It is a little bit broken.
The problem isn't that it procs from literally any DoT damage (proc sets, status effects, ability DoTs etc) as I fully believe things like Relequen etc need better counters... the main issue is that it has no cooldown and is considered Direct Damage (thus getting buffed by Maelstrom 2H, which effectively doubles its average 600'ish~ tooltip).
We did a couple of duels on the PTS and I never saw this set do below 20% in damage. One could argue this is fine, as I was fighting a build utilizing a lot of DoTs... but where I think this will be problematic is when you're fighting in a BG or open world and the set is passively doing damage to everyone who put DoTs on you.
20-34% damage done is going to be on the lower end of damage done by this set outside of duels when there's no cooldown on the reflect.
A good solution would be to keep it proccing from all DoTs, but perhaps introduce a 0,5s cooldown or something along those lines - maybe buff the tooltip value accordingly to also make things like Maelstrom 2H/draugrkin etc less "must haves" with this set.
It is a little bit broken.
The problem isn't that it procs from literally any DoT damage (proc sets, status effects, ability DoTs etc) as I fully believe things like Relequen etc need better counters... the main issue is that it has no cooldown and is considered Direct Damage (thus getting buffed by Maelstrom 2H, which effectively doubles its average 600'ish~ tooltip).
We did a couple of duels on the PTS and I never saw this set do below 20% in damage. One could argue this is fine, as I was fighting a build utilizing a lot of DoTs... but where I think this will be problematic is when you're fighting in a BG or open world and the set is passively doing damage to everyone who put DoTs on you.
20-34% damage done is going to be on the lower end of damage done by this set outside of duels when there's no cooldown on the reflect.
A good solution would be to keep it proccing from all DoTs, but perhaps introduce a 0,5s cooldown or something along those lines - maybe buff the tooltip value accordingly to also make things like Maelstrom 2H/draugrkin etc less "must haves" with this set.
Urzigurumash wrote: »With that in mind actually more proc sets should lose their cooldowns, then this wouldn't be so OP.
Cooldowns aren't fun anyhow, the lack of them is what makes ESO combat fun. And many sets have unstated hidden cooldowns.
For instance if Dead Water's Guile had never had its hidden cooldown at its old 5 Ult Per the set would've been quite good, and it would not have been necessary to make the condition more difficult as it was with its buffed 15 Ult Per. Now similarly Pearls of Elfoney got a buff recently, i think its Ult Per was increased AND the difficulty of its proc condition lessened, but afaik it still has a hidden 1s cooldown.
Necrotech_Master wrote: »Urzigurumash wrote: »With that in mind actually more proc sets should lose their cooldowns, then this wouldn't be so OP.
Cooldowns aren't fun anyhow, the lack of them is what makes ESO combat fun. And many sets have unstated hidden cooldowns.
For instance if Dead Water's Guile had never had its hidden cooldown at its old 5 Ult Per the set would've been quite good, and it would not have been necessary to make the condition more difficult as it was with its buffed 15 Ult Per. Now similarly Pearls of Elfoney got a buff recently, i think its Ult Per was increased AND the difficulty of its proc condition lessened, but afaik it still has a hidden 1s cooldown.
for pearls it requires direct heals, of which you have to cast, so its not so much a cooldown as the GCD
Urzigurumash wrote: »Necrotech_Master wrote: »Urzigurumash wrote: »With that in mind actually more proc sets should lose their cooldowns, then this wouldn't be so OP.
Cooldowns aren't fun anyhow, the lack of them is what makes ESO combat fun. And many sets have unstated hidden cooldowns.
For instance if Dead Water's Guile had never had its hidden cooldown at its old 5 Ult Per the set would've been quite good, and it would not have been necessary to make the condition more difficult as it was with its buffed 15 Ult Per. Now similarly Pearls of Elfoney got a buff recently, i think its Ult Per was increased AND the difficulty of its proc condition lessened, but afaik it still has a hidden 1s cooldown.
for pearls it requires direct heals, of which you have to cast, so its not so much a cooldown as the GCD
It just says Use Resources. I must've been using either Cinder Storm or Arc Healbeam when I decided it had a 1s cooldown. Your explanation would make sense, Direct Heal + Spend Resources I think would implicitly enforce a 1s cooldown.
