Necrotech_Master wrote: »the class sets are generally more focused on 1 specific skill line
if you want one thats more focused on beam and execute, then should use the other class set: wrathsun
that one builds stacks using dawns wrath abilities (beam), and when it goes off it adds +25% dmg and drops a nova
each beam adds 3 stacks, which is about 16 casts to get to 50 stacks (you can reduce this some by also using other dawns wrath abilities like reflective light/vampires bane
if your really about optimizing for execute though, you wouldnt use either but probably kvatch gladiator + deadly if you wanted to maximize your beam power in execute
Necrotech_Master wrote: »the way that i would improve aetheric lancer would just be to have it automatically fire the lance when you generate the stacks with burning light, trying to use aetheric lance in actual combat situations such as trials it can be difficult to locate the circle on the ground with all of the other aoes going on (and its sometimes unreachable if it lands in red and you cant get to it)
Necrotech_Master wrote: »beacon of oblivion would be the skill line with the pets, because it has a condition specifically for or against pets
pyrebrand is mostly about consuming dots which would be ardent flame as that has most of the sticky dots
splattering would be the offensive tree herald of the tome as it requires dealing dmg and thats where most of the dmg dealing arc skills are
the way that i would improve aetheric lancer would just be to have it automatically fire the lance when you generate the stacks with burning light, trying to use aetheric lance in actual combat situations such as trials it can be difficult to locate the circle on the ground with all of the other aoes going on (and its sometimes unreachable if it lands in red and you cant get to it)
spaceghost8 wrote: »Necrotech_Master wrote: »beacon of oblivion would be the skill line with the pets, because it has a condition specifically for or against pets
pyrebrand is mostly about consuming dots which would be ardent flame as that has most of the sticky dots
splattering would be the offensive tree herald of the tome as it requires dealing dmg and thats where most of the dmg dealing arc skills are
the way that i would improve aetheric lancer would just be to have it automatically fire the lance when you generate the stacks with burning light, trying to use aetheric lance in actual combat situations such as trials it can be difficult to locate the circle on the ground with all of the other aoes going on (and its sometimes unreachable if it lands in red and you cant get to it)
Well u r right on splattering
I can proc pyrebrand without any dk skill, light attack/heavy attack and all dots apply… staff dots, mages guild and scribing etc
For beacon of oblivion I don’t even need pets to benefit
I like your idea better, it’s more powerful, though it would be random… with direct damage class abilities at least you can direct where you want your spear to hit
Theist_VII wrote: »Aetherial Lancer is incredible in PvP, it’s a better Tarnished Nightmare.
While I understand wanting it improved for PvE, after seeing how Pyrebrand was altered, I have zero faith in whatever change they would make to satisfy both you and me, or even either of us post-update.
MashmalloMan wrote: »Pretty telling as to the state of Templar when you're able drop all other abilities after 40% HP in favour of 1, minus maybe a back bar ground dot for enchants.
Beam is straight busted, carrying the class hard while the rest of the kit struggles. Nerf Beam, then buff Backlash, Jabs, Burning Light, Shards, Dark Flare, Sun Fire, Sweep, and Nova.Necrotech_Master wrote: »the way that i would improve aetheric lancer would just be to have it automatically fire the lance when you generate the stacks with burning light, trying to use aetheric lance in actual combat situations such as trials it can be difficult to locate the circle on the ground with all of the other aoes going on (and its sometimes unreachable if it lands in red and you cant get to it)
This, just attach it to Burning Light, no aoe collection necessary. Would be so much more enjoyable to use, keeps the identity to the skill line it's meant for, while still being open enough for any build to proc since Burning Light works on dealing any damage now.
spaceghost8 wrote: »MashmalloMan wrote: »Pretty telling as to the state of Templar when you're able drop all other abilities after 40% HP in favour of 1, minus maybe a back bar ground dot for enchants.
Beam is straight busted, carrying the class hard while the rest of the kit struggles. Nerf Beam, then buff Backlash, Jabs, Burning Light, Shards, Dark Flare, Sun Fire, Sweep, and Nova.Necrotech_Master wrote: »the way that i would improve aetheric lancer would just be to have it automatically fire the lance when you generate the stacks with burning light, trying to use aetheric lance in actual combat situations such as trials it can be difficult to locate the circle on the ground with all of the other aoes going on (and its sometimes unreachable if it lands in red and you cant get to it)
This, just attach it to Burning Light, no aoe collection necessary. Would be so much more enjoyable to use, keeps the identity to the skill line it's meant for, while still being open enough for any build to proc since Burning Light works on dealing any damage now.
I can tell you don’t pve at all lol… when it’s execute time your execution skill is your spammable
spaceghost8 wrote: »Most executes aren’t effective till around 25%… the templars execute starts being effect at around 40% this why templars drop almost everything at 40%
Beam is strong but I wouldn’t call it busted especially with the arcanists beam around but what do I know maybe I’m just being biased
MashmalloMan wrote: »spaceghost8 wrote: »Most executes aren’t effective till around 25%… the templars execute starts being effect at around 40% this why templars drop almost everything at 40%
Beam is strong but I wouldn’t call it busted especially with the arcanists beam around but what do I know maybe I’m just being biased
Templar:
- Radiant Glory - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 18670/1.8s below 50% HP (1788/s - 10372/s). Up to 480 Mag and 17% damage done as healing returned each tick (3 over 1.8s). Undodgeable.
