While most of the skills cost mag, there's no resource based distinction in playstyle on anything but Sorc.Major_Toughness wrote: »Magicka Warden and Magicka Nightblade
xylena_lazarow wrote: »While most of the skills cost mag, there's no resource based distinction in playstyle on anything but Sorc.Major_Toughness wrote: »Magicka Warden and Magicka Nightblade
Why complain about magicka vs stamina options with no magicka or stamina builds?
StaticWave wrote: »notReclaimer wrote: »Have you tried playing something other than sorcerer
have you tried playing something other than warden?
starlizard70ub17_ESO wrote: »StaticWave wrote: »notReclaimer wrote: »Have you tried playing something other than sorcerer
have you tried playing something other than warden?
Actually I have. In ten years I've played both a stamina and magic version of every class. Most magic using classes are good to great depending on the exact build. Most stamina versions are tanks of varying degree, except the bow/dual weld NB or Sorc. Those can still be fun to play in PvE. My conclusion is that the ESO devs like magic more.
Bushido2513 wrote: »starlizard70ub17_ESO wrote: »StaticWave wrote: »notReclaimer wrote: »Have you tried playing something other than sorcerer
have you tried playing something other than warden?
Actually I have. In ten years I've played both a stamina and magic version of every class. Most magic using classes are good to great depending on the exact build. Most stamina versions are tanks of varying degree, except the bow/dual weld NB or Sorc. Those can still be fun to play in PvE. My conclusion is that the ESO devs like magic more.
Magic is easier to sell and more relatable for a game like this. Sure weapon skills are great but thematically you really think of casting things or using magic to do XYZ . I could see not working on stamina versions of things other than weapon skills because what does that even mean?
Does a warden cast stam birds or shalks because he's just strong enough to?
Bushido2513 wrote: »starlizard70ub17_ESO wrote: »StaticWave wrote: »notReclaimer wrote: »Have you tried playing something other than sorcerer
have you tried playing something other than warden?
Actually I have. In ten years I've played both a stamina and magic version of every class. Most magic using classes are good to great depending on the exact build. Most stamina versions are tanks of varying degree, except the bow/dual weld NB or Sorc. Those can still be fun to play in PvE. My conclusion is that the ESO devs like magic more.
Magic is easier to sell and more relatable for a game like this. Sure weapon skills are great but thematically you really think of casting things or using magic to do XYZ . I could see not working on stamina versions of things other than weapon skills because what does that even mean?
Does a warden cast stam birds or shalks because he's just strong enough to?
And I see that as a design problem of this game.
If you think that pure fighter builds aren't desired by the players, then explain STR UNGA BUNGA builds obsession in Elden Ring.
Building pure non-magical character in ESO is not possible, unless you gimp yourself immeasurably.
StaticWave wrote: »The majority of the best skills in the game all cost magicka. Even the best scribing skills, Contingency and Wield Soul, all cost magicka. Every class I build, even if hybrid, feels like I have to spec more towards mag than stam.
Can ZOS do something about this?
All the stam playstyles absorbed the mag burst heals, shields, nukes, and utilities. All the mag playstyles absorbed Vigor, med armor, roll spam, and wep executes. Builds end up running more total mag skills and those skills are more expensive, so they usually lean into the blue pool, but playstyles have congealed into hybrids for everything but Sorcs.StaticWave wrote: »With hybridization, stamina specs benefited from going more mag.
xylena_lazarow wrote: »All the stam playstyles absorbed the mag burst heals, shields, nukes, and utilities. All the mag playstyles absorbed Vigor, med armor, roll spam, and wep executes. Builds end up running more total mag skills and those skills are more expensive, so they usually lean into the blue pool, but playstyles have congealed into hybrids for everything but Sorcs.StaticWave wrote: »With hybridization, stamina specs benefited from going more mag.
Hardened Ward scaling huge with max mag ends up uniquely defining the MagSorc playstyle. Any 64stam to 64hp Sorc is going to lean more into StamSorc style Vigor, roll spam, dot powered Surge hots, and movement speed.LittlePinkDot wrote: »Why do you think not sorcs?
xylena_lazarow wrote: »All the stam playstyles absorbed the mag burst heals, shields, nukes, and utilities. All the mag playstyles absorbed Vigor, med armor, roll spam, and wep executes. Builds end up running more total mag skills and those skills are more expensive, so they usually lean into the blue pool, but playstyles have congealed into hybrids for everything but Sorcs.StaticWave wrote: »With hybridization, stamina specs benefited from going more mag.
Turtle_Bot wrote: »It is purely down to issues with Hybridizing what was originally designed to be a non-hybrid game.
Simple as that.
Pots (and the minor crit chance on NB/sorc) have been the obvious sore spots for this issue for ages now, but everything else has had issues because of this too, just more subtle.
