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Shared pain - harbinger on steroids?

Bobomb
Bobomb
Sorry if this set alreayd has a thread about. I scrolled throuhg the pages and couldnt find one

Medium – Shared Pain
2 – Adds 1096 Maximum Stamina
3 – Adds 1096 Maximum Stamina
4 – Adds 129 Weapon and Spell Damage
5 – Whenever you are dealt damage from a damage over time ability, you deal Magic Damage to the attacker. This effect scales off of the higher of your Weapon or Spell Damage. Reduce your damage taken from over time abilities by 8%.

Is it jus tme or does this seem a little too easily accesible free dmg. Does it have ICD, range cap etc? Idk how high the dmg is from the set but i cna imagine since DoT builds in contrast to raw dmg builds need to apply a lot of DoTs to dela any respectable damage, not to mention breka throughthe easily accessible HoTs in game this set really feels like a bit too strong for doing virtualy nothing.
  • MincMincMinc
    MincMincMinc
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    You'd have to pull tooltip values from the pts ingame to get a grasp on how strong it is. Right now you are just guessing a tooltip that could be any size. Funny that it is a set that scales on weapon and spell damage, but there are two stam lines lmao.

    From the tooltip I would assume no ICD, no range cap

    Only strong build Idea would be to wait for a high dot meta, then slot this and pale order for maybe a 1vX setup?
  • Necrotech_Master
    Necrotech_Master
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    i dont think it will be anywhere near as strong as harbinger, but it it will still potentially be a bit of a counter to dot builds

    if the enemy hits you with a bunch of really weak dots, they will likely be taking similar dmg back (i dont have PTS to see actual numbers for this set)

    have to bear in mind that most sticky dots have a tick rate of every 2 seconds, so this wont be returning that much dmg, as it only returns dmg when you take a dot tick, so unless the enemy loads you up with like 5+ dots it likely wont amount to much, except as returning pressure on them when they pressure you
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Urzigurumash
    Urzigurumash
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    It's more like the inverse, Harbinger punished you for spamming AoE Direct Damage, but did nothing against DoTs.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Vaqual
    Vaqual
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    are the ticks themselves dot or direct?
  • Synapsis123
    Synapsis123
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    The highest tooltip possible is around 1k and with mitigation in pvp it would reduce it down to like 200 or 250 damage.
  • Decimus
    Decimus
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    byuvoc5s2j9c.png

    It is a little bit broken.

    The problem isn't that it procs from literally any DoT damage (proc sets, status effects, ability DoTs etc) as I fully believe things like Relequen etc need better counters... the main issue is that it has no cooldown and is considered Direct Damage (thus getting buffed by Maelstrom 2H, which effectively doubles its average 600'ish~ tooltip).

    We did a couple of duels on the PTS and I never saw this set do below 20% in damage. One could argue this is fine, as I was fighting a build utilizing a lot of DoTs... but where I think this will be problematic is when you're fighting in a BG or open world and the set is passively doing damage to everyone who put DoTs on you.

    20-34% damage done is going to be on the lower end of damage done by this set outside of duels when there's no cooldown on the reflect.


    A good solution would be to keep it proccing from all DoTs, but perhaps introduce a 0,5s cooldown or something along those lines - maybe buff the tooltip value accordingly to also make things like Maelstrom 2H/draugrkin etc less "must haves" with this set.
    PC/EU @ DECMVS
  • YandereGirlfriend
    YandereGirlfriend
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    Decimus wrote: »
    byuvoc5s2j9c.png

    It is a little bit broken.

    The problem isn't that it procs from literally any DoT damage (proc sets, status effects, ability DoTs etc) as I fully believe things like Relequen etc need better counters... the main issue is that it has no cooldown and is considered Direct Damage (thus getting buffed by Maelstrom 2H, which effectively doubles its average 600'ish~ tooltip).

    We did a couple of duels on the PTS and I never saw this set do below 20% in damage. One could argue this is fine, as I was fighting a build utilizing a lot of DoTs... but where I think this will be problematic is when you're fighting in a BG or open world and the set is passively doing damage to everyone who put DoTs on you.

