Synapsis123 wrote: »Synapsis123 wrote: »Synapsis123 wrote: »FionaFlute wrote: »Synapsis123 wrote: »FionaFlute wrote: »FionaFlute wrote: »FionaFlute wrote: »FionaFlute wrote: »The tick rate was nerfed? OH NO! Now it'll only do 30% of your damage instead of 60%!
It does not do 60% of damage. Idk where you're getting that idea.
I'm looking at the logs of the top leaderboard score runs. During trash pulls it does over 60% of the damage.
Trash pulls are, of course, representative of the whole trial.
Trash pulls are part of the trial.
Even in trash, if it was doing 60% of the damage it will now do 15%. Which is less than just using coral deadly for arcs, or Sul Xan something for other classes.
On bosses it was doing about 16% of the damage (in a multi target fight) so it will do 4-5% now. No point using it, coral buffed beam does more.
Oh, it only does 15% now? Do you have logs from the PTS or are those baseless claims with imaginary numbers?
Even if the set was doing 15% that's still a ton of damage for a single 5 piece set. The reality is in practice with a couple people using the set the 1 second cooldown will be hardly noticeable and the set will still perform as normal. The person you are replying to probably hasn't set foot in a trial recently.
It will literally tick half as often, with a lower tooltip, and you say the damage will be the same!
Math doesn't work like that.
I spent yesterday in Lucent HM progging unstoppable, and did sweaty Rockgrove multiple times over the weekend, so yes I have set foot in a trial recently.
So you think in practice you were getting an azureblight tick every .5 seconds on live? In a realistic situation do you think that was actually happening? Thats why things need to be tested. We don't just fabricate numbers to try and determine reality.
Yes. We were.
That's why I said minor damage loss. Because there are situations where you will get lucky and get multiple in a row like that. This is purely anecdotal though. That's why it you need to look at it on average.
what are you talking about lol. you dont get lucky, it is exactly as it is expected to behave. its 3 targets. bahsei stacks build to 20 and explode, damaging bahsei, and 2 other abombinations get hit. so 3 hits every 0.5s is expected because there are 3 things to be hit.
Lets say I take you at your word and this was actually happening all the time in practice, you don't see any problem with a set adding 150k dps in a boss fight?
its not 150kdps per person, its for the group, because its not always going to be the same person getting to proc the explosion. its more like divided by 5 or 6 because thats around the fastest you would be able to build the 20 stacks.
so closer to like 25-30k dps per person. fatecarver alone is going to be higher than that. maybe dk standard will be 17-20k dps.
If that is true then the cooldown shouldn't matter because its not always the same person proccing it.
So you think sets should do 30% more damage than an ultimate ability.
Synapsis123 wrote: »Synapsis123 wrote: »Synapsis123 wrote: »FionaFlute wrote: »Synapsis123 wrote: »FionaFlute wrote: »FionaFlute wrote: »FionaFlute wrote: »FionaFlute wrote: »The tick rate was nerfed? OH NO! Now it'll only do 30% of your damage instead of 60%!
It does not do 60% of damage. Idk where you're getting that idea.
I'm looking at the logs of the top leaderboard score runs. During trash pulls it does over 60% of the damage.
Trash pulls are, of course, representative of the whole trial.
Trash pulls are part of the trial.
Even in trash, if it was doing 60% of the damage it will now do 15%. Which is less than just using coral deadly for arcs, or Sul Xan something for other classes.
On bosses it was doing about 16% of the damage (in a multi target fight) so it will do 4-5% now. No point using it, coral buffed beam does more.
Oh, it only does 15% now? Do you have logs from the PTS or are those baseless claims with imaginary numbers?
Even if the set was doing 15% that's still a ton of damage for a single 5 piece set. The reality is in practice with a couple people using the set the 1 second cooldown will be hardly noticeable and the set will still perform as normal. The person you are replying to probably hasn't set foot in a trial recently.
It will literally tick half as often, with a lower tooltip, and you say the damage will be the same!
Math doesn't work like that.
I spent yesterday in Lucent HM progging unstoppable, and did sweaty Rockgrove multiple times over the weekend, so yes I have set foot in a trial recently.
So you think in practice you were getting an azureblight tick every .5 seconds on live? In a realistic situation do you think that was actually happening? Thats why things need to be tested. We don't just fabricate numbers to try and determine reality.
Yes. We were.
