1. Druid. Has the ability to shapeshift into many various animals including bear, panther, etc. When in the animal form a character will gain those powers of the specific animal. Will also have nature based magic that can damage enemies
22. Elementalist. The ability to control 4 elements including earth, fire, wind, and water. Character can swap elements to gain different powers based on the element selected.
223. Tinker: will have the ability to build different turrets and gadgets that will assist with damage, tanking, and healing. Gadgets can be applied to weapons and armor or thrown at enemies.
[Don't close/lock thread]
Still, I disagree!Major_Mangle wrote: »With how lackluster and poorly designed arcanist was I'd rather not see another class anytime soon. + class identity is a thing of the past with hybridization and zos adding scribing to the game.
Tinker is interesting, and considering that there are already many examples of using machinery in the game, such as Dwemer machinery and clockwork city. There are even animations related to skills/sets, such as: Mad Tinkerer.
Obviously using Tinkerer as a new class is in line with the background of the game, and it is also novel enough because it breaks away from the traditional magic and swords (at least visually)
Sockermannen wrote: »ideally i’d like a new weapons skill line and i think one handed and spell would fit that cathegory the best. No extra work from ZoS in designing 100+ new motifs for weapons since we can reuse the regular one handed weapons we have now. It would also be a nice blend of magic and physical which would stand out compared to the other weapon lines.
As for classes i don’t have anything specific in mind, though it would be nice to get classes based on tamrielic cultures rather than ones based on daedra worship. People have wanted a more martially oriented class for a while now and we have plenty of materials for classes for that, looking at the redguard swordsingers or nord/orc berserker type class.
1. Druid. Has the ability to shapeshift into many various animals including bear, panther, etc. When in the animal form a character will gain those powers of the specific animal. Will also have nature based magic that can damage enemies
22. Elementalist. The ability to control 4 elements including earth, fire, wind, and water. Character can swap elements to gain different powers based on the element selected.
223. Tinker: will have the ability to build different turrets and gadgets that will assist with damage, tanking, and healing. Gadgets can be applied to weapons and armor or thrown at enemies.
1. Druid. Has the ability to shapeshift into many various animals including bear, panther, etc. When in the animal form a character will gain those powers of the specific animal. Will also have nature based magic that can damage enemies
22. Elementalist. The ability to control 4 elements including earth, fire, wind, and water. Character can swap elements to gain different powers based on the element selected.
223. Tinker: will have the ability to build different turrets and gadgets that will assist with damage, tanking, and healing. Gadgets can be applied to weapons and armor or thrown at enemies.
1. Druid. Has the ability to shapeshift into many various animals including bear, panther, etc. When in the animal form a character will gain those powers of the specific animal. Will also have nature based magic that can damage enemies
22. Elementalist. The ability to control 4 elements including earth, fire, wind, and water. Character can swap elements to gain different powers based on the element selected.
223. Tinker: will have the ability to build different turrets and gadgets that will assist with damage, tanking, and healing. Gadgets can be applied to weapons and armor or thrown at enemies.
Taking a look at this and saying that I fully believe warden should receive a rework especially with the ice DPS debacle to an actual druid. That is what that class technically is/is based off of.
1. Druid. Has the ability to shapeshift into many various animals including bear, panther, etc. When in the animal form a character will gain those powers of the specific animal. Will also have nature based magic that can damage enemies
22. Elementalist. The ability to control 4 elements including earth, fire, wind, and water. Character can swap elements to gain different powers based on the element selected.
223. Tinker: will have the ability to build different turrets and gadgets that will assist with damage, tanking, and healing. Gadgets can be applied to weapons and armor or thrown at enemies.
ChaoticWings3 wrote: »I wouldn't really want another class since the classes we have now I think are pretty solid in terms of how they play and making another one creates a lot more balancing issues going forward. I think its also a little too soon anyway for a new class to be added since we got the Arcanist 2 years ago.
A new skill line would be more desirable. For me it would be alteration magic since those spells can be directly tied to tanking with buffs and debuffs. This would free up the ice staff to be adjusted to be more 'destruction' oriented rather than tanky. I also don't like the passive that changes what my block does with an ice staff equipped. Kind of weirds me out for tanking.