    20-34% damage done is going to be on the lower end of damage done by this set outside of duels when there's no cooldown on the reflect.


    A good solution would be to keep it proccing from all DoTs, but perhaps introduce a 0,5s cooldown or something along those lines - maybe buff the tooltip value accordingly to also make things like Maelstrom 2H/draugrkin etc less "must haves" with this set.

    I'm not seeing a problem. It's frankly pretty nice to see something that counters the careless spam of sticky DOTs. That might make life mildly more difficult for certain classes or certain builds within certain classes but such is life in PvP.
  • SkaraMinoc
    SkaraMinoc
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    Introducing a cooldown will probably kill this set before it even hits Live. Just like many other sets that get the PTS nerf.

    Be careful what you wish for.
    PC NA
  • Urzigurumash
    Urzigurumash
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    Decimus wrote: »
    byuvoc5s2j9c.png

    It is a little bit broken.

    The problem isn't that it procs from literally any DoT damage (proc sets, status effects, ability DoTs etc) as I fully believe things like Relequen etc need better counters... the main issue is that it has no cooldown and is considered Direct Damage (thus getting buffed by Maelstrom 2H, which effectively doubles its average 600'ish~ tooltip).

    We did a couple of duels on the PTS and I never saw this set do below 20% in damage. One could argue this is fine, as I was fighting a build utilizing a lot of DoTs... but where I think this will be problematic is when you're fighting in a BG or open world and the set is passively doing damage to everyone who put DoTs on you.

    20-34% damage done is going to be on the lower end of damage done by this set outside of duels when there's no cooldown on the reflect.


    A good solution would be to keep it proccing from all DoTs, but perhaps introduce a 0,5s cooldown or something along those lines - maybe buff the tooltip value accordingly to also make things like Maelstrom 2H/draugrkin etc less "must haves" with this set.

    It shouldn't proc off Status Effects unless all the other proc sets do too, afaik none do after the change a few years ago. Procs can apply Status Effects, but not proc from them.

    A 0.5s cooldown seems quite logical, I think it would be more in line with most similar sets?

    Yes it would kill the set probably but tons of sets are dead.

    So
    Edited by Urzigurumash on 26 September 2024 21:02
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Urzigurumash
    Urzigurumash
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    With that in mind actually more proc sets should lose their cooldowns, then this wouldn't be so OP.

    Cooldowns aren't fun anyhow, the lack of them is what makes ESO combat fun. And many sets have unstated hidden cooldowns.

    For instance if Dead Water's Guile had never had its hidden cooldown at its old 5 Ult Per the set would've been quite good, and it would not have been necessary to make the condition more difficult as it was with its buffed 15 Ult Per. Now similarly Pearls of Elfoney got a buff recently, i think its Ult Per was increased AND the difficulty of its proc condition lessened, but afaik it still has a hidden 1s cooldown.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Necrotech_Master
    Necrotech_Master
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    With that in mind actually more proc sets should lose their cooldowns, then this wouldn't be so OP.

    Cooldowns aren't fun anyhow, the lack of them is what makes ESO combat fun. And many sets have unstated hidden cooldowns.

    For instance if Dead Water's Guile had never had its hidden cooldown at its old 5 Ult Per the set would've been quite good, and it would not have been necessary to make the condition more difficult as it was with its buffed 15 Ult Per. Now similarly Pearls of Elfoney got a buff recently, i think its Ult Per was increased AND the difficulty of its proc condition lessened, but afaik it still has a hidden 1s cooldown.

    for pearls it requires direct heals, of which you have to cast, so its not so much a cooldown as the GCD
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Urzigurumash
    Urzigurumash
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    With that in mind actually more proc sets should lose their cooldowns, then this wouldn't be so OP.

    Cooldowns aren't fun anyhow, the lack of them is what makes ESO combat fun. And many sets have unstated hidden cooldowns.

