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Templar builds

Syiccal
Syiccal
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Since I've put torc on I'm struggling to find anything better to be fair. It offers so much stat wise unless I want to go proc build I don't see the reason to take it off.
So anyone use a proc build thats fun and actually works. I play mostly bgs.
  • Just_Attivi
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    I dont have the specifics of the build anymore, as my templar has also swapped to torc and its really hard to take that off now (40k vigors have spoiled me lol) but I used to run rush of agony with Rallying Cry and 2 monster pieces that gave both mag and stam recovery(I think its magma incarnate and baron thirsk, 1 of each) or 2x roksa, i didnt farm it, markyn mythic, 1 trainee. my templars a dark elf, I most likely used jewels of misrule, mundus was probably either mag recovery or pen. I generally ran 2 heavy 4 medium 1 light with a lot of well fitted for roley poley times.

    was a stamplar, dual wield FB ice staff BB, the gist was dot/debuff, build your crescent sweep fast, toppling charge (triggers Rush) and sweep then jabs. worked well enough. New scribing stuff might better fill in for jabs (I dont have scribing, so i have no insight to offer there). it was fun, handled uncoordinated groups well, handled 1v1's as well as any templar really can.
  • Trueconch
    Trueconch
    Soul Shriven
    Are you referring to torc of the aylied king? Ive been playing ranged plar with draugrkin for awhile and want to switch things up! Also does it disable everything or only 5 piece?
  • Syiccal
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    Trueconch wrote: »
    Are you referring to torc of the aylied king? Ive been playing ranged plar with draugrkin for awhile and want to switch things up! Also does it disable everything or only 5 piece?

    Everything except armour bonuses (H.M.L), traits and glyphs.
    BUT torc is very good for around stats and is hard.to take off.
  • Aurielle
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    Also using Torc on a ranged magplar. No jabs, using Shocking Soul as my spammable for Major Sorcery (and to stay ranged). I don't even feel like a Templar anymore, haha. But yeah, hard to find anything else that's significantly better than Torc right now on the class. I like not having to micromanage sets like Wretched Vitality or Rallying Cry. Templar is already a clunky class as it is, so not having to add to that clunkiness in the middle of a fight is a boon.

    My fully buffed front bar stats after chugging a tri-stat potion:

    64udn4cuw05q.jpg

    Back bar:

    g4wenkj74hb9.jpg

    Not hitting 30k resistances obviously, but that's not so bad with the 15% damage reduction. I could hit 30k with S&B on the backbar, but it just doesn't feel necessary and I don't like putting Ele Sus on my front bar.

    It speaks to the state of Templar that a mythic that's only so-so on most other classes is one of the better options available to Templars. Bet it'll get nerfed for that reason.

    Edited by Aurielle on 18 September 2024 21:49
  • Spin
    Spin
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    Templars suffer from no damage. If you want a quality build, backbar a Rallying Cry Destro Staff, for major breach and the 300 wp/spell DMG + 1.6k crit resistances, it helps you reach a good crit resist. number and focus your armor traits into other more useful traits (divines, well-fitted).

    If you don't want a backbar destro, could do a S&B, Resto Staff, etc.

    Frontbar you can go Mechanical Acuity, Stuhn's (Spear Charge as CC), Shattered Fate, Essence Thief, any offensive set that adds a big bonus, problem is you'd still need more damage, the class is very weak on that, so you need a mythic like Sea Serpent, Saint & Seducer, Death Dealer or MRM (putting this on last place).

    Monster Set go Balorgh, always ult with at least 200 ult points minimum.

    If sustain is an issue use jewels of misrule or the one from Bal Sunnar. I like Engine Guardian because it can mess with opponents targeting.

    If it's all too complicated and you don't want to manage proc sets and just set and forget, you could frontbar Dual Wield NMG, Gryphon, Shattered Fate or Claws of the Forest Wraith. 2-5 armor setup, with 2x reinforced Heavy, impen on the rest, all medium. Heartland Conqueror body (at least a Sharp trait frontbar, defending trait Backbar), backbar a staff with a 2-piece set bonus of armor and use a monster set like Balorgh to get more damage, or go with Mora's Whisper and 1x Balorgh/Magma Incarnate. Shadow Mundus or Apprentice.
    @SpinESO, PC-NA
    Spin#0025
  • VinnyGambini
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    Look how many points you have to fullfill to be effective: rally cry, balorgh 200, acuity.