BTW awesome Set Review video Decimus , really nice work there and very generous of you to so meticulously and exhaustively lend your knowledge to the public.
Necrotech_Master wrote: »Urzigurumash wrote: »Necrotech_Master wrote: »Urzigurumash wrote: »With that in mind actually more proc sets should lose their cooldowns, then this wouldn't be so OP.
Cooldowns aren't fun anyhow, the lack of them is what makes ESO combat fun. And many sets have unstated hidden cooldowns.
For instance if Dead Water's Guile had never had its hidden cooldown at its old 5 Ult Per the set would've been quite good, and it would not have been necessary to make the condition more difficult as it was with its buffed 15 Ult Per. Now similarly Pearls of Elfoney got a buff recently, i think its Ult Per was increased AND the difficulty of its proc condition lessened, but afaik it still has a hidden 1s cooldown.
for pearls it requires direct heals, of which you have to cast, so its not so much a cooldown as the GCD
It just says Use Resources. I must've been using either Cinder Storm or Arc Healbeam when I decided it had a 1s cooldown. Your explanation would make sense, Direct Heal + Spend Resources I think would implicitly enforce a 1s cooldown.
BTW awesome Set Review video Decimus , really nice work there and very generous of you to so meticulously and exhaustively lend your knowledge to the public.
looking at the wording on the mythic, it says "use resources" and doesnt mention if its direct heals only or not
"use resources" in general is the same principal though, as you can only use resources once per GCD for casting skills, which as you note is an implicit 1 sec cooldown
Urzigurumash wrote: »Necrotech_Master wrote: »Urzigurumash wrote: »Necrotech_Master wrote: »Urzigurumash wrote: »With that in mind actually more proc sets should lose their cooldowns, then this wouldn't be so OP.
Cooldowns aren't fun anyhow, the lack of them is what makes ESO combat fun. And many sets have unstated hidden cooldowns.
For instance if Dead Water's Guile had never had its hidden cooldown at its old 5 Ult Per the set would've been quite good, and it would not have been necessary to make the condition more difficult as it was with its buffed 15 Ult Per. Now similarly Pearls of Elfoney got a buff recently, i think its Ult Per was increased AND the difficulty of its proc condition lessened, but afaik it still has a hidden 1s cooldown.
for pearls it requires direct heals, of which you have to cast, so its not so much a cooldown as the GCD
It just says Use Resources. I must've been using either Cinder Storm or Arc Healbeam when I decided it had a 1s cooldown. Your explanation would make sense, Direct Heal + Spend Resources I think would implicitly enforce a 1s cooldown.
BTW awesome Set Review video Decimus , really nice work there and very generous of you to so meticulously and exhaustively lend your knowledge to the public.
looking at the wording on the mythic, it says "use resources" and doesnt mention if its direct heals only or not
"use resources" in general is the same principal though, as you can only use resources once per GCD for casting skills, which as you note is an implicit 1 sec cooldown
On Cinder Storm and Arc Healbeam, don't you use resources every 0.33s or whatever the tick rate is? If so then there must be a hidden cooldown.
Urzigurumash wrote: »Right, I think I just assumed hidden 1s cooldown cuz I've seen it elsewhere, like DWG before it was changed.
For this new set in question, maybe a 0.25s cooldown would be appropriate, that would put it in line with Spell Parasite, which is also a DoT Proc set..
That nobody wears.. what did Decimus rank that one, I think near the bottom!
It is a little bit broken.
The problem isn't that it procs from literally any DoT damage (proc sets, status effects, ability DoTs etc) as I fully believe things like Relequen etc need better counters... the main issue is that it has no cooldown and is considered Direct Damage (thus getting buffed by Maelstrom 2H, which effectively doubles its average 600'ish~ tooltip).
We did a couple of duels on the PTS and I never saw this set do below 20% in damage. One could argue this is fine, as I was fighting a build utilizing a lot of DoTs... but where I think this will be problematic is when you're fighting in a BG or open world and the set is passively doing damage to everyone who put DoTs on you.
20-34% damage done is going to be on the lower end of damage done by this set outside of duels when there's no cooldown on the reflect.
