StaticWave wrote: »ZOS needs to stop listening to these solo players and look at other PvP games for reference. In those games, there are only 2 main queues:
1) Casual queue
2) Competitive queue
Every single PvP game has operated on that principle and ignored the constant cries from solo players, and for good reason.
If you want to solo queue, expect to match against organized groups. That’s literally how every PvP game is lol. If you want to be competitive, start finding players and build a team with them. It’s that simple.
In ESO, that would be the 8v8 queue and 4v4 queue, respectively. There is no need to separate queues into solo vs group.
StaticWave wrote: »ZOS needs to stop listening to these solo players and look at other PvP games for reference. In those games, there are only 2 main queues:
1) Casual queue
2) Competitive queue
Every single PvP game has operated on that principle and ignored the constant cries from solo players, and for good reason.
If you want to solo queue, expect to match against organized groups. That’s literally how every PvP game is lol. If you want to be competitive, start finding players and build a team with them. It’s that simple.
In ESO, that would be the 8v8 queue and 4v4 queue, respectively. There is no need to separate queues into solo vs group.
licenturion wrote: »StaticWave wrote: »ZOS needs to stop listening to these solo players and look at other PvP games for reference. In those games, there are only 2 main queues:
1) Casual queue
2) Competitive queue
Every single PvP game has operated on that principle and ignored the constant cries from solo players, and for good reason.
If you want to solo queue, expect to match against organized groups. That’s literally how every PvP game is lol. If you want to be competitive, start finding players and build a team with them. It’s that simple.
In ESO, that would be the 8v8 queue and 4v4 queue, respectively. There is no need to separate queues into solo vs group.
This is simply not true. There are many games that have solo queues. Fortnite has it, Warzone has it, Apex has it, Overwatch doesn't not match pre-made stacks against solo's either in competitive. Every game that actually does not have this is a very miserable environment to play in.
Also I would rather wait 10 minutes to have a good close and fair match than have a match in 30 seconds where one side has to sacrifice themselves for quick queues and has zero fun because it results in another stomp. This will just turn off people and make them leave altogether. Just like XDefiant is bleeding to death because most players left because their matchmaking mantra is also 'anything goes'.
StaticWave wrote: »ZOS needs to stop listening to these solo players and look at other PvP games for reference. In those games, there are only 2 main queues:
1) Casual queue
2) Competitive queue
Every single PvP game has operated on that principle and ignored the constant cries from solo players, and for good reason.
If you want to solo queue, expect to match against organized groups. That’s literally how every PvP game is lol. If you want to be competitive, start finding players and build a team with them. It’s that simple.
In ESO, that would be the 8v8 queue and 4v4 queue, respectively. There is no need to separate queues into solo vs group.
Just because a lot of other games have systems like that doesnt mean its a good system
If you want to play competitive in premade groups you should be willing to wait until you actually get another premade group to fight against. It can hardly be called competitive if most of your matches you are just stomping random groups.
And if the group queue would still take forever with the changes i guess that says enough about how many people actually want to competitively fight other premades.
StaticWave wrote: »ZOS needs to stop listening to these solo players and look at other PvP games for reference. In those games, there are only 2 main queues:
1) Casual queue
2) Competitive queue
Every single PvP game has operated on that principle and ignored the constant cries from solo players, and for good reason.
If you want to solo queue, expect to match against organized groups. That’s literally how every PvP game is lol. If you want to be competitive, start finding players and build a team with them. It’s that simple.
In ESO, that would be the 8v8 queue and 4v4 queue, respectively. There is no need to separate queues into solo vs group.
licenturion wrote: »- Players who prefer to play in pre-made groups have the option
- Players who queue solo have also the option to play against other solo's who have the same potential synergy and communication handicaps.
StaticWave wrote: »That is why there is an MMR system for that…
Organized groups naturally will have the highest MMR and will have already matched with similar groups.
StaticWave wrote: »Warzone and Fortnite are large scale battle grounds, not 4v4. Overwatch is 1 example. Team based FPS games and MOBA match pre mades against solos.
Splitting the queue would just make everyone wait longer. Also, queuing solo introduces the element of RNG into the equation. I’ve had games where I queued solo into a stacked team full of strong players, while my team has 3 PvErs lol….
licenturion wrote: »- Players who prefer to play in pre-made groups have the option
- Players who queue solo have also the option to play against other solo's who have the same potential synergy and communication handicaps.
What about us casual duo'ers?
