TechMaybeHic wrote: »Fighting DKs and looking for this and watching the pressure, but then all of the sudden dead. Not from Pyrebrand, but by some random NB in the back with Tarnished. Pyrebrand would appear to me to not be the MOST overpowered set ever...
Major_Mangle wrote: »I can see ZOS giving this the savage ww treatment to not being able to be refreshed if the DoT is already active. People also forget how many burning ticks this set generate (basically adding another free 1k+ damage source on top of what the set already does).
Is it as overtuned as old savage ww or current relequen? I personally don't think so, but the set could use some adjustment for sure.
StaticWave wrote: »
Major_Mangle wrote: »I can see ZOS giving this the savage ww treatment to not being able to be refreshed if the DoT is already active. People also forget how many burning ticks this set generate (basically adding another free 1k+ damage source on top of what the set already does).
Is it as overtuned as old savage ww or current relequen? I personally don't think so, but the set could use some adjustment for sure.
SW can still refresh I believe. They just gave tStaticWave wrote: »
1k ticks in a spam test. 2 seconds in b/w with a 6 second uptime in actual scenarios. These ticks on a class set aren't busted, let-alone in actual combat w/ consistent downtime (constant movement by enemies, forced target swaps, etc.)
The majority of players here are in support of this set and additionally wished the other ones were stronger. They recognize the brutality of the grind itself especially by the audience that would remotely consider complaining about this.
I actually wish this thread would go away as it's a very good, in-line ST set that offers a change-up from the standard metas. It's the only thing that makes DK wolf even remotely relevant.
Major_Mangle wrote: »I can see ZOS giving this the savage ww treatment to not being able to be refreshed if the DoT is already active. People also forget how many burning ticks this set generate (basically adding another free 1k+ damage source on top of what the set already does).
Is it as overtuned as old savage ww or current relequen? I personally don't think so, but the set could use some adjustment for sure.
SW can still refresh I believe. They just gave tStaticWave wrote: »
1k ticks in a spam test. 2 seconds in b/w with a 6 second uptime in actual scenarios. These ticks on a class set aren't busted, let-alone in actual combat w/ consistent downtime (constant movement by enemies, forced target swaps, etc.)
The majority of players here are in support of this set and additionally wished the other ones were stronger. They recognize the brutality of the grind itself especially by the audience that would remotely consider complaining about this.
I actually wish this thread would go away as it's a very good, in-line ST set that offers a change-up from the standard metas. It's the only thing that makes DK wolf even remotely relevant.
You can clearly see that the tick frequency is much higher than once per 2s.
Those are 1-1.9k ticks under battlespirit. We don't know anything about the stats of either player so there is no point in making a blanket statement about the set being strong or weak on those grounds alone.
The burst proc option exists together with the pressure in one hyper efficient set.
I think the situation is very clear.
Major_Mangle wrote: »I can see ZOS giving this the savage ww treatment to not being able to be refreshed if the DoT is already active. People also forget how many burning ticks this set generate (basically adding another free 1k+ damage source on top of what the set already does).
Is it as overtuned as old savage ww or current relequen? I personally don't think so, but the set could use some adjustment for sure.
SW can still refresh I believe. They just gave tStaticWave wrote: »
1k ticks in a spam test. 2 seconds in b/w with a 6 second uptime in actual scenarios. These ticks on a class set aren't busted, let-alone in actual combat w/ consistent downtime (constant movement by enemies, forced target swaps, etc.)
The majority of players here are in support of this set and additionally wished the other ones were stronger. They recognize the brutality of the grind itself especially by the audience that would remotely consider complaining about this.
I actually wish this thread would go away as it's a very good, in-line ST set that offers a change-up from the standard metas. It's the only thing that makes DK wolf even remotely relevant.
You can clearly see that the tick frequency is much higher than once per 2s.
Those are 1-1.9k ticks under battlespirit. We don't know anything about the stats of either player so there is no point in making a blanket statement about the set being strong or weak on those grounds alone.
The burst proc option exists together with the pressure in one hyper efficient set.
I think the situation is very clear.
"1k ticks in a spam test. 2 seconds in b/w with a 6 second uptime in actual scenarios"
In your scenario, it's a 1k tick for a cadence of 2 seconds UNLESS they are weaving perfectly and ON TARGET 100% of the time (which entails they are unlikely to be blocking).
By this logic, it's 500 damage per second or 1000 every 2 seconds EXCEPT for that scenario where they are consistently not blocking AND perfect LA weaving.
