag and 17% damage done as healing returned each tick (3 over 1.8s). Undodgeable.
- Radiant Oppression - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 19314/1.8s below 50% HP (1788/s - 10730/s). Undodgeable.
Nightblade:
- Killer's Blade - 2066 Stam/s = 1161 up to 5805 dmg below 50% HP. Heals 2399 on kill, but melee.
- Impale - 2430 Mag/s = 1161 dmg or 4992 dmg if below 25% HP.
Sorcerer:
- Mages' Wrath - 2430 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The 3195 is aoe.
- Endless Fury - 2160 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The aoe is 696, but returns 4860 Mag on kill.
Dual Wield:
- Whirling Blades - 3510 Stam/s - 1799 up to 3598 dmg below 50% HP. AOE + Undodgeable.
2 Hander:
- Reverse Slice - 2430 Stam/s = 1199 up to 4796 dmg below 50% HP. Melee + splash AOE.
- Executioner - 2160 Stam/s = 1161 up to 5805 dmg below 50% HP. Melee.
TLDR: Beam deals almost double of the best closest executes, Killer's Blade and Executioner, but is 28m instead of 7m, undodgeable, and cheaper per second to maintain.
The only downside is you miss out on 1 light attack in the 1.8s window that a NB would get by spamming their execute twice, but the tooltip more than covers that part especially since light attack damage is now capped up to a point while abilities are not. This point also doesn't matter if you you're using Velothi in PVE since light attacks already deal nothing in favour of buffing everything else you use.
So yes, when I say it's carrying the class I mean it. It's about the only good thing Templar has going for it while all their other damage abilities (the ones I listed) suffer because of it.
Well sure it deals double the damage it’s a 1.8 sec channelled ability, by that time a nightblade or 2 hander could do 2 killers blade or executioner
It carries the class for sure, I am not saying other parts don’t need buffed
Let’s not get sidetracked tho, the post is about Aetheric Lancer
If you look at the bolded part, I adjusted for dmg/s instead of over 1.8s. In the TLDR I brought up what you said, but the point is kinda worthless considering Velothi in PVE, ranged vs melee, cheaper cost, and it being undodgable.
It's better in every way to whats considered the best execute in the game, unless you just hate channels, but thats Templar for ya
Radiant Oppression = 1788/s - 10730/s
Killer's Blade = 1161 - 5805
(54% - 84% stronger per second)
It's shockingly overpowered when you break it down, and it's clear ZOS is using it as a crutch to balance Templar instead of making anything else it uses decent. They've buffed their beams numerous times throughout the years.
Well yes
But to make a fair comparison u have to times killers blade and executioner by 2, coz beam is basically 2 seconds
Then suddenly beam doesn’t seem so OP does it?
Most executes say 40/50% but they are trash till like 25%
The damage Radiant Oppression deals is already divided by 1.8 in that example, however. So if you'd want to compare Radiant to two casts of Killer's Blade, Radiant would deal 3219 - 19314 damage over 1.8 seconds and it'd still be 39% - 66% stronger (if I'm not mistaken).
I don’t know how u came to those numbers but they don’t look correct
If killers blade is 5800 and beam is 10000
you have to say killers blade is 5800 x 2 so basically killers blade is 11600
Beam is a 2 second ability, this is y if u r going to make a fair comparison u have to times killers blade by 2
He converted the damage on Radiant from 18670/1.8s to 10372/s in order to directly compare Radiant per 1 second to Killers per 1 second. Multiplying Killers Blade *2 (should be *1.8 really) would be doing the same calculation twice.