That's why I said minor damage loss. Because there are situations where you will get lucky and get multiple in a row like that. This is purely anecdotal though. That's why it you need to look at it on average.
what are you talking about lol. you dont get lucky, it is exactly as it is expected to behave. its 3 targets. bahsei stacks build to 20 and explode, damaging bahsei, and 2 other abombinations get hit. so 3 hits every 0.5s is expected because there are 3 things to be hit.
Lets say I take you at your word and this was actually happening all the time in practice, you don't see any problem with a set adding 150k dps in a boss fight?
We do to an extent, but hard nerfs when there's class imbalance without the set aren't the answer.
I was told arcanists aren't the meta multiple times in this thread and I was wrong about it despite the leaderboard scores. It should be fine. In fact, one person told me arcanists are actually falling out of the meta.
Synapsis123 wrote: »Synapsis123 wrote: »Synapsis123 wrote: »FionaFlute wrote: »Synapsis123 wrote: »FionaFlute wrote: »FionaFlute wrote: »FionaFlute wrote: »FionaFlute wrote: »The tick rate was nerfed? OH NO! Now it'll only do 30% of your damage instead of 60%!
It does not do 60% of damage. Idk where you're getting that idea.
I'm looking at the logs of the top leaderboard score runs. During trash pulls it does over 60% of the damage.
Trash pulls are, of course, representative of the whole trial.
Trash pulls are part of the trial.
Even in trash, if it was doing 60% of the damage it will now do 15%. Which is less than just using coral deadly for arcs, or Sul Xan something for other classes.
On bosses it was doing about 16% of the damage (in a multi target fight) so it will do 4-5% now. No point using it, coral buffed beam does more.
Oh, it only does 15% now? Do you have logs from the PTS or are those baseless claims with imaginary numbers?
Even if the set was doing 15% that's still a ton of damage for a single 5 piece set. The reality is in practice with a couple people using the set the 1 second cooldown will be hardly noticeable and the set will still perform as normal. The person you are replying to probably hasn't set foot in a trial recently.
It will literally tick half as often, with a lower tooltip, and you say the damage will be the same!
Math doesn't work like that.
I spent yesterday in Lucent HM progging unstoppable, and did sweaty Rockgrove multiple times over the weekend, so yes I have set foot in a trial recently.
So you think in practice you were getting an azureblight tick every .5 seconds on live? In a realistic situation do you think that was actually happening? Thats why things need to be tested. We don't just fabricate numbers to try and determine reality.
Yes. We were.
That's why I said minor damage loss. Because there are situations where you will get lucky and get multiple in a row like that. This is purely anecdotal though. That's why it you need to look at it on average.
what are you talking about lol. you dont get lucky, it is exactly as it is expected to behave. its 3 targets. bahsei stacks build to 20 and explode, damaging bahsei, and 2 other abombinations get hit. so 3 hits every 0.5s is expected because there are 3 things to be hit.
Lets say I take you at your word and this was actually happening all the time in practice, you don't see any problem with a set adding 150k dps in a boss fight?
its not 150kdps per person, its for the group, because its not always going to be the same person getting to proc the explosion. its more like divided by 5 or 6 because thats around the fastest you would be able to build the 20 stacks.
so closer to like 25-30k dps per person. fatecarver alone is going to be higher than that. maybe dk standard will be 17-20k dps.
If that is true then the cooldown shouldn't matter because its not always the same person proccing it.
So you think sets should do 30% more damage than an ultimate ability.
the cooldown is on how quickly the stacks accumulate on a mob and explode. everyone can contribute to it. but only 1 person gets the explosion dps(dunno if its the last stack that gets it to 20) which will be the one chosen.
so if the explosion cooldown is doubled. then it can be at 20stacks, not able to reaccumulate, just waiting twice as long until it can explode and start at 0 to accumulate stacks again.
Synapsis123 wrote: »Synapsis123 wrote: »Synapsis123 wrote: »Synapsis123 wrote: »FionaFlute wrote: »Synapsis123 wrote: »FionaFlute wrote: »FionaFlute wrote: »FionaFlute wrote: »FionaFlute wrote: »The tick rate was nerfed? OH NO! Now it'll only do 30% of your damage instead of 60%!
It does not do 60% of damage. Idk where you're getting that idea.
I'm looking at the logs of the top leaderboard score runs. During trash pulls it does over 60% of the damage.
Trash pulls are, of course, representative of the whole trial.
Trash pulls are part of the trial.
