There are low pop bonuses.
But what you are calling night capping is prime time for some countries. So unless you can make campaigns limited to specific time zones, I can't see a way to change this. I've often suggested transparency and matching ques. And making campaigns just 7 days. In a 7 day campaign, night capping might not change the end results as often. What about the double teaming? Yesterday ADC ran the whole map. But within hours EP had all their scrolls back. A few hours later, they had all 6 scrolls. I just checked and EP has all 6 scrolls now.
I would just like something that is 2v2. Not faction based. And lasts 2 hours. 50v50. I think the server could handle that number.
There are low pop bonuses.
But what you are calling night capping is prime time for some countries. So unless you can make campaigns limited to specific time zones, I can't see a way to change this. I've often suggested transparency and matching ques. And making campaigns just 7 days. In a 7 day campaign, night capping might not change the end results as often. What about the double teaming? Yesterday ADC ran the whole map. But within hours EP had all their scrolls back. A few hours later, they had all 6 scrolls. I just checked and EP has all 6 scrolls now.
I would just like something that is 2v2. Not faction based. And lasts 2 hours. 50v50. I think the server could handle that number.
Why then people from same time zone always "main" one faction then and they pop-stack ? It does not make sense. If indeed it was like you say, that different time zones also do play this game, then population would be more or less equal 24/7...There are low pop bonuses.
But what you are calling night capping is prime time for some countries.
There are low pop bonuses.
But what you are calling night capping is prime time for some countries. So unless you can make campaigns limited to specific time zones, I can't see a way to change this. I've often suggested transparency and matching ques. And making campaigns just 7 days. In a 7 day campaign, night capping might not change the end results as often. What about the double teaming? Yesterday ADC ran the whole map. But within hours EP had all their scrolls back. A few hours later, they had all 6 scrolls. I just checked and EP has all 6 scrolls now.
I would just like something that is 2v2. Not faction based. And lasts 2 hours. 50v50. I think the server could handle that number.
And BTW, a mostly one color map is NOT fun. I log off when I see it happening. I don't engage in night capping but I remember times when all factions scored the night cap. ATM, it's EP doing it.
There are low pop bonuses.
But what you are calling night capping is prime time for some countries. So unless you can make campaigns limited to specific time zones, I can't see a way to change this. I've often suggested transparency and matching ques. And making campaigns just 7 days. In a 7 day campaign, night capping might not change the end results as often. What about the double teaming? Yesterday ADC ran the whole map. But within hours EP had all their scrolls back. A few hours later, they had all 6 scrolls. I just checked and EP has all 6 scrolls now.
I would just like something that is 2v2. Not faction based. And lasts 2 hours. 50v50. I think the server could handle that number.
It may be "prime time for some countries", but what I can not fathom is what fun they see in PvDooring an entire server their whole "prime time". Are they not in it for some real PvP? Where's the fun? You know an entire continent does not compulsively have to be on one and the same faction every time all the time. IF they were really PvP players of rank, they would divide themselves over all three factions and actually play against each other. As it is now it's just sad and pathetic with no honor or skill involved what so ever other than in their own minds.
There are low pop bonuses.
But what you are calling night capping is prime time for some countries. So unless you can make campaigns limited to specific time zones, I can't see a way to change this. I've often suggested transparency and matching ques. And making campaigns just 7 days. In a 7 day campaign, night capping might not change the end results as often. What about the double teaming? Yesterday ADC ran the whole map. But within hours EP had all their scrolls back. A few hours later, they had all 6 scrolls. I just checked and EP has all 6 scrolls now.
I would just like something that is 2v2. Not faction based. And lasts 2 hours. 50v50. I think the server could handle that number.
It may be "prime time for some countries", but what I can not fathom is what fun they see in PvDooring an entire server their whole "prime time". Are they not in it for some real PvP? Where's the fun? You know an entire continent does not compulsively have to be on one and the same faction every time all the time. IF they were really PvP players of rank, they would divide themselves over all three factions and actually play against each other. As it is now it's just sad and pathetic with no honor or skill involved what so ever other than in their own minds.
Maybe you should encourage the AD "nightcappers" on Blackreach to switch to Gray Host?
Current state of Blackreach on PCNA:
opethmaniac wrote: »I propose a system that introduces a divisor for the two most populated factions:
Example:
* DC Online: 10 players
* EP Online: 20 players
* AD Online 50 players
If DC captures a resource, they get the usual 1500 AP.
If EP captures a resource, they get 750 AP because they currently have twice as many players as DC.
If AD captures a resource, they only get 300 AP because they currently have 5* as many players as DC.
This divisor could be determined dynamically based on the current population and could be applied to any PVE-related action.
Other bonuses like LowPop could be applied on top, in my example for DC.
This would make nightcapping much less attractive for the strongest faction and could create more balance.
There are low pop bonuses.
But what you are calling night capping is prime time for some countries. So unless you can make campaigns limited to specific time zones, I can't see a way to change this. I've often suggested transparency and matching ques. And making campaigns just 7 days. In a 7 day campaign, night capping might not change the end results as often. What about the double teaming? Yesterday ADC ran the whole map. But within hours EP had all their scrolls back. A few hours later, they had all 6 scrolls. I just checked and EP has all 6 scrolls now.
I would just like something that is 2v2. Not faction based. And lasts 2 hours. 50v50. I think the server could handle that number.
It may be "prime time for some countries", but what I can not fathom is what fun they see in PvDooring an entire server their whole "prime time". Are they not in it for some real PvP? Where's the fun? You know an entire continent does not compulsively have to be on one and the same faction every time all the time. IF they were really PvP players of rank, they would divide themselves over all three factions and actually play against each other. As it is now it's just sad and pathetic with no honor or skill involved what so ever other than in their own minds.
Maybe you should encourage the AD "nightcappers" on Blackreach to switch to Gray Host?
Current state of Blackreach on PCNA:
On the contrary. There is the incentive for EP to go Blackreach instead of GH, but I guess fighting real players isn't in EP's Night Cap Crew's genes.
Just log on to NA GH right now as of this post (August 13, 9AM) and it looks exactly the same as it did this time of day the last XXX days. EP gating both DC and AD. *SLOWCLAP*.
Why are 'night cappers' an issue only when EP is winning the campaign? The players during that time zone switch campaigns and factions all the time, often being the deciding factor if a faction wins or not. Whataboutism the day cappers who are playing when I'm at work? Because when EP isn't winning, all I hear is "who still cares about the score".
FireBreathingNord wrote: »3 Random Cents
1. Time zones naturally create uneven player activity, and this is an inherent aspect of GLOBAL multiplayer games. The advantage some factions gain during specific time periods is a normal outcome of having players from different regions, and attempting to level this out could disrupt the natural ebb and flow of player activity.
2. Night capping is just one of many strategies used in competitive play. Each faction has access to the same tools and tactics, and if a faction is losing due to night capping, it’s also a reflection of their inability to counteract these tactics. The issue may not be with the strategy itself but with how well it’s being countered.
3. Players might find ways to exploit a scaling system, such as by deliberately coordinating to have a low number of defenders or attackers to maximize their point gain. This could lead to new forms of manipulation rather than solving anything.
rprice1819_ESO wrote: »There's already a low pop bonus that can let a faction win by not logging on, why punish folk that actually play the game more than that. There is nothing stopping people from all over the world from logging on any time they want. Except for the low pop bonus things are as fair as can be the way they are.
TechMaybeHic wrote: »Deflection is always strong.
No matter who does it, where, or when, it can be addressed by better scoring mechanics that calculate population numbers in real time. Not this broken low pop bonus that lately doesn't appear much at all or in the past seemed to be gameable to win by not logging in.
A real-time scoring based on population ratio could allow players to contribute when they want and still gain without running the campaign out of reach. Or you could have the scoring impacted by actual battles more, rather than strictly on control points. Or both.
The only reason to be against encouraging competitive play is some over inflated sense of accomplishment, somehow from winning unchallenged
Why are 'night cappers' an issue only when EP is winning the campaign? The players during that time zone switch campaigns and factions all the time, often being the deciding factor if a faction wins or not. Whataboutism the day cappers who are playing when I'm at work? Because when EP isn't winning, all I hear is "who still cares about the score".
The score is useful and fun to play, it helps guide me who to attack and tactics to use. But if EP loses the camp, we lose, end of story, onto the next campaign. There are mechanics in the game for Low Pop and even some for low score, I remember a camp where a faction won by their low pop bonus. To be frank, I think they should get rid of the low pop bonus altogether (except for the bonus AP from the bonus, like that part).
Camps are won and lost, groups hope factions and ballgroups peak only to burn out. This isn't the first time this has happened either, those who think double teaming EP during primetime is going to change anything... it's not. Almost no one that plays during primetime is part of the NA night time crews... b/c those players are on the other side of the world, playing during their primetime hours. All the EP that play during primetime have to work in the morning and most of us are past the 'all nighter' stages of our lives.
As for lessons being taught, there are only two EP is really learning, it takes 2 factions united to beat us, and the level of poor sportsmanship there is in gaming.
Sorry your side is losing, camp's not over yet. A 5-10k lead is easily lost, especially with over half a month to go. The pendulum will swing back eventually. When it does, will you be back on the forums complaining about winning a campaign because there are people on the other side the world, who like the same game you do, and are playing it when you can't?
Note that my forum level is a golf score.