Delete arcanist
My husband would buy this whole game again for both his and my account if we could have a classless system with a co-op storymode for ALL content. We play to play together, just us. The fact that we can't build characters to swap skill lines because they're locked in to classes, just frustrates us and we stop playing for long periods of time because it takes so much dedication and energy to redo a character from scratch with all the grinding/discovery/training-cooldown times...
Scribing was some of the best content we've ever got because it allows us to build unique to our playstyle. Character creation should be the same. We would start over and play 1 character, and also purchase outfit slots, armory slots, etc and simply pay for skill-line tokens to respec different skills if nerfs/buffs happened. But with how many character slots we have because class-skill locking limitations and no tokens for class swapping, there's no need to buy armory slots. I'll just try my build on another character, etc.
I still want Shock Sorc skills and Flame DK skills on one char, Shadow NB skills and Crystal Sorc on one char, Frost Warden skills and Necro's Bone Totem + Grave Grasp + Death Scythe (with frost damage) + Boneyard + and Freezing Siphon (instead of Shock).
If the game doesn't go this direction, ESO will die catering the gameplay to hardcore endgamers that don't care that most people play ESO for the build and fashion variety. Fashion Scrolls Online. Skill styles was another great example.
KaironBlackbard wrote: »This game was designed around a classes sort of game. If you don't like that, don't play ESO. There are plenty of other games out there. They can't up and change how the system works after so so many years. That'd be a complete game rehaul and they don't have the manpower for that.
Plus, if you could swap classes willy nilly, people would hard META it, and no one would ever be thematic about their builds. Everyone would be exactly the same. That's why it's classes in the first place.
KaironBlackbard wrote: »This game was designed around a classes sort of game. If you don't like that, don't play ESO. There are plenty of other games out there. They can't up and change how the system works after so so many years. That'd be a complete game rehaul and they don't have the manpower for that.
Plus, if you could swap classes willy nilly, people would hard META it, and no one would ever be thematic about their builds. Everyone would be exactly the same. That's why it's classes in the first place.
KaironBlackbard wrote: »Delete arcanist
Arcanist is mid, not strong. You haven't played since they were added have you?
I've been playing an arcanist and getting owned in deshaan, they used to shred it like butter.
They are balanced, not OP.
They've gotten the new class mega nerf a couple updates ago at least. Made them balanced.
KaironBlackbard wrote: »Delete arcanist
Arcanist is mid, not strong. You haven't played since they were added have you?
I've been playing an arcanist and getting owned in deshaan, they used to shred it like butter.
They are balanced, not OP.
They've gotten the new class mega nerf a couple updates ago at least. Made them balanced.
I dont care about pvp
Look at statistics, in trials 90 are arcanists
Ajaxandriel wrote: »Aquamancer
or Elementalist if you don't include Fire and Earth already taken by DK, and Air's lightning already taken by Sorc and Shock Staff.
Yes, enough classes already, this is content only for a certain audience, who are more interested in pumping their other characters. Necrom was a completely unnecessary chapter for me, because the new feature of the chapter is a new class, it's just an empty place for me, I'm not interested in creating new characters, I have one and I play the whole game with it. A class change token could solve this problem, but it doesn't exist and won't. So it would be better if instead of the next class, they updated the existing ones.
OtarTheMad wrote: »I'd say a Mysticism class.
Illusion and Alteration would be the tanking line
Damage skill line is Illusion as well (getting into players minds and making them think they are being attacked or drowning in water let's say)
Could do a mix of the Restoration school and Absorption magic for the Healing skill line like Greater Ward from Skyrim but adding that it also heals the caster over time.
MarioMario wrote: »Bard
skill lines:
-New Age (Healing)
-Punk Rock (Buffs)
-Trap (Damage)
KaironBlackbard wrote: »OtarTheMad wrote: »I'd say a Mysticism class.
Illusion and Alteration would be the tanking line
Damage skill line is Illusion as well (getting into players minds and making them think they are being attacked or drowning in water let's say)
Could do a mix of the Restoration school and Absorption magic for the Healing skill line like Greater Ward from Skyrim but adding that it also heals the caster over time.
Shadowmancer is also an illusionist.
Ward I thought of 2 things: Ward Stone, a 1 handed weapon, and Ward Staff, a 2 handed Weapon.
I thought of nearly a full skill line.
Abilities have things to do with protecting allies, decreasing their damage taken, and granting damage shields.
Passives are similar to warding and shield skills.
Deliberation from Psijic is a fun passive so I thought of skills that could use it and added a similar passive to the tree.
Mend Wounds is a fun skill, so I thought of a similar skill that reduces allies damage taken and grants damage shields.
Mix that with the similar to deliberation passive and both you and your ally will survive longer, not just your ally.
May even be able to used in junction with Mend Wounds, depending on balancing. Probably not. That could actually make you and your ally relatively unkillable.
Most passives are twice as strong when wielding staff or pair of stones.
Stone acts similar to a shield, but magic based, and allows most 1H&S skills, like puncture and low slash, maybe guarded stance, but shield bash and shield rush are not applicable. Shield Wall / Spell Wall may be applicable.
Also depends on balancing, but would be interesting to see.
Also thought of other Magic Stones, like Mender's Stone (Restoration), Flame Stone, Shock Stone, and Frost Stone (Destructions).
You can swap them between main and off hand, but the main hand would be the primary attack. Off hand would sometimes boost main hand's effect.
Most effective as melee in main and stone in off hand, will occasionally imbue the weapon with magic from the stone and fling a magic wave, especially when a target is too far for melee to hit. In melee range it's a melee attack that deals mostly physical damage with a small magic/fire/frost/shock damage boost. At range it's purely the stone's damage type as the melee couldn't hit.
Also thought of a Javelin, which could be used similarly to the stone by allowing ranged light and heavy attacks with melee attacks in melee range, both physical damage, and allow ranged 1H&S physical attacks.
Stone and shield would convert most damage to magical in origin and would disable puncture and low slash, or convert them to something that fits the magic.
universal_wrath wrote: »
This is lowkey old old version of nightblade
KaironBlackbard wrote: »universal_wrath wrote: »
This is lowkey old old version of nightblade
How? It uses existing weapon trees, but allows mixing melee with them. I don't see that as Nightblade.
universal_wrath wrote: »KaironBlackbard wrote: »universal_wrath wrote: »
This is lowkey old old version of nightblade
How? It uses existing weapon trees, but allows mixing melee with them. I don't see that as Nightblade.
I'm talking about how nightblade used to be around the time game first released.
I_killed_Vivec wrote: »No new class please. I'd prefer to have something that can augment my main, rather than having to make a new char to chase a better, easier build (e.g. arcanist).
But obviously ZoS sell chapters on new OP classes, even if they have to nerf them when the next new class comes out.
KingLewie_III wrote: »The redudancy here amazes me.
Ive seen druid, ice mage, nature mage etc all listed. Thats a warden.
Fire mage is a DK.
Lightning is a sorc.
"mage blade" is also a sorc.
shadowmancer is clearly a Nightblade.
Elementalist is basically a reskinned necro without blastbones, as they already have all elemental damage in the toolkit.
An Engineer or "TInkerer" class is the only original idea I've seen in this thread, could even make it Dwemer themed to fit the lore.
With that being said, this game is on life support as it is. They aren't adding any new classes to this game. I was shocked we got Arcanist.