The only time you would receive a "double proc" is if you forwent damage (i.e. another 'tick' of Pyrebrand via a LA and the LA damage itself) and waited to light attack again at greater than 2 seconds...
At that point, in a dot set with which the primary focus is dealing high damage OVER TIME (6-10 seconds for a reasonable dot overshadowing that of a spammable at that point but in 6-10 seconds) would deal 2 tics of DoT (smaller than a spammable by a lot) IF, once again you were to forgo LA damage and LA damage accessories for 2 SECONDS.
///
By the way, if your argument is well... if you run it on this build then x,y,z. Right, except the majority of high functioning/less reliant sets such as essence thief, rally, tarnished (everywhere), etc. would do the same thing on a highly optimized build with far less investment in relation to gameplay (again, no block and a perfect weave requirement to pull maximum efficiency FROM A DOT set).
This is what I mean when I say hysteria. Play this in PvP.- it's strong but it's not overbearing like prior introductions such as DC/Rush/Mara's, etc. and is highly ST focused.
It's not even as universally efficient as the 10 top meta PvP sets out right now. It's downsides (positioning/gameplay requirements), including that of the random consumption of your DoTs on a fully-charged heavy mixed with the low supply (obnoxious grind) make this set a non-issue in 99% of PvP players hands AND is FAR less overbearing in that remaining 1%'s hands from Tarnished/Essence/Rally/etc right now.
^^^
The above not even considering that you are relegated to one of the "weaker" specs right now w/ all things NB and sorc absolutely DOMINATING the playing field.
"Sorry I am a bit confused. Have you read and understood the timestamps in those screenshots? Maybe I am missing something...
Edit to clarify: On every downtime you get the chance for a double tick, still positioning this as a high end pressure set, with the constant option of going for a non-cooldown limited burst. It is just mathematically more than other sets offer. The guaranteed damage alone is competitive with other sets.
Major_Mangle wrote: »I can see ZOS giving this the savage ww treatment to not being able to be refreshed if the DoT is already active. People also forget how many burning ticks this set generate (basically adding another free 1k+ damage source on top of what the set already does).
Is it as overtuned as old savage ww or current relequen? I personally don't think so, but the set could use some adjustment for sure.
SW can still refresh I believe. They just gave tStaticWave wrote: »
1k ticks in a spam test. 2 seconds in b/w with a 6 second uptime in actual scenarios. These ticks on a class set aren't busted, let-alone in actual combat w/ consistent downtime (constant movement by enemies, forced target swaps, etc.)
The majority of players here are in support of this set and additionally wished the other ones were stronger. They recognize the brutality of the grind itself especially by the audience that would remotely consider complaining about this.
I actually wish this thread would go away as it's a very good, in-line ST set that offers a change-up from the standard metas. It's the only thing that makes DK wolf even remotely relevant.
You can clearly see that the tick frequency is much higher than once per 2s.
Those are 1-1.9k ticks under battlespirit. We don't know anything about the stats of either player so there is no point in making a blanket statement about the set being strong or weak on those grounds alone.
The burst proc option exists together with the pressure in one hyper efficient set.
I think the situation is very clear.
"1k ticks in a spam test. 2 seconds in b/w with a 6 second uptime in actual scenarios"
In your scenario, it's a 1k tick for a cadence of 2 seconds UNLESS they are weaving perfectly and ON TARGET 100% of the time (which entails they are unlikely to be blocking).
By this logic, it's 500 damage per second or 1000 every 2 seconds EXCEPT for that scenario where they are consistently not blocking AND perfect LA weaving.
The only time you would receive a "double proc" is if you forwent damage (i.e. another 'tick' of Pyrebrand via a LA and the LA damage itself) and waited to light attack again at greater than 2 seconds...
At that point, in a dot set with which the primary focus is dealing high damage OVER TIME (6-10 seconds for a reasonable dot overshadowing that of a spammable at that point but in 6-10 seconds) would deal 2 tics of DoT (smaller than a spammable by a lot) IF, once again you were to forgo LA damage and LA damage accessories for 2 SECONDS.
///
By the way, if your argument is well... if you run it on this build then x,y,z. Right, except the majority of high functioning/less reliant sets such as essence thief, rally, tarnished (everywhere), etc. would do the same thing on a highly optimized build with far less investment in relation to gameplay (again, no block and a perfect weave requirement to pull maximum efficiency FROM A DOT set).