    What if you get stunned during window? What if enemy streaks away? What if enemy cloaks?

    Templar is absolutely ruined class.
  • Aurielle
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    Look how many points you have to fullfill to be effective: rally cry, balorgh 200, acuity.

    What if you get stunned during window? What if enemy streaks away? What if enemy cloaks?

    Templar is absolutely ruined class.

    Yes, and that’s why Torc of the Last Ayleid King actually feels pretty decent on Templars — we’re so gutted and have to jump through so many hoops to have even a chance at competing with certain other classes, and Torc eliminates the hoops for us. As nice as it would be to use Balorgh, having reliable and continuous access to over 7k spell damage at all times, plus over 8k penetration BEFORE Major/Minor Breach, is pretty darn nice on a ranged magplar. Then you’ve got Wretched-like sustain at all times without needing to micromanage a set, plus 15% damage reduction at all times (which can be improved further by adding a source of Major Protection to your bars). The only significant thing lacking with Torc is crit chance, but honestly, with so many people building so tanky these days with so much crit resist… *shrug*

    They should call it Torc of the Templar’s Last Feeble Cry.
  • evLRise
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    Syiccal wrote: »
    Since I've put torc on I'm struggling to find anything better to be fair. It offers so much stat wise unless I want to go proc build I don't see the reason to take it off.
    So anyone use a proc build thats fun and actually works. I play mostly bgs.

    Lightning staff ranged plar with Aetheric Lancer, Rallying Cry, Saint and Seducer and either Bloodspawn or Balorgh as monster. ( You don't really need the balorgh aside from stuff like giga tanks ).

    Meteor javelin combo, timed with Power of the Light and Aetheric. Completely deletes people from 100 to 0 with very little counter play.
  • baguette_poolish
    evLRise wrote: »
    Syiccal wrote: »
    Since I've put torc on I'm struggling to find anything better to be fair. It offers so much stat wise unless I want to go proc build I don't see the reason to take it off.
    So anyone use a proc build thats fun and actually works. I play mostly bgs.

    Lightning staff ranged plar with Aetheric Lancer, Rallying Cry, Saint and Seducer and either Bloodspawn or Balorgh as monster. ( You don't really need the balorgh aside from stuff like giga tanks ).

    Meteor javelin combo, timed with Power of the Light and Aetheric. Completely deletes people from 100 to 0 with very little counter play.

    Wouldn't Saint & Seducer be wasted with it being a ranged templar?
  • evLRise
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    Wouldn't Saint & Seducer be wasted with it being a ranged templar?

    Unlike sorc / nb you don't really have many kite tools / the mobility of a bow setup. So even when you're playing ranged, people will get in melee range with you and there's not much you can do about it other than using javelin every 7s to push them a bit. But the mythic is flex slot. Can go DDF, SSC, markyn, the sustain torc, whatever you want.
    Edited by evLRise on 16 October 2024 12:43
  • The_Meathead
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    I hate that the Ranged build is really our best option, but it absolutely is.

    I fight it. I play Torc and get up to almost 10K Spell Damage in Cyrodiil by going with all Med/multiple Fighter's Guild abilities/Divines/Mundus to pull with Silver Leash, make Jabs do *something* and then melt people with Beam, but it's still very second banana to the Ranged build.

    Can't imagine many of us picked Templar to be ranged pew pew, though? There might be some who did, and a lot of people just want to play whatever is the strongest option available (more power to them), but I sure miss when the bulk of our damage was Jabs/Burning Light/PotL.
  • evLRise
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    I hate that the Ranged build is really our best option, but it absolutely is.

    I fight it. I play Torc and get up to almost 10K Spell Damage in Cyrodiil by going with all Med/multiple Fighter's Guild abilities/Divines/Mundus to pull with Silver Leash, make Jabs do *something* and then melt people with Beam, but it's still very second banana to the Ranged build.

    Can't imagine many of us picked Templar to be ranged pew pew, though? There might be some who did, and a lot of people just want to play whatever is the strongest option available (more power to them), but I sure miss when the bulk of our damage was Jabs/Burning Light/PotL.