Even in trash, if it was doing 60% of the damage it will now do 15%. Which is less than just using coral deadly for arcs, or Sul Xan something for other classes.
On bosses it was doing about 16% of the damage (in a multi target fight) so it will do 4-5% now. No point using it, coral buffed beam does more.
Oh, it only does 15% now? Do you have logs from the PTS or are those baseless claims with imaginary numbers?
Even if the set was doing 15% that's still a ton of damage for a single 5 piece set. The reality is in practice with a couple people using the set the 1 second cooldown will be hardly noticeable and the set will still perform as normal. The person you are replying to probably hasn't set foot in a trial recently.
It will literally tick half as often, with a lower tooltip, and you say the damage will be the same!
Math doesn't work like that.
I spent yesterday in Lucent HM progging unstoppable, and did sweaty Rockgrove multiple times over the weekend, so yes I have set foot in a trial recently.
So you think in practice you were getting an azureblight tick every .5 seconds on live? In a realistic situation do you think that was actually happening? Thats why things need to be tested. We don't just fabricate numbers to try and determine reality.
Yes. We were.
That's why I said minor damage loss. Because there are situations where you will get lucky and get multiple in a row like that. This is purely anecdotal though. That's why it you need to look at it on average.
what are you talking about lol. you dont get lucky, it is exactly as it is expected to behave. its 3 targets. bahsei stacks build to 20 and explode, damaging bahsei, and 2 other abombinations get hit. so 3 hits every 0.5s is expected because there are 3 things to be hit.
Lets say I take you at your word and this was actually happening all the time in practice, you don't see any problem with a set adding 150k dps in a boss fight?
its not 150kdps per person, its for the group, because its not always going to be the same person getting to proc the explosion. its more like divided by 5 or 6 because thats around the fastest you would be able to build the 20 stacks.
so closer to like 25-30k dps per person. fatecarver alone is going to be higher than that. maybe dk standard will be 17-20k dps.
If that is true then the cooldown shouldn't matter because its not always the same person proccing it.
So you think sets should do 30% more damage than an ultimate ability.
the cooldown is on how quickly the stacks accumulate on a mob and explode. everyone can contribute to it. but only 1 person gets the explosion dps(dunno if its the last stack that gets it to 20) which will be the one chosen.
so if the explosion cooldown is doubled. then it can be at 20stacks, not able to reaccumulate, just waiting twice as long until it can explode and start at 0 to accumulate stacks again.
YOU can only trigger one explosion every 0.5 seconds. The stacks can still accumulate and other people can still proc it.
Synapsis123 wrote: »Synapsis123 wrote: »Synapsis123 wrote: »Synapsis123 wrote: »FionaFlute wrote: »Synapsis123 wrote: »FionaFlute wrote: »FionaFlute wrote: »FionaFlute wrote: »FionaFlute wrote: »The tick rate was nerfed? OH NO! Now it'll only do 30% of your damage instead of 60%!
It does not do 60% of damage. Idk where you're getting that idea.
I'm looking at the logs of the top leaderboard score runs. During trash pulls it does over 60% of the damage.
Trash pulls are, of course, representative of the whole trial.
Trash pulls are part of the trial.
Even in trash, if it was doing 60% of the damage it will now do 15%. Which is less than just using coral deadly for arcs, or Sul Xan something for other classes.
On bosses it was doing about 16% of the damage (in a multi target fight) so it will do 4-5% now. No point using it, coral buffed beam does more.
Oh, it only does 15% now? Do you have logs from the PTS or are those baseless claims with imaginary numbers?
Even if the set was doing 15% that's still a ton of damage for a single 5 piece set. The reality is in practice with a couple people using the set the 1 second cooldown will be hardly noticeable and the set will still perform as normal. The person you are replying to probably hasn't set foot in a trial recently.
It will literally tick half as often, with a lower tooltip, and you say the damage will be the same!
Math doesn't work like that.
I spent yesterday in Lucent HM progging unstoppable, and did sweaty Rockgrove multiple times over the weekend, so yes I have set foot in a trial recently.
So you think in practice you were getting an azureblight tick every .5 seconds on live? In a realistic situation do you think that was actually happening? Thats why things need to be tested. We don't just fabricate numbers to try and determine reality.
Yes. We were.
