Ren_TheRedFox wrote: »@Theist_VII if this is about PvP then let me tell you a few things Every Sorc who wants to survive in PvP uses Streak, so your argument is useless in this case. The likelihood of an add “blocking” your curse is low... Go to any place like IA or somewhere else with multiple adds and test it out. For PvP sorcs DO NOT NEED MORE BUFFS. If you want to heal in PvP with a pet sorc, the set is fine, because guess what you get armor and health when you have a pet active, and you can use your ward to protect the pet.... I've seen a lot of people do this and somehow they are good at it ... does the set need a buff/change ... YES, but after they fix the class for PvP, not before and I'm pretty sure the majority of PvPers would agree with me on that point ... so if you really want to argue with me about how bad a class set is for PvP, let's talk about Wrathsun, because I can guarantee you one thing ... ... no one ... literally no one wants to use that set in PvP ... the only reason people are upset about the set for PvP is the number of Sorc players ...
Theist_VII wrote: »Ren_TheRedFox wrote: »@Theist_VII blood magic, regen ward, surge, encase, ... want me to continue listing healing skills up?
The sets are not that good for the sorc I agree to that but let's be real here .... sorcs don't need more buffs nor damage ... they're busted already ... imagine giving them a set on top of that to make them even stronger ... already feels like "The Elder Sorcs Online" ... no need to add more to it
Yeah, Pet Sorcs are a serious problem in PvP!
You’re so right, they have the mediocre passive Blood Magic for when you can’t afford the bar space of Dark Magic skills, Upwards of a 7,000 shield on Regenerative Ward after Battle Spirit, Crit Surge is useless as your pets don’t count as your damage and therefore do NOT heal you when they crit, and an atrocious PvE skill in Encase that requires pinpoint row stacking like Combat Prayer…
ZOS has made it a point to prevent you from stacking max magicka or stamina as a Pet Sorc, so we can all collectively stop venting our frustration with a completely unrelated, irrelevant to the topic playstyle.
Ren_TheRedFox wrote: »you guys are literally complaining about a set that will boost your healing and damage done by 15% ... a unique major and minor berserk ... almost a whole major mending ... and guess what you can get all those on top of that ... seriously stop complaining about ... you know what set needs a rework ... the templar one ... cause guess what ... it's the only set where you have a drawback loosing 50% of your magicka at full stack on a class that already has sustain issues .... so yeah ... poor sorcs guys
Ren_TheRedFox wrote: »@ZhuJiuyin I'm aware of that, no worries, and if you read what I said before I agree that it needs a change, but they should change the class itself first before changing the set because an overpowered set can lead to massive balance issues in PvP.
I know most of the players here are PvErs, but they forget the fact that this class specifically dominates in PvP and buffing a set that is only for that class will lead to worse.
And before anyone says that the PvP population is in the minority in this game anyway ... guess what the game was originally a PvP game and not PvE, so please keep that in mind as well please.
And if some of you actually took the time to check out how the class performs in PvP and how many people have stopped playing the game because of it, you'd understand my point instead of condemning it without a second thought.
Like I said ... it needs to be reworked, but the class is the priority.
Ren_TheRedFox wrote: »@Galeriano2 I totally understand it and I know it needs a change but I think what I'm saying makes sense as well.
Ren_TheRedFox wrote: »@Turtle_Bot I think that set is as overpowered as the first dk is ... both can bring you above 100% healing done in cyro I've tested it myself ... that's why I said I think the class sets shouldn't exist at all
Are they doing it with sets because it's too hard to fix skills and passives?
I'd see class sets as a way to being more quirky weird but fun stuff for the class, that maybe they don't want to roll out permanently to everyone.
Sorcs cld conjure lightning birds? to attack far away npcs out of aoe range? something something idk making guff up, but you see the idea.
Is the coding easier to fix via sets than via skills passives or something?
For those claiming that sorc is strong in PvP so the set doesn't need to be improved: sorc is definitely NOT overpowered in PvE for any role. Look at any typical group composition and you won't see a parse sorc anywhere. A big part of this is that sorc lacks cleave. The change to curse barely scratches the surface when you compare a sorc to classes like arc and DK which have massive cleave built into their rotations.
So what COULD we have done?