This is what I mean when I say hysteria. Play this in PvP.- it's strong but it's not overbearing like prior introductions such as DC/Rush/Mara's, etc. and is highly ST focused.
It's not even as universally efficient as the 10 top meta PvP sets out right now. It's downsides (positioning/gameplay requirements), including that of the random consumption of your DoTs on a fully-charged heavy mixed with the low supply (obnoxious grind) make this set a non-issue in 99% of PvP players hands AND is FAR less overbearing in that remaining 1%'s hands from Tarnished/Essence/Rally/etc right now.
^^^
The above not even considering that you are relegated to one of the "weaker" specs right now w/ all things NB and sorc absolutely DOMINATING the playing field.
Sorry I am a bit confused. Have you read and understood the timestamps in those screenshots? Maybe I am missing something...
Edit to clarify: On every downtime you get the chance for a double tick, still positioning this as a high end pressure set, with the constant option of going for a non-cooldown limited burst. It is just mathematically more than other sets offer. The guaranteed damage alone is competitive with other sets.
Edit 2: Ok I realize you set the bar somewhere else. I am not concerned with the average performance by average players. I measure a sets worth by its mathematical potential in the hands of an optimized player. I just can't agree with your assessment.
Major_Mangle wrote: »I can see ZOS giving this the savage ww treatment to not being able to be refreshed if the DoT is already active. People also forget how many burning ticks this set generate (basically adding another free 1k+ damage source on top of what the set already does).
Is it as overtuned as old savage ww or current relequen? I personally don't think so, but the set could use some adjustment for sure.
SW can still refresh I believe. They just gave tStaticWave wrote: »
1k ticks in a spam test. 2 seconds in b/w with a 6 second uptime in actual scenarios. These ticks on a class set aren't busted, let-alone in actual combat w/ consistent downtime (constant movement by enemies, forced target swaps, etc.)
The majority of players here are in support of this set and additionally wished the other ones were stronger. They recognize the brutality of the grind itself especially by the audience that would remotely consider complaining about this.
I actually wish this thread would go away as it's a very good, in-line ST set that offers a change-up from the standard metas. It's the only thing that makes DK wolf even remotely relevant.
You can clearly see that the tick frequency is much higher than once per 2s.
Those are 1-1.9k ticks under battlespirit. We don't know anything about the stats of either player so there is no point in making a blanket statement about the set being strong or weak on those grounds alone.
The burst proc option exists together with the pressure in one hyper efficient set.
I think the situation is very clear.
"1k ticks in a spam test. 2 seconds in b/w with a 6 second uptime in actual scenarios"
In your scenario, it's a 1k tick for a cadence of 2 seconds UNLESS they are weaving perfectly and ON TARGET 100% of the time (which entails they are unlikely to be blocking).
By this logic, it's 500 damage per second or 1000 every 2 seconds EXCEPT for that scenario where they are consistently not blocking AND perfect LA weaving.
The only time you would receive a "double proc" is if you forwent damage (i.e. another 'tick' of Pyrebrand via a LA and the LA damage itself) and waited to light attack again at greater than 2 seconds...
At that point, in a dot set with which the primary focus is dealing high damage OVER TIME (6-10 seconds for a reasonable dot overshadowing that of a spammable at that point but in 6-10 seconds) would deal 2 tics of DoT (smaller than a spammable by a lot) IF, once again you were to forgo LA damage and LA damage accessories for 2 SECONDS.
///
By the way, if your argument is well... if you run it on this build then x,y,z. Right, except the majority of high functioning/less reliant sets such as essence thief, rally, tarnished (everywhere), etc. would do the same thing on a highly optimized build with far less investment in relation to gameplay (again, no block and a perfect weave requirement to pull maximum efficiency FROM A DOT set).
This is what I mean when I say hysteria. Play this in PvP.- it's strong but it's not overbearing like prior introductions such as DC/Rush/Mara's, etc. and is highly ST focused.
It's not even as universally efficient as the 10 top meta PvP sets out right now. It's downsides (positioning/gameplay requirements), including that of the random consumption of your DoTs on a fully-charged heavy mixed with the low supply (obnoxious grind) make this set a non-issue in 99% of PvP players hands AND is FAR less overbearing in that remaining 1%'s hands from Tarnished/Essence/Rally/etc right now.
^^^
The above not even considering that you are relegated to one of the "weaker" specs right now w/ all things NB and sorc absolutely DOMINATING the playing field.
Sorry I am a bit confused. Have you read and understood the timestamps in those screenshots? Maybe I am missing something...