    Ranged plar is the only reason i picked up plar again. Didn't like the jabs playstyle.
  • The_Meathead
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    evLRise wrote: »
    I hate that the Ranged build is really our best option, but it absolutely is.

    I fight it. I play Torc and get up to almost 10K Spell Damage in Cyrodiil by going with all Med/multiple Fighter's Guild abilities/Divines/Mundus to pull with Silver Leash, make Jabs do *something* and then melt people with Beam, but it's still very second banana to the Ranged build.

    Can't imagine many of us picked Templar to be ranged pew pew, though? There might be some who did, and a lot of people just want to play whatever is the strongest option available (more power to them), but I sure miss when the bulk of our damage was Jabs/Burning Light/PotL.

    Ranged plar is the only reason i picked up plar again. Didn't like the jabs playstyle.

    Legitimately happy for you, then! (not sarcasm.) There are dozens, DOZENS of you out there! (ok, that part -is- friendly sarcasm haha.)

    I wish I did. It is definitely stronger atm. Ideally both would be solid options instead of overcompensating to try and make Jabs function.
  • Minno
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    What are the three main weaknesses in 2024 for templars?
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • The_Meathead
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    Minno wrote: »
    What are the three main weaknesses in 2024 for templars?

    My opinion only, but I'd list:

    1. Jabs/Burning Light/Potl should have more oomph.
    Bring back the melee brawler identity and proactive feel. *If* it's enough of an improvement, nerf Beam accordingly. Jabs needs to be reworked to not be eaten up by Evasion and Minor Evasion in PvP. (Animation should be reverted as well, but that's not the subject here.)

    2. Passives are poor compared to other classes.

    3. Bar Space.
    Back when Jabs was a sort of all-encompassing spammable, this didn't feel so bad, but Templar buffs and defensives hog an entire Backbar and sometimes more. We could use a better Major Sorc/Brut source than STA Jabs and some of our must-have abilities could be combined in ways similar to other classes.


    I don't want to be Sorc and have everything on a platter, and historically Templar's weaknesses of Sustain and Mobility are fair to keep. The exchange was a powerful defense and a very strong offensive spammable, both of which were balanced by the fact you had to commit pretty clearly to attacking or defending actively while in combat.

    That should all continue, but Templar needs to be brought in line with the "new normal" of better passives, some abilities could be combined and/or provide permanent buffs just for being slotted a la NB or Arcanist. Most of all, Templar needs its core melee brawler identity returned with Jabs/BL/Backlash improvements.
  • Joy_Division
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    Minno wrote: »
    What are the three main weaknesses in 2024 for templars?

    Same as when you last played, with some new additions:
    1. Evasion is more prevalent and easier to get, so your spammable is going against many players with 20% and 30% resistance
    2. Player higher health (often >33K) means you window to use your only good skill (Beam) is shorter, smaller, and less frequent. Not to mention your Sweep ultimate is almost pointless now
    3. The devs think Charge and Radiant Ward are PvE tank abilities, so don't expect them to supplement good PvP builds (not they did much before anyway)
    4. PoTL is exceptionally bad at delayed burst damage. All the other classes delayed burst damage mechanics have been improved and made easier
  • Minno
    Minno
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    Minno wrote: »
    What are the three main weaknesses in 2024 for templars?

    Same as when you last played, with some new additions:
    1. Evasion is more prevalent and easier to get, so your spammable is going against many players with 20% and 30% resistance
    2. Player higher health (often >33K) means you window to use your only good skill (Beam) is shorter, smaller, and less frequent. Not to mention your Sweep ultimate is almost pointless now
    3. The devs think Charge and Radiant Ward are PvE tank abilities, so don't expect them to supplement good PvP builds (not they did much before anyway)
    4. PoTL is exceptionally bad at delayed burst damage. All the other classes delayed burst damage mechanics have been improved and made easier

    lol that is a new spot on the eso 2024 bingo card.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • YandereGirlfriend
    YandereGirlfriend
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    Minno wrote: »
    What are the three main weaknesses in 2024 for templars?

    My opinion only, but I'd list:

    1. Jabs/Burning Light/Potl should have more oomph.
    Bring back the melee brawler identity and proactive feel. *If* it's enough of an improvement, nerf Beam accordingly. Jabs needs to be reworked to not be eaten up by Evasion and Minor Evasion in PvP. (Animation should be reverted as well, but that's not the subject here.)