Arcanist has been a good step forward for this, showing that it can be done (with skills scaling on the higher/lower max resource) and as such, it would be nice to see something similar done for all classes/abilities.
But this has also highlighted the other issue with hybridizing everything, that being things like design philosophies when creating skills, due to things like core combat mechanics (dodge/sprint/block) that still only costs stam (outside of 1 mythic and ice staff).That issue being the built in reduced cost and raw increased base damage of stamina skills to make up for their "lack of utility". By giving stamina skills the same utility as the magicka skills without removing that reduced cost/increased damage, they simply outperform their mag equivalents. We see this with Arcanist where (for PvE) stamarc is just objectively stronger and easier to play than magarc because stamarc gets all the utility of the mag skills while keeping the higher raw dps and reduced cost of the skills being stamina.
There's no real way to fix this issue without a game-wide overhaul to generically have everything (including core combat functions) scale off the max stat of the players choosing. Even then, every single ability in the game would have to be completely rebalanced/redesigned because players would be able to select stamina cost for crushing shock and have it get stams reduced cost and increased damage while keeping the utility that ability provides due to being originally designed as a magicka ability.
Scribing is going some way to fixing this I guess, but the issue is that ZOS was caught between a rock and a hard place with scribing. If they make the skills too strong, the chapter becomes "pay to win" since it was technically part of the chapter and not base game, if they make the skills too weak, they're not worth using at all. ZOS would basically have to do the "scibing parse" over every single skill, gear set and even core combat mechanics in the game to balance skills properly for a hybridized game and that is something I just don't see happening, at least not within 1-2 patches, since it would basically be a complete rewrite/redesign of the code.
The mag leaning hybrid meta we have now is much closer to the game's original design. The mag/stam split was artificially forced in order to fit the CP system when that launched, shockingly they never got around to polishing the stam specs, and now the green or blue color doesn't even make a difference. My recent builds for melee DK, NB, and Warden all play like stam melee with Vigor and med armor dodge spam, but probably spend more mag and use more mag skills.StaticWave wrote: »You cannot play a pure stam build anymore... Why are the majority of class skills mag based? I don't get it lol
Bushido2513 wrote: »Why complain about magicka vs stamina options with no magicka or stamina builds?
Because we have skills and themes around stamina that require a stamina pool. The reason you listed is why we have the complaint.
So if all skills could use either resource for their cost that would be one thing. As it stands if I want to use all stam skills I have to balance for better magic skills that I'll still want to use on that same build.
Recovery right now is in almost too good of a place but even still you're going to have trouble spamming a skill that isn't in using your main pool
So the complaint would be why have stam skills as an option if they aren't going to collectively be as good as mag options. I played stamsorc for a long time so I can very much relate to sub par stam weapon skills and even worse stam class skills.
It's about competitive build diversity options.
Right? Ah yes I'll have you know my Arcanist totally uses brute physical strength to fire lasers from a book.What does it matter whether the projectiles I shoot with my magic staff use the green or blue resource? There's no difference anymore. Stam and magicka in their current state are meaningless legacy. If someone insists on using just one or the other, that's them shooting themself in the foot without defining their character theme any better.
Major_Toughness wrote: »Best class right now = Magicka Sorcerer (back on its throne after a couple of years hiatus)
The next best two are Magicka Warden and Magicka Nightblade. They can be put either way around based on your biases.
Stamina Warden isn't too far away from Magicka in fairness but the spammable difference between Blood For Blood (BfB) and Dizzy Swing is night and day. BfB hits harder, has no cast time, guaranteed haemorrhaging and no primary resource cost.
Stamden pretty much has to rely on a sustain set. Also you would have to drop execute to fit in contingency. Which means you rely on sucky Dizzy Swing even more.
Stamina Nightblade is not miles away from Magicka either. But the spammable is 10-20% weaker, and the class has a passive 8% Magicka bonus which means based purely on stats, going max Magicka will always be more damage even with Surprise Attack.
DK is basically always hybrid. Sure you can change between Noxious and Engulfing but Noxious doesn't matter in Corrosive which is the classest strongest ultimate whereas Engulfing would buff your Flames of Oblivion, Whip and burning Procs further.
Templar, ranged is superior and typically see Magicka versions with Crushing Shock/Elemental Weapon. If you go melee imo Stamina is better.
Bushido2513 wrote: »Why complain about magicka vs stamina options with no magicka or stamina builds?
Because we have skills and themes around stamina that require a stamina pool. The reason you listed is why we have the complaint.
So if all skills could use either resource for their cost that would be one thing. As it stands if I want to use all stam skills I have to balance for better magic skills that I'll still want to use on that same build.
