ComboBreaker88 wrote: »People are getting to caught up in the age verification thing, can we scrub this topic from the thread and focus on the actual intended point of this? This comment can also be removed. @ZOS_Kevin
I don't understand the last bit. How can smaller guilds compete if the outlaw traders are linked? Won't the larger guilds just outbid them anyway?ComboBreaker88 wrote: »This is an idea another player gave me last night, make it so the outlaws refuge traders are one single network.
No one goes to outlaw traders, it's a gigantic hassle. Multiple load screens just to get to a trader that has nothing in it. Give players a reason to visit them.
Make it so all the kiosks in the Outlaw Refuge are linked. If you visit one trader anywhere, it lists the items from every Outlaw Refuge. Sort of like an auction house, but a good middle ground to keep the trader system and offer players a reason to visit outlaw traders.
This will also give smaller guilds the ability to compete with the bigger guilds in the game.
ComboBreaker88 wrote: »Will the results of this survey actually be sent to the developers?
Aren't performance and bug fixes the priority? Everything is vague and empty.
Let off steam?
The results will be shared with the Dev team. We don't use team resources to make surveys that no one is going to read. We will be sharing this this thread along with the survey results.
Not everyone works on the same things and multiple teams review this information. So we have teams working on performance and bug fixes, but those are not the same people who work on systems, like Guilds.
Really, if you want feedback on guild management and utilities, you should reach out to the Guild leaders of the game. Not just the PC players either. Console guild management is very rough.
We built this survey after talking to some ESO guild leaders (across PC and Console) at some of our in-person events. The goal it to get feedback both from leaders and guild members (both current or lapsed) to better understand pain points and see how we can better improve the experience.
dk_dunkirk wrote: »ComboBreaker88 wrote: »Will the results of this survey actually be sent to the developers?
Aren't performance and bug fixes the priority? Everything is vague and empty.
Let off steam?
The results will be shared with the Dev team. We don't use team resources to make surveys that no one is going to read. We will be sharing this this thread along with the survey results.
Not everyone works on the same things and multiple teams review this information. So we have teams working on performance and bug fixes, but those are not the same people who work on systems, like Guilds.
Really, if you want feedback on guild management and utilities, you should reach out to the Guild leaders of the game. Not just the PC players either. Console guild management is very rough.
We built this survey after talking to some ESO guild leaders (across PC and Console) at some of our in-person events. The goal it to get feedback both from leaders and guild members (both current or lapsed) to better understand pain points and see how we can better improve the experience.
That's nice and all, but it seems like you should already have a rock-solid understanding of your best bang-for-buck efforts in this area. Just go ahead and do them. I mean, does it take a survey to know that literally everyone who bothers with guilds needs more than 5 slots?
Twohothardware wrote: »I don’t think increasing the number of guilds you can be in is what the game needs more than needing to address the reason why players feel then need to be in 5+ different guilds. Ideally you shouldn’t need to be in more than one or two if the guild system in the game was where it should be.
What is that? I'm serious, not being sarcastic. ESO is my first (and only) MMO, and while I know guilds are a fundamental thing in games like WoW, I don't know how they work there, or in newer games like Throne and Liberty.Twohothardware wrote: »Ideally you shouldn’t need to be in more than one or two if the guild system in the game was where it should be.
allochthons wrote: »What is that? I'm serious, not being sarcastic. ESO is my first (and only) MMO, and while I know guilds are a fundamental thing in games like WoW, I don't know how they work there, or in newer games like Throne and Liberty.Twohothardware wrote: »Ideally you shouldn’t need to be in more than one or two if the guild system in the game was where it should be.
What would ESO guilds look like, if they were wholly overhauled?
allochthons wrote: »What is that? I'm serious, not being sarcastic. ESO is my first (and only) MMO, and while I know guilds are a fundamental thing in games like WoW, I don't know how they work there, or in newer games like Throne and Liberty.Twohothardware wrote: »Ideally you shouldn’t need to be in more than one or two if the guild system in the game was where it should be.
What would ESO guilds look like, if they were wholly overhauled?
To echo @allochthons,
I didn't think to put this into my survey answer because I didn't consider it a guild feature per se, but please, pretty please, build the functionality that Tamriel Trade Centre provides into the game. I don't expect a centralized auction house but this would dramatically improve the trade experience for most players, especially console players.
ComboBreaker88 wrote: »This is an idea another player gave me last night, make it so the outlaws refuge traders are one single network.
No one goes to outlaw traders, it's a gigantic hassle. Multiple load screens just to get to a trader that has nothing in it. Give players a reason to visit them.
Make it so all the kiosks in the Outlaw Refuge are linked. If you visit one trader anywhere, it lists the items from every Outlaw Refuge. Sort of like an auction house, but a good middle ground to keep the trader system and offer players a reason to visit outlaw traders.
