ketsparrowhawk wrote: »ketsparrowhawk wrote: »If having a group only queue will kill it, maybe people just aren't too thrilled with competing against players who treat BGs as raid groups.
At a certain point, maybe group queue BGs are the problem and not the other way around. If groups are relying on solo players to sacrifice themselves to the group queue in order to be effective, we should just do away with the group queues altogether.
Are you saying that you have 0 intention to ever group queue with anyone, ever, in the future of your playing this game, in a mode that you enjoy?
Because if that's true, then fine. I'm happy that you're happy.
However, if you ever see a future where you make a new friend, get a close friend to start playing this game that you love, or start playing this game with a significant other, then your quoted comment seems to actively work against future you.
We can have it all and now is/was the time to put pressure on ZOS to do it. It will be years before they devote this amount of resources to this system again.
The problem isn't the 2 or 3 people who occasionally group without any forthought for a BG.
The problem is the fully optimized 4 man groups who make the queue absolutely miserable for anyone who isn't equally optimized.
Y'all are happy with burning the entire game mode down if it means you getting to chat in group with some friends on occasion. You could also just go into cyrodil and do the same thing.
And again, if you need solo players to fill out your queue, maybe group queue isn't as popular as you want it to be.
And yeah, I have never queued into a BG with other people. Not once in the 6 years the game mode has existed. If I want to group up with friends for PVP, I go to cyrodil.
It's called competitive mode for a reason. The casuals should stick to 8v8 if they don't want a fight
Some competitive mode then. If it relies on throwing solo players into the meat grinder to be effective. Solo does not mean casual by the way.
No those solos you mentioned should not be there lol. They should find people to group up with and actually TRY to be competitive. There is the 8v8 for casual play.
Since when does competitive only mean premade groups?
That’s the nature of competitive pvp in general, but especially in eso and MMOs. So much of the PvP experience in the game is based around class and set interaction and group dynamics.
You can absolutely have a competitive experience in random groups too, it just relies more on the actual skill of the players than having organized broken builds.
No, it’s completely rng and down to what team doesn’t get the nb snipe bot or whichever team gets a healer, etc. Yes, better players can win sometimes but with even skill levels it comes down to matchmaking rng. This also isn’t a game where classes are competitively balanced to play solo. Some classes are significantly better at it than others, and other classes require actual team coordination to be effective.
SkaraMinoc wrote: »If groups are relying on solo players to sacrifice themselves to the group queue in order to be effective, we should just do away with the group queues altogether.
Some solo players are competitive and enjoy queueing into Group BG with the intention of filling in missing spots. I did this the other day and was the 4th player on a team against two other premades. The BG went the full 15 minutes and we won by a single killing blow. It was fun and rewarding to know that my team likely would've been last if I hadn't queue up.
Right, but a split queue still allows for that.
ketsparrowhawk wrote: »ketsparrowhawk wrote: »If having a group only queue will kill it, maybe people just aren't too thrilled with competing against players who treat BGs as raid groups.
At a certain point, maybe group queue BGs are the problem and not the other way around. If groups are relying on solo players to sacrifice themselves to the group queue in order to be effective, we should just do away with the group queues altogether.
Are you saying that you have 0 intention to ever group queue with anyone, ever, in the future of your playing this game, in a mode that you enjoy?
Because if that's true, then fine. I'm happy that you're happy.
However, if you ever see a future where you make a new friend, get a close friend to start playing this game that you love, or start playing this game with a significant other, then your quoted comment seems to actively work against future you.
We can have it all and now is/was the time to put pressure on ZOS to do it. It will be years before they devote this amount of resources to this system again.
The problem isn't the 2 or 3 people who occasionally group without any forthought for a BG.
The problem is the fully optimized 4 man groups who make the queue absolutely miserable for anyone who isn't equally optimized.
Y'all are happy with burning the entire game mode down if it means you getting to chat in group with some friends on occasion. You could also just go into cyrodil and do the same thing.
And again, if you need solo players to fill out your queue, maybe group queue isn't as popular as you want it to be.
And yeah, I have never queued into a BG with other people. Not once in the 6 years the game mode has existed. If I want to group up with friends for PVP, I go to cyrodil.