- Radiant Oppression - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 19314/1.8s below 50% HP (1788/s - 10730/s). Undodgeable.
Nightblade:
- Killer's Blade - 2066 Stam/s = 1161 up to 5805 dmg below 50% HP. Heals 2399 on kill, but melee.
- Impale - 2430 Mag/s = 1161 dmg or 4992 dmg if below 25% HP.
Sorcerer:
- Mages' Wrath - 2430 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The 3195 is aoe.
- Endless Fury - 2160 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The aoe is 696, but returns 4860 Mag on kill.
Dual Wield:
- Whirling Blades - 3510 Stam/s - 1799 up to 3598 dmg below 50% HP. AOE + Undodgeable.
2 Hander:
- Reverse Slice - 2430 Stam/s = 1199 up to 4796 dmg below 50% HP. Melee + splash AOE.
- Executioner - 2160 Stam/s = 1161 up to 5805 dmg below 50% HP. Melee.
TLDR: Beam deals almost double of the best closest executes, Killer's Blade and Executioner, but is 28m instead of 7m, undodgeable, and cheaper per second to maintain.
The only downside is you miss out on 1 light attack in the 1.8s window that a NB would get by spamming their execute twice, but the tooltip more than covers that part especially since light attack damage is now capped up to a point while abilities are not. This point also doesn't matter if you you're using Velothi in PVE since light attacks already deal nothing in favour of buffing everything else you use.
So yes, when I say it's carrying the class I mean it. It's about the only good thing Templar has going for it while all their other damage abilities (the ones I listed) suffer because of it.
MashmalloMan wrote: »Anyway totally off topic, I didn't expect to need to explain my point.
Make the set easier to proc lol.
spaceghost8 wrote: »MashmalloMan wrote: »spaceghost8 wrote: »Most executes aren’t effective till around 25%… the templars execute starts being effect at around 40% this why templars drop almost everything at 40%
Beam is strong but I wouldn’t call it busted especially with the arcanists beam around but what do I know maybe I’m just being biased
Templar:
- Radiant Glory - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 18670/1.8s below 50% HP (1788/s - 10372/s). Up to 480 Mag and 17% damage done as healing returned each tick (3 over 1.8s). Undodgeable.
- Radiant Oppression - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 19314/1.8s below 50% HP (1788/s - 10730/s). Undodgeable.
Nightblade:
- Killer's Blade - 2066 Stam/s = 1161 up to 5805 dmg below 50% HP. Heals 2399 on kill, but melee.
- Impale - 2430 Mag/s = 1161 dmg or 4992 dmg if below 25% HP.
Sorcerer:
- Mages' Wrath - 2430 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The 3195 is aoe.
- Endless Fury - 2160 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The aoe is 696, but returns 4860 Mag on kill.
Dual Wield:
- Whirling Blades - 3510 Stam/s - 1799 up to 3598 dmg below 50% HP. AOE + Undodgeable.
2 Hander:
- Reverse Slice - 2430 Stam/s = 1199 up to 4796 dmg below 50% HP. Melee + splash AOE.
- Executioner - 2160 Stam/s = 1161 up to 5805 dmg below 50% HP. Melee.
TLDR: Beam deals almost double of the best closest executes, Killer's Blade and Executioner, but is 28m instead of 7m, undodgeable, and cheaper per second to maintain.
The only downside is you miss out on 1 light attack in the 1.8s window that a NB would get by spamming their execute twice, but the tooltip more than covers that part especially since light attack damage is now capped up to a point while abilities are not. This point also doesn't matter if you you're using Velothi in PVE since light attacks already deal nothing in favour of buffing everything else you use.
So yes, when I say it's carrying the class I mean it. It's about the only good thing Templar has going for it while all their other damage abilities (the ones I listed) suffer because of it.
Well sure it deals double the damage it’s a 1.8 sec channelled ability, by that time a nightblade or 2 hander could do 2 killers blade or executioner
It carries the class for sure, I am not saying other parts don’t need buffed
Let’s not get sidetracked tho, the post is about Aetheric Lancer
MashmalloMan wrote: »spaceghost8 wrote: »MashmalloMan wrote: »spaceghost8 wrote: »Most executes aren’t effective till around 25%… the templars execute starts being effect at around 40% this why templars drop almost everything at 40%
Beam is strong but I wouldn’t call it busted especially with the arcanists beam around but what do I know maybe I’m just being biased
Templar:
- Radiant Glory - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 18670/1.8s below 50% HP (1788/s - 10372/s). Up to 480 Mag and 17% damage done as healing returned each tick (3 over 1.8s). Undodgeable.
- Radiant Oppression - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 19314/1.8s below 50% HP (1788/s - 10730/s). Undodgeable.