That's why I said minor damage loss. Because there are situations where you will get lucky and get multiple in a row like that. This is purely anecdotal though. That's why it you need to look at it on average.
what are you talking about lol. you dont get lucky, it is exactly as it is expected to behave. its 3 targets. bahsei stacks build to 20 and explode, damaging bahsei, and 2 other abombinations get hit. so 3 hits every 0.5s is expected because there are 3 things to be hit.
Lets say I take you at your word and this was actually happening all the time in practice, you don't see any problem with a set adding 150k dps in a boss fight?
its not 150kdps per person, its for the group, because its not always going to be the same person getting to proc the explosion. its more like divided by 5 or 6 because thats around the fastest you would be able to build the 20 stacks.
so closer to like 25-30k dps per person. fatecarver alone is going to be higher than that. maybe dk standard will be 17-20k dps.
If that is true then the cooldown shouldn't matter because its not always the same person proccing it.
So you think sets should do 30% more damage than an ultimate ability.
the cooldown is on how quickly the stacks accumulate on a mob and explode. everyone can contribute to it. but only 1 person gets the explosion dps(dunno if its the last stack that gets it to 20) which will be the one chosen.
so if the explosion cooldown is doubled. then it can be at 20stacks, not able to reaccumulate, just waiting twice as long until it can explode and start at 0 to accumulate stacks again.
YOU can only trigger one explosion every 0.5 seconds. The stacks can still accumulate and other people can still proc it.
FionaFlute wrote: »Synapsis123 wrote: »Synapsis123 wrote: »Synapsis123 wrote: »Synapsis123 wrote: »FionaFlute wrote: »Synapsis123 wrote: »FionaFlute wrote: »FionaFlute wrote: »FionaFlute wrote: »FionaFlute wrote: »The tick rate was nerfed? OH NO! Now it'll only do 30% of your damage instead of 60%!
It does not do 60% of damage. Idk where you're getting that idea.
I'm looking at the logs of the top leaderboard score runs. During trash pulls it does over 60% of the damage.
Trash pulls are, of course, representative of the whole trial.
Trash pulls are part of the trial.
Even in trash, if it was doing 60% of the damage it will now do 15%. Which is less than just using coral deadly for arcs, or Sul Xan something for other classes.
On bosses it was doing about 16% of the damage (in a multi target fight) so it will do 4-5% now. No point using it, coral buffed beam does more.
Oh, it only does 15% now? Do you have logs from the PTS or are those baseless claims with imaginary numbers?
Even if the set was doing 15% that's still a ton of damage for a single 5 piece set. The reality is in practice with a couple people using the set the 1 second cooldown will be hardly noticeable and the set will still perform as normal. The person you are replying to probably hasn't set foot in a trial recently.
It will literally tick half as often, with a lower tooltip, and you say the damage will be the same!
Math doesn't work like that.
I spent yesterday in Lucent HM progging unstoppable, and did sweaty Rockgrove multiple times over the weekend, so yes I have set foot in a trial recently.
So you think in practice you were getting an azureblight tick every .5 seconds on live? In a realistic situation do you think that was actually happening? Thats why things need to be tested. We don't just fabricate numbers to try and determine reality.
Yes. We were.
That's why I said minor damage loss. Because there are situations where you will get lucky and get multiple in a row like that. This is purely anecdotal though. That's why it you need to look at it on average.
what are you talking about lol. you dont get lucky, it is exactly as it is expected to behave. its 3 targets. bahsei stacks build to 20 and explode, damaging bahsei, and 2 other abombinations get hit. so 3 hits every 0.5s is expected because there are 3 things to be hit.
Lets say I take you at your word and this was actually happening all the time in practice, you don't see any problem with a set adding 150k dps in a boss fight?
its not 150kdps per person, its for the group, because its not always going to be the same person getting to proc the explosion. its more like divided by 5 or 6 because thats around the fastest you would be able to build the 20 stacks.
so closer to like 25-30k dps per person. fatecarver alone is going to be higher than that. maybe dk standard will be 17-20k dps.
If that is true then the cooldown shouldn't matter because its not always the same person proccing it.
So you think sets should do 30% more damage than an ultimate ability.
the cooldown is on how quickly the stacks accumulate on a mob and explode. everyone can contribute to it. but only 1 person gets the explosion dps(dunno if its the last stack that gets it to 20) which will be the one chosen.
so if the explosion cooldown is doubled. then it can be at 20stacks, not able to reaccumulate, just waiting twice as long until it can explode and start at 0 to accumulate stacks again.