    For instance if Dead Water's Guile had never had its hidden cooldown at its old 5 Ult Per the set would've been quite good, and it would not have been necessary to make the condition more difficult as it was with its buffed 15 Ult Per. Now similarly Pearls of Elfoney got a buff recently, i think its Ult Per was increased AND the difficulty of its proc condition lessened, but afaik it still has a hidden 1s cooldown.

    for pearls it requires direct heals, of which you have to cast, so its not so much a cooldown as the GCD

    It just says Use Resources. I must've been using either Cinder Storm or Arc Healbeam when I decided it had a 1s cooldown. Your explanation would make sense, Direct Heal + Spend Resources I think would implicitly enforce a 1s cooldown.

    BTW awesome Set Review video @Decimus , really nice work there and very generous of you to so meticulously and exhaustively lend your knowledge to the public.

    Edited by Urzigurumash on 26 September 2024 21:38
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Necrotech_Master
    Necrotech_Master
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    With that in mind actually more proc sets should lose their cooldowns, then this wouldn't be so OP.

    Cooldowns aren't fun anyhow, the lack of them is what makes ESO combat fun. And many sets have unstated hidden cooldowns.

    For instance if Dead Water's Guile had never had its hidden cooldown at its old 5 Ult Per the set would've been quite good, and it would not have been necessary to make the condition more difficult as it was with its buffed 15 Ult Per. Now similarly Pearls of Elfoney got a buff recently, i think its Ult Per was increased AND the difficulty of its proc condition lessened, but afaik it still has a hidden 1s cooldown.

    for pearls it requires direct heals, of which you have to cast, so its not so much a cooldown as the GCD

    It just says Use Resources. I must've been using either Cinder Storm or Arc Healbeam when I decided it had a 1s cooldown. Your explanation would make sense, Direct Heal + Spend Resources I think would implicitly enforce a 1s cooldown.

    BTW awesome Set Review video Decimus , really nice work there and very generous of you to so meticulously and exhaustively lend your knowledge to the public.

    looking at the wording on the mythic, it says "use resources" and doesnt mention if its direct heals only or not

    "use resources" in general is the same principal though, as you can only use resources once per GCD for casting skills, which as you note is an implicit 1 sec cooldown
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Urzigurumash
    Urzigurumash
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    With that in mind actually more proc sets should lose their cooldowns, then this wouldn't be so OP.

    Cooldowns aren't fun anyhow, the lack of them is what makes ESO combat fun. And many sets have unstated hidden cooldowns.

    For instance if Dead Water's Guile had never had its hidden cooldown at its old 5 Ult Per the set would've been quite good, and it would not have been necessary to make the condition more difficult as it was with its buffed 15 Ult Per. Now similarly Pearls of Elfoney got a buff recently, i think its Ult Per was increased AND the difficulty of its proc condition lessened, but afaik it still has a hidden 1s cooldown.

    for pearls it requires direct heals, of which you have to cast, so its not so much a cooldown as the GCD

    It just says Use Resources. I must've been using either Cinder Storm or Arc Healbeam when I decided it had a 1s cooldown. Your explanation would make sense, Direct Heal + Spend Resources I think would implicitly enforce a 1s cooldown.

    BTW awesome Set Review video Decimus , really nice work there and very generous of you to so meticulously and exhaustively lend your knowledge to the public.

    looking at the wording on the mythic, it says "use resources" and doesnt mention if its direct heals only or not

    "use resources" in general is the same principal though, as you can only use resources once per GCD for casting skills, which as you note is an implicit 1 sec cooldown

    On Cinder Storm and Arc Healbeam, don't you use resources every 0.33s or whatever the tick rate is? If so then there must be a hidden cooldown.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Necrotech_Master
    Necrotech_Master
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    ✭✭✭✭✭
    With that in mind actually more proc sets should lose their cooldowns, then this wouldn't be so OP.

    Cooldowns aren't fun anyhow, the lack of them is what makes ESO combat fun. And many sets have unstated hidden cooldowns.

