The warns for my character names were just a cherry on top of the coffin, not the nails.As for the name changes, you need to go through the normal appeals process for those. That is Customer Service territory and will leave that to their judgement.
The concern isn't about an automatic bot banning people, it's about the context-blind customer support agents who ban people for absolutely everything petty after the bot detects and notifies them of an edgy word said in private.To address your general concerns, again to reiterate, there isn't a bot auto-banning people in private chats. The tool being used isn't actively scanning the game, so there is no way for something to trigger a ban in the manner you are describing.
They said that they already sent about 10 mails back and forth, with the support doubling down on keeping the penalty. Based on my own experience and what I saw friends had, this is extremely common of the support agents to be allergic to context and keep the penalties regardless of explanations.Lastly in the example you shared from Reddit, there is some clarity that is needed there. Again, they need to go through the appeals process as there may be information and context that Customer Service doesn't have or the player may have an extended action history. Again, that is why we do not discuss disciplinary actions. There are details we cannot share and missing details that could impact the end outcome.
I was banned for the r-word said in a group chat as a consensual joke to my friend in a party that was not reported in September. Support kept telling me that the ban for it was justified, over and over again, you saw it.That being said, based on what they shared in their post, even though they were by themselves in a dungeon, the dungeon is a public instance. And using /say is for public proximity chat. It doesn't function as a Whisper or group chat. So if they used a slur, as implied by their post, the public chat filter is going to flag that and the user would be actioned accordingly.
The appeal process, according to what I experienced and saw, results in the support keeping the ban, regardless of the consensual context the bad word was said in. It's no use.Again, don't know if that is why they got flagged, but that is what my guess would be. And that is why the appeal process is there.
The issue isn't the bot that is banning, it's that the people who make the decision are just as incompetent as an AI would be due to being context-blind.So there isn't a disconnect. Auto-bans in private chats are not happening. I have asked leadership in customer service to confirm this. Again, final actions taken are made by people.
Tried already, but the customer support kept overruling your attempts to pacify them time and time again, and then manually digging deeper into the account to find more petty things to warn for. It's no use as long as those overzealous CS agents are the decision makers here, unfortunately.If you run into this issue, please go through the appeal process as the best way to sort out a miscommunication. Feel free to reach out if you have issues. I can try to help where I can. Lastly, if you have friends that are running into an issue, please encourage them to either reach out and share a ticket number, or provide you with the ticket number. It makes it easier to go to customer service with ticket numbers to investigate a claim.
spartaxoxo wrote: »[/Say, /zone, and /group ARE private chats depending where they occur. The general public cannot see the things I say in a private instance, including our homes. How are people expected to be able to discuss things privately with more than one person if these are all automatically considered public chat channels?
So you are right, it does depend. I think in the specific example, and again this is just based on limited understanding of the example as I don't have all of the information, I would guess the flag is because they were in a dungeon, which is viewed as a public space. Different from a home for example, where we expect that to be used privately or a designated /group chat. And you should not be dinged for a private conversation. Again, this is why the appeal is there.
spartaxoxo wrote: »[/Say, /zone, and /group ARE private chats depending where they occur. The general public cannot see the things I say in a private instance, including our homes. How are people expected to be able to discuss things privately with more than one person if these are all automatically considered public chat channels?
So you are right, it does depend. I think in the specific example, and again this is just based on limited understanding of the example as I don't have all of the information, I would guess the flag is because they were in a dungeon, which is viewed as a public space. Different from a home for example, where we expect that to be used privately or a designated /group chat. And you should not be dinged for a private conversation. Again, this is why the appeal is there.
Rogue_Coyote wrote: »I'm more upset they scan and critique the programs on my pc. Why afraid of Wemod? It's used for single player final fantasy, yet I was threatened with a ban by their detection system.
No, the WeMod site specifically says ESO is unsupported.JemadarofCaerSalis wrote: »Rogue_Coyote wrote: »I'm more upset they scan and critique the programs on my pc. Why afraid of Wemod? It's used for single player final fantasy, yet I was threatened with a ban by their detection system.
I accidentally started ESO with wemod active and got jumpscared by that message as well. (I had mine open for GTA 5 story mode).
I think the reason that they are 'afraid' of it, is because while they can detect it is active, they can't detect whether or not it is actively modifying ESO's executable, and can't detect if someone is using the cheats from it. Though, does it even HAVE cheats for ESO? I thought wemod was rather careful about staying away from multiplayer only games?
No, the WeMod site specifically says ESO is unsupported.JemadarofCaerSalis wrote: »Rogue_Coyote wrote: »I'm more upset they scan and critique the programs on my pc. Why afraid of Wemod? It's used for single player final fantasy, yet I was threatened with a ban by their detection system.
I accidentally started ESO with wemod active and got jumpscared by that message as well. (I had mine open for GTA 5 story mode).
I think the reason that they are 'afraid' of it, is because while they can detect it is active, they can't detect whether or not it is actively modifying ESO's executable, and can't detect if someone is using the cheats from it. Though, does it even HAVE cheats for ESO? I thought wemod was rather careful about staying away from multiplayer only games?