YOU can only trigger one explosion every 0.5 seconds. The stacks can still accumulate and other people can still proc it.
Crazy how people don't even understand how the set works and can have an opinion on it eh? Half of these people just equip whatever they are told to from youtube videos and don't understand any of the math behind it.
Synapsis123 wrote: »Synapsis123 wrote: »Synapsis123 wrote: »Synapsis123 wrote: »FionaFlute wrote: »Synapsis123 wrote: »FionaFlute wrote: »FionaFlute wrote: »FionaFlute wrote: »FionaFlute wrote: »The tick rate was nerfed? OH NO! Now it'll only do 30% of your damage instead of 60%!
It does not do 60% of damage. Idk where you're getting that idea.
I'm looking at the logs of the top leaderboard score runs. During trash pulls it does over 60% of the damage.
Trash pulls are, of course, representative of the whole trial.
Trash pulls are part of the trial.
Even in trash, if it was doing 60% of the damage it will now do 15%. Which is less than just using coral deadly for arcs, or Sul Xan something for other classes.
On bosses it was doing about 16% of the damage (in a multi target fight) so it will do 4-5% now. No point using it, coral buffed beam does more.
Oh, it only does 15% now? Do you have logs from the PTS or are those baseless claims with imaginary numbers?
Even if the set was doing 15% that's still a ton of damage for a single 5 piece set. The reality is in practice with a couple people using the set the 1 second cooldown will be hardly noticeable and the set will still perform as normal. The person you are replying to probably hasn't set foot in a trial recently.
It will literally tick half as often, with a lower tooltip, and you say the damage will be the same!
Math doesn't work like that.
I spent yesterday in Lucent HM progging unstoppable, and did sweaty Rockgrove multiple times over the weekend, so yes I have set foot in a trial recently.
So you think in practice you were getting an azureblight tick every .5 seconds on live? In a realistic situation do you think that was actually happening? Thats why things need to be tested. We don't just fabricate numbers to try and determine reality.
Yes. We were.
That's why I said minor damage loss. Because there are situations where you will get lucky and get multiple in a row like that. This is purely anecdotal though. That's why it you need to look at it on average.
what are you talking about lol. you dont get lucky, it is exactly as it is expected to behave. its 3 targets. bahsei stacks build to 20 and explode, damaging bahsei, and 2 other abombinations get hit. so 3 hits every 0.5s is expected because there are 3 things to be hit.
Lets say I take you at your word and this was actually happening all the time in practice, you don't see any problem with a set adding 150k dps in a boss fight?
its not 150kdps per person, its for the group, because its not always going to be the same person getting to proc the explosion. its more like divided by 5 or 6 because thats around the fastest you would be able to build the 20 stacks.
so closer to like 25-30k dps per person. fatecarver alone is going to be higher than that. maybe dk standard will be 17-20k dps.
If that is true then the cooldown shouldn't matter because its not always the same person proccing it.
So you think sets should do 30% more damage than an ultimate ability.
the cooldown is on how quickly the stacks accumulate on a mob and explode. everyone can contribute to it. but only 1 person gets the explosion dps(dunno if its the last stack that gets it to 20) which will be the one chosen.
so if the explosion cooldown is doubled. then it can be at 20stacks, not able to reaccumulate, just waiting twice as long until it can explode and start at 0 to accumulate stacks again.
YOU can only trigger one explosion every 0.5 seconds. The stacks can still accumulate and other people can still proc it.
how can you accumulate more than 20, when its waiting to explode? answer is you cant. it doesnt keep accumulating. its waiting for the explosion before it can accumulate again.
Synapsis123 wrote: »Synapsis123 wrote: »Synapsis123 wrote: »Synapsis123 wrote: »FionaFlute wrote: »Synapsis123 wrote: »FionaFlute wrote: »FionaFlute wrote: »FionaFlute wrote: »FionaFlute wrote: »The tick rate was nerfed? OH NO! Now it'll only do 30% of your damage instead of 60%!
It does not do 60% of damage. Idk where you're getting that idea.
I'm looking at the logs of the top leaderboard score runs. During trash pulls it does over 60% of the damage.
Trash pulls are, of course, representative of the whole trial.
Trash pulls are part of the trial.
Even in trash, if it was doing 60% of the damage it will now do 15%. Which is less than just using coral deadly for arcs, or Sul Xan something for other classes.