    For instance if Dead Water's Guile had never had its hidden cooldown at its old 5 Ult Per the set would've been quite good, and it would not have been necessary to make the condition more difficult as it was with its buffed 15 Ult Per. Now similarly Pearls of Elfoney got a buff recently, i think its Ult Per was increased AND the difficulty of its proc condition lessened, but afaik it still has a hidden 1s cooldown.

    for pearls it requires direct heals, of which you have to cast, so its not so much a cooldown as the GCD

    It just says Use Resources. I must've been using either Cinder Storm or Arc Healbeam when I decided it had a 1s cooldown. Your explanation would make sense, Direct Heal + Spend Resources I think would implicitly enforce a 1s cooldown.

    BTW awesome Set Review video Decimus , really nice work there and very generous of you to so meticulously and exhaustively lend your knowledge to the public.

    looking at the wording on the mythic, it says "use resources" and doesnt mention if its direct heals only or not

    "use resources" in general is the same principal though, as you can only use resources once per GCD for casting skills, which as you note is an implicit 1 sec cooldown

    On Cinder Storm and Arc Healbeam, don't you use resources every 0.33s or whatever the tick rate is? If so then there must be a hidden cooldown.

    cinder storm consumes resources every 1 second

    remedy cascade should tick its cost every 0.33 seconds, but in this case with pearls i dont know if its a 1 sec forced cooldown, or if it only triggers "once per cast"

    if it procs on every tick of cinder storm, but not remedy, then it would be a forced 1 sec cooldown, if it only procs for the first tick on cinder, then it would be "once per cast" of a skill (of course not something that the proc specifies either lol)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Urzigurumash
    Urzigurumash
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    Right, I think I just assumed hidden 1s cooldown cuz I've seen it elsewhere, like DWG before it was changed.

    For this new set in question, maybe a 0.25s cooldown would be appropriate, that would put it in line with Spell Parasite, which is also a DoT Proc set..

    That nobody wears.. what did Decimus rank that one, I think near the bottom!
    Edited by Urzigurumash on 26 September 2024 22:31
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Necrotech_Master
    Necrotech_Master
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    Right, I think I just assumed hidden 1s cooldown cuz I've seen it elsewhere, like DWG before it was changed.

    For this new set in question, maybe a 0.25s cooldown would be appropriate, that would put it in line with Spell Parasite, which is also a DoT Proc set..

    That nobody wears.. what did Decimus rank that one, I think near the bottom!

    that one is for dealing any dmg, but with the short cooldown would work well with dots, probably ranked low because its a sustain set and not a dmg set lol

    a real dot set is runecarvers blaze, which adds the extra burst dmg on every 3rd tick of a dot, terrible set if you arent dot heavy, but actually pretty decent if you load up on dots, or play with classes that have fast ticking dots (arc or necromancer)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Urzigurumash
    Urzigurumash
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    Well i think we can all agree with SkaraMinoc that many of these PvP Reward sets with some sort of Conditional Debuff haven't made it out of PTS in a competitive state, if they were in one to begin with. Star Venom remained competitive however despite its PTS nerfs.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • propertyOfUndefined
    propertyOfUndefined
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    Honestly, this set seems fine to me as is. Don't kill it before it's released.
  • Rhaegar75
    Rhaegar75
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    my experience with this set is limited but i do think it needs to be tune down a notch: it simply generates too much damage
  • Vaqual
    Vaqual
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    Decimus wrote: »
    byuvoc5s2j9c.png

    It is a little bit broken.

    The problem isn't that it procs from literally any DoT damage (proc sets, status effects, ability DoTs etc) as I fully believe things like Relequen etc need better counters... the main issue is that it has no cooldown and is considered Direct Damage (thus getting buffed by Maelstrom 2H, which effectively doubles its average 600'ish~ tooltip).

    We did a couple of duels on the PTS and I never saw this set do below 20% in damage. One could argue this is fine, as I was fighting a build utilizing a lot of DoTs... but where I think this will be problematic is when you're fighting in a BG or open world and the set is passively doing damage to everyone who put DoTs on you.

    20-34% damage done is going to be on the lower end of damage done by this set outside of duels when there's no cooldown on the reflect.


    A good solution would be to keep it proccing from all DoTs, but perhaps introduce a 0,5s cooldown or something along those lines - maybe buff the tooltip value accordingly to also make things like Maelstrom 2H/draugrkin etc less "must haves" with this set.