A good solution would be to keep it proccing from all DoTs, but perhaps introduce a 0,5s cooldown or something along those lines - maybe buff the tooltip value accordingly to also make things like Maelstrom 2H/draugrkin etc less "must haves" with this set.
It is a little bit broken.
The problem isn't that it procs from literally any DoT damage (proc sets, status effects, ability DoTs etc) as I fully believe things like Relequen etc need better counters... the main issue is that it has no cooldown and is considered Direct Damage (thus getting buffed by Maelstrom 2H, which effectively doubles its average 600'ish~ tooltip).
We did a couple of duels on the PTS and I never saw this set do below 20% in damage. One could argue this is fine, as I was fighting a build utilizing a lot of DoTs... but where I think this will be problematic is when you're fighting in a BG or open world and the set is passively doing damage to everyone who put DoTs on you.
20-34% damage done is going to be on the lower end of damage done by this set outside of duels when there's no cooldown on the reflect.
A good solution would be to keep it proccing from all DoTs, but perhaps introduce a 0,5s cooldown or something along those lines - maybe buff the tooltip value accordingly to also make things like Maelstrom 2H/draugrkin etc less "must haves" with this set.
That is what I was afraid of...if players are able to easily hit a critical mass of reflect damage by putting on this set, draugr, 2h maelstrom and cutting defense then PvP is going to be very silly....
YandereGirlfriend wrote: »
It is a little bit broken.
The problem isn't that it procs from literally any DoT damage (proc sets, status effects, ability DoTs etc) as I fully believe things like Relequen etc need better counters... the main issue is that it has no cooldown and is considered Direct Damage (thus getting buffed by Maelstrom 2H, which effectively doubles its average 600'ish~ tooltip).
We did a couple of duels on the PTS and I never saw this set do below 20% in damage. One could argue this is fine, as I was fighting a build utilizing a lot of DoTs... but where I think this will be problematic is when you're fighting in a BG or open world and the set is passively doing damage to everyone who put DoTs on you.
20-34% damage done is going to be on the lower end of damage done by this set outside of duels when there's no cooldown on the reflect.
A good solution would be to keep it proccing from all DoTs, but perhaps introduce a 0,5s cooldown or something along those lines - maybe buff the tooltip value accordingly to also make things like Maelstrom 2H/draugrkin etc less "must haves" with this set.
That is what I was afraid of...if players are able to easily hit a critical mass of reflect damage by putting on this set, draugr, 2h maelstrom and cutting defense then PvP is going to be very silly....
Maybe try not spamming them with random DOTs. The average tick of Shared Pain isn't particularly impressive.
Not really wanting to pre-emptively nerf yet another set because it shuts down niche DOT builds in dueling contexts.
This is the sort of thing that a tournament blacklist is meant to cover.
YandereGirlfriend wrote: »
It is a little bit broken.
The problem isn't that it procs from literally any DoT damage (proc sets, status effects, ability DoTs etc) as I fully believe things like Relequen etc need better counters... the main issue is that it has no cooldown and is considered Direct Damage (thus getting buffed by Maelstrom 2H, which effectively doubles its average 600'ish~ tooltip).
We did a couple of duels on the PTS and I never saw this set do below 20% in damage. One could argue this is fine, as I was fighting a build utilizing a lot of DoTs... but where I think this will be problematic is when you're fighting in a BG or open world and the set is passively doing damage to everyone who put DoTs on you.
20-34% damage done is going to be on the lower end of damage done by this set outside of duels when there's no cooldown on the reflect.
A good solution would be to keep it proccing from all DoTs, but perhaps introduce a 0,5s cooldown or something along those lines - maybe buff the tooltip value accordingly to also make things like Maelstrom 2H/draugrkin etc less "must haves" with this set.
That is what I was afraid of...if players are able to easily hit a critical mass of reflect damage by putting on this set, draugr, 2h maelstrom and cutting defense then PvP is going to be very silly....
Maybe try not spamming them with random DOTs. The average tick of Shared Pain isn't particularly impressive.
Not really wanting to pre-emptively nerf yet another set because it shuts down niche DOT builds in dueling contexts.
This is the sort of thing that a tournament blacklist is meant to cover.