Nightblade:
- Killer's Blade - 2066 Stam/s = 1161 up to 5805 dmg below 50% HP. Heals 2399 on kill, but melee.
- Impale - 2430 Mag/s = 1161 dmg or 4992 dmg if below 25% HP.
Sorcerer:
- Mages' Wrath - 2430 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The 3195 is aoe.
- Endless Fury - 2160 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The aoe is 696, but returns 4860 Mag on kill.
Dual Wield:
- Whirling Blades - 3510 Stam/s - 1799 up to 3598 dmg below 50% HP. AOE + Undodgeable.
2 Hander:
- Reverse Slice - 2430 Stam/s = 1199 up to 4796 dmg below 50% HP. Melee + splash AOE.
- Executioner - 2160 Stam/s = 1161 up to 5805 dmg below 50% HP. Melee.
TLDR: Beam deals almost double of the best closest executes, Killer's Blade and Executioner, but is 28m instead of 7m, undodgeable, and cheaper per second to maintain.
The only downside is you miss out on 1 light attack in the 1.8s window that a NB would get by spamming their execute twice, but the tooltip more than covers that part especially since light attack damage is now capped up to a point while abilities are not. This point also doesn't matter if you you're using Velothi in PVE since light attacks already deal nothing in favour of buffing everything else you use.
So yes, when I say it's carrying the class I mean it. It's about the only good thing Templar has going for it while all their other damage abilities (the ones I listed) suffer because of it.
Well sure it deals double the damage it’s a 1.8 sec channelled ability, by that time a nightblade or 2 hander could do 2 killers blade or executioner
It carries the class for sure, I am not saying other parts don’t need buffed
Let’s not get sidetracked tho, the post is about Aetheric Lancer
If you look at the bolded part, I adjusted for dmg/s instead of over 1.8s. In the TLDR I brought up what you said, but the point is kinda worthless considering Velothi in PVE, ranged vs melee, cheaper cost, and it being undodgable.
It's better in every way to whats considered the best execute in the game, unless you just hate channels, but thats Templar for ya
Radiant Oppression = 1788/s - 10730/s
Killer's Blade = 1161 - 5805
(54% - 84% stronger per second)
It's shockingly overpowered when you break it down, and it's clear ZOS is using it as a crutch to balance Templar instead of making anything else it uses decent. They've buffed their beams numerous times throughout the years.
spaceghost8 wrote: »MashmalloMan wrote: »spaceghost8 wrote: »MashmalloMan wrote: »spaceghost8 wrote: »Most executes aren’t effective till around 25%… the templars execute starts being effect at around 40% this why templars drop almost everything at 40%
Beam is strong but I wouldn’t call it busted especially with the arcanists beam around but what do I know maybe I’m just being biased
Templar:
- Radiant Glory - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 18670/1.8s below 50% HP (1788/s - 10372/s). Up to 480 Mag and 17% damage done as healing returned each tick (3 over 1.8s). Undodgeable.
- Radiant Oppression - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 19314/1.8s below 50% HP (1788/s - 10730/s). Undodgeable.
Nightblade:
- Killer's Blade - 2066 Stam/s = 1161 up to 5805 dmg below 50% HP. Heals 2399 on kill, but melee.
- Impale - 2430 Mag/s = 1161 dmg or 4992 dmg if below 25% HP.
Sorcerer:
- Mages' Wrath - 2430 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The 3195 is aoe.
- Endless Fury - 2160 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The aoe is 696, but returns 4860 Mag on kill.
Dual Wield:
- Whirling Blades - 3510 Stam/s - 1799 up to 3598 dmg below 50% HP. AOE + Undodgeable.
2 Hander:
- Reverse Slice - 2430 Stam/s = 1199 up to 4796 dmg below 50% HP. Melee + splash AOE.
- Executioner - 2160 Stam/s = 1161 up to 5805 dmg below 50% HP. Melee.
TLDR: Beam deals almost double of the best closest executes, Killer's Blade and Executioner, but is 28m instead of 7m, undodgeable, and cheaper per second to maintain.
The only downside is you miss out on 1 light attack in the 1.8s window that a NB would get by spamming their execute twice, but the tooltip more than covers that part especially since light attack damage is now capped up to a point while abilities are not. This point also doesn't matter if you you're using Velothi in PVE since light attacks already deal nothing in favour of buffing everything else you use.
So yes, when I say it's carrying the class I mean it. It's about the only good thing Templar has going for it while all their other damage abilities (the ones I listed) suffer because of it.
Well sure it deals double the damage it’s a 1.8 sec channelled ability, by that time a nightblade or 2 hander could do 2 killers blade or executioner
It carries the class for sure, I am not saying other parts don’t need buffed
Let’s not get sidetracked tho, the post is about Aetheric Lancer
If you look at the bolded part, I adjusted for dmg/s instead of over 1.8s. In the TLDR I brought up what you said, but the point is kinda worthless considering Velothi in PVE, ranged vs melee, cheaper cost, and it being undodgable.