    That is what I was afraid of...if players are able to easily hit a critical mass of reflect damage by putting on this set, draugr, 2h maelstrom and cutting defense then PvP is going to be very silly....
  • Major_Mangle
    Major_Mangle
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    For some reason ZOS decides to go against their principle that procs can't proc other procs (same with status effects since they're considered procs).
    Either allow all sets to work like this or don't.

    I think a cooldown/target is in order for this sets, 1 second at least. But I seriously don't think it's a good idea to allow the set to proc from other procs and statis effects (personally I don't think status effects should deal damage all, with how much dmg they do in pvp, but that's another topic).

    The set just creates more problems than it solves.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • YandereGirlfriend
    YandereGirlfriend
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    Vaqual wrote: »
    Decimus wrote: »
    byuvoc5s2j9c.png

    It is a little bit broken.

    The problem isn't that it procs from literally any DoT damage (proc sets, status effects, ability DoTs etc) as I fully believe things like Relequen etc need better counters... the main issue is that it has no cooldown and is considered Direct Damage (thus getting buffed by Maelstrom 2H, which effectively doubles its average 600'ish~ tooltip).

    We did a couple of duels on the PTS and I never saw this set do below 20% in damage. One could argue this is fine, as I was fighting a build utilizing a lot of DoTs... but where I think this will be problematic is when you're fighting in a BG or open world and the set is passively doing damage to everyone who put DoTs on you.

    20-34% damage done is going to be on the lower end of damage done by this set outside of duels when there's no cooldown on the reflect.


    A good solution would be to keep it proccing from all DoTs, but perhaps introduce a 0,5s cooldown or something along those lines - maybe buff the tooltip value accordingly to also make things like Maelstrom 2H/draugrkin etc less "must haves" with this set.

    That is what I was afraid of...if players are able to easily hit a critical mass of reflect damage by putting on this set, draugr, 2h maelstrom and cutting defense then PvP is going to be very silly....

    Maybe try not spamming them with random DOTs. The average tick of Shared Pain isn't particularly impressive.

    Not really wanting to pre-emptively nerf yet another set because it shuts down niche DOT builds in dueling contexts.

    This is the sort of thing that a tournament blacklist is meant to cover.
    Edited by YandereGirlfriend on 28 September 2024 19:51
  • Vaqual
    Vaqual
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    Vaqual wrote: »
    Decimus wrote: »
    byuvoc5s2j9c.png

    It is a little bit broken.

    The problem isn't that it procs from literally any DoT damage (proc sets, status effects, ability DoTs etc) as I fully believe things like Relequen etc need better counters... the main issue is that it has no cooldown and is considered Direct Damage (thus getting buffed by Maelstrom 2H, which effectively doubles its average 600'ish~ tooltip).

    We did a couple of duels on the PTS and I never saw this set do below 20% in damage. One could argue this is fine, as I was fighting a build utilizing a lot of DoTs... but where I think this will be problematic is when you're fighting in a BG or open world and the set is passively doing damage to everyone who put DoTs on you.

    20-34% damage done is going to be on the lower end of damage done by this set outside of duels when there's no cooldown on the reflect.


    A good solution would be to keep it proccing from all DoTs, but perhaps introduce a 0,5s cooldown or something along those lines - maybe buff the tooltip value accordingly to also make things like Maelstrom 2H/draugrkin etc less "must haves" with this set.

    That is what I was afraid of...if players are able to easily hit a critical mass of reflect damage by putting on this set, draugr, 2h maelstrom and cutting defense then PvP is going to be very silly....

    Maybe try not spamming them with random DOTs. The average tick of Shared Pain isn't particularly impressive.

    Not really wanting to pre-emptively nerf yet another set because it shuts down niche DOT builds in dueling contexts.

    This is the sort of thing that a tournament blacklist is meant to cover.

    Yes thanks for pointing out this incredible counterplay. What is niche to you may be important to others. But its ok, the game isn't in a playable state anyway with the current performance, so I don't mind if my own dot tick hurts me more than my opponent.
  • Decimus
    Decimus
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    Vaqual wrote: »
    Decimus wrote: »
    byuvoc5s2j9c.png

    It is a little bit broken.

