kyle.wilson wrote: »There needs to be a massive culling of the many sets that are completely useless and only confuse newer players.
Theist_VII wrote: »A wild Hunt Leader has appeared.
More severe proc conditions, as you need to control your pet with pet commands while protecting them, and all for 10% less damage, not to mention, your opponent can control your pets ability to damage them if they have any form of CC.
Oh and you have to get lucky farming an Arena with horrible curation, solo, compared to a dungeon set that’s tradeable. Not even mentioning the fact that Maelstrom Arena came out after White Gold Tower.
Theist_VII wrote: »A wild Hunt Leader has appeared.
.
Oh and you have to get lucky farming an Arena with horrible curation, solo, compared to a dungeon set that’s tradeable. Not even mentioning the fact that Maelstrom Arena came out after White Gold Tower.
Across ESO’s 10-year history, the team has added over 650 unique item sets to the game, allowing players to further customize and perfect their builds.
Turtle_Bot wrote: »I'd love to see some love for the shock damage sets:
Overwhelming Surge:
Increase the damage, decrease the sustain so that the sustain remains the same tiny amount as current, but the damage is actually decent instead of being non-existent. Right now the set is... Underwhelming
Monolith of Storms:
Complete redesign from the ground up. Let it bring a real storm instead of a summer breeze.
Thundercaller:
Allow it to proc off medium weave so it's not just limited to ganking or off meta heavy attack builds
Storm-Cursed:
Not sure what it needs, but it needs something. Probably just more reliable ways to proc it since most shock damage abilities are underwhelming for DPS outside of wall of elements, wield soul and soul burst (assuming the soul abilities are on a no-pet sorc with the class script). Pets are shock damage, but they cannot proc sets, so they don't count.
Lapin_Logic wrote: »Theist_VII wrote: »A wild Hunt Leader has appeared.
On the curation note, They need to make it so once you have all body pieces of all the sets then every boss and chest only drops weapons and jewellery.
Either that or add more sources of weapon drops, it stinks when you find a master chest and it drops you a head set piece thats utterly useless.
Chests being worth opening would be nice
silky_soft wrote: »Across ESO’s 10-year history, the team has added over 650 unique item sets to the game, allowing players to further customize and perfect their builds.
So much stuff is useless and need to be repurposed. Very simple way of doing it.
All similar type proc sets, aquired similarly should do the exact same dps/hps/shield/resistance/buff/debuff/number of target scaling. All that should change is the damage type and the animations.
They cant say it's not possible. ZOS have already achieved this through scribing. Which is the same thing repeated and aquired from different places.
Example for 8 sets:
Same 2/3/4 piece stats, direct damage condition, from a dungeon, aoe delayed delayed damage with a status effect. Scaling off weapon/spell damage. Light for mag dmg, med for physical types.
Every single one does same dps except different type of damage, different animation, different sound.
Exactly like scribing.
They could even be a little bit crazy and throw 1 set in pvp aquire and 1 set in crafting.
Same thing goes for direct single target damage. That's another 8 sets repurposed.