It's better in every way to whats considered the best execute in the game, unless you just hate channels, but thats Templar for ya
Radiant Oppression = 1788/s - 10730/s
Killer's Blade = 1161 - 5805
(54% - 84% stronger per second)
It's shockingly overpowered when you break it down, and it's clear ZOS is using it as a crutch to balance Templar instead of making anything else it uses decent. They've buffed their beams numerous times throughout the years.
Well yes
But to make a fair comparison u have to times killers blade and executioner by 2, coz beam is basically 2 seconds
Then suddenly beam doesn’t seem so OP does it?
Most executes say 40/50% but they are trash till like 25%
spaceghost8 wrote: »MashmalloMan wrote: »spaceghost8 wrote: »MashmalloMan wrote: »spaceghost8 wrote: »Most executes aren’t effective till around 25%… the templars execute starts being effect at around 40% this why templars drop almost everything at 40%
Beam is strong but I wouldn’t call it busted especially with the arcanists beam around but what do I know maybe I’m just being biased
Templar:
- Radiant Glory - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 18670/1.8s below 50% HP (1788/s - 10372/s). Up to 480 Mag and 17% damage done as healing returned each tick (3 over 1.8s). Undodgeable.
- Radiant Oppression - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 19314/1.8s below 50% HP (1788/s - 10730/s). Undodgeable.
Nightblade:
- Killer's Blade - 2066 Stam/s = 1161 up to 5805 dmg below 50% HP. Heals 2399 on kill, but melee.
- Impale - 2430 Mag/s = 1161 dmg or 4992 dmg if below 25% HP.
Sorcerer:
- Mages' Wrath - 2430 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The 3195 is aoe.
- Endless Fury - 2160 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The aoe is 696, but returns 4860 Mag on kill.
Dual Wield:
- Whirling Blades - 3510 Stam/s - 1799 up to 3598 dmg below 50% HP. AOE + Undodgeable.
2 Hander:
- Reverse Slice - 2430 Stam/s = 1199 up to 4796 dmg below 50% HP. Melee + splash AOE.
- Executioner - 2160 Stam/s = 1161 up to 5805 dmg below 50% HP. Melee.
TLDR: Beam deals almost double of the best closest executes, Killer's Blade and Executioner, but is 28m instead of 7m, undodgeable, and cheaper per second to maintain.
The only downside is you miss out on 1 light attack in the 1.8s window that a NB would get by spamming their execute twice, but the tooltip more than covers that part especially since light attack damage is now capped up to a point while abilities are not. This point also doesn't matter if you you're using Velothi in PVE since light attacks already deal nothing in favour of buffing everything else you use.
So yes, when I say it's carrying the class I mean it. It's about the only good thing Templar has going for it while all their other damage abilities (the ones I listed) suffer because of it.
Well sure it deals double the damage it’s a 1.8 sec channelled ability, by that time a nightblade or 2 hander could do 2 killers blade or executioner
It carries the class for sure, I am not saying other parts don’t need buffed
Let’s not get sidetracked tho, the post is about Aetheric Lancer
If you look at the bolded part, I adjusted for dmg/s instead of over 1.8s. In the TLDR I brought up what you said, but the point is kinda worthless considering Velothi in PVE, ranged vs melee, cheaper cost, and it being undodgable.
It's better in every way to whats considered the best execute in the game, unless you just hate channels, but thats Templar for ya
Radiant Oppression = 1788/s - 10730/s
Killer's Blade = 1161 - 5805
(54% - 84% stronger per second)
It's shockingly overpowered when you break it down, and it's clear ZOS is using it as a crutch to balance Templar instead of making anything else it uses decent. They've buffed their beams numerous times throughout the years.
Well yes
But to make a fair comparison u have to times killers blade and executioner by 2, coz beam is basically 2 seconds
Then suddenly beam doesn’t seem so OP does it?
Most executes say 40/50% but they are trash till like 25%
The damage Radiant Oppression deals is already divided by 1.8 in that example, however. So if you'd want to compare Radiant to two casts of Killer's Blade, Radiant would deal 3219 - 19314 damage over 1.8 seconds and it'd still be 39% - 66% stronger (if I'm not mistaken).
spaceghost8 wrote: »spaceghost8 wrote: »MashmalloMan wrote: »spaceghost8 wrote: »MashmalloMan wrote: »spaceghost8 wrote: »Most executes aren’t effective till around 25%… the templars execute starts being effect at around 40% this why templars drop almost everything at 40%
Beam is strong but I wouldn’t call it busted especially with the arcanists beam around but what do I know maybe I’m just being biased
Templar:
- Radiant Glory - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 18670/1.8s below 50% HP (1788/s - 10372/s). Up to 480 Mag and 17% damage done as healing returned each tick (3 over 1.8s). Undodgeable.
- Radiant Oppression - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 19314/1.8s below 50% HP (1788/s - 10730/s). Undodgeable.
Nightblade:
- Killer's Blade - 2066 Stam/s = 1161 up to 5805 dmg below 50% HP. Heals 2399 on kill, but melee.