This will also give smaller guilds the ability to compete with the bigger guilds in the game.
DenverRalphy wrote: »ComboBreaker88 wrote: »This is an idea another player gave me last night, make it so the outlaws refuge traders are one single network.
No one goes to outlaw traders, it's a gigantic hassle. Multiple load screens just to get to a trader that has nothing in it. Give players a reason to visit them.
Make it so all the kiosks in the Outlaw Refuge are linked. If you visit one trader anywhere, it lists the items from every Outlaw Refuge. Sort of like an auction house, but a good middle ground to keep the trader system and offer players a reason to visit outlaw traders.
This will also give smaller guilds the ability to compete with the bigger guilds in the game.
Speak for yourself. You may not go to Outlaw Refuge Traders, but many do.
As a buyer, I personally hit up Outlaw Refuge guild traders all the time. Awesome deals to be found in them.
As a seller, I'm also a member of a guild that is pretty much permanently in an Outlaw Refuge, and I sell just fine there. Outlaw Refuge kiosks are just like overland/city kiosks. Somoe get a lot of traffic, others don't.
ComboBreaker88 wrote: »DenverRalphy wrote: »ComboBreaker88 wrote: »This is an idea another player gave me last night, make it so the outlaws refuge traders are one single network.
No one goes to outlaw traders, it's a gigantic hassle. Multiple load screens just to get to a trader that has nothing in it. Give players a reason to visit them.
Make it so all the kiosks in the Outlaw Refuge are linked. If you visit one trader anywhere, it lists the items from every Outlaw Refuge. Sort of like an auction house, but a good middle ground to keep the trader system and offer players a reason to visit outlaw traders.
This will also give smaller guilds the ability to compete with the bigger guilds in the game.
Speak for yourself. You may not go to Outlaw Refuge Traders, but many do.
As a buyer, I personally hit up Outlaw Refuge guild traders all the time. Awesome deals to be found in them.
As a seller, I'm also a member of a guild that is pretty much permanently in an Outlaw Refuge, and I sell just fine there. Outlaw Refuge kiosks are just like overland/city kiosks. Somoe get a lot of traffic, others don't.
I run several large trading guilds. You are absolutely wrong. Outlaw Refuge traders are easily some of the worst locations, across every single metric, in the game.
If that statement you made were true, the trade guilds would be fighting over those stalls. Sales wouldn't take an absolute nose dive in them and players would flock to those locations in droves.
Even if traffic was (it's definitely not) mildly acceptable in outlaw refuges, having them connected is a win-win. Why even protest to this suggestion?
The problem with ESO isn't just that the Devs don't give us the tools we need to run the communities in it or that the updates are lackluster, it's the fact the the forums have been so over moderated that most players don't use them at all. It's become an echo chamber of fan boys who don't want any real change and naysay everything unless ZOS says it then they just parrot it back.
It's actually been amazing to watch over the last decade.
KENDALLPOP wrote: »The survey didn't really cover this but more guild slots would be really good.
When you've played the game for years and years like a lot of us have, 5 guilds is not a lot..
Also sometimes you may need to be in a small guild that doesn't serve much purpose outside of just having access to the tabard to show you're part of a group in PVP etc.
Is there ever going to be an increase or is this not possible due to server limitations etc? I think it's something a lot of people would like, even if just ESO+ members have access to a couple more guild slots as an extra benefit?
The single most important and useful change to Guilds would be the replacement of the default interface with a detailed one similar to Awesome Guild Store.
KENDALLPOP wrote: »The survey didn't really cover this but more guild slots would be really good.
When you've played the game for years and years like a lot of us have, 5 guilds is not a lot..
Also sometimes you may need to be in a small guild that doesn't serve much purpose outside of just having access to the tabard to show you're part of a group in PVP etc.
Is there ever going to be an increase or is this not possible due to server limitations etc? I think it's something a lot of people would like, even if just ESO+ members have access to a couple more guild slots as an extra benefit?
Five guild slots is a lot. The more guilds we are in, the less we do for the guild. I have found that guilds with 500 members, except trading guilds, tend to be all about the numbers instead of creating a great guild atmosphere with leaders organizing activities. I have kicked members who were there in name only or did very little with us as they were clearly not interested in being part of the guild. That does not mean they are exclusive to us but merely that they are a real part of our guild. They can be active with us if they want to wear our tabard.
So, it is better to seek quality vs quantity.
FlopsyPrince wrote: »Letting gold be "lost" if donations to the guilds are made too fast is a really annoying bug that has been around for years yet has received no attention. ZOS deducts it from your total immediately, but it may not properly go into the guild (with you getting credit) if you go too fast.
That is a major annoyance with guilds for me.