Urzigurumash wrote: »Yeah we will see I guess, the reality is today it's hard to even guess what could make players care about winning since there's an ongoing "Protest Movement" about having taken away the DM Only Queue, it's enraged many players to a state of utter hostility to the idea of playing objectives whatsoever.
I think it's this more than the underlying mentality that following rules and playing games is lame and stupid, all objectives and points and stuff are for boring nerds, but this spirit for sure colors some of this Protest Movement.
I'm a team player so I deliberately do not play to win if most of my team doesn't want to, and vice versa. But could I become one of these guys raging on their mic about not capping flags? Could we all? Were they the real PvPers are along..
CameraBeardThePirate wrote: »Urzigurumash wrote: »Yeah we will see I guess, the reality is today it's hard to even guess what could make players care about winning since there's an ongoing "Protest Movement" about having taken away the DM Only Queue, it's enraged many players to a state of utter hostility to the idea of playing objectives whatsoever.
I think it's this more than the underlying mentality that following rules and playing games is lame and stupid, all objectives and points and stuff are for boring nerds, but this spirit for sure colors some of this Protest Movement.
I'm a team player so I deliberately do not play to win if most of my team doesn't want to, and vice versa. But could I become one of these guys raging on their mic about not capping flags? Could we all? Were they the real PvPers are along..
It's not because "following rules are stupid", it's that the objective modes are insanely unbalanced with three teams, and actively discourage engaging in combat.
Most of the issues with objective modes are solved by only having two teams + smaller maps, and in the competitive queue, the worst offenders of the objective game types have been removed entirely, so there isn't really a problem anymore.
Adding in that my wife and I currently don't play any objectives (unless our teammates politely request it) and it has everything to do with the anti-motivation surrounding the interaction of objective modes.
We wait 10-20min to get a queue most nights and since we're not allowed to choose our preferred game mode, nothing is less disappointing than getting a relic and having it end in 3 minutes because a 3rd team with a track star runs the relics without having to fight.
There's no incentive for us to care.
I'm really excited to actually care about objectives, given the 2 team format, although less so than I was before it became known that ZOS hadn't put any thought into a true MMR. Every PvP game I've ever played, I enjoyed playing objectives... until eso bgs. ZOS killed all the motivation to participate in them.
propertyOfUndefined wrote: »Medals are terrible in their current implementation (on live server). Based on my experience, they in no way reflect a player's contribution to their team's success or failure.