It's called competitive mode for a reason. The casuals should stick to 8v8 if they don't want a fight
Some competitive mode then. If it relies on throwing solo players into the meat grinder to be effective. Solo does not mean casual by the way.
No those solos you mentioned should not be there lol. They should find people to group up with and actually TRY to be competitive. There is the 8v8 for casual play.
Since when does competitive only mean premade groups?
That’s the nature of competitive pvp in general, but especially in eso and MMOs. So much of the PvP experience in the game is based around class and set interaction and group dynamics.
You can absolutely have a competitive experience in random groups too, it just relies more on the actual skill of the players than having organized broken builds.
No, it’s completely rng and down to what team doesn’t get the nb snipe bot or whichever team gets a healer, etc. Yes, better players can win sometimes but with even skill levels it comes down to matchmaking rng. This also isn’t a game where classes are competitively balanced to play solo. Some classes are significantly better at it than others, and other classes require actual team coordination to be effective.
ketsparrowhawk wrote: »
Group queue isn't popular because of lack of support from ZOS. It's pretty ignorant to be suggesting that grouping isn't popular in a social MMO without acknowledging the circumstances that contributed to that reality.
I'll say again: We can have it all. We can all get what we want.
Cheers.
Group queues mixed with solo queues literally killed the game mode for a long while and it wasn't until they broke the queues apart that any life crept back into it. No one wants to waste time queuing and facing optimized 4 man groups just so a few friends can mess around in BGs together. If the queues are mixed, BGs will die. It isn't a maybe, this already happened once and it will happen again.
False. Splitting the queues has caused irreversible harm to the BG community. We've been picking up the pieces ever since.
Group queue isn't popular because of lack of support from ZOS. It's pretty ignorant to be suggesting that grouping isn't popular in a social MMO without acknowledging the circumstances that contributed to that reality.
I'll say again: We can have it all. We can all get what we want.
Cheers.
Group queues mixed with solo queues literally killed the game mode for a long while and it wasn't until they broke the queues apart that any life crept back into it. No one wants to waste time queuing and facing optimized 4 man groups just so a few friends can mess around in BGs together. If the queues are mixed, BGs will die. It isn't a maybe, this already happened once and it will happen again.
ketsparrowhawk wrote: »
Group queue isn't popular because of lack of support from ZOS. It's pretty ignorant to be suggesting that grouping isn't popular in a social MMO without acknowledging the circumstances that contributed to that reality.
I'll say again: We can have it all. We can all get what we want.
Cheers.
Group queues mixed with solo queues literally killed the game mode for a long while and it wasn't until they broke the queues apart that any life crept back into it. No one wants to waste time queuing and facing optimized 4 man groups just so a few friends can mess around in BGs together. If the queues are mixed, BGs will die. It isn't a maybe, this already happened once and it will happen again.
False. Splitting the queues has caused irreversible harm to the BG community. We've been picking up the pieces ever since.
The joined queue had already killed the mode. And the only reason it is still even remotely functional right now is because the queues are not mixed. Players abandoned the mode in droves because of having to face optimized groups. That is a fact.
You might be thinking the mode was killed because the group queue is dead. But that is really because no one actually wants to fight optimized groups. Just like people generally don't want to fight ball groups in cyrodil. It isn't fun. It isn't competitive.
Group queue isn't popular because of lack of support from ZOS. It's pretty ignorant to be suggesting that grouping isn't popular in a social MMO without acknowledging the circumstances that contributed to that reality.
I'll say again: We can have it all. We can all get what we want.
Cheers.
Group queues mixed with solo queues literally killed the game mode for a long while and it wasn't until they broke the queues apart that any life crept back into it. No one wants to waste time queuing and facing optimized 4 man groups just so a few friends can mess around in BGs together. If the queues are mixed, BGs will die. It isn't a maybe, this already happened once and it will happen again.
You either didn’t play back then or you’re trolling. The population was at least 3-4x the size back then and queues were always fast. Splitting the queues and having a solo queue only mode is what nuked BGs, then removing DM queue on top of that.
Group queue isn't popular because of lack of support from ZOS. It's pretty ignorant to be suggesting that grouping isn't popular in a social MMO without acknowledging the circumstances that contributed to that reality.
