ive found the most useless requests get accepted and pushed through while things like lag and bugs get pushed back
ive found the most useless requests get accepted and pushed through while things like lag and bugs get pushed back
I think often it's a question of efforts. Easier changes are done fast and might help to gain sympathy points. Which isn't even wrong, I mean, I too value it if I see that our criticism is noticed. But I also expect that more difficult bugs are tackled within some time. Especially since we officially lost content dlcs for what they promised would be bug-fixing and quality updates.
moderatelyfatman wrote: »dk_dunkirk wrote: »As a developer myself, I've defended ZOS over comments like "they don't care" or "they're too stupid" to make changes which people request. Every non-trivial software project quickly develops a backlog of things that will simply never be gotten to, due to resource constraints, and I'm sure ESO is no different. However, there are many topics here which people consider make-or-break, and they seem to persist, while ZOS continues a steady influx of new content and new monetization efforts. Can anyone point to something that has changed about ESO thanks to forum discussion which was received well by the majority of the players? Or is this just safe place to vent?
You can generally divide this into two categories.
Quality of Life improvements generally get made in response to repeated suggests of the community, although the ZOS devs can be a bit slow with it at times. You can see that the devs in charge are generally concerned with making improvements in the game and this aspect of the game has improved steadily over the past few years. Case in point: the armory, simplification of chromium platings, curated drops and the stickerbook.
Combat Improvements are practically non-existant as the devs in charge of this routinely release broken sets, nerf class skills to the point of uselessness and try to standardise performance based around the parsing dummy and not in actual content. Responses to the community are typically ignored or adjustments are made which so poorly implemented that they create a problem worst than the original one. I think most players agree that there has been no overall improvement in ESO combat (either PvE or PvP) over the past few years: instead, the game has gone backwards with classes now relying on proc-sets rather than skills to do a significant portion of their damage.
An alliance locked campaign was created because the players asked. Going way way back all containers used to be like treasure chests. Only one player got the goodies. That might have been a change coming anyway but wow did people complain before we could all get an apple out of the basket.
The sticker book and group finder are both things added to the game to try and solve an issue many players were seeing. Were they both coming anyway? Maybe, but maybe all the players wanting to lessen the grind for gear got the sticker book bumped up on the priority list? Same with the group finder. It might not be exactly what players were hoping but it is an effort to give the players something that will make the game better for them.
dk_dunkirk wrote: »As a developer myself, I've defended ZOS over comments like "they don't care" or "they're too stupid" to make changes which people request. Every non-trivial software project quickly develops a backlog of things that will simply never be gotten to, due to resource constraints, and I'm sure ESO is no different. However, there are many topics here which people consider make-or-break, and they seem to persist, while ZOS continues a steady influx of new content and new monetization efforts. Can anyone point to something that has changed about ESO thanks to forum discussion which was received well by the majority of the players? Or is this just safe place to vent?
I think your best shot at getting a written suggestion in game is to hope a dev reads it, forgets it and one day wakes up with it believing it was their own brilliant idea
FlopsyPrince wrote: »No one was asking for a card game, for one clear example. (At least I never saw a post in favor of it prior to it being announced/added.)
SilverBride wrote: »FlopsyPrince wrote: »No one was asking for a card game, for one clear example. (At least I never saw a post in favor of it prior to it being announced/added.)
Players were asking for a card game and other tavern games. There are multiple threads requesting this feature for several years.
I remember various posts, more about "tavern" games, many of them wanting some of the in-game game boards made into games. I don't specifically remember requests for "card games" (other than someone wanting "in game poker with in game gambling"), but others have said they remember them, so they're probably out there somewhere. I'm just not into messing with the mess that is the search function to go looking.
SilverBride wrote: »FlopsyPrince wrote: »No one was asking for a card game, for one clear example. (At least I never saw a post in favor of it prior to it being announced/added.)
Players were asking for a card game and other tavern games. There are multiple threads requesting this feature for several years.
For those who've played "Gwent" in Witcher 3, what do you think of a similar game in the local taverns in this game? I would love to be able to sit across the table with other players and collect cards, bet gold or items equivalent to the current pot's value, in this game. I think it would bring another social element to the game and you'd see more usage out of the taverns. Just an opinion.
We can hope newly announced Elder Scroll Legends is coming to ESO too. As far I know its F2P card game, so why not to integrate it with ESO, even with future ES titles. I again think one should be able to play wherever he wants.
burdocklightbringercub18_ESO wrote: »What about Spikeball? (See Tales of Tamriel, Vol 1) or maybe a fantasy card game similar to Hearthstone or Gwent? What about something like Champions of Norrath? How about chicken races? Festivals or Circus that travel around Tamriel in real time and you can check notice boards with times/dates they would be in certain areas? Anything to have the world come alive more! Maybe add children in with the circus and have special circus quests/achievements and feats of strength? Any other suggestions? /discuss.