What is our option?
On live, a coordinated, optimized 4-man has already proven that they are more than capable of decimating 4 other groups of casual duo'ers (the group size that 100% feeds the current group queue).
You're applauding ZOS not throwing you to the wolves while simultaneously applauding them throwing us to the wolves. GG I guess. You won the trolley problem.
Joy_Division wrote: »I wonder how many of the complaints sent to ZOS about having to fight premade groups was actually the result of the player(s) thinking the other team was premade simply because its players were better/more experienced?
MashmalloMan wrote: »Joy_Division wrote: »I wonder how many of the complaints sent to ZOS about having to fight premade groups was actually the result of the player(s) thinking the other team was premade simply because its players were better/more experienced?
Funny enough, I've had countless interactions with team mates who got farmed, that claimed the other teams were premades even though we were in solo queue.
Same type of person that thinks everyone is hacking or breaking the 1s GCD.
p.s. remove all modes other than Deathmatch from 4v4. If people want to sit on a flag and hold block, let them do that in 8v8. Sitting on a flag and holding block does not make sense in a "competitive" mode. Please let us PvP in the competitive PvP mode.
I think it should be three queues.
Solo 4v4 (ranked + mmr)
Group 4v4 (ranked + mmr)
Duo 8v8 (unranked + no mmr, maximum group queue size of two players).
MashmalloMan wrote: »Twohothardware wrote: »There's barely a population for Battlegrounds as it is right now with a single queue.
Because real PvP is in Cyrodiil.
As someone else put it, I have no interest in joining a zerg, being zerged down, poor performance, or playing horse simulator. People have different interests, there's no such thing as "real PVP".
People keep talking about how increasing the queue options will kill BGs or reference the past changes to BG queues as proof of such, but don't look at the bigger picture.
- If competitive is meant for premades apparently, why do you need a random solo to farm? That doesn't sound very competitive, although if that's really what you want, people who want to queue for that solo still can. Some people just want a match as soon a a possible and will queue for everything.
- 4v4 for 8 players, requires 4 less than Live's 12, 33% less. Assuming the population of premades remains the same, which it will probably increase, not decrease, this is at least 33% faster than before.
- BGs have been revamped, better rewards, better leaderboard, better maps, no third partying.. just 2 teams, objective modes are designed in a way that forces teams to engage with each other vs running away. This undoubtedly will bring back players that have written BGs off, theoritically the population will rise.
- Options are never a bad thing. Even if queue gets much worse, I would rather wait 5 extra minutes for a match I enjoy, vs an instant match that I hate.
- I personally prefer solo queue, but I still prefer more competitive games with competent players. In the original version and many of the ideas floating around, I was told my preference didn't matter, go to 8v8 casual.. well I've seen what thats like and even if premades weren't allowed in there, it's a cluster****. At least in 4v4v4, one of those teams would focus on something else like the objective or couldn't stack 8 players worth of HOTs/Shields.
- Equating past BG population size directly with the changing of the queues without also acknowledging major updates that may have pushed away players from the game is a false equivalancy. What I mostly remember is begrudgingly being forced to fight premades at first, then losing a DM only queue because of "population size", only for them to add it back later in a test that was conducted under poor conditions (I think New World launched). They came to the same same conclusion that they didn't want too many queues, forcing us again, to fight troll tanks and dedicated flag runners instead of actually fighting each other. Objective vs non objective players have been fighting about it ever since, breeding toxicity in game and on the forums, reducing the population even more, all because they took away our options... It seems they may have finally realized this lesson and less than 24h later we're trying to reverse it? I don't understand.
I think we should let this play out. This is a good starting point to see how things go, provide as many options as possible, reduce if necessary. I think solo 4v4 and group 4v4 are here to stay, 8v8 could be reduced from solo and group to duo, but that's just me. Even if 8v8 is dead most of the time, the option being there gives BG guilds the opportunity to queue 4x premades for some wacky matches.
Also, add random queues to help fill slots or at the very least allow us to queue all of them without forcing us to change our UI. If someone wants to queue that way, they can't complain when they get placed in a match that's less than ideal.
Agreed. Splitting up que’s would show how naive the developers really are if it happens. It caused one of the largest if not the largest exodus in the games entire history.
The best solution IMO if solo players want a 4v4 is to have the following options.