I'll say again: We can have it all. We can all get what we want.
Cheers.
Group queues mixed with solo queues literally killed the game mode for a long while and it wasn't until they broke the queues apart that any life crept back into it. No one wants to waste time queuing and facing optimized 4 man groups just so a few friends can mess around in BGs together. If the queues are mixed, BGs will die. It isn't a maybe, this already happened once and it will happen again.
Major_Mangle wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »If having a group only queue will kill it, maybe people just aren't too thrilled with competing against players who treat BGs as raid groups.
At a certain point, maybe group queue BGs are the problem and not the other way around. If groups are relying on solo players to sacrifice themselves to the group queue in order to be effective, we should just do away with the group queues altogether.
Are you saying that you have 0 intention to ever group queue with anyone, ever, in the future of your playing this game, in a mode that you enjoy?
Because if that's true, then fine. I'm happy that you're happy.
However, if you ever see a future where you make a new friend, get a close friend to start playing this game that you love, or start playing this game with a significant other, then your quoted comment seems to actively work against future you.
We can have it all and now is/was the time to put pressure on ZOS to do it. It will be years before they devote this amount of resources to this system again.
The problem isn't the 2 or 3 people who occasionally group without any forthought for a BG.
The problem is the fully optimized 4 man groups who make the queue absolutely miserable for anyone who isn't equally optimized.
Y'all are happy with burning the entire game mode down if it means you getting to chat in group with some friends on occasion. You could also just go into cyrodil and do the same thing.
And again, if you need solo players to fill out your queue, maybe group queue isn't as popular as you want it to be.
And yeah, I have never queued into a BG with other people. Not once in the 6 years the game mode has existed. If I want to group up with friends for PVP, I go to cyrodil.
It's called competitive mode for a reason. The casuals should stick to 8v8 if they don't want a fight
Some competitive mode then. If it relies on throwing solo players into the meat grinder to be effective. Solo does not mean casual by the way.
No those solos you mentioned should not be there lol. They should find people to group up with and actually TRY to be competitive. There is the 8v8 for casual play.
Since when does competitive only mean premade groups?
That’s the nature of competitive pvp in general, but especially in eso and MMOs. So much of the PvP experience in the game is based around class and set interaction and group dynamics.
You can absolutely have a competitive experience in random groups too, it just relies more on the actual skill of the players than having organized broken builds.
No, it’s completely rng and down to what team doesn’t get the nb snipe bot or whichever team gets a healer, etc. Yes, better players can win sometimes but with even skill levels it comes down to matchmaking rng. This also isn’t a game where classes are competitively balanced to play solo. Some classes are significantly better at it than others, and other classes require actual team coordination to be effective.
Add the fact that it's super common for players who are "friendly" with eachother to completely ignore one another in BG's (basically not attacking eachother) making solo queue on live an absolute joke. Go watch any of decimus streams and it's clear as day.
If there is no solo queue or equivalent for 4v4, I probably won't touch it though. Feels like if you force soloers into a non-solo queue, they will just stop playing instead.
There were always plenty of solo queue players back when there was no solo queue. In fact, the population in general was significantly larger and queue times were much faster without a solo queue.
Major_Mangle wrote: »Add the fact that it's super common for players who are "friendly" with eachother to completely ignore one another in BG's (basically not attacking eachother) making solo queue on live an absolute joke. Go watch any of decimus streams and it's clear as day.
I don't see anyone complaining about there being separate Solo & Group queues in other games like WoW, GW2, LoL.
@React has the best option, but what they have put forward now is a happy medium. Most of the people on this post were pushing for solos to be put into groups last time i asked them, @gariondavey @ketsparrowhawk ... i guess you can't make everyone happy?
verynicegirl wrote: »I don't see anyone complaining about there being separate Solo & Group queues in other games like WoW, GW2, LoL.
Actually everyone complains about it, especially in WoW. Solo Arenas killed arenas, then Solo RBGs killed the entire remaining PvP community. When games started implementing casual solo queues vs rated group queues, it was to pander to the slowly expanding number of anti-social or non-competitive players who wanted everything the social and competitive players had. Because at the end of the day, money is money, and those companies want to try and keep everyone happy so they can keep taking everyones money.