I would like it if there were mini games that could award us resources. These wouldn't take the place of the gathering mechanics we currently have but would offer another way to gather resources with a greater reward, depending on how well you perform in the mini game.
Other games like archery challenges, frog races, pet training & fighting, and a robust "fish anywhere" mini game would also be appreciated.
FlopsyPrince wrote: »An alliance locked campaign was created because the players asked. Going way way back all containers used to be like treasure chests. Only one player got the goodies. That might have been a change coming anyway but wow did people complain before we could all get an apple out of the basket.
The sticker book and group finder are both things added to the game to try and solve an issue many players were seeing. Were they both coming anyway? Maybe, but maybe all the players wanting to lessen the grind for gear got the sticker book bumped up on the priority list? Same with the group finder. It might not be exactly what players were hoping but it is an effort to give the players something that will make the game better for them.
The key question is if ZOS devs listen to players. Not if some things they develop are good.
Ultimately though the devs don't decide what gets implemented, ZOS management does. No indication of them actively listening to desires posted here. We may get some good things sometimes, but many things are ignored. No one was asking for a card game, for one clear example. (At least I never saw a post in favor of it prior to it being announced/added.)
FlopsyPrince wrote: »An alliance locked campaign was created because the players asked. Going way way back all containers used to be like treasure chests. Only one player got the goodies. That might have been a change coming anyway but wow did people complain before we could all get an apple out of the basket.
The sticker book and group finder are both things added to the game to try and solve an issue many players were seeing. Were they both coming anyway? Maybe, but maybe all the players wanting to lessen the grind for gear got the sticker book bumped up on the priority list? Same with the group finder. It might not be exactly what players were hoping but it is an effort to give the players something that will make the game better for them.
The key question is if ZOS devs listen to players. Not if some things they develop are good.
Ultimately though the devs don't decide what gets implemented, ZOS management does. No indication of them actively listening to desires posted here. We may get some good things sometimes, but many things are ignored. No one was asking for a card game, for one clear example. (At least I never saw a post in favor of it prior to it being announced/added.)
and my answer was those things happened after players asked for them. See how that works? And yes people were asking for a card game. They were also asking for other mini games that could be played in the taverns.
Yes, it does. There have been lots of things implemented over the years that were raised in the forums.
Just not 100% of it (especially since some things are contradictory requests).
And while the devs don't read the forums, I'm sure the community managers do write up reports of things we are requesting/discussing and then it's up to the management team to decide what gets prioritized.
FlopsyPrince wrote: »Yes, it does. There have been lots of things implemented over the years that were raised in the forums.
Just not 100% of it (especially since some things are contradictory requests).
And while the devs don't read the forums, I'm sure the community managers do write up reports of things we are requesting/discussing and then it's up to the management team to decide what gets prioritized.
What firm evidence do you have that this has ever happened? Perhaps it does, but nothing I have seen clearly indicates that.
FlopsyPrince wrote: »Yes, it does. There have been lots of things implemented over the years that were raised in the forums.
Just not 100% of it (especially since some things are contradictory requests).
And while the devs don't read the forums, I'm sure the community managers do write up reports of things we are requesting/discussing and then it's up to the management team to decide what gets prioritized.
What firm evidence do you have that this has ever happened? Perhaps it does, but nothing I have seen clearly indicates that.
spartaxoxo wrote: »FlopsyPrince wrote: »Yes, it does. There have been lots of things implemented over the years that were raised in the forums.
Just not 100% of it (especially since some things are contradictory requests).
And while the devs don't read the forums, I'm sure the community managers do write up reports of things we are requesting/discussing and then it's up to the management team to decide what gets prioritized.
What firm evidence do you have that this has ever happened? Perhaps it does, but nothing I have seen clearly indicates that.
I linked an example in this thread, including ZOS being very explicit about saying it was due to feedback: male companions.
FlopsyPrince wrote: »spartaxoxo wrote: »FlopsyPrince wrote: »Yes, it does. There have been lots of things implemented over the years that were raised in the forums.
Just not 100% of it (especially since some things are contradictory requests).
And while the devs don't read the forums, I'm sure the community managers do write up reports of things we are requesting/discussing and then it's up to the management team to decide what gets prioritized.
What firm evidence do you have that this has ever happened? Perhaps it does, but nothing I have seen clearly indicates that.
I linked an example in this thread, including ZOS being very explicit about saying it was due to feedback: male companions.
This would be the only clear one. The others just happened without any direct ZOS comments so any connections is uncertain.
As I noted, correlation does not prove causation.
That said, I wish I saw more evidence of responding to the players. That is hard to believe when so many PTS errors were noted and came out anyway, for example.
Though anyone is free to assert something here further. I have still not seen firm evidence. Note that a comment from @ZOS_Kevin or one of the other ZOS employees could clarify this, at least to assert the claim with more ZOS support.