Edit to clarify: On every downtime you get the chance for a double tick, still positioning this as a high end pressure set, with the constant option of going for a non-cooldown limited burst. It is just mathematically more than other sets offer. The guaranteed damage alone is competitive with other sets.
Edit 2: Ok I realize you set the bar somewhere else. I am not concerned with the average performance by average players. I measure a sets worth by its mathematical potential in the hands of an optimized player. I just can't agree with your assessment.
I see your edits here now. So I'll say this as well:
This set is very clearly designed to be competitive in a PvE environment while also adding gameplay requirements for optimization in PvP.
Damage wise, it is purposely set to have damage similar to relequen without the 'free' 5th stat line or the 5% minor slayer buff on PvE enemies; this with a functionality of savage werewolf.
The reason the class set is stronger than standard: very strenuous grind (this alone does not merit a set to have a high average efficiency, I understand that) and as a result a low distribution as others have cited here.
Beyond this, it is part of the ensemble of 'new' class sets, particularly 'wave 2' class sets with a revamped interpretation of the efficiency class sets should have. You can see this in the following examples:
-Maximum potential damage in Corpsebuster (Necro)
-Major Vuln on a 'free' set w/ high uptime and a free super-dodge (very situational by strong never-the-less) (NB)
-Warden set being the equivalent of a strong unfathomable darkness w/ a buff attached
-Sorc set giving a whopping 15% unique damage buff in PvE
And then taking a look at the older sets
-DK set being the only set to potentially provide permanent major heroism (although trickery is still a random, but good alternative).
-NB sets making anything from that skill line hit/heal ridiculously hard
-Necro set being a unique (not pen-able), more flavorful pariah set
Major_Mangle wrote: »I can see ZOS giving this the savage ww treatment to not being able to be refreshed if the DoT is already active. People also forget how many burning ticks this set generate (basically adding another free 1k+ damage source on top of what the set already does).
Is it as overtuned as old savage ww or current relequen? I personally don't think so, but the set could use some adjustment for sure.
SW can still refresh I believe. They just gave tStaticWave wrote: »
1k ticks in a spam test. 2 seconds in b/w with a 6 second uptime in actual scenarios. These ticks on a class set aren't busted, let-alone in actual combat w/ consistent downtime (constant movement by enemies, forced target swaps, etc.)
The majority of players here are in support of this set and additionally wished the other ones were stronger. They recognize the brutality of the grind itself especially by the audience that would remotely consider complaining about this.
I actually wish this thread would go away as it's a very good, in-line ST set that offers a change-up from the standard metas. It's the only thing that makes DK wolf even remotely relevant.
You can clearly see that the tick frequency is much higher than once per 2s.
Those are 1-1.9k ticks under battlespirit. We don't know anything about the stats of either player so there is no point in making a blanket statement about the set being strong or weak on those grounds alone.
The burst proc option exists together with the pressure in one hyper efficient set.
I think the situation is very clear.
"1k ticks in a spam test. 2 seconds in b/w with a 6 second uptime in actual scenarios"
In your scenario, it's a 1k tick for a cadence of 2 seconds UNLESS they are weaving perfectly and ON TARGET 100% of the time (which entails they are unlikely to be blocking).
By this logic, it's 500 damage per second or 1000 every 2 seconds EXCEPT for that scenario where they are consistently not blocking AND perfect LA weaving.
The only time you would receive a "double proc" is if you forwent damage (i.e. another 'tick' of Pyrebrand via a LA and the LA damage itself) and waited to light attack again at greater than 2 seconds...
At that point, in a dot set with which the primary focus is dealing high damage OVER TIME (6-10 seconds for a reasonable dot overshadowing that of a spammable at that point but in 6-10 seconds) would deal 2 tics of DoT (smaller than a spammable by a lot) IF, once again you were to forgo LA damage and LA damage accessories for 2 SECONDS.
///
By the way, if your argument is well... if you run it on this build then x,y,z. Right, except the majority of high functioning/less reliant sets such as essence thief, rally, tarnished (everywhere), etc. would do the same thing on a highly optimized build with far less investment in relation to gameplay (again, no block and a perfect weave requirement to pull maximum efficiency FROM A DOT set).
This is what I mean when I say hysteria. Play this in PvP.- it's strong but it's not overbearing like prior introductions such as DC/Rush/Mara's, etc. and is highly ST focused.