ESO is a MMORPG. It means Massive Multiplayer Online Roleplay Game. These games were designed solely for social interaction. Back in the day, you couldn't do ANY end-game content in any game without having to find a guild or group. There were no insta-queues, you had to use your social skills and join a guild that did the content you wanted.
Regardless of how many snowflakes we have stepping into PvP now thanks to the ease of solo queues, PvP is an aggressive and competitive game mode. Its regulars are aggressive and competitive people. MMO's should be forcing people to find PvP guilds/communities of like-minded people so they can enjoy this mode in its entirety. The only people who complain about PvP are solo players. It's because they're not playing it right.
gariondavey wrote: »@React has the best option, but what they have put forward now is a happy medium. Most of the people on this post were pushing for solos to be put into groups last time i asked them, @gariondavey @ketsparrowhawk ... i guess you can't make everyone happy?
Sorry, what?
Most people have wanted max duo for 8s as the "solo" queue, with no mmr
And
Ranked group 4v4, with mmr
Not sure why you are tagging me or misrepresenting me
but in the end the best thing ESO can do to make group play popular is by making it more fun, and the fact is that most people in Battlegrounds currently on Live do not find it fun, or they would be queueing into group rather than Solo.
but in the end the best thing ESO can do to make group play popular is by making it more fun, and the fact is that most people in Battlegrounds currently on Live do not find it fun, or they would be queueing into group rather than Solo.
I'm confused by this.
It sounds like you're saying that ZOS should be focusing on making group queue more enjoyable, but at the same time appears that you're happy with them fracturing the queue, which won't solve that.
The argument I'm making is that there's a massive difference in this game between coordinated, optimized groups and plain groups. This is literally the Cyro debate reliving itself within the realm of BGs, except it would be as if we were arguing as to whether or not you had to queue into Cyro as a group of 12 friends, and if you did, you'd be ported into a special instance where you'd only be matched against other 12-mans, with a high probability that one would be a true ballgroup that would dominate you.
The dichotomy will always come down to casual vs competitive.
My opinion remains that a true MMR, with rewards worthy of competing in that ladder, will do an infinitely better job at keeping coordinated, optimized 4-mans out of the 8v8 queue because there would be nothing for them to gain by doing so, except to waste time clubbing baby seals. Ideally, both the MMR w/ worthwhile rewards AND a restriction on 4-mans in the group queue would exist.
Should ZOS also add a queue into the <50 BGs that sorts people out by gear score to keep the twinks out? They're solo, but one twink in a <50 BG absolutely, completely, 100% destroys the experience for literally everyone in that BG, just like coordinated, optimized 4-mans do in the >50 BGs. Why is it okay in one population, but not the other?
Yes, that is precisely what I'm saying.
The solution to the enjoyability of group queue lies outside of making solo queuers also suffer, which is why I'm very happy they've decided to keep Solo/Group queues separate.
Yes, that is precisely what I'm saying.
The solution to the enjoyability of group queue lies outside of making solo queuers also suffer, which is why I'm very happy they've decided to keep Solo/Group queues separate.
I guess I'm still hung up on the celebration of mediocrity. There exists better solutions where everyone gets what they want, but instead you're just happy that ZOS invested over a year of time into keeping the status quo, which isn't even close to what anyone would consider a healthy BG population.
That's fine. I stated my case.
Group queue will die and won't become any better than what we have now, which is pitiful.
It seems really strange to me that in an mmorpg, if my wife and I want to play in a casual manner, we have to specifically not group up and gamble getting put on the same team. Who would have thought?
Twohothardware wrote: »There's barely a population for Battlegrounds as it is right now with a single queue.
Because real PvP is in Cyrodiil.
The dev note suggests that there's not much they can do for U44 with the feedback they're considering (Making 8v8 allow a max group size of 2). The 4 separate queues is much more preferable for the interim because going up against a 4man premade in 4v4 or 8v8 would absolutely kill all interest for any potential new players. I'm fine with this solution as long as the feedback they're considering doesn't take until this time next year to get implemented. I only got started to get into PvP a couple of months ago, but I still want ZOS to give this the attention that it needs and acts quickly on feedback.