YandereGirlfriend wrote: »
It is a little bit broken.
The problem isn't that it procs from literally any DoT damage (proc sets, status effects, ability DoTs etc) as I fully believe things like Relequen etc need better counters... the main issue is that it has no cooldown and is considered Direct Damage (thus getting buffed by Maelstrom 2H, which effectively doubles its average 600'ish~ tooltip).
We did a couple of duels on the PTS and I never saw this set do below 20% in damage. One could argue this is fine, as I was fighting a build utilizing a lot of DoTs... but where I think this will be problematic is when you're fighting in a BG or open world and the set is passively doing damage to everyone who put DoTs on you.
20-34% damage done is going to be on the lower end of damage done by this set outside of duels when there's no cooldown on the reflect.
A good solution would be to keep it proccing from all DoTs, but perhaps introduce a 0,5s cooldown or something along those lines - maybe buff the tooltip value accordingly to also make things like Maelstrom 2H/draugrkin etc less "must haves" with this set.
I'm not seeing a problem. It's frankly pretty nice to see something that counters the careless spam of sticky DOTs. That might make life mildly more difficult for certain classes or certain builds within certain classes but such is life in PvP.
huskandhunger wrote: »YandereGirlfriend wrote: »
It is a little bit broken.
The problem isn't that it procs from literally any DoT damage (proc sets, status effects, ability DoTs etc) as I fully believe things like Relequen etc need better counters... the main issue is that it has no cooldown and is considered Direct Damage (thus getting buffed by Maelstrom 2H, which effectively doubles its average 600'ish~ tooltip).
We did a couple of duels on the PTS and I never saw this set do below 20% in damage. One could argue this is fine, as I was fighting a build utilizing a lot of DoTs... but where I think this will be problematic is when you're fighting in a BG or open world and the set is passively doing damage to everyone who put DoTs on you.
20-34% damage done is going to be on the lower end of damage done by this set outside of duels when there's no cooldown on the reflect.
A good solution would be to keep it proccing from all DoTs, but perhaps introduce a 0,5s cooldown or something along those lines - maybe buff the tooltip value accordingly to also make things like Maelstrom 2H/draugrkin etc less "must haves" with this set.
I'm not seeing a problem. It's frankly pretty nice to see something that counters the careless spam of sticky DOTs. That might make life mildly more difficult for certain classes or certain builds within certain classes but such is life in PvP.
💯✌️ yup
Major_Mangle wrote: »For some reason ZOS decides to go against their principle that procs can't proc other procs (same with status effects since they're considered procs).
Major_Mangle wrote: »For some reason ZOS decides to go against their principle that procs can't proc other procs (same with status effects since they're considered procs).
It's your procs can't proc your procs, this never applied to incoming damage, there is plenty of sets that proc on taking damage and they work regardless of how enemy sourced that damage.
MincMincMinc wrote: »huskandhunger wrote: »YandereGirlfriend wrote: »
It is a little bit broken.
The problem isn't that it procs from literally any DoT damage (proc sets, status effects, ability DoTs etc) as I fully believe things like Relequen etc need better counters... the main issue is that it has no cooldown and is considered Direct Damage (thus getting buffed by Maelstrom 2H, which effectively doubles its average 600'ish~ tooltip).
We did a couple of duels on the PTS and I never saw this set do below 20% in damage. One could argue this is fine, as I was fighting a build utilizing a lot of DoTs... but where I think this will be problematic is when you're fighting in a BG or open world and the set is passively doing damage to everyone who put DoTs on you.
20-34% damage done is going to be on the lower end of damage done by this set outside of duels when there's no cooldown on the reflect.
A good solution would be to keep it proccing from all DoTs, but perhaps introduce a 0,5s cooldown or something along those lines - maybe buff the tooltip value accordingly to also make things like Maelstrom 2H/draugrkin etc less "must haves" with this set.
I'm not seeing a problem. It's frankly pretty nice to see something that counters the careless spam of sticky DOTs. That might make life mildly more difficult for certain classes or certain builds within certain classes but such is life in PvP.
💯✌️ yup
I'm curious about running this with pale order. Basically turn zerg dogpiling into your own hots. Hmm, does the damage count as direct damage? reaving blows?