acastanza_ESO wrote: »Signature Scripts on Banner Bearer don't apply their effect in the AOE.
Based on the tooltip this seems to be the intended design ("increases your"/"decreases your"), but that really seems to defeat the purpose of the Grimiore.
Admittedly some of these effects are very strong, and would be too strong to apply in an AOE in their current state, but I would strongly consider adjusting the effect strength and allowing them to apply in the AOE in a way that fits the Grimiore better.
acastanza_ESO wrote: »Signature Scripts on Banner Bearer don't apply their effect in the AOE.
Based on the tooltip this seems to be the intended design ("increases your"/"decreases your"), but that really seems to defeat the purpose of the Grimiore.
Admittedly some of these effects are very strong, and would be too strong to apply in an AOE in their current state, but I would strongly consider adjusting the effect strength and allowing them to apply in the AOE in a way that fits the Grimiore better.
I hope they don't apply signature effects in the AOE, far too strong, just the basic buff in the AOE is enough.
xylena_lazarow wrote: »Ooh wow another buff for comp groups to stomp randoms even harder, very cool!
WeWentElsweyr wrote: »I just did some testing on my alts and you can only be impacted by one banner at a time even if all the buffs are different. So it's got all these downsides - resource drain flat 33%, double bar and can't work with different banner bearers? 🙁
AdmiralDigby wrote: »After reading other critiques. I'd like to add to my original post.
I think they are too many damage types, which will force groups to stack heavy into one type of damage. I'd combine all the Damage banners into one. Just 6% Damage buff (for all damage types). Maybe add a movement speed banner as well.
AdmiralDigby wrote: »After reading other critiques. I'd like to add to my original post.
I think they are too many damage types, which will force groups to stack heavy into one type of damage. I'd combine all the Damage banners into one. Just 6% Damage buff (for all damage types). Maybe add a movement speed banner as well.
I'm fine with the double bar requirement - I like permanent toggles. Additionally, because of banner bearers' power creep potential, I think double barring is a fair ask. If this skill were made single-bar, it would automatically become meta and mandatory in many builds, which I am not a fan of. At least with double barring, players would have to decide if what they are gaining is worth what they are losing, and for many that will not be the case, which is fine as that helps maintain build diversity/dissuade homogeneity.