    The problem isn't that it procs from literally any DoT damage (proc sets, status effects, ability DoTs etc) as I fully believe things like Relequen etc need better counters... the main issue is that it has no cooldown and is considered Direct Damage (thus getting buffed by Maelstrom 2H, which effectively doubles its average 600'ish~ tooltip).

    We did a couple of duels on the PTS and I never saw this set do below 20% in damage. One could argue this is fine, as I was fighting a build utilizing a lot of DoTs... but where I think this will be problematic is when you're fighting in a BG or open world and the set is passively doing damage to everyone who put DoTs on you.

    20-34% damage done is going to be on the lower end of damage done by this set outside of duels when there's no cooldown on the reflect.


    A good solution would be to keep it proccing from all DoTs, but perhaps introduce a 0,5s cooldown or something along those lines - maybe buff the tooltip value accordingly to also make things like Maelstrom 2H/draugrkin etc less "must haves" with this set.

    That is what I was afraid of...if players are able to easily hit a critical mass of reflect damage by putting on this set, draugr, 2h maelstrom and cutting defense then PvP is going to be very silly....

    Maybe try not spamming them with random DOTs. The average tick of Shared Pain isn't particularly impressive.

    Not really wanting to pre-emptively nerf yet another set because it shuts down niche DOT builds in dueling contexts.

    This is the sort of thing that a tournament blacklist is meant to cover.

    I think there's a misconception here... it doesn't only reflect damage from sticky DoTs you cast on target, but also AoE ones (Quick Cloak, Hurricane, Northern Storm, Ice Wall, arcanist beam, jbeam, necro tether etc etc) as well as DoTs you automatically apply with many Direct Damage abilities (Burning, Poisoned, Hemorrhaging) - there is no (good) build in a 1v1 scenario where Shared Pain wouldn't reach a critical threshold of 10% damage done to make it worth slotting since you always want burning/poisoned from things like Elemental Susceptibility or weapon enchants.

    The single target 1v1 instance isn't where the main issue lies however (since you could argue that Relequen also already provides 20%+ in 1v1s and this set "counters it"), the main issue is when you're outnumbered and casually deal damage to everyone attacking you at all times - this can easily lead to 10 million+ average damage BGs when you have people focusing you and the set is doing non-stop damage even while you're just trying to survive.

    From pure numbers point of view this is overtuned, and I'd rather have a balanced set now than have a set that's overpowered, used by literally everyone and then nerfed the next patch after everyone golded it out for multiple characters, put tri-glyphs on it etc (*cough* Pyrebrand *cough*)
    Edited by Decimus on 29 September 2024 17:21
    PC/EU @ DECMVS
  • huskandhunger
    huskandhunger
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    Decimus wrote: »
    byuvoc5s2j9c.png

    It is a little bit broken.

    The problem isn't that it procs from literally any DoT damage (proc sets, status effects, ability DoTs etc) as I fully believe things like Relequen etc need better counters... the main issue is that it has no cooldown and is considered Direct Damage (thus getting buffed by Maelstrom 2H, which effectively doubles its average 600'ish~ tooltip).

    We did a couple of duels on the PTS and I never saw this set do below 20% in damage. One could argue this is fine, as I was fighting a build utilizing a lot of DoTs... but where I think this will be problematic is when you're fighting in a BG or open world and the set is passively doing damage to everyone who put DoTs on you.

    20-34% damage done is going to be on the lower end of damage done by this set outside of duels when there's no cooldown on the reflect.


    A good solution would be to keep it proccing from all DoTs, but perhaps introduce a 0,5s cooldown or something along those lines - maybe buff the tooltip value accordingly to also make things like Maelstrom 2H/draugrkin etc less "must haves" with this set.

    I'm not seeing a problem. It's frankly pretty nice to see something that counters the careless spam of sticky DOTs. That might make life mildly more difficult for certain classes or certain builds within certain classes but such is life in PvP.