On bosses it was doing about 16% of the damage (in a multi target fight) so it will do 4-5% now. No point using it, coral buffed beam does more.
Oh, it only does 15% now? Do you have logs from the PTS or are those baseless claims with imaginary numbers?
Even if the set was doing 15% that's still a ton of damage for a single 5 piece set. The reality is in practice with a couple people using the set the 1 second cooldown will be hardly noticeable and the set will still perform as normal. The person you are replying to probably hasn't set foot in a trial recently.
It will literally tick half as often, with a lower tooltip, and you say the damage will be the same!
Math doesn't work like that.
I spent yesterday in Lucent HM progging unstoppable, and did sweaty Rockgrove multiple times over the weekend, so yes I have set foot in a trial recently.
So you think in practice you were getting an azureblight tick every .5 seconds on live? In a realistic situation do you think that was actually happening? Thats why things need to be tested. We don't just fabricate numbers to try and determine reality.
Yes. We were.
That's why I said minor damage loss. Because there are situations where you will get lucky and get multiple in a row like that. This is purely anecdotal though. That's why it you need to look at it on average.
what are you talking about lol. you dont get lucky, it is exactly as it is expected to behave. its 3 targets. bahsei stacks build to 20 and explode, damaging bahsei, and 2 other abombinations get hit. so 3 hits every 0.5s is expected because there are 3 things to be hit.
Lets say I take you at your word and this was actually happening all the time in practice, you don't see any problem with a set adding 150k dps in a boss fight?
its not 150kdps per person, its for the group, because its not always going to be the same person getting to proc the explosion. its more like divided by 5 or 6 because thats around the fastest you would be able to build the 20 stacks.
so closer to like 25-30k dps per person. fatecarver alone is going to be higher than that. maybe dk standard will be 17-20k dps.
If that is true then the cooldown shouldn't matter because its not always the same person proccing it.
So you think sets should do 30% more damage than an ultimate ability.
the cooldown is on how quickly the stacks accumulate on a mob and explode. everyone can contribute to it. but only 1 person gets the explosion dps(dunno if its the last stack that gets it to 20) which will be the one chosen.
so if the explosion cooldown is doubled. then it can be at 20stacks, not able to reaccumulate, just waiting twice as long until it can explode and start at 0 to accumulate stacks again.
YOU can only trigger one explosion every 0.5 seconds. The stacks can still accumulate and other people can still proc it.
how can you accumulate more than 20, when its waiting to explode? answer is you cant. it doesnt keep accumulating. its waiting for the explosion before it can accumulate again.
Both you guys totally misunderstand how this set even works...
everyone can contribute to the blightseed stacks. with enough people, you can get 20 stacks every 0.5s for an explosion.
if they double it, the dps is 50% reduction, because its exploding half as often. so its not a tiny dps nerf.
if it gets to 20 stacks, its just waiting to explode. and taking twice as long is 50% less dps.
it doesnt reset the accumulation at 20 because it cant explode. it just waits. and because enough people contribute to the stacks, it explodes on the explosion cooldown.
Synapsis123 wrote: »Both you guys totally misunderstand how this set even works...
everyone can contribute to the blightseed stacks. with enough people, you can get 20 stacks every 0.5s for an explosion.
if they double it, the dps is 50% reduction, because its exploding half as often. so its not a tiny dps nerf.
if it gets to 20 stacks, its just waiting to explode. and taking twice as long is 50% less dps.
it doesnt reset the accumulation at 20 because it cant explode. it just waits. and because enough people contribute to the stacks, it explodes on the explosion cooldown.
Only true if you have less than 3 people wearing the set. With 4 wearing the set it would only be about a 20% decrease in dps. If you have more people wearing the set then its less than a 10% decrease in damage.
Skolandrikeb17_ESO wrote: »Synapsis123 wrote: »Both you guys totally misunderstand how this set even works...
everyone can contribute to the blightseed stacks. with enough people, you can get 20 stacks every 0.5s for an explosion.
if they double it, the dps is 50% reduction, because its exploding half as often. so its not a tiny dps nerf.
if it gets to 20 stacks, its just waiting to explode. and taking twice as long is 50% less dps.
it doesnt reset the accumulation at 20 because it cant explode. it just waits. and because enough people contribute to the stacks, it explodes on the explosion cooldown.
Only true if you have less than 3 people wearing the set. With 4 wearing the set it would only be about a 20% decrease in dps. If you have more people wearing the set then its less than a 10% decrease in damage.