If u say so
My point was/is killers blade is basically 11600 and beam is 10000… no need to complicate things
When looking at it like this beam isn’t OP, its a standard execute
Perhaps the tooltips will help clarify things:
Two casts of Killer's Blade only deal 2322 Disease Damage at base, and the scaling versus low health enemies is worse too. Beam is definitely the stronger execute skill.
spaceghost8 wrote: »spaceghost8 wrote: »spaceghost8 wrote: »spaceghost8 wrote: »MashmalloMan wrote: »spaceghost8 wrote: »MashmalloMan wrote: »spaceghost8 wrote: »Most executes aren’t effective till around 25%… the templars execute starts being effect at around 40% this why templars drop almost everything at 40%
Beam is strong but I wouldn’t call it busted especially with the arcanists beam around but what do I know maybe I’m just being biased
Templar:
- Radiant Glory - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 18670/1.8s below 50% HP (1788/s - 10372/s). Up to 480 Mag and 17% damage done as healing returned each tick (3 over 1.8s). Undodgeable.
- Radiant Oppression - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 19314/1.8s below 50% HP (1788/s - 10730/s). Undodgeable.
Nightblade:
- Killer's Blade - 2066 Stam/s = 1161 up to 5805 dmg below 50% HP. Heals 2399 on kill, but melee.
- Impale - 2430 Mag/s = 1161 dmg or 4992 dmg if below 25% HP.
Sorcerer:
- Mages' Wrath - 2430 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The 3195 is aoe.
- Endless Fury - 2160 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The aoe is 696, but returns 4860 Mag on kill.
Dual Wield:
- Whirling Blades - 3510 Stam/s - 1799 up to 3598 dmg below 50% HP. AOE + Undodgeable.
2 Hander:
- Reverse Slice - 2430 Stam/s = 1199 up to 4796 dmg below 50% HP. Melee + splash AOE.
- Executioner - 2160 Stam/s = 1161 up to 5805 dmg below 50% HP. Melee.
TLDR: Beam deals almost double of the best closest executes, Killer's Blade and Executioner, but is 28m instead of 7m, undodgeable, and cheaper per second to maintain.
The only downside is you miss out on 1 light attack in the 1.8s window that a NB would get by spamming their execute twice, but the tooltip more than covers that part especially since light attack damage is now capped up to a point while abilities are not. This point also doesn't matter if you you're using Velothi in PVE since light attacks already deal nothing in favour of buffing everything else you use.
So yes, when I say it's carrying the class I mean it. It's about the only good thing Templar has going for it while all their other damage abilities (the ones I listed) suffer because of it.
Well sure it deals double the damage it’s a 1.8 sec channelled ability, by that time a nightblade or 2 hander could do 2 killers blade or executioner
It carries the class for sure, I am not saying other parts don’t need buffed
Let’s not get sidetracked tho, the post is about Aetheric Lancer
If you look at the bolded part, I adjusted for dmg/s instead of over 1.8s. In the TLDR I brought up what you said, but the point is kinda worthless considering Velothi in PVE, ranged vs melee, cheaper cost, and it being undodgable.
It's better in every way to whats considered the best execute in the game, unless you just hate channels, but thats Templar for ya
Radiant Oppression = 1788/s - 10730/s
Killer's Blade = 1161 - 5805
(54% - 84% stronger per second)
It's shockingly overpowered when you break it down, and it's clear ZOS is using it as a crutch to balance Templar instead of making anything else it uses decent. They've buffed their beams numerous times throughout the years.
Well yes
But to make a fair comparison u have to times killers blade and executioner by 2, coz beam is basically 2 seconds
Then suddenly beam doesn’t seem so OP does it?
Most executes say 40/50% but they are trash till like 25%
The damage Radiant Oppression deals is already divided by 1.8 in that example, however. So if you'd want to compare Radiant to two casts of Killer's Blade, Radiant would deal 3219 - 19314 damage over 1.8 seconds and it'd still be 39% - 66% stronger (if I'm not mistaken).
