Urzigurumash wrote: »Like buff Stam Weapon Skills? What else makes sense?
StaticWave wrote: »
StaticWave wrote: »
Don't worry, they'll finish hybridization by 2078.StaticWave wrote: »Can ZOS do something about this?
notReclaimer wrote: »Have you tried playing something other than sorcerer
Ironically the time you were referring to was much more dot heavy, bleeds were prevalent, 2h melee was generally viable. The meta was more melee pressure and less ranged burst, which was more balanced, you weren't constantly being chunked for half your hp by one button stacks of proc sets triggered by an invisible bow heavy attack from the roof. Pressure metas tend to punish passive playstyles (good), while giving everyone a fair chance to actively defend themselves.There was a time when vigor and rally with roll dodge was all the healing I needed to survive. Now there’s so many easy DOTs and procs you really have to consider slotting a burst heal or have a cleanse instead of another damage skill.
There was a time when vigor and rally with roll dodge was all the healing I needed to survive. Now there’s so many easy DOTs and procs you really have to consider slotting a burst heal or have a cleanse instead of another damage skill. I hate it lol
Urzigurumash wrote: »StaticWave wrote: »
Like what is Stamina tho.
Why is there one kind of Fetcherflies that uses Magicka, and another that uses Stam?
Does the game ever explain this thematically? No, it's just a mechanical convenience, right?
If so I don't see a huge discrepancy in power between Mag and Stam counterparts on the classes I play, but there is a huge discrepancy in the number of skills.
Stam specs are a Thief or Warrior variant of the basic Mage class. If they've lost that essence then Stam Weapon skills need a buff.
Let me cut to the chase, Bow skills are bad in PvP except Poison Injection and the Ult. In a ranged meta like now Destro obliterates Bow, it's only being played as a Proc Envelope right now and it's been that way for some time really. On top of that Mag has two defensive options they can use to restore Mag from range (Ice and Resto), Stam we're stuck with Bow, which has only 3 defensive elements: Momentum on rolldodge, Crit chance for crit heals, and the knockback on Magnum shot.
And the cool proc set for Magnum shot is double-dipped by Battlespirit..
Joy_Division wrote: »It's more a matter of making stamina skills (or at least interesting ones) rather than buffing them.
Sure, as long as we're adding a Sniper Rifle and Submachine Gun skill line too.Urzigurumash wrote: »What about the opposite, send Stam back to Weapon Skills? Make Dizzy Swing and Snipe both cost 20k Stam with a tooltip of 100k.
MEBengalsFan2001 wrote: »Urzigurumash wrote: »StaticWave wrote: »
Like what is Stamina tho.
Why is there one kind of Fetcherflies that uses Magicka, and another that uses Stam?
Does the game ever explain this thematically? No, it's just a mechanical convenience, right?
If so I don't see a huge discrepancy in power between Mag and Stam counterparts on the classes I play, but there is a huge discrepancy in the number of skills.
Stam specs are a Thief or Warrior variant of the basic Mage class. If they've lost that essence then Stam Weapon skills need a buff.
Let me cut to the chase, Bow skills are bad in PvP except Poison Injection and the Ult. In a ranged meta like now Destro obliterates Bow, it's only being played as a Proc Envelope right now and it's been that way for some time really. On top of that Mag has two defensive options they can use to restore Mag from range (Ice and Resto), Stam we're stuck with Bow, which has only 3 defensive elements: Momentum on rolldodge, Crit chance for crit heals, and the knockback on Magnum shot.
And the cool proc set for Magnum shot is double-dipped by Battlespirit..
Notice nothing about 2H to DW and that’s because both are either inline or stronger than the staff.
Bow biggest advantage is it gives improved mobility and crit chance.
xylena_lazarow wrote: »Sure, as long as we're adding a Sniper Rifle and Submachine Gun skill line too.Urzigurumash wrote: »What about the opposite, send Stam back to Weapon Skills? Make Dizzy Swing and Snipe both cost 20k Stam with a tooltip of 100k.
notReclaimer wrote: »Have you tried playing something other than sorcerer
Urzigurumash wrote: »StaticWave wrote: »
Like what is Stamina tho.
Why is there one kind of Fetcherflies that uses Magicka, and another that uses Stam?
Does the game ever explain this thematically? No, it's just a mechanical convenience, right?
If so I don't see a huge discrepancy in power between Mag and Stam counterparts on the classes I play, but there is a huge discrepancy in the number of skills.
Stam specs are a Thief or Warrior variant of the basic Mage class. If they've lost that essence then Stam Weapon skills need a buff.
Let me cut to the chase, Bow skills are bad in PvP except Poison Injection and the Ult. In a ranged meta like now Destro obliterates Bow, it's only being played as a Proc Envelope right now and it's been that way for some time really. On top of that Mag has two defensive options they can use to restore Mag from range (Ice and Resto), Stam we're stuck with Bow, which has only 3 defensive elements: Momentum on rolldodge, Crit chance for crit heals, and the knockback on Magnum shot.
And the cool proc set for Magnum shot is double-dipped by Battlespirit..
StaticWave wrote: »Urzigurumash wrote: »StaticWave wrote: »
Like what is Stamina tho.
Why is there one kind of Fetcherflies that uses Magicka, and another that uses Stam?
Does the game ever explain this thematically? No, it's just a mechanical convenience, right?
If so I don't see a huge discrepancy in power between Mag and Stam counterparts on the classes I play, but there is a huge discrepancy in the number of skills.
Stam specs are a Thief or Warrior variant of the basic Mage class. If they've lost that essence then Stam Weapon skills need a buff.
Let me cut to the chase, Bow skills are bad in PvP except Poison Injection and the Ult. In a ranged meta like now Destro obliterates Bow, it's only being played as a Proc Envelope right now and it's been that way for some time really. On top of that Mag has two defensive options they can use to restore Mag from range (Ice and Resto), Stam we're stuck with Bow, which has only 3 defensive elements: Momentum on rolldodge, Crit chance for crit heals, and the knockback on Magnum shot.
And the cool proc set for Magnum shot is double-dipped by Battlespirit..
Stamina skills are skills that cost stamina
xylena_lazarow wrote: »Ironically the time you were referring to was much more dot heavy, bleeds were prevalent, 2h melee was generally viable. The meta was more melee pressure and less ranged burst, which was more balanced, you weren't constantly being chunked for half your hp by one button stacks of proc sets triggered by an invisible bow heavy attack from the roof. Pressure metas tend to punish passive playstyles (good), while giving everyone a fair chance to actively defend themselves.There was a time when vigor and rally with roll dodge was all the healing I needed to survive. Now there’s so many easy DOTs and procs you really have to consider slotting a burst heal or have a cleanse instead of another damage skill.
xylena_lazarow wrote: »Ironically the time you were referring to was much more dot heavy, bleeds were prevalent, 2h melee was generally viable. The meta was more melee pressure and less ranged burst, which was more balