Bomb build paradise.
Ranged proc/gank build paradise.
Too easy, too be honest.
TechMaybeHic wrote: »Another thing I am liking is I'm now seeing the pull from RoA. Other direction in TTK I guess but also good. Don't think there was anything in patch notes but I somehow saw it and never could before
TechMaybeHic wrote: »Another thing I am liking is I'm now seeing the pull from RoA. Other direction in TTK I guess but also good. Don't think there was anything in patch notes but I somehow saw it and never could before
Is this verified?? If so would be fantastic-- I didnt notice last night. ROA == killing PvP
TechMaybeHic wrote: »Another thing I am liking is I'm now seeing the pull from RoA. Other direction in TTK I guess but also good. Don't think there was anything in patch notes but I somehow saw it and never could before
Is this verified?? If so would be fantastic-- I didnt notice last night. ROA == killing PvP
CameraBeardThePirate wrote: »TechMaybeHic wrote: »Another thing I am liking is I'm now seeing the pull from RoA. Other direction in TTK I guess but also good. Don't think there was anything in patch notes but I somehow saw it and never could before
Is this verified?? If so would be fantastic-- I didnt notice last night. ROA == killing PvP
This was already happening last patch. Rush shows a red/orange chain animation when you get pulled. They added the animation when they added the delay in U42.
TechMaybeHic wrote: »CameraBeardThePirate wrote: »TechMaybeHic wrote: »Another thing I am liking is I'm now seeing the pull from RoA. Other direction in TTK I guess but also good. Don't think there was anything in patch notes but I somehow saw it and never could before
Is this verified?? If so would be fantastic-- I didnt notice last night. ROA == killing PvP
This was already happening last patch. Rush shows a red/orange chain animation when you get pulled. They added the animation when they added the delay in U42.
I had not seen it until last night. Wouldn't be surprised if there was a visual bug I'm just missing
CameraBeardThePirate wrote: »TechMaybeHic wrote: »CameraBeardThePirate wrote: »TechMaybeHic wrote: »Another thing I am liking is I'm now seeing the pull from RoA. Other direction in TTK I guess but also good. Don't think there was anything in patch notes but I somehow saw it and never could before
Is this verified?? If so would be fantastic-- I didnt notice last night. ROA == killing PvP
This was already happening last patch. Rush shows a red/orange chain animation when you get pulled. They added the animation when they added the delay in U42.
I had not seen it until last night. Wouldn't be surprised if there was a visual bug I'm just missing
I've been seeing it since they added it ¯\_(ツ)_/¯
Could be that it's somehow getting turned off by the "hide additional ally effects" option or some other graphical option for some reason, though it shouldn't be.
CameraBeardThePirate wrote: »TechMaybeHic wrote: »CameraBeardThePirate wrote: »TechMaybeHic wrote: »Another thing I am liking is I'm now seeing the pull from RoA. Other direction in TTK I guess but also good. Don't think there was anything in patch notes but I somehow saw it and never could before
Is this verified?? If so would be fantastic-- I didnt notice last night. ROA == killing PvP
This was already happening last patch. Rush shows a red/orange chain animation when you get pulled. They added the animation when they added the delay in U42.
I had not seen it until last night. Wouldn't be surprised if there was a visual bug I'm just missing
I've been seeing it since they added it ¯\_(ツ)_/¯
Could be that it's somehow getting turned off by the "hide additional ally effects" option or some other graphical option for some reason, though it shouldn't be.
But shouldn't it show up as an enemy effect, not ally?
I've never seen or heard any signs of RoA pull. Like Dark Convergence there should be some sort of 12m diameter circle. When I see this from DC I just block. But I never see anything with RoA, I just get pulled suddenly ridiculously long distances. If there was a warning visual I would much happier about this set
TechMaybeHic wrote: »Another thing I am liking is I'm now seeing the pull from RoA. Other direction in TTK I guess but also good. Don't think there was anything in patch notes but I somehow saw it and never could before
xylena_lazarow wrote: »
Bomb build paradise.
Ranged proc/gank build paradise.
Too easy, too be honest.
Vamp undeath rarely helped against bombs or even proc ganks for that matter. Most of these builds are meant to take you out in 1 go, not have a drawn out fight and undeath only kicks in once you're getting pressured but if you're taken out in 1 go before it can even kick in, it doesn't really matter if you're vamp stage 3.
All it really does is prevent the death of people who otherwise would've died to slowburn builds
If you still need to look for it, then it's not "super obvious" like Dark Con, or even like how the whole 3k damage from that Arc synergy attack makes a three second long gigantic red circle that takes up your entire screen. If anything in this PvP deserves an absurdly large slow telegraph that even a full potato can avoid, it's Rush of Agony.YandereGirlfriend wrote: »The ROA pull is super obvious after they added the delay. You just need to look for it.
Yeah if the server registers RoA hitting you before you press a movement button, but thanks to lag you're allowed to move anyway... weird things happen. It also double pulls you, if you counter the first RoA pull attempt, then you're good right? Nope, no immunity, the game allows bad groups to immediately pull that crap again. Pure carry.TechMaybeHic wrote: »That reminds me; I noticed last night on my sorc I saw ROA so I went to streak away. I was looking for it but could not see the chain and I got slowww pulled right into a VD explosion. By slow, I mean it took a couple seconds for my character to get there as I hopelessly tried to break free or do anything.
TechMaybeHic wrote: »That reminds me; I noticed last night on my sorc I saw ROA so I went to streak away. I was looking for it but could not see the chain and I got slowww pulled right into a VD explosion. By slow, I mean it took a couple seconds for my character to get there as I hopelessly tried to break free or do anything. It was already determined I was going there and probably dead as well and just didn't know it
I think it has a lot to do with position desync and I convinced streak and gap closers are key contributors.
YandereGirlfriend wrote: »TechMaybeHic wrote: »That reminds me; I noticed last night on my sorc I saw ROA so I went to streak away. I was looking for it but could not see the chain and I got slowww pulled right into a VD explosion. By slow, I mean it took a couple seconds for my character to get there as I hopelessly tried to break free or do anything. It was already determined I was going there and probably dead as well and just didn't know it
I think it has a lot to do with position desync and I convinced streak and gap closers are key contributors.
You sure that you weren't near a guard?
The Dragonknight guards still use an ancient and deprecated version of DK Chains that are bugged and will slow-mo pull you to them over the course of like 3 seconds. IMO, it's the most dangerous skill in the game because you are 100% dead if it happens while actively fighting someone. You can't make casts, Block or move so it's basically a guaranteed death to get parsed on for 3 seconds straight.
YandereGirlfriend wrote: »TechMaybeHic wrote: »That reminds me; I noticed last night on my sorc I saw ROA so I went to streak away. I was looking for it but could not see the chain and I got slowww pulled right into a VD explosion. By slow, I mean it took a couple seconds for my character to get there as I hopelessly tried to break free or do anything. It was already determined I was going there and probably dead as well and just didn't know it
I think it has a lot to do with position desync and I convinced streak and gap closers are key contributors.
You sure that you weren't near a guard?
The Dragonknight guards still use an ancient and deprecated version of DK Chains that are bugged and will slow-mo pull you to them over the course of like 3 seconds. IMO, it's the most dangerous skill in the game because you are 100% dead if it happens while actively fighting someone. You can't make casts, Block or move so it's basically a guaranteed death to get parsed on for 3 seconds straight.