I don’t know how u came to those numbers but they don’t look correct
If killers blade is 5800 and beam is 10000
you have to say killers blade is 5800 x 2 so basically killers blade is 11600
Beam is a 2 second ability, this is y if u r going to make a fair comparison u have to times killers blade by 2
He converted the damage on Radiant from 18670/1.8s to 10372/s in order to directly compare Radiant per 1 second to Killers per 1 second. Multiplying Killers Blade *2 (should be *1.8 really) would be doing the same calculation twice.
If u say so
My point was/is killers blade is basically 11600 and beam is 10000… no need to complicate things
When looking at it like this beam isn’t OP, its a standard execute
Perhaps the tooltips will help clarify things:
Two casts of Killer's Blade only deal 2322 Disease Damage at base, and the scaling versus low health enemies is worse too. Beam is definitely the stronger execute skill.
So with ur metrics beam is 3000 with 500% and killers blade is 2000 with 400%… is this what u call busted or over powered?
Also a channeled ability is a negative in its self especially in pvp so giving it a little more oomph makes sense… if the numbers were the same there would be no reason to run beam over executioner or spin to win
It’s the best execute for sure, I wasn’t saying it’s not
Do you have any to say on Aetheric Lancer?
spaceghost8 wrote: »Necrotech_Master wrote: »the class sets are generally more focused on 1 specific skill line
if you want one thats more focused on beam and execute, then should use the other class set: wrathsun
that one builds stacks using dawns wrath abilities (beam), and when it goes off it adds +25% dmg and drops a nova
each beam adds 3 stacks, which is about 16 casts to get to 50 stacks (you can reduce this some by also using other dawns wrath abilities like reflective light/vampires bane
if your really about optimizing for execute though, you wouldnt use either but probably kvatch gladiator + deadly if you wanted to maximize your beam power in execute
I am talking about Aetheric Lancer… Why r u telling me about other sets?… Wrathsun is trash, Kvatch gladiator trash (opposite of what Aetheric Lancer does, good only on execute)
What class skill line is Pyrebrand, beacon of oblivion and spattering disjunction focused on?
Burning light is in the Aedric spear skill line, so that still counts?
How would you improve this set? Because it’s clearly lacking
The_Meathead wrote: »As others have said, auto-firing would make this set so much better.
I'd love to use it in PvP as a band-aid for beloved Jabs and because I like the flavor of it tremendously, but it's just too much extra baggage/clicks to utilize in anything but the rare open field 1v1 with no obstructions or a zillion other AoEs going off to obscure vision.
Not sure why Templar got hit with the only Class Set (that I noticed) that took extra effort to use, but it would be a whole lot better if it just procced off Burning Light or something similar.
spaceghost8 wrote: »As a Templar when a boss gets to 40% health you basically have to stop casting any other skills (except buffs) and just beam
spaceghost8 wrote: »As a Templar when a boss gets to 40% health you basically have to stop casting any other skills (except buffs) and just beam
Buffs such as Major Brutality/Sorcery from Biting Jabs?
spaceghost8 wrote: »spaceghost8 wrote: »spaceghost8 wrote: »spaceghost8 wrote: »MashmalloMan wrote: »spaceghost8 wrote: »MashmalloMan wrote: »spaceghost8 wrote: »Most executes aren’t effective till around 25%… the templars execute starts being effect at around 40% this why templars drop almost everything at 40%
Beam is strong but I wouldn’t call it busted especially with the arcanists beam around but what do I know maybe I’m just being biased
Templar:
- Radiant Glory - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 18670/1.8s below 50% HP (1788/s - 10372/s). Up to 480 Mag and 17% damage done as healing returned each tick (3 over 1.8s). Undodgeable.
- Radiant Oppression - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 19314/1.8s below 50% HP (1788/s - 10730/s). Undodgeable.
Nightblade:
- Killer's Blade - 2066 Stam/s = 1161 up to 5805 dmg below 50% HP. Heals 2399 on kill, but melee.
- Impale - 2430 Mag/s = 1161 dmg or 4992 dmg if below 25% HP.
Sorcerer:
- Mages' Wrath - 2430 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The 3195 is aoe.
