Synapsis123 wrote: »Why not have a real mmr system like wow uses? A medal system means if you play more you are higher on the leaderboard. Are we just trying to measure who has more playtime ?
Urzigurumash wrote: »Synapsis123 wrote: »Why not have a real mmr system like wow uses? A medal system means if you play more you are higher on the leaderboard. Are we just trying to measure who has more playtime ?
Correct. It should at least be the Total Medals divided by Matches Played. Much better than just a cumulative score.
Urzigurumash wrote: »Synapsis123 wrote: »Why not have a real mmr system like wow uses? A medal system means if you play more you are higher on the leaderboard. Are we just trying to measure who has more playtime ?
Correct. It should at least be the Total Medals divided by Matches Played. Much better than just a cumulative score.
CameraBeardThePirate wrote: »Urzigurumash wrote: »Synapsis123 wrote: »Why not have a real mmr system like wow uses? A medal system means if you play more you are higher on the leaderboard. Are we just trying to measure who has more playtime ?
Correct. It should at least be the Total Medals divided by Matches Played. Much better than just a cumulative score.
Would still have the issue of Necros and Shielder builds being at a disadvantage, since the majority of what they do wouldn't be earning Medal Score.
Necrotech_Master wrote: »yeah i would agree win/loss would be better (we already have an example of this in game with the competitive tribute leaderboards)
there are some issues with this style of leaderboard in tribute, but i think it would make more sense for BGs
I think some people do. From what I've observed over the years, the population is split right down the middle between people, typically perhaps accomplished (open world) players, who only want to play Deathmatch, and those that (also) like the other game modes.Urzigurumash wrote: »It really wouldn't be better in the CURRENT paradigm because nobody is playing to win. TBD with 2 teams if people start caring about the ball or relic?
I think some people do. From what I've observed over the years, the population is split right down the middle between people, typically perhaps accomplished (open world) players, who only want to play Deathmatch, and those that (also) like the other game modes.Urzigurumash wrote: »It really wouldn't be better in the CURRENT paradigm because nobody is playing to win. TBD with 2 teams if people start caring about the ball or relic?
Urzigurumash wrote: »I think some people do. From what I've observed over the years, the population is split right down the middle between people, typically perhaps accomplished (open world) players, who only want to play Deathmatch, and those that (also) like the other game modes.Urzigurumash wrote: »It really wouldn't be better in the CURRENT paradigm because nobody is playing to win. TBD with 2 teams if people start caring about the ball or relic?
When we had mode specific queues, it was possible to compete for the obj leaderboards, but in the 1 queue with 3 leaderboards paradigm, it was much more difficult because the obj leaders would just be those that had played the most low score "Obj as DM" matches.
If it were Win Losses in the current paradigm, it would essentially just be totally random, the leaders would be those that happened to join the team that scored 1 relic before time out more than others did.
Necrotech_Master wrote: »Urzigurumash wrote: »I think some people do. From what I've observed over the years, the population is split right down the middle between people, typically perhaps accomplished (open world) players, who only want to play Deathmatch, and those that (also) like the other game modes.Urzigurumash wrote: »It really wouldn't be better in the CURRENT paradigm because nobody is playing to win. TBD with 2 teams if people start caring about the ball or relic?
When we had mode specific queues, it was possible to compete for the obj leaderboards, but in the 1 queue with 3 leaderboards paradigm, it was much more difficult because the obj leaders would just be those that had played the most low score "Obj as DM" matches.
If it were Win Losses in the current paradigm, it would essentially just be totally random, the leaders would be those that happened to join the team that scored 1 relic before time out more than others did.
capture the relic will not be in the 4v4, neither will chaosball
so neither of them would be included for leaderboard purposes
win/loss doesnt work in the current paradigm because there are 3 teams, so there would only be 1 winner per match, making it more likely you lost MMR
Urzigurumash wrote: »Necrotech_Master wrote: »Urzigurumash wrote: »I think some people do. From what I've observed over the years, the population is split right down the middle between people, typically perhaps accomplished (open world) players, who only want to play Deathmatch, and those that (also) like the other game modes.Urzigurumash wrote: »It really wouldn't be better in the CURRENT paradigm because nobody is playing to win. TBD with 2 teams if people start caring about the ball or relic?
When we had mode specific queues, it was possible to compete for the obj leaderboards, but in the 1 queue with 3 leaderboards paradigm, it was much more difficult because the obj leaders would just be those that had played the most low score "Obj as DM" matches.
If it were Win Losses in the current paradigm, it would essentially just be totally random, the leaders would be those that happened to join the team that scored 1 relic before time out more than others did.
capture the relic will not be in the 4v4, neither will chaosball
so neither of them would be included for leaderboard purposes
win/loss doesnt work in the current paradigm because there are 3 teams, so there would only be 1 winner per match, making it more likely you lost MMR
Ah I missed that, thanks for clarifying.
In Domination today all the time you'll have the match ending like 500 0 0, nobody scored over a few hundred points except that one guy who ran around to empty flags the whole match while everybody else fought.
How do we see this panning out in the new 4v4s?
Urzigurumash wrote: »I think we can expect there will be many players in the 4v4 who play to kill and not to win, no matter what, many players have made that abundantly clear. How can this reality not make it nearly impossible to be a competitive solo queuer with a Win Loss ranking?
Urzigurumash wrote: »Let me clarify what I mean.
With Medal Score, it doesn't matter what your team does, you can still earn Medals and rank up.
With Win Lose, you'll only rank up if your team decides to play the objectives, which you can't control.
I suspect this is why Medals are used to score performance vs Win or Loss.
Win Loss DOESNT reflect performance, because most players don't care about winning. (In the current paradigm)
Urzigurumash wrote: »Yeah we will see I guess, the reality is today it's hard to even guess what could make players care about winning since there's an ongoing "Protest Movement" about having taken away the DM Only Queue, it's enraged many players to a state of utter hostility to the idea of playing objectives whatsoever.
I think it's this more than the underlying mentality that following rules and playing games is lame and stupid, all objectives and points and stuff are for boring nerds, but this spirit for sure colors some of this Protest Movement.
I'm a team player so I deliberately do not play to win if most of my team doesn't want to, and vice versa. But could I become one of these guys raging on their mic about not capping flags? Could we all? Were they the real PvPers are along..