What number of targets are you using?
Synapsis123 wrote: »Both you guys totally misunderstand how this set even works...
everyone can contribute to the blightseed stacks. with enough people, you can get 20 stacks every 0.5s for an explosion.
if they double it, the dps is 50% reduction, because its exploding half as often. so its not a tiny dps nerf.
if it gets to 20 stacks, its just waiting to explode. and taking twice as long is 50% less dps.
it doesnt reset the accumulation at 20 because it cant explode. it just waits. and because enough people contribute to the stacks, it explodes on the explosion cooldown.
Only true if you have less than 3 people wearing the set. With 4 wearing the set it would only be about a 20% decrease in dps. If you have more people wearing the set then its less than a 10% decrease in damage.
It will also make the shift to non arc classes that much more jarring when it does inevitably happen. Switching from low apm to high apm is a big jump in required skill.
Synapsis123 wrote: »Both you guys totally misunderstand how this set even works...
everyone can contribute to the blightseed stacks. with enough people, you can get 20 stacks every 0.5s for an explosion.
if they double it, the dps is 50% reduction, because its exploding half as often. so its not a tiny dps nerf.
if it gets to 20 stacks, its just waiting to explode. and taking twice as long is 50% less dps.
it doesnt reset the accumulation at 20 because it cant explode. it just waits. and because enough people contribute to the stacks, it explodes on the explosion cooldown.
Only true if you have less than 3 people wearing the set. With 4 wearing the set it would only be about a 20% decrease in dps. If you have more people wearing the set then its less than a 10% decrease in damage.
How does an extra person make the 1s cooldown less than 1s?
Synapsis123 wrote: »Synapsis123 wrote: »Both you guys totally misunderstand how this set even works...
everyone can contribute to the blightseed stacks. with enough people, you can get 20 stacks every 0.5s for an explosion.
if they double it, the dps is 50% reduction, because its exploding half as often. so its not a tiny dps nerf.
if it gets to 20 stacks, its just waiting to explode. and taking twice as long is 50% less dps.
it doesnt reset the accumulation at 20 because it cant explode. it just waits. and because enough people contribute to the stacks, it explodes on the explosion cooldown.
Only true if you have less than 3 people wearing the set. With 4 wearing the set it would only be about a 20% decrease in dps. If you have more people wearing the set then its less than a 10% decrease in damage.
How does an extra person make the 1s cooldown less than 1s?
The cooldown per explosion is per person.
Synapsis123 wrote: »Synapsis123 wrote: »Both you guys totally misunderstand how this set even works...
everyone can contribute to the blightseed stacks. with enough people, you can get 20 stacks every 0.5s for an explosion.
if they double it, the dps is 50% reduction, because its exploding half as often. so its not a tiny dps nerf.
if it gets to 20 stacks, its just waiting to explode. and taking twice as long is 50% less dps.
it doesnt reset the accumulation at 20 because it cant explode. it just waits. and because enough people contribute to the stacks, it explodes on the explosion cooldown.
Only true if you have less than 3 people wearing the set. With 4 wearing the set it would only be about a 20% decrease in dps. If you have more people wearing the set then its less than a 10% decrease in damage.
How does an extra person make the 1s cooldown less than 1s?
The cooldown per explosion is per person.
Not according to every log I looked at yesterday, so unless they changed that behaviour on pts, the cooldown is global.
This is great, and all, with a lot of us wanting Azureblight reverted, but they don't listen to us, or act on what we want, which kind of makes the post pointless.
There should have been the single change to stop it working in pvp, and that was the end of it.
acastanza_ESO wrote: »This is great, and all, with a lot of us wanting Azureblight reverted, but they don't listen to us, or act on what we want, which kind of makes the post pointless.
There should have been the single change to stop it working in pvp, and that was the end of it.
Absolutely not, it is currently an essential balancing set in PVP, completely deleting it from PVP is, in fact, one of the worst parts of this change since, as we've gone over extensively, its one of, if not the only, counter to the absolutely disgusting and abusive 50k shield stacks ballgroups are running around with now since scribing.
Synapsis123 wrote: »acastanza_ESO wrote: »This is great, and all, with a lot of us wanting Azureblight reverted, but they don't listen to us, or act on what we want, which kind of makes the post pointless.
There should have been the single change to stop it working in pvp, and that was the end of it.