- Endless Fury - 2160 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The aoe is 696, but returns 4860 Mag on kill.
Dual Wield:
- Whirling Blades - 3510 Stam/s - 1799 up to 3598 dmg below 50% HP. AOE + Undodgeable.
2 Hander:
- Reverse Slice - 2430 Stam/s = 1199 up to 4796 dmg below 50% HP. Melee + splash AOE.
- Executioner - 2160 Stam/s = 1161 up to 5805 dmg below 50% HP. Melee.
TLDR: Beam deals almost double of the best closest executes, Killer's Blade and Executioner, but is 28m instead of 7m, undodgeable, and cheaper per second to maintain.
The only downside is you miss out on 1 light attack in the 1.8s window that a NB would get by spamming their execute twice, but the tooltip more than covers that part especially since light attack damage is now capped up to a point while abilities are not. This point also doesn't matter if you you're using Velothi in PVE since light attacks already deal nothing in favour of buffing everything else you use.
So yes, when I say it's carrying the class I mean it. It's about the only good thing Templar has going for it while all their other damage abilities (the ones I listed) suffer because of it.
Well sure it deals double the damage it’s a 1.8 sec channelled ability, by that time a nightblade or 2 hander could do 2 killers blade or executioner
It carries the class for sure, I am not saying other parts don’t need buffed
Let’s not get sidetracked tho, the post is about Aetheric Lancer
If you look at the bolded part, I adjusted for dmg/s instead of over 1.8s. In the TLDR I brought up what you said, but the point is kinda worthless considering Velothi in PVE, ranged vs melee, cheaper cost, and it being undodgable.
It's better in every way to whats considered the best execute in the game, unless you just hate channels, but thats Templar for ya
Radiant Oppression = 1788/s - 10730/s
Killer's Blade = 1161 - 5805
(54% - 84% stronger per second)
It's shockingly overpowered when you break it down, and it's clear ZOS is using it as a crutch to balance Templar instead of making anything else it uses decent. They've buffed their beams numerous times throughout the years.
Well yes
But to make a fair comparison u have to times killers blade and executioner by 2, coz beam is basically 2 seconds
Then suddenly beam doesn’t seem so OP does it?
Most executes say 40/50% but they are trash till like 25%
The damage Radiant Oppression deals is already divided by 1.8 in that example, however. So if you'd want to compare Radiant to two casts of Killer's Blade, Radiant would deal 3219 - 19314 damage over 1.8 seconds and it'd still be 39% - 66% stronger (if I'm not mistaken).
I don’t know how u came to those numbers but they don’t look correct
If killers blade is 5800 and beam is 10000
you have to say killers blade is 5800 x 2 so basically killers blade is 11600
Beam is a 2 second ability, this is y if u r going to make a fair comparison u have to times killers blade by 2
He converted the damage on Radiant from 18670/1.8s to 10372/s in order to directly compare Radiant per 1 second to Killers per 1 second. Multiplying Killers Blade *2 (should be *1.8 really) would be doing the same calculation twice.
If u say so
My point was/is killers blade is basically 11600 and beam is 10000… no need to complicate things
When looking at it like this beam isn’t OP, its a standard execute
Perhaps the tooltips will help clarify things:
Two casts of Killer's Blade only deal 2322 Disease Damage at base, and the scaling versus low health enemies is worse too. Beam is definitely the stronger execute skill.
So with ur metrics beam is 3000 with 500% and killers blade is 2000 with 400%… is this what u call busted or over powered?
Also a channeled ability is a negative in its self especially in pvp so giving it a little more oomph makes sense… if the numbers were the same there would be no reason to run beam over executioner or spin to win
It’s the best execute for sure, I wasn’t saying it’s not
Do you have any to say on Aetheric Lancer?