Maybe make a set that charges your bird with lightning to do AoE damage around itself each time it attacks? Wouldn't help much in PvP, but in PvE that could be a really nice boost for the area sorc parse DDs struggle in the most.
Otherwise a proc set that creates a stationary effect on the ground, somehow linked to pets, could also have worked well in PvE, but would have been easy to avoid in PvP where combat is much more mobile.
I just came up with these in the time it took me to type this post. It's not like there aren't options that wouldn't do much in PvP but would help where sorc is lacking in PvE.
For those claiming that sorc is strong in PvP so the set doesn't need to be improved: sorc is definitely NOT overpowered in PvE for any role. Look at any typical group composition and you won't see a parse sorc anywhere. A big part of this is that sorc lacks cleave. The change to curse barely scratches the surface when you compare a sorc to classes like arc and DK which have massive cleave built into their rotations.
So what COULD we have done?
Maybe make a set that charges your bird with lightning to do AoE damage around itself each time it attacks? Wouldn't help much in PvP, but in PvE that could be a really nice boost for the area sorc parse DDs struggle in the most.
Otherwise a proc set that creates a stationary effect on the ground, somehow linked to pets, could also have worked well in PvE, but would have been easy to avoid in PvP where combat is much more mobile.
I just came up with these in the time it took me to type this post. It's not like there aren't options that wouldn't do much in PvP but would help where sorc is lacking in PvE.
the funny thing is that monolith of storms meets this criteria, but they fumbled it with the proc conditions and the amount of damage.
The worst part about monolith of storms is that, except for Lightning Flood, you actually need 2 GCD to proc monolith of storms. Otherwise you just get a... lightning rod? Where is the monolith?
However, Lightning Flood is the worst floor dot in the game, with the lowest damage and highest cost.
Therefore, the fastest way to gain buffs from monolith of storms is to increase the damage of monolith of storms by 3-5%, and increase the damage of Lightning Flood by 33% (33% is the increase ratio obtained by Shocking Siphon in U42, so this is not An overly powerful buff).
And its so easy to fix... just turn every monolith into a mini lightning flood.
But whats break my heart to a different level in the amount of fun lighting stuff we in IA but not for storm calling sorc :')
Turtle_Bot wrote: »
Bold claim. Who says you can't do somehing similar with BoO?
Because people have literally parsed and ran content using this set and it still performs worse than just running any generic set.
The 15% damage does not bring no-pet sorc up to the level of pet sorc, it still sits easily 5-10% behind (at best). It does nothing for pet sorcs because they don't need the health or armor thanks to the matriarch heal, the expert summoner passive and the pets body blocking/holding aggro for the sorc in PvE.
Have you tried making a build with it? How do you know it's that bad? Some thing need weeks or even months to be noticed of being strong. And you can have your opinion but that doesn't mean everyone thinks the same.
Have you???? The set has been tested for over a month now on the PTS and all conclusions resulted in the set just being bad and not worth running over any of the generic sets that already exist in the game.
It is blatantly clear that you haven't even tried the set at all. I would suggest you actually try the set out properly before telling those who have tested the set throughout the entirety of the PTS (6 WEEKS) that they are wrong????
Anti_Virus wrote: »Turtle_Bot wrote: »
Bold claim. Who says you can't do somehing similar with BoO?
Because people have literally parsed and ran content using this set and it still performs worse than just running any generic set.
The 15% damage does not bring no-pet sorc up to the level of pet sorc, it still sits easily 5-10% behind (at best). It does nothing for pet sorcs because they don't need the health or armor thanks to the matriarch heal, the expert summoner passive and the pets body blocking/holding aggro for the sorc in PvE.
Have you tried making a build with it? How do you know it's that bad? Some thing need weeks or even months to be noticed of being strong. And you can have your opinion but that doesn't mean everyone thinks the same.
Have you???? The set has been tested for over a month now on the PTS and all conclusions resulted in the set just being bad and not worth running over any of the generic sets that already exist in the game.
It is blatantly clear that you haven't even tried the set at all. I would suggest you actually try the set out properly before telling those who have tested the set throughout the entirety of the PTS (6 WEEKS) that they are wrong????
I’m pretty sure Beacon of Oblivion is a tank oriented set