- Impale - 2430 Mag/s = 1161 dmg or 4992 dmg if below 25% HP.
Sorcerer:
- Mages' Wrath - 2430 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The 3195 is aoe.
- Endless Fury - 2160 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The aoe is 696, but returns 4860 Mag on kill.
Dual Wield:
- Whirling Blades - 3510 Stam/s - 1799 up to 3598 dmg below 50% HP. AOE + Undodgeable.
2 Hander:
- Reverse Slice - 2430 Stam/s = 1199 up to 4796 dmg below 50% HP. Melee + splash AOE.
- Executioner - 2160 Stam/s = 1161 up to 5805 dmg below 50% HP. Melee.
TLDR: Beam deals almost double of the best closest executes, Killer's Blade and Executioner, but is 28m instead of 7m, undodgeable, and cheaper per second to maintain.
The only downside is you miss out on 1 light attack in the 1.8s window that a NB would get by spamming their execute twice, but the tooltip more than covers that part especially since light attack damage is now capped up to a point while abilities are not. This point also doesn't matter if you you're using Velothi in PVE since light attacks already deal nothing in favour of buffing everything else you use.
So yes, when I say it's carrying the class I mean it. It's about the only good thing Templar has going for it while all their other damage abilities (the ones I listed) suffer because of it.
Well sure it deals double the damage it’s a 1.8 sec channelled ability, by that time a nightblade or 2 hander could do 2 killers blade or executioner
It carries the class for sure, I am not saying other parts don’t need buffed
Let’s not get sidetracked tho, the post is about Aetheric Lancer
If you look at the bolded part, I adjusted for dmg/s instead of over 1.8s. In the TLDR I brought up what you said, but the point is kinda worthless considering Velothi in PVE, ranged vs melee, cheaper cost, and it being undodgable.
It's better in every way to whats considered the best execute in the game, unless you just hate channels, but thats Templar for ya
Radiant Oppression = 1788/s - 10730/s
Killer's Blade = 1161 - 5805
(54% - 84% stronger per second)
It's shockingly overpowered when you break it down, and it's clear ZOS is using it as a crutch to balance Templar instead of making anything else it uses decent. They've buffed their beams numerous times throughout the years.
Well yes
But to make a fair comparison u have to times killers blade and executioner by 2, coz beam is basically 2 seconds
Then suddenly beam doesn’t seem so OP does it?
Most executes say 40/50% but they are trash till like 25%
The damage Radiant Oppression deals is already divided by 1.8 in that example, however. So if you'd want to compare Radiant to two casts of Killer's Blade, Radiant would deal 3219 - 19314 damage over 1.8 seconds and it'd still be 39% - 66% stronger (if I'm not mistaken).
I don’t know how u came to those numbers but they don’t look correct
If killers blade is 5800 and beam is 10000
you have to say killers blade is 5800 x 2 so basically killers blade is 11600
Beam is a 2 second ability, this is y if u r going to make a fair comparison u have to times killers blade by 2
spaceghost8 wrote: »spaceghost8 wrote: »MashmalloMan wrote: »spaceghost8 wrote: »MashmalloMan wrote: »spaceghost8 wrote: »Most executes aren’t effective till around 25%… the templars execute starts being effect at around 40% this why templars drop almost everything at 40%
Beam is strong but I wouldn’t call it busted especially with the arcanists beam around but what do I know maybe I’m just being biased
Templar:
- Radiant Glory - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 18670/1.8s below 50% HP (1788/s - 10372/s). Up to 480 Mag and 17% damage done as healing returned each tick (3 over 1.8s). Undodgeable.
- Radiant Oppression - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 19314/1.8s below 50% HP (1788/s - 10730/s). Undodgeable.
Nightblade:
- Killer's Blade - 2066 Stam/s = 1161 up to 5805 dmg below 50% HP. Heals 2399 on kill, but melee.
- Impale - 2430 Mag/s = 1161 dmg or 4992 dmg if below 25% HP.
Sorcerer:
- Mages' Wrath - 2430 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The 3195 is aoe.
- Endless Fury - 2160 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The aoe is 696, but returns 4860 Mag on kill.
Dual Wield:
- Whirling Blades - 3510 Stam/s - 1799 up to 3598 dmg below 50% HP. AOE + Undodgeable.
2 Hander:
- Reverse Slice - 2430 Stam/s = 1199 up to 4796 dmg below 50% HP. Melee + splash AOE.
- Executioner - 2160 Stam/s = 1161 up to 5805 dmg below 50% HP. Melee.
TLDR: Beam deals almost double of the best closest executes, Killer's Blade and Executioner, but is 28m instead of 7m, undodgeable, and cheaper per second to maintain.
The only downside is you miss out on 1 light attack in the 1.8s window that a NB would get by spamming their execute twice, but the tooltip more than covers that part especially since light attack damage is now capped up to a point while abilities are not. This point also doesn't matter if you you're using Velothi in PVE since light attacks already deal nothing in favour of buffing everything else you use.