I tried Aetheric Lancer on the PTS when it was being tested and didn't think it was worth farming, sadly. If I remember correctly my DPS with that set was pretty comparable to my DPS with Deadly Strike, and I wasn't fond of having to move into the circle to proc Lancer all the time.
If you haven't done so already, you could try to keep up the buff during the execute phase with Everlasting Sweep however. In content with more than one target, I believe the uptime could be pretty decent.
It would be nice if the set was changed so that proccing Aetheric Lancer during the execute phase with skills you'd normally use in that scenario was easier though.
Necrotech_Master wrote: »The_Meathead wrote: »As others have said, auto-firing would make this set so much better.
I'd love to use it in PvP as a band-aid for beloved Jabs and because I like the flavor of it tremendously, but it's just too much extra baggage/clicks to utilize in anything but the rare open field 1v1 with no obstructions or a zillion other AoEs going off to obscure vision.
Not sure why Templar got hit with the only Class Set (that I noticed) that took extra effort to use, but it would be a whole lot better if it just procced off Burning Light or something similar.
aetheric lancer is still i would say easier to use than wrathsun
having to stand in the circle for the burst proc just makes it more clunky, but its nowhere near as the extra effort to use wrathsun (you have to heavily stack dawns wrath abilities to generate 50 stacks in any reasonable time frame)
spaceghost8 wrote: »As a Templar when a boss gets to 40% health you basically have to stop casting any other skills (except buffs) and just beam
Buffs such as Major Brutality/Sorcery from Biting Jabs?
spaceghost8 wrote: »MashmalloMan wrote: »spaceghost8 wrote: »MashmalloMan wrote: »spaceghost8 wrote: »Most executes aren’t effective till around 25%… the templars execute starts being effect at around 40% this why templars drop almost everything at 40%
Beam is strong but I wouldn’t call it busted especially with the arcanists beam around but what do I know maybe I’m just being biased
Templar:
- Radiant Glory - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 18670/1.8s below 50% HP (1788/s - 10372/s). Up to 480 Mag and 17% damage done as healing returned each tick (3 over 1.8s). Undodgeable.
- Radiant Oppression - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 19314/1.8s below 50% HP (1788/s - 10730/s). Undodgeable.
Nightblade:
- Killer's Blade - 2066 Stam/s = 1161 up to 5805 dmg below 50% HP. Heals 2399 on kill, but melee.
- Impale - 2430 Mag/s = 1161 dmg or 4992 dmg if below 25% HP.
Sorcerer:
- Mages' Wrath - 2430 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The 3195 is aoe.
- Endless Fury - 2160 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The aoe is 696, but returns 4860 Mag on kill.
Dual Wield:
- Whirling Blades - 3510 Stam/s - 1799 up to 3598 dmg below 50% HP. AOE + Undodgeable.
2 Hander:
- Reverse Slice - 2430 Stam/s = 1199 up to 4796 dmg below 50% HP. Melee + splash AOE.
- Executioner - 2160 Stam/s = 1161 up to 5805 dmg below 50% HP. Melee.
TLDR: Beam deals almost double of the best closest executes, Killer's Blade and Executioner, but is 28m instead of 7m, undodgeable, and cheaper per second to maintain.
The only downside is you miss out on 1 light attack in the 1.8s window that a NB would get by spamming their execute twice, but the tooltip more than covers that part especially since light attack damage is now capped up to a point while abilities are not. This point also doesn't matter if you you're using Velothi in PVE since light attacks already deal nothing in favour of buffing everything else you use.
So yes, when I say it's carrying the class I mean it. It's about the only good thing Templar has going for it while all their other damage abilities (the ones I listed) suffer because of it.
Well sure it deals double the damage it’s a 1.8 sec channelled ability, by that time a nightblade or 2 hander could do 2 killers blade or executioner
It carries the class for sure, I am not saying other parts don’t need buffed
Let’s not get sidetracked tho, the post is about Aetheric Lancer
If you look at the bolded part, I adjusted for dmg/s instead of over 1.8s. In the TLDR I brought up what you said, but the point is kinda worthless considering Velothi in PVE, ranged vs melee, cheaper cost, and it being undodgable.