    2. Passives are poor compared to other classes.

    3. Bar Space.
    Back when Jabs was a sort of all-encompassing spammable, this didn't feel so bad, but Templar buffs and defensives hog an entire Backbar and sometimes more. We could use a better Major Sorc/Brut source than STA Jabs and some of our must-have abilities could be combined in ways similar to other classes.


    I don't want to be Sorc and have everything on a platter, and historically Templar's weaknesses of Sustain and Mobility are fair to keep. The exchange was a powerful defense and a very strong offensive spammable, both of which were balanced by the fact you had to commit pretty clearly to attacking or defending actively while in combat.

    That should all continue, but Templar needs to be brought in line with the "new normal" of better passives, some abilities could be combined and/or provide permanent buffs just for being slotted a la NB or Arcanist. Most of all, Templar needs its core melee brawler identity returned with Jabs/BL/Backlash improvements.

    Agree with you about Burning Light and Power of the Light, those both feel quite bad these days and PoTL is like pre-emptively nerfed with the way that its damage scales in PvP. Burning Light shouldn't have a cooldown on stacks but should also be changed to only activate with class abilities.

    However, Jabs being mitigated by Evasion is totally proper for an AOE ability. There definitely shouldn't be any special carve-out made for one lone ability. Plenty of other classes have this issue with core class skills (certainly, my Necro Blastbones says 'Hi!') but it is what it is if you want the benefits of AOE.

    Also strong agree with most class passives being out-of-date and underpowered as well having some weird sourcing for some of their named buffs (moving Brutality/Sorcery to base morph Jabs and carrying it through to both morphs would definitely help alleviate some of that clunk, though Stam Jabs would need something else to compensate).
  • The_Meathead
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    However, Jabs being mitigated by Evasion is totally proper for an AOE ability. There definitely shouldn't be any special carve-out made for one lone ability. Plenty of other classes have this issue with core class skills (certainly, my Necro Blastbones says 'Hi!') but it is what it is if you want the benefits of AOE.

    Oh, I agree with you here - no AoE ability should get special treatment in regard to Evasion/Minor Evasion.

    Jabs, however, is a two-part ability, and the part that targets the closest target is worded like and should be treated as single-target damage and thus not effected by either Buff. It's still reduced by Evasion; last I saw someone post data. The splash damage on the second part of the ability being diminished by Evasion is fair game imo.

    If I'm mistaken, someone please correct me, but "The spear deals XX Physical Damage to the closest enemy" should be Single Target, and for whatever reason it's not. That's a big loss currently when Arcanists are handing out Minor Evasion like cheap candy on Halloween and Evasion is so easy to produce.

    Since you're a Necro, lemme chime in that you guys are the only ones worse off than we are. While I often feel like Templar is the only class out there getting strenuously and meticulously balanced on a spreadsheet somewhere in ZOS headquarters, any gains matched by losses? Necromancer just straight up got mortared. The latest rework was also incredibly disappointing even for non-Necros, because it means if Templar (for example, and it needs one) gets a major rework next Update, it's likely to be poorly executed.

    Meanwhile, Sorcs exist in PvP. Yeah.

  • Joy_Division
    Joy_Division
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    However, Jabs being mitigated by Evasion is totally proper for an AOE ability. There definitely shouldn't be any special carve-out made for one lone ability. Plenty of other classes have this issue with core class skills (certainly, my Necro Blastbones says 'Hi!') but it is what it is if you want the benefits of AOE.

    Oh, I agree with you here - no AoE ability should get special treatment in regard to Evasion/Minor Evasion.

    Jabs, however, is a two-part ability, and the part that targets the closest target is worded like and should be treated as single-target damage and thus not effected by either Buff. It's still reduced by Evasion; last I saw someone post data. The splash damage on the second part of the ability being diminished by Evasion is fair game imo.

    If I'm mistaken, someone please correct me, but "The spear deals XX Physical Damage to the closest enemy" should be Single Target, and for whatever reason it's not. That's a big loss currently when Arcanists are handing out Minor Evasion like cheap candy on Halloween and Evasion is so easy to produce.

    Since you're a Necro, lemme chime in that you guys are the only ones worse off than we are. While I often feel like Templar is the only class out there getting strenuously and meticulously balanced on a spreadsheet somewhere in ZOS headquarters, any gains matched by losses? Necromancer just straight up got mortared. The latest rework was also incredibly disappointing even for non-Necros, because it means if Templar (for example, and it needs one) gets a major rework next Update, it's likely to be poorly executed.