Absolutely not, it is currently an essential balancing set in PVP, completely deleting it from PVP is, in fact, one of the worst parts of this change since, as we've gone over extensively, its one of, if not the only, counter to the absolutely disgusting and abusive 50k shield stacks ballgroups are running around with now since scribing.
This set has two bugs making it overperform by 30% to 70% damage. On top of that it creates extreme client and server performance issues. It also is extremely unbalanced and completely destroys small man groups of 2+. In no world is this set balanced.
acastanza_ESO wrote: »Synapsis123 wrote: »acastanza_ESO wrote: »This is great, and all, with a lot of us wanting Azureblight reverted, but they don't listen to us, or act on what we want, which kind of makes the post pointless.
There should have been the single change to stop it working in pvp, and that was the end of it.
Absolutely not, it is currently an essential balancing set in PVP, completely deleting it from PVP is, in fact, one of the worst parts of this change since, as we've gone over extensively, its one of, if not the only, counter to the absolutely disgusting and abusive 50k shield stacks ballgroups are running around with now since scribing.
This set has two bugs making it overperform by 30% to 70% damage. On top of that it creates extreme client and server performance issues. It also is extremely unbalanced and completely destroys small man groups of 2+. In no world is this set balanced.
You keep making up stuff like this. Just stop.
acastanza_ESO wrote: »Synapsis123 wrote: »acastanza_ESO wrote: »This is great, and all, with a lot of us wanting Azureblight reverted, but they don't listen to us, or act on what we want, which kind of makes the post pointless.
There should have been the single change to stop it working in pvp, and that was the end of it.
Absolutely not, it is currently an essential balancing set in PVP, completely deleting it from PVP is, in fact, one of the worst parts of this change since, as we've gone over extensively, its one of, if not the only, counter to the absolutely disgusting and abusive 50k shield stacks ballgroups are running around with now since scribing.
This set has two bugs making it overperform by 30% to 70% damage. On top of that it creates extreme client and server performance issues. It also is extremely unbalanced and completely destroys small man groups of 2+. In no world is this set balanced.
You keep making up stuff like this. Just stop.
acastanza_ESO wrote: »Synapsis123 wrote: »acastanza_ESO wrote: »This is great, and all, with a lot of us wanting Azureblight reverted, but they don't listen to us, or act on what we want, which kind of makes the post pointless.
There should have been the single change to stop it working in pvp, and that was the end of it.
Absolutely not, it is currently an essential balancing set in PVP, completely deleting it from PVP is, in fact, one of the worst parts of this change since, as we've gone over extensively, its one of, if not the only, counter to the absolutely disgusting and abusive 50k shield stacks ballgroups are running around with now since scribing.
This set has two bugs making it overperform by 30% to 70% damage. On top of that it creates extreme client and server performance issues. It also is extremely unbalanced and completely destroys small man groups of 2+. In no world is this set balanced.
You keep making up stuff like this. Just stop.
Synapsis123 wrote: »acastanza_ESO wrote: »Synapsis123 wrote: »acastanza_ESO wrote: »This is great, and all, with a lot of us wanting Azureblight reverted, but they don't listen to us, or act on what we want, which kind of makes the post pointless.
There should have been the single change to stop it working in pvp, and that was the end of it.
Absolutely not, it is currently an essential balancing set in PVP, completely deleting it from PVP is, in fact, one of the worst parts of this change since, as we've gone over extensively, its one of, if not the only, counter to the absolutely disgusting and abusive 50k shield stacks ballgroups are running around with now since scribing.
This set has two bugs making it overperform by 30% to 70% damage. On top of that it creates extreme client and server performance issues. It also is extremely unbalanced and completely destroys small man groups of 2+. In no world is this set balanced.
You keep making up stuff like this. Just stop.
Everything I said is true. Azureblight damage is considered single target. Don't believe me? Go on live and change the single target cp and the aoe CP on and off. This causes players in pvp to take 36% more damage because their major and minor evasion don't work and the aoe CP doesn't work.
On top of that the scaling starts with a single target rather than 2 targets, which they are fixing on PTS. Against small groups that's an additional 30% damage increase.
You don't seem to have a clue how azureblight is overperforming, the bugs with it, and how it effects performance, but you pretend to be an expert on the subject. The nerf will absolutely go through because this set is extremely problematic, but you don't seem to understand that and just want to keep your EZ mode pve set. You were able to do the content before the set became the meta and you will be able to do the pve after the set is nerfed.