    💯✌️ yup
  • MincMincMinc
    MincMincMinc
    ✭✭✭
    Decimus wrote: »
    byuvoc5s2j9c.png

    It is a little bit broken.

    The problem isn't that it procs from literally any DoT damage (proc sets, status effects, ability DoTs etc) as I fully believe things like Relequen etc need better counters... the main issue is that it has no cooldown and is considered Direct Damage (thus getting buffed by Maelstrom 2H, which effectively doubles its average 600'ish~ tooltip).

    We did a couple of duels on the PTS and I never saw this set do below 20% in damage. One could argue this is fine, as I was fighting a build utilizing a lot of DoTs... but where I think this will be problematic is when you're fighting in a BG or open world and the set is passively doing damage to everyone who put DoTs on you.

    20-34% damage done is going to be on the lower end of damage done by this set outside of duels when there's no cooldown on the reflect.


    A good solution would be to keep it proccing from all DoTs, but perhaps introduce a 0,5s cooldown or something along those lines - maybe buff the tooltip value accordingly to also make things like Maelstrom 2H/draugrkin etc less "must haves" with this set.

    I'm not seeing a problem. It's frankly pretty nice to see something that counters the careless spam of sticky DOTs. That might make life mildly more difficult for certain classes or certain builds within certain classes but such is life in PvP.

    💯✌️ yup

    I'm curious about running this with pale order. Basically turn zerg dogpiling into your own hots. Hmm, does the damage count as direct damage? reaving blows?
  • EF321
    EF321
    ✭✭✭✭✭
    ✭✭
    For some reason ZOS decides to go against their principle that procs can't proc other procs (same with status effects since they're considered procs).

    It's your procs can't proc your procs, this never applied to incoming damage, there is plenty of sets that proc on taking damage and they work regardless of how enemy sourced that damage.
  • MincMincMinc
    MincMincMinc
    ✭✭✭
    EF321 wrote: »
    For some reason ZOS decides to go against their principle that procs can't proc other procs (same with status effects since they're considered procs).

    It's your procs can't proc your procs, this never applied to incoming damage, there is plenty of sets that proc on taking damage and they work regardless of how enemy sourced that damage.

    The design intent was to stop runaway loops of procs proccing the proc that procs procs. %chance sources could have also solved this situation. However zos wanted it to be easier to numerically compare proc set strength damage vs time vs cooldown......Funny because it just gives players the ability to do simple math and find the meta proc set, instead of it being a cloud of mystery.

    Incoming damage sets go off of all incoming damage probably to not have to check every source that comes in.
  • Jierdanit
    Jierdanit
    ✭✭✭✭✭
    Decimus wrote: »
    byuvoc5s2j9c.png

    It is a little bit broken.

    The problem isn't that it procs from literally any DoT damage (proc sets, status effects, ability DoTs etc) as I fully believe things like Relequen etc need better counters... the main issue is that it has no cooldown and is considered Direct Damage (thus getting buffed by Maelstrom 2H, which effectively doubles its average 600'ish~ tooltip).

    We did a couple of duels on the PTS and I never saw this set do below 20% in damage. One could argue this is fine, as I was fighting a build utilizing a lot of DoTs... but where I think this will be problematic is when you're fighting in a BG or open world and the set is passively doing damage to everyone who put DoTs on you.

    20-34% damage done is going to be on the lower end of damage done by this set outside of duels when there's no cooldown on the reflect.


    A good solution would be to keep it proccing from all DoTs, but perhaps introduce a 0,5s cooldown or something along those lines - maybe buff the tooltip value accordingly to also make things like Maelstrom 2H/draugrkin etc less "must haves" with this set.

    I'm not seeing a problem. It's frankly pretty nice to see something that counters the careless spam of sticky DOTs. That might make life mildly more difficult for certain classes or certain builds within certain classes but such is life in PvP.

    💯✌️ yup

    I'm curious about running this with pale order. Basically turn zerg dogpiling into your own hots. Hmm, does the damage count as direct damage? reaving blows?

    It is considered direct damage, can for example buff it with VMA 2H.
    Which makes it pretty broken.
    PC/EU, StamSorc Main
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