So yes, when I say it's carrying the class I mean it. It's about the only good thing Templar has going for it while all their other damage abilities (the ones I listed) suffer because of it.
Well sure it deals double the damage it’s a 1.8 sec channelled ability, by that time a nightblade or 2 hander could do 2 killers blade or executioner
It carries the class for sure, I am not saying other parts don’t need buffed
Let’s not get sidetracked tho, the post is about Aetheric Lancer
If you look at the bolded part, I adjusted for dmg/s instead of over 1.8s. In the TLDR I brought up what you said, but the point is kinda worthless considering Velothi in PVE, ranged vs melee, cheaper cost, and it being undodgable.
It's better in every way to whats considered the best execute in the game, unless you just hate channels, but thats Templar for ya
Radiant Oppression = 1788/s - 10730/s
Killer's Blade = 1161 - 5805
(54% - 84% stronger per second)
It's shockingly overpowered when you break it down, and it's clear ZOS is using it as a crutch to balance Templar instead of making anything else it uses decent. They've buffed their beams numerous times throughout the years.
Well yes
But to make a fair comparison u have to times killers blade and executioner by 2, coz beam is basically 2 seconds
Then suddenly beam doesn’t seem so OP does it?
Most executes say 40/50% but they are trash till like 25%
The damage Radiant Oppression deals is already divided by 1.8 in that example, however. So if you'd want to compare Radiant to two casts of Killer's Blade, Radiant would deal 3219 - 19314 damage over 1.8 seconds and it'd still be 39% - 66% stronger (if I'm not mistaken).
I don’t know how u came to those numbers but they don’t look correct
If killers blade is 5800 and beam is 10000
you have to say killers blade is 5800 x 2 so basically killers blade is 11600
Beam is a 2 second ability, this is y if u r going to make a fair comparison u have to times killers blade by 2
He converted the damage on Radiant from 18670/1.8s to 10372/s in order to directly compare Radiant per 1 second to Killers per 1 second. Multiplying Killers Blade *2 (should be *1.8 really) would be doing the same calculation twice.
spaceghost8 wrote: »spaceghost8 wrote: »spaceghost8 wrote: »MashmalloMan wrote: »spaceghost8 wrote: »MashmalloMan wrote: »spaceghost8 wrote: »Most executes aren’t effective till around 25%… the templars execute starts being effect at around 40% this why templars drop almost everything at 40%
Beam is strong but I wouldn’t call it busted especially with the arcanists beam around but what do I know maybe I’m just being biased
Templar:
- Radiant Glory - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 18670/1.8s below 50% HP (1788/s - 10372/s). Up to 480 Mag and 17% damage done as healing returned each tick (3 over 1.8s). Undodgeable.
- Radiant Oppression - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 19314/1.8s below 50% HP (1788/s - 10730/s). Undodgeable.
Nightblade:
- Killer's Blade - 2066 Stam/s = 1161 up to 5805 dmg below 50% HP. Heals 2399 on kill, but melee.
- Impale - 2430 Mag/s = 1161 dmg or 4992 dmg if below 25% HP.
Sorcerer:
- Mages' Wrath - 2430 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The 3195 is aoe.
- Endless Fury - 2160 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The aoe is 696, but returns 4860 Mag on kill.
Dual Wield:
- Whirling Blades - 3510 Stam/s - 1799 up to 3598 dmg below 50% HP. AOE + Undodgeable.
2 Hander:
- Reverse Slice - 2430 Stam/s = 1199 up to 4796 dmg below 50% HP. Melee + splash AOE.
- Executioner - 2160 Stam/s = 1161 up to 5805 dmg below 50% HP. Melee.
TLDR: Beam deals almost double of the best closest executes, Killer's Blade and Executioner, but is 28m instead of 7m, undodgeable, and cheaper per second to maintain.
The only downside is you miss out on 1 light attack in the 1.8s window that a NB would get by spamming their execute twice, but the tooltip more than covers that part especially since light attack damage is now capped up to a point while abilities are not. This point also doesn't matter if you you're using Velothi in PVE since light attacks already deal nothing in favour of buffing everything else you use.
So yes, when I say it's carrying the class I mean it. It's about the only good thing Templar has going for it while all their other damage abilities (the ones I listed) suffer because of it.
Well sure it deals double the damage it’s a 1.8 sec channelled ability, by that time a nightblade or 2 hander could do 2 killers blade or executioner
It carries the class for sure, I am not saying other parts don’t need buffed
Let’s not get sidetracked tho, the post is about Aetheric Lancer
If you look at the bolded part, I adjusted for dmg/s instead of over 1.8s. In the TLDR I brought up what you said, but the point is kinda worthless considering Velothi in PVE, ranged vs melee, cheaper cost, and it being undodgable.
It's better in every way to whats considered the best execute in the game, unless you just hate channels, but thats Templar for ya
Radiant Oppression = 1788/s - 10730/s
Killer's Blade = 1161 - 5805
(54% - 84% stronger per second)
It's shockingly overpowered when you break it down, and it's clear ZOS is using it as a crutch to balance Templar instead of making anything else it uses decent. They've buffed their beams numerous times throughout the years.