It's not even as universally efficient as the 10 top meta PvP sets out right now. It's downsides (positioning/gameplay requirements), including that of the random consumption of your DoTs on a fully-charged heavy mixed with the low supply (obnoxious grind) make this set a non-issue in 99% of PvP players hands AND is FAR less overbearing in that remaining 1%'s hands from Tarnished/Essence/Rally/etc right now.
^^^
The above not even considering that you are relegated to one of the "weaker" specs right now w/ all things NB and sorc absolutely DOMINATING the playing field.
Sorry I am a bit confused. Have you read and understood the timestamps in those screenshots? Maybe I am missing something...
Edit to clarify: On every downtime you get the chance for a double tick, still positioning this as a high end pressure set, with the constant option of going for a non-cooldown limited burst. It is just mathematically more than other sets offer. The guaranteed damage alone is competitive with other sets.
Edit 2: Ok I realize you set the bar somewhere else. I am not concerned with the average performance by average players. I measure a sets worth by its mathematical potential in the hands of an optimized player. I just can't agree with your assessment.
I see your edits here now. So I'll say this as well:
This set is very clearly designed to be competitive in a PvE environment while also adding gameplay requirements for optimization in PvP.
Damage wise, it is purposely set to have damage similar to relequen without the 'free' 5th stat line or the 5% minor slayer buff on PvE enemies; this with a functionality of savage werewolf.
The reason the class set is stronger than standard: very strenuous grind (this alone does not merit a set to have a high average efficiency, I understand that) and as a result a low distribution as others have cited here.
Beyond this, it is part of the ensemble of 'new' class sets, particularly 'wave 2' class sets with a revamped interpretation of the efficiency class sets should have. You can see this in the following examples:
-Maximum potential damage in Corpsebuster (Necro)
-Major Vuln on a 'free' set w/ high uptime and a free super-dodge (very situational by strong never-the-less) (NB)
-Warden set being the equivalent of a strong unfathomable darkness w/ a buff attached
-Sorc set giving a whopping 15% unique damage buff in PvE
And then taking a look at the older sets
-DK set being the only set to potentially provide permanent major heroism (although trickery is still a random, but good alternative).
-NB sets making anything from that skill line hit/heal ridiculously hard
-Necro set being a unique (not pen-able), more flavorful pariah set
I have made a small comparison, just to show how and in what aspects it is superior to most comparable proc damage sets. I just used tooltips from the collection and a char with arbitrary wd/sd. 2 sets are green, so I am not sure the tick is 100 % accurate, keep that in mind. Venomous is there as placeholder for comparable 10-15s dot procs. I did not value the damage/status type, since, due to limited access, this varies by build. I think the color highlights will speak for themselves, in case anything is unclear or I made a mistake let me know.
I also do not think that the sourcing of the set should be neglected when comparing power, but using that as a justification for overtuned sets doesn't change anything about the fact, that this does realistically limit the pool of competitive options (which is, in my opinion, bad for the game).
Fixed errors on image.
Also, for comparison... Scavenging maw is a no-effort, burst set w/ a free debuff that is once-again universally applicable (poison inject)
Also, for comparison... Scavenging maw is a no-effort, burst set w/ a free debuff that is once-again universally applicable (poison inject)
Thanks for the responses. I don't want to go too deep into the discussion about some of the sets you mentioned, as the comparison of value between structurally different sets gets really complex and build specific. I can however easily agree that Tarnished and Rallying are doing too much in their current state. Scavenging on the other hand offers a really big tell and can easily be denied without residual value. How much burst timing/baiting vs hybrid pressure/burst can be weighed against each other is again down to the overall build I'd say.
It is certainly not the intention to obliterate this set with nerfs. But if new sets just push existing sets (even the ones that are considered good) out of the competition, we actually lose real build diversity from releases like this. Class balancing can easily be maintained without pidgeonholing classes into specific sets.
This set is also free of any skil-line locking limitations, compared to many other class sets, allowing an integration into many builds with little to no trade-offs.
I don't view releases like this as a blessing, it is more a shift of the standard that either leads to the elimination of competitors in the long term (in this case: for the classes that can wear it) or a big wave of disappointment if a re-adjustment should happen.
I believe that any reasonable person can understand, based on this data, how powerful the pyreburst is.
Edit 503838: Fixed errors on image.
MarioMario wrote: »I believe that any reasonable person can understand, based on this data, how powerful the pyreburst is.
Edit 503838: Fixed errors on image.
I’m not someone who strongly supports nerfing, but the problem here is that this set is giving a specific class a big advantage in 1v1.