4v4 - ranked(group)
4v4 - unranked(solo)
8v8 - unranked(group)
That gives the solo players what they want, but following general gaming competitive rules. Competitive anything goes, group, solo , however you want to que in. Competitive is never ever split up with group vs solo, because that is in fact not competitive. That’s RNG. Competitive should have exclusive rewards to make it appealing to play and actually want to do good and earn those exclusive rewards(titles, mounts, motifs etc) that can’t be earned any other way in the game. Imo this way, you can give everyone what they want, but also with incentive to participate in the new competitive 4v4 system.
Edit: also ranked should be DM only, pvp is about fighting and getting kills. DM only also makes it easier to have a true ranking system and MMR system. Unranked could be mixed game modes.
When I log a MOBA it’s to play a well designed game tailored to be a MOBA. ESO is not made for that and its imbalances (classes, sets, etc.) will always make battlegrounds unappealing to most players.
With the current state of ESO, almost no one logs in just to play PvP, especially not to queue for battlegrounds.
Siloing the queues is only going to make things worse for an already dwindling population.
ketsparrowhawk wrote: »ketsparrowhawk wrote: »If having a group only queue will kill it, maybe people just aren't too thrilled with competing against players who treat BGs as raid groups.
At a certain point, maybe group queue BGs are the problem and not the other way around. If groups are relying on solo players to sacrifice themselves to the group queue in order to be effective, we should just do away with the group queues altogether.
Are you saying that you have 0 intention to ever group queue with anyone, ever, in the future of your playing this game, in a mode that you enjoy?
Because if that's true, then fine. I'm happy that you're happy.
However, if you ever see a future where you make a new friend, get a close friend to start playing this game that you love, or start playing this game with a significant other, then your quoted comment seems to actively work against future you.
We can have it all and now is/was the time to put pressure on ZOS to do it. It will be years before they devote this amount of resources to this system again.
The problem isn't the 2 or 3 people who occasionally group without any forthought for a BG.
The problem is the fully optimized 4 man groups who make the queue absolutely miserable for anyone who isn't equally optimized.
Y'all are happy with burning the entire game mode down if it means you getting to chat in group with some friends on occasion. You could also just go into cyrodil and do the same thing.
And again, if you need solo players to fill out your queue, maybe group queue isn't as popular as you want it to be.
And yeah, I have never queued into a BG with other people. Not once in the 6 years the game mode has existed. If I want to group up with friends for PVP, I go to cyrodil.
It's called competitive mode for a reason. The casuals should stick to 8v8 if they don't want a fight
Some competitive mode then. If it relies on throwing solo players into the meat grinder to be effective. Solo does not mean casual by the way.
No those solos you mentioned should not be there lol. They should find people to group up with and actually TRY to be competitive. There is the 8v8 for casual play.
Since when does competitive only mean premade groups?
That’s the nature of competitive pvp in general, but especially in eso and MMOs. So much of the PvP experience in the game is based around class and set interaction and group dynamics.
You can absolutely have a competitive experience in random groups too, it just relies more on the actual skill of the players than having organized broken builds.
No, it’s completely rng and down to what team doesn’t get the nb snipe bot or whichever team gets a healer, etc. Yes, better players can win sometimes but with even skill levels it comes down to matchmaking rng. This also isn’t a game where classes are competitively balanced to play solo. Some classes are significantly better at it than others, and other classes require actual team coordination to be effective.
Thumbless_Bot wrote: »When I log a MOBA it’s to play a well designed game tailored to be a MOBA. ESO is not made for that and its imbalances (classes, sets, etc.) will always make battlegrounds unappealing to most players.
With the current state of ESO, almost no one logs in just to play PvP, especially not to queue for battlegrounds.
Siloing the queues is only going to make things worse for an already dwindling population.
False
There are a lot of us. You just don't see us because we're busy in bgs or cyro or ic. We climb out from under our respective rocks when we need to farm something for pvp.
If I could get all I needed in game from ovp sources I'd never touch pve and I think there are many like me.
StaticWave wrote: »ZOS needs to stop listening to these solo players and look at other PvP games for reference. In those games, there are only 2 main queues:
1) Casual queue
2) Competitive queue
Every single PvP game has operated on that principle and ignored the constant cries from solo players, and for good reason.
If you want to solo queue, expect to match against organized groups. That’s literally how every PvP game is lol. If you want to be competitive, start finding players and build a team with them. It’s that simple.
In ESO, that would be the 8v8 queue and 4v4 queue, respectively. There is no need to separate queues into solo vs group.