You talk about potential, but you don't know how to evaluate it at all. For example, the ult from the bow branch. 97 800k damage over 4 seconds and 56k poison damage. It seems amazing!! This is 97 800/4 = 24 450k damage per second! but there could also be critical damage, well, consider 150% 150,000 damage!! But that's "on paper"... but in fact... Sounds very strong! But in fact, no one plays with this ability, and not only because you can run around the corner and interrupt or roll - 2 rolls completely negate this ult (1 roll = 2 seconds of invulnerability to direct attacks). But you can also simply block this ult and receive 10K damage. This is an example of evaluating potential. It seems very cool and strong (like the ult of the beam from the Soul Magic), but in fact it is garbage that only works against very weak "PVE-kittens". The same with the NB arrow. Do you know that there are 2 windows when you can dodge the NB arrow? The arrow won't hit you if you did a somersault at the moment of pressing. The arrow won't hit you if NB pressed the arrow, it flew to you and you did a somersault. 2 windows of salvation. The arrow flies very slowly, like the fire attacks of the guards in the Imperial City on the flag. The numbers are big, yes, the benefits = 0.
and this is not even a "special" build for a bow, here is 1 protective set for healing. If you replace it with a set for damage, then the numbers will be higher. And yet, the result is the same. Very little damage efficiency
Name me at least 1 role that NB copes with better than any other class. "boba, and there are none )!" If you say that a ganger - I will throw you a gang build of DK, 20,000 damage ult flight and 10 damage whip at the 4th stage of vampirism (from invisibility). These are the numbers of damage already inflicted, and not the number in the description of the ability. Or a sorcerer ganger - the ult of the Mages Guild + finishing move + teleportation + spam attack. Meteor - 11k, teleportation 4k, spam attack 8k, finishing move simply bursts the remaining 20% of the enemy's health. The most important thing in the description above is the guarantee of damage, which ignores block and somersault.