Recovery right now is in almost too good of a place but even still you're going to have trouble spamming a skill that isn't in using your main pool
So the complaint would be why have stam skills as an option if they aren't going to collectively be as good as mag options. I played stamsorc for a long time so I can very much relate to sub par stam weapon skills and even worse stam class skills.
It's about competitive build diversity options.
I intentionally use stamina spammables because most of my skills cost magicka. What does it matter whether the projectiles I shoot with my magic staff use the green or blue resource? There's no difference anymore.
Stam and magicka in their current state are meaningless legacy. If someone insists on using just one or the other, that's them shooting themself in the foot without defining their character theme any better.
Bushido2513 wrote: »Bushido2513 wrote: »Why complain about magicka vs stamina options with no magicka or stamina builds?
Because we have skills and themes around stamina that require a stamina pool. The reason you listed is why we have the complaint.
So if all skills could use either resource for their cost that would be one thing. As it stands if I want to use all stam skills I have to balance for better magic skills that I'll still want to use on that same build.
Recovery right now is in almost too good of a place but even still you're going to have trouble spamming a skill that isn't in using your main pool
So the complaint would be why have stam skills as an option if they aren't going to collectively be as good as mag options. I played stamsorc for a long time so I can very much relate to sub par stam weapon skills and even worse stam class skills.
It's about competitive build diversity options.
I intentionally use stamina spammables because most of my skills cost magicka. What does it matter whether the projectiles I shoot with my magic staff use the green or blue resource? There's no difference anymore.
Stam and magicka in their current state are meaningless legacy. If someone insists on using just one or the other, that's them shooting themself in the foot without defining their character theme any better.
There's playable and there's immersion. Years ago I read vigor because I was curious how you could use strength to heal and I was like ok well at least they wrote it in a way that sounds like you're doing that thing where you yell and summon inner strength.
Now we just do stuff with stam for whatever reason and the only difference is usually physical damage.
I mean it seems like just weapon skills and core combat should use stam and everything else should just be some magical thing you've learned.
And magic should have the upper hand at range and physical should be more durable and hit harder up close.
This is all general lore but I'm just saying the current stam skills including weapons just don't have a balanced approach when it comes to immersion.
notReclaimer wrote: »Have you tried playing something other than sorcerer
ClowdyAllDay wrote: »I have a number of healers using 2h and dw. Much more fun and interesting to play. Sure I have the stave builds too but it as fun.
Hardened Ward scaling with max mag is the only significant max stat pool payoff. There's no good payoff for stacking max mag or stam anywhere else. Resource pool still doesn't really determine playstyle though. You can stack max stam on a Sorc, slot double lightning staves with ranged stam cost spammables, and it'll play similar to MagSorc.Bushido2513 wrote: »I know this isn't a 1 to 1 thing but take a sorc and put on two max mag sets then take a sorc and put on two max stam sets, the two I think that are even available then see how playable they are. Spoiler alert the max stam build is highly underwhelming.
xylena_lazarow wrote: »Hardened Ward scaling with max mag is the only significant max stat pool payoff. There's no good payoff for stacking max mag or stam anywhere else. Resource pool still doesn't really determine playstyle though. You can stack max stam on a Sorc, slot double lightning staves with ranged stam cost spammables, and it'll play similar to MagSorc.Bushido2513 wrote: »I know this isn't a 1 to 1 thing but take a sorc and put on two max mag sets then take a sorc and put on two max stam sets, the two I think that are even available then see how playable they are. Spoiler alert the max stam build is highly underwhelming.
xylena_lazarow wrote: »The mag leaning hybrid meta we have now is much closer to the game's original design. The mag/stam split was artificially forced in order to fit the CP system when that launched, shockingly they never got around to polishing the stam specs, and now the green or blue color doesn't even make a difference. My recent builds for melee DK, NB, and Warden all play like stam melee with Vigor and med armor dodge spam, but probably spend more mag and use more mag skills.StaticWave wrote: »You cannot play a pure stam build anymore... Why are the majority of class skills mag based? I don't get it lol
StaticWave wrote: »xylena_lazarow wrote: »The mag leaning hybrid meta we have now is much closer to the game's original design. The mag/stam split was artificially forced in order to fit the CP system when that launched, shockingly they never got around to polishing the stam specs, and now the green or blue color doesn't even make a difference. My recent builds for melee DK, NB, and Warden all play like stam melee with Vigor and med armor dodge spam, but probably spend more mag and use more mag skills.StaticWave wrote: »You cannot play a pure stam build anymore... Why are the majority of class skills mag based? I don't get it lol
Which makes the game pretty boring. Hybrid was supposed to create a new path for theory-crafting, not become the obvious option. They should have done hybrid like how they did scribing - optional and fun for new builds, but not too strong that it becomes mandatory to slot scribe abilities over original ones.