Well yes
But to make a fair comparison u have to times killers blade and executioner by 2, coz beam is basically 2 seconds
Then suddenly beam doesn’t seem so OP does it?
Most executes say 40/50% but they are trash till like 25%
The damage Radiant Oppression deals is already divided by 1.8 in that example, however. So if you'd want to compare Radiant to two casts of Killer's Blade, Radiant would deal 3219 - 19314 damage over 1.8 seconds and it'd still be 39% - 66% stronger (if I'm not mistaken).
I don’t know how u came to those numbers but they don’t look correct
If killers blade is 5800 and beam is 10000
you have to say killers blade is 5800 x 2 so basically killers blade is 11600
Beam is a 2 second ability, this is y if u r going to make a fair comparison u have to times killers blade by 2
He converted the damage on Radiant from 18670/1.8s to 10372/s in order to directly compare Radiant per 1 second to Killers per 1 second. Multiplying Killers Blade *2 (should be *1.8 really) would be doing the same calculation twice.
If u say so
My point was/is killers blade is basically 11600 and beam is 10000… no need to complicate things
When looking at it like this beam isn’t OP, its a standard execute
spaceghost8 wrote: »spaceghost8 wrote: »MashmalloMan wrote: »spaceghost8 wrote: »MashmalloMan wrote: »spaceghost8 wrote: »Most executes aren’t effective till around 25%… the templars execute starts being effect at around 40% this why templars drop almost everything at 40%
Beam is strong but I wouldn’t call it busted especially with the arcanists beam around but what do I know maybe I’m just being biased
Templar:
- Radiant Glory - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 18670/1.8s below 50% HP (1788/s - 10372/s). Up to 480 Mag and 17% damage done as healing returned each tick (3 over 1.8s). Undodgeable.
- Radiant Oppression - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 19314/1.8s below 50% HP (1788/s - 10730/s). Undodgeable.
Nightblade:
- Killer's Blade - 2066 Stam/s = 1161 up to 5805 dmg below 50% HP. Heals 2399 on kill, but melee.
- Impale - 2430 Mag/s = 1161 dmg or 4992 dmg if below 25% HP.
Sorcerer:
- Mages' Wrath - 2430 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The 3195 is aoe.
- Endless Fury - 2160 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The aoe is 696, but returns 4860 Mag on kill.
Dual Wield:
- Whirling Blades - 3510 Stam/s - 1799 up to 3598 dmg below 50% HP. AOE + Undodgeable.
2 Hander:
- Reverse Slice - 2430 Stam/s = 1199 up to 4796 dmg below 50% HP. Melee + splash AOE.
- Executioner - 2160 Stam/s = 1161 up to 5805 dmg below 50% HP. Melee.
TLDR: Beam deals almost double of the best closest executes, Killer's Blade and Executioner, but is 28m instead of 7m, undodgeable, and cheaper per second to maintain.
The only downside is you miss out on 1 light attack in the 1.8s window that a NB would get by spamming their execute twice, but the tooltip more than covers that part especially since light attack damage is now capped up to a point while abilities are not. This point also doesn't matter if you you're using Velothi in PVE since light attacks already deal nothing in favour of buffing everything else you use.
So yes, when I say it's carrying the class I mean it. It's about the only good thing Templar has going for it while all their other damage abilities (the ones I listed) suffer because of it.
Well sure it deals double the damage it’s a 1.8 sec channelled ability, by that time a nightblade or 2 hander could do 2 killers blade or executioner
It carries the class for sure, I am not saying other parts don’t need buffed
Let’s not get sidetracked tho, the post is about Aetheric Lancer
If you look at the bolded part, I adjusted for dmg/s instead of over 1.8s. In the TLDR I brought up what you said, but the point is kinda worthless considering Velothi in PVE, ranged vs melee, cheaper cost, and it being undodgable.
It's better in every way to whats considered the best execute in the game, unless you just hate channels, but thats Templar for ya
Radiant Oppression = 1788/s - 10730/s
Killer's Blade = 1161 - 5805
(54% - 84% stronger per second)
It's shockingly overpowered when you break it down, and it's clear ZOS is using it as a crutch to balance Templar instead of making anything else it uses decent. They've buffed their beams numerous times throughout the years.
Well yes
But to make a fair comparison u have to times killers blade and executioner by 2, coz beam is basically 2 seconds
Then suddenly beam doesn’t seem so OP does it?
Most executes say 40/50% but they are trash till like 25%
The damage Radiant Oppression deals is already divided by 1.8 in that example, however. So if you'd want to compare Radiant to two casts of Killer's Blade, Radiant would deal 3219 - 19314 damage over 1.8 seconds and it'd still be 39% - 66% stronger (if I'm not mistaken).
I don’t know how u came to those numbers but they don’t look correct
If killers blade is 5800 and beam is 10000
you have to say killers blade is 5800 x 2 so basically killers blade is 11600
Beam is a 2 second ability, this is y if u r going to make a fair comparison u have to times killers blade by 2
He converted the damage on Radiant from 18670/1.8s to 10372/s in order to directly compare Radiant per 1 second to Killers per 1 second. Multiplying Killers Blade *2 (should be *1.8 really) would be doing the same calculation twice.