It's better in every way to whats considered the best execute in the game, unless you just hate channels, but thats Templar for ya
Radiant Oppression = 1788/s - 10730/s
Killer's Blade = 1161 - 5805
(54% - 84% stronger per second)
It's shockingly overpowered when you break it down, and it's clear ZOS is using it as a crutch to balance Templar instead of making anything else it uses decent. They've buffed their beams numerous times throughout the years.
Well yes
But to make a fair comparison u have to times killers blade and executioner by 2, coz beam is basically 2 seconds
Then suddenly beam doesn’t seem so OP does it?
Most executes say 40/50% but they are trash till like 25%
spaceghost8 wrote: »Necrotech_Master wrote: »the class sets are generally more focused on 1 specific skill line
if you want one thats more focused on beam and execute, then should use the other class set: wrathsun
that one builds stacks using dawns wrath abilities (beam), and when it goes off it adds +25% dmg and drops a nova
each beam adds 3 stacks, which is about 16 casts to get to 50 stacks (you can reduce this some by also using other dawns wrath abilities like reflective light/vampires bane
if your really about optimizing for execute though, you wouldnt use either but probably kvatch gladiator + deadly if you wanted to maximize your beam power in execute
I am talking about Aetheric Lancer… Why r u telling me about other sets?… Wrathsun is trash, Kvatch gladiator trash (opposite of what Aetheric Lancer does, good only on execute)
What class skill line is Pyrebrand, beacon of oblivion and spattering disjunction focused on?
Burning light is in the Aedric spear skill line, so that still counts?
How would you improve this set? Because it’s clearly lacking
spaceghost8 wrote: »Necrotech_Master wrote: »The_Meathead wrote: »As others have said, auto-firing would make this set so much better.
I'd love to use it in PvP as a band-aid for beloved Jabs and because I like the flavor of it tremendously, but it's just too much extra baggage/clicks to utilize in anything but the rare open field 1v1 with no obstructions or a zillion other AoEs going off to obscure vision.
Not sure why Templar got hit with the only Class Set (that I noticed) that took extra effort to use, but it would be a whole lot better if it just procced off Burning Light or something similar.
aetheric lancer is still i would say easier to use than wrathsun
having to stand in the circle for the burst proc just makes it more clunky, but its nowhere near as the extra effort to use wrathsun (you have to heavily stack dawns wrath abilities to generate 50 stacks in any reasonable time frame)
Wrath sun is trash.. a miss… one of the reasons the community thinks the devs don’t play the game… which if u think about it y would they
Theist_VII wrote: »Wrathsun is horrible. Most Dawn’s Wrath skills all have a 2 second timer between ticks, including Vampires Bane and Reflective Light, and most of them do not generate multiple ticks based on targets hit, meaning, if your Solar Barrage hits multiple targets, you will get only one stack.
Unless of course this has changed somewhere, but I haven’t used the set since the first patch it came out, and immediately put it away once I realized how terrible and misleading it is.
YandereGirlfriend wrote: »Theist_VII wrote: »Wrathsun is horrible. Most Dawn’s Wrath skills all have a 2 second timer between ticks, including Vampires Bane and Reflective Light, and most of them do not generate multiple ticks based on targets hit, meaning, if your Solar Barrage hits multiple targets, you will get only one stack.
Unless of course this has changed somewhere, but I haven’t used the set since the first patch it came out, and immediately put it away once I realized how terrible and misleading it is.
No, it's the same. Only Reflective Light will generate multi-stacks if it's cast on multiple targets and they all tick at the same time. You can even do the ironic thing and use Nova on an add pull and it will only add 1 stack per tick even when you're hitting 10 mobs at a time. So aggravating. Spamming Reflective Light is really the only way to get decent uptime on the proc.