    Meanwhile, Sorcs exist in PvP. Yeah.

    You're not crazy.

    The original devs made the closest target distinction because it was their way of giving one class a unique spammable as AOE, but trying to walk a middle line between having competitive single target damage without making the AoE part overpowered.

    This was forgotten when Evasion was added to the game. The situation got worse as the sources of that buff increased, as well as a minor version of the buff was also added.
  • The_Meathead
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    Thank you, @Joy_Division
  • xylena_lazarow
    xylena_lazarow
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    Since you're a Necro, lemme chime in that you guys are the only ones worse off than we are.
    Plar and Necro at least have beam and Blastbones, it's PvP Arc DD that's easily in the worst place. Arc DDs are slow, clumsy, and lack range. They're hard countered by "moving" and are by far the lowest threats on the field. They're not literally unplayable but are badly outclassed in their usual DD specs of bomber or pressure proc vessel. Arc supports are of course incredibly good, even better than Plars or Cros, though a lot of the power is in the Gibbering Shield ult.
    Syiccal wrote: »
    Since I've put torc on I'm struggling to find anything better to be fair. It offers so much stat wise unless I want to go proc build I don't see the reason to take it off. So anyone use a proc build thats fun and actually works. I play mostly bgs.
    Pressure Plar with dot procs like Unleashed off Toppling is very underrated. The best Plars I fight against are super aggressive with Toppling combos, the most annoying are the ones that turtle until they have 500 Balo Acuity. Try a setup like Maarselok + Unleashed + back bar WV or RC ice staff with Ele Sus.
    Minno wrote: »
    What are the three main weaknesses in 2024 for templars?
    1) lack of immediate damage - combos require slow telegraphed setup, pressure requires buildup
    2) lack of speed - opponents easily move out of your slow clumsy jabs and LoS your slow ranged attacks
    3) lack of bar space - core class skills are powerful but don't have mandatory buffs or secondary effects
    PC/NA || CP/Cyro || RIP soft caps
  • The_Meathead
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    Since you're a Necro, lemme chime in that you guys are the only ones worse off than we are.
    Plar and Necro at least have beam and Blastbones, it's PvP Arc DD that's easily in the worst place. Arc DDs are slow, clumsy, and lack range. They're hard countered by "moving" and are by far the lowest threats on the field. They're not literally unplayable but are badly outclassed in their usual DD specs of bomber or pressure proc vessel. Arc supports are of course incredibly good, even better than Plars or Cros, though a lot of the power is in the Gibbering Shield ult.

    I've seen you say this before about Arcanist and I don't strongly disagree, because their offense is very specific/limited, but their defense has been so god-tier thus far that I can't drop them below Necro. The fact I see -very- few Necros and a decent amount of Arcanists in Cyrodiil seems a bit definitive to me, as well.

    Now that their powerful Shields got (over?)nerfed, we'll see. I think it's baffling that Arcanist's one big strength got nerfed so hard, while Sorc with their mobility, great kit, ranged damage, and multiple strong points had a very minimal tweak to their Ward. It's really disheartening, honestly.

    I have fought the urge to make a Bash Arcanist for a long time, because I enjoy Bash Builds (I know, I know, I'm totally blargh.) Largely put it off because that insanely vivid green is just too damn distracting and eye-tiring, but maybe I was subconsciously foreseeing the eventual nerf? (No, I wasn't, it's the green. :D )

    My views of Arcanist are of course colored by the fact I much prefer playing a melee brawler and tend to engage them directly. If I was a ranged bunny hopper, I might feel very different?