By the way, if you double-bar the set, you can activate it from your backbar if you use Radiant Ward, because it's from Aedric Spear and it deals damage. Blazing Shield also does the trick, but only when it expres. Im gonna try this interaction on live server, may be, just for fun.
spaceghost8 wrote: »spaceghost8 wrote: »spaceghost8 wrote: »MashmalloMan wrote: »spaceghost8 wrote: »MashmalloMan wrote: »spaceghost8 wrote: »Most executes aren’t effective till around 25%… the templars execute starts being effect at around 40% this why templars drop almost everything at 40%
Beam is strong but I wouldn’t call it busted especially with the arcanists beam around but what do I know maybe I’m just being biased
Templar:
- Radiant Glory - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 18670/1.8s below 50% HP (1788/s - 10372/s). Up to 480 Mag and 17% damage done as healing returned each tick (3 over 1.8s). Undodgeable.
- Radiant Oppression - 2950 Mag/1.8s (1639 Mag/s) = 3219/1.8s up to 19314/1.8s below 50% HP (1788/s - 10730/s). Undodgeable.
Nightblade:
- Killer's Blade - 2066 Stam/s = 1161 up to 5805 dmg below 50% HP. Heals 2399 on kill, but melee.
- Impale - 2430 Mag/s = 1161 dmg or 4992 dmg if below 25% HP.
Sorcerer:
- Mages' Wrath - 2430 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The 3195 is aoe.
- Endless Fury - 2160 Mag/s = 871 dmg, +3195 below 20% HP. (Total 4066) The aoe is 696, but returns 4860 Mag on kill.
Dual Wield:
- Whirling Blades - 3510 Stam/s - 1799 up to 3598 dmg below 50% HP. AOE + Undodgeable.
2 Hander:
- Reverse Slice - 2430 Stam/s = 1199 up to 4796 dmg below 50% HP. Melee + splash AOE.
- Executioner - 2160 Stam/s = 1161 up to 5805 dmg below 50% HP. Melee.
TLDR: Beam deals almost double of the best closest executes, Killer's Blade and Executioner, but is 28m instead of 7m, undodgeable, and cheaper per second to maintain.
The only downside is you miss out on 1 light attack in the 1.8s window that a NB would get by spamming their execute twice, but the tooltip more than covers that part especially since light attack damage is now capped up to a point while abilities are not. This point also doesn't matter if you you're using Velothi in PVE since light attacks already deal nothing in favour of buffing everything else you use.
So yes, when I say it's carrying the class I mean it. It's about the only good thing Templar has going for it while all their other damage abilities (the ones I listed) suffer because of it.
Well sure it deals double the damage it’s a 1.8 sec channelled ability, by that time a nightblade or 2 hander could do 2 killers blade or executioner
It carries the class for sure, I am not saying other parts don’t need buffed
Let’s not get sidetracked tho, the post is about Aetheric Lancer
If you look at the bolded part, I adjusted for dmg/s instead of over 1.8s. In the TLDR I brought up what you said, but the point is kinda worthless considering Velothi in PVE, ranged vs melee, cheaper cost, and it being undodgable.
It's better in every way to whats considered the best execute in the game, unless you just hate channels, but thats Templar for ya
Radiant Oppression = 1788/s - 10730/s
Killer's Blade = 1161 - 5805
(54% - 84% stronger per second)
It's shockingly overpowered when you break it down, and it's clear ZOS is using it as a crutch to balance Templar instead of making anything else it uses decent. They've buffed their beams numerous times throughout the years.
Well yes
But to make a fair comparison u have to times killers blade and executioner by 2, coz beam is basically 2 seconds
Then suddenly beam doesn’t seem so OP does it?
Most executes say 40/50% but they are trash till like 25%
The damage Radiant Oppression deals is already divided by 1.8 in that example, however. So if you'd want to compare Radiant to two casts of Killer's Blade, Radiant would deal 3219 - 19314 damage over 1.8 seconds and it'd still be 39% - 66% stronger (if I'm not mistaken).
I don’t know how u came to those numbers but they don’t look correct
If killers blade is 5800 and beam is 10000
you have to say killers blade is 5800 x 2 so basically killers blade is 11600
Beam is a 2 second ability, this is y if u r going to make a fair comparison u have to times killers blade by 2
He converted the damage on Radiant from 18670/1.8s to 10372/s in order to directly compare Radiant per 1 second to Killers per 1 second. Multiplying Killers Blade *2 (should be *1.8 really) would be doing the same calculation twice.
If u say so
My point was/is killers blade is basically 11600 and beam is 10000… no need to complicate things
When looking at it like this beam isn’t OP, its a standard execute
spaceghost8 wrote: »I can proc pyrebrand without any dk skill, light attack/heavy attack and all dots apply… staff dots, mages guild and scribing etc
t