If you argue otherwise, it's only because you're having fun with your buffed DK
Theist_VII wrote: »People seem to so quickly forget just how oppressive a block-casting Dragonknight is with proc sets that work while blocking.
I know it seems like forever but have we forgotten what Master’s Dual Wield used to feel like when it didn’t scale off w/s damage when fighting the class?
Now there’s a set that actively encourages Dragonknight, the main source of the perma-block problem, to have to stop blocking and people have an issue with it? 😂
Theist_VII wrote: »People seem to so quickly forget just how oppressive a block-casting Dragonknight is with proc sets that work while blocking.
I know it seems like forever but have we forgotten what Master’s Dual Wield used to feel like when it didn’t scale off w/s damage when fighting the class?
Now there’s a set that actively encourages Dragonknight, the main source of the perma-block problem, to have to stop blocking and people have an issue with it? 😂
Theist_VII wrote: »People seem to so quickly forget just how oppressive a block-casting Dragonknight is with proc sets that work while blocking.
I know it seems like forever but have we forgotten what Master’s Dual Wield used to feel like when it didn’t scale off w/s damage when fighting the class?
Now there’s a set that actively encourages Dragonknight, the main source of the perma-block problem, to have to stop blocking and people have an issue with it? 😂
Beyond that, I literally have not seen another soul w/ this set; and if I had and didn't notice, it certainly wasn't oppressive. I was just attacking a guard in cyro as a normal DK w/ 6k wep+spell and hit for half my LA damage with a tick lol. OP ahhhhhhhhhh (it only ticks 4 times in 6 seconds)
Theist_VII wrote: »People seem to so quickly forget just how oppressive a block-casting Dragonknight is with proc sets that work while blocking.
I know it seems like forever but have we forgotten what Master’s Dual Wield used to feel like when it didn’t scale off w/s damage when fighting the class?
Now there’s a set that actively encourages Dragonknight, the main source of the perma-block problem, to have to stop blocking and people have an issue with it? 😂
Beyond that, I literally have not seen another soul w/ this set; and if I had and didn't notice, it certainly wasn't oppressive. I was just attacking a guard in cyro as a normal DK w/ 6k wep+spell and hit for half my LA damage with a tick lol. OP ahhhhhhhhhh (it only ticks 4 times in 6 seconds)
According to my kill counter, I’ve died to Pyrebrand exactly once since its release. Anyway, looks like OP got what they wanted. *shrug* The set was far from overpowered — it was just an alternative to the other standard melee DK loadouts. Mind boggling that this set, of all sets, is getting nerfed faster than Tarnished Nightmare.
Theist_VII wrote: »People seem to so quickly forget just how oppressive a block-casting Dragonknight is with proc sets that work while blocking.
I know it seems like forever but have we forgotten what Master’s Dual Wield used to feel like when it didn’t scale off w/s damage when fighting the class?
Now there’s a set that actively encourages Dragonknight, the main source of the perma-block problem, to have to stop blocking and people have an issue with it? 😂
Theist_VII wrote: »People seem to so quickly forget just how oppressive a block-casting Dragonknight is with proc sets that work while blocking.
I know it seems like forever but have we forgotten what Master’s Dual Wield used to feel like when it didn’t scale off w/s damage when fighting the class?
Now there’s a set that actively encourages Dragonknight, the main source of the perma-block problem, to have to stop blocking and people have an issue with it? 😂
Stop. This is not even funny anymore. You are stuck in the past. DKs are not on the same tier as Sorcs and NBs for about 2 years now.
Please, quit this non sense. It is just pure hate towards a class at this point.
Congratulations, this post contributed to kill another viable set option in this game. Maybe, one day your appetite to destroy ESO will be satiated and we might have peace to play by then. Pyrebrand hasn't even been out that long to generate this trouble and here you all are. I play PvP everyday and have not seen this set on any death recaps in cyro. Not even once.
It has gotten to the point where I've just deleted the PTS because ZOS almost never listen or make logical tweaks during the actual PTS period. So sod it, I'm not being a free tester for them any more if they're just going to stupidly charge on and then overreact later down the line. It's an absolutely ridiculous way to go about it, and just pisses players off at every stage.
Congratulations, this post contributed to kill another viable set option in this game. Maybe, one day your appetite to destroy ESO will be satiated and we might have peace to play by then. Pyrebrand hasn't even been out that long to generate this trouble and here you all are. I play PvP everyday and have not seen this set on any death recaps in cyro. Not even once.