The year is 2030 and the latest ESO Chapter has released. You rush home from work, foaming at the mouth with excitement in anticipation for the adventures that await you. Before long, you have arrived home; crashing through the front door, you all but ignore your wife and her boyfriend as you make your way to your gaming system and fire up ESO.
Finally. It is time.
The screen blazes purple and gold and you see it: 'The Elder Scrolls Online: Shivering Isles.' Oh, how long you have waited for this day. You load up your PetSorc and head for the new zone in Cyrodiil, somehow they managed to squeeze another Cyrodiil zone in there.
You crack your knuckles and set off to explore to tick off all the additional tasks, as you always do.
Six world bosses, six delves, two public dungeons, six of the new iteration of dolmens and eighteen skyshards.
The same old song and dance that embraces you like a dear old friend.
Well, now that the extras are done, it is time to get started on the REAL content.
The story.
You call your mount to your side- giving the four Dunmer that were nearby an epileptic seizure- and make your way to the main city of the Chapter. You notice the Imperials standing guard at the gate as you ride in, wearing the newest variant of the Imperial motif.
Before long, you are accosted by an NPC.
There he is.
Story quest man. You inhale gently through your nose with emotion before interacting with him.
Well, as it turns out, a mysterious cult has brought a fragment of the Shivering Isles to this part of Cyrodiil and it is YOUR job to figure out why. You set off to explore the three areas that Story Quest man tasked you with investigating. Each area introduces you the Cult doing mysterious and unexplained things, along with Story Character One, Two and Three.
Your team of exciting characters thus assembled (one of them in an Orc!), you return to Story quest man who has Urgent News for you.
It seems that Cult is doing a thing in a local fortress and, oh no, they kidnapped the Mayor! You grit your teeth, sweating slightly, as you dash off to the rescue.
You reach the fortress and fight your way through groups of three to four enemies as Story Character two and three talk over each other in the background, their dialogue unable to keep up with the speed at which your enemies fall before you.
At last, you reach the top of the fortress.
You have tears in your eyes when you discover that the Mayor was, in fact, Cult Leader all along. Cult Leader stands on a high-ish ledge in front of you and monologues for a while before disappearing into a portal. You smile and nod gently before tp'ing back to Story Quest man to report, cutting off Story Character two and three's shocked dialogue.
You meet with Story Quest man, who then sends you out on further forays into the zone with Story Character one, two and three. Each quest teaches you more about The Cult and the possible location of Cult Leader, whom you must find before it is Too Late.
Once more you return to Story Quest man, who has miraculously discovered the location of The Cult and implores you to take your close friends and Stop Them before it is Too Late.
Quivering with emotion, you speak with Story Character one, two and three before tp'ing to the wayshrine next to The Cult's secret base.
Adrenaline pumps through your veins as you storm The Cult's secret base, fighting off hordes of enemies in groups of three to four. Things are going well. Your forehead glistens with sweat.
Suddenly, tragedy strikes! The Cult has activated The Thingy! Bad Things begin to happen and, in a bold act of selflessness, Story Character two sacrifices themselves to save you!
The tears stream down your face as you press on to face Cult Leader. Story Characters one and three shout angrily at Cult Leader as he monologues, but you hear nothing over the blood pumping in your ears.
Nothing left but to fight. The battles begins and after a short time, Cult Leader generates a magic shield around themselves. The immunity phase. You grin madly, cheeks wet from tears, as you dispatch the groups of three to four enemies to disrupt the shield. You repeat this another two to three times and finally, Cult Leader falls. Your breathibg as ragged and heavy as you loot his 76 gold and green rubedite dagger.
Welp, nothing left to do now but tp back to Story Quest man.
Upon your return, you chuckle softly. Ah, the end of story party. All the characters you met in the zone are here! How lovely. You and Story Character one and three speak to Story Quest man. You shake your head solemnly as they describe Story Character two's noble sacrifice.
But wait! The twists are not over! Story Quest man reveals his secret at long last; he was Sheogorath, the Prince of Madness all along! You shriek with joy as his magically brings back Story Character two, who makes a witty quip as they step out of the portal.
Sheogorath calls you to speak with him once more and he rewards you with 245 gold and a purple ruby ash staff.
The story is over. What a wonderful and thrilling adventure. Your vision grows hazy and dim as you wander about the now-completed zone. You play around with the new Chapter feature, campfires, which allows you to do provisioning wherever you want.
You are satisfied now. You set down the controller and let the sweet silence if unconciousness take you.
Thank you, ESO. See you in 2031.
Fan-fiction is my passion I hope you all enjoyed it. Love you.
Struggling to find a new class to call home.Please send help.