    EDIT: Bungled the quote format
    Edited by The_Meathead on 29 October 2024 15:36
  • Minno
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    Minno wrote: »
    What are the three main weaknesses in 2024 for templars?
    1) lack of immediate damage - combos require slow telegraphed setup, pressure requires buildup
    2) lack of speed - opponents easily move out of your slow clumsy jabs and LoS your slow ranged attacks
    3) lack of bar space - core class skills are powerful but don't have mandatory buffs or secondary effects

    Pressure Plar with dot procs sounds like the move. Who needs telegraphed burst when your offense builds pressure on it's own. Who needs speed when you are constantly gap closing or moving defensively. Can prob just major sorc/brut the buffs on a pot knowing you are gonna be in melee range applying a proc with a melee heavy attack anyway.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • xylena_lazarow
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    The fact I see -very- few Necros and a decent amount of Arcanists in Cyrodiil seems a bit definitive to me, as well.... My views of Arcanist are of course colored by the fact I much prefer playing a melee brawler and tend to engage them directly. If I was a ranged bunny hopper, I might feel very different?
    I've seen Bow Arcs but their kit is definitely geared more towards melee brawling with all the short range AoE attacks. I think you see a lot of them because they're so good in PvE so people automatically assume it carries over. Their limited offensive kit can really clown on slow or unaware players, making it look better than it is.

    The last time I took a look at Arc myself last patch, the only Arc class damage skills I ended up using were the rune dot and the brutality buff pseudo-dot. They struggle with bar space now for fitting offensive skills.
    PC/NA || CP/Cyro || RIP soft caps
  • The_Meathead
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    The fact I see -very- few Necros and a decent amount of Arcanists in Cyrodiil seems a bit definitive to me, as well.... My views of Arcanist are of course colored by the fact I much prefer playing a melee brawler and tend to engage them directly. If I was a ranged bunny hopper, I might feel very different?
    I've seen Bow Arcs but their kit is definitely geared more towards melee brawling with all the short range AoE attacks. I think you see a lot of them because they're so good in PvE so people automatically assume it carries over. Their limited offensive kit can really clown on slow or unaware players, making it look better than it is.

    The last time I took a look at Arc myself last patch, the only Arc class damage skills I ended up using were the rune dot and the brutality buff pseudo-dot. They struggle with bar space now for fitting offensive skills.

    Right after my post about Arcanists, I ran into one (Soph-Wrecking-(something?) ) in Cyrodiil that just absolutely trainwrecked our mini-Zerg. Absolutely a very good player, but he was using a lot of Arc abilities to do his business and was by far the strongest part of his herd or solo when he did the ol' run around a pebble LoS stuff.

    I haven't seen a Necro even remotely on that tier in several Updates, for what little this anecdotal evidence is worth. Mind you, it probably helps he's currently the Emperor?

    Either way, kudos to that guy if he sees this.

    From my Templar point of view, I'm insanely jealous of Arcs for their Passives and their Buffs vs ours seem tremendously more synergistic and well-planned, though I can't say from first-hand experience.

    Oh, and /shakes fist at Minor Evasion, of course.

    Edited by The_Meathead on 29 October 2024 18:20
  • xylena_lazarow
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    Absolutely a very good player, but he was using a lot of Arc abilities to do his business and was by far the strongest part of his herd or solo when he did the ol' run around a pebble LoS stuff.
    More a testament to player skill than class strength, probably better on bomb Warden or pull Blade, but if you're getting good results I won't argue with those. Nobody plays Plar for being S tier damage, and yeah yall should try Pressure Plar.
    Edited by xylena_lazarow on 29 October 2024 18:45
    PC/NA || CP/Cyro || RIP soft caps
  • The_Meathead
    The_Meathead
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    Absolutely a very good player, but he was using a lot of Arc abilities to do his business and was by far the strongest part of his herd or solo when he did the ol' run around a pebble LoS stuff.
    More a testament to player skill than class strength, probably better on bomb Warden or pull Blade, but if you're getting good results I won't argue with those. Nobody plays Plar for being S tier damage, and yeah yall should try Pressure Plar.

    Yeah, what you described earlier with Unleashed/Wretched/Maarselok is the Decimus Stamplar build and probably very effective for the reasons you and Minno described. I might give it a go at some point, but it's hard to put down Torc
  • xylena_lazarow
    xylena_lazarow
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    Yeah, what you described earlier with Unleashed/Wretched/Maarselok is the Decimus Stamplar build and probably very effective for the reasons you and Minno described. I might give it a go at some point, but it's hard to put down Torc
    The Draugrkin/MDW/Vatesh archetype that I enjoy also works well on Plar and you can even combo Jabs + Blood Craze since a multi hit attack synergizes with Draugr. ST dots alleviate being goobed by Evasion.
    PC/NA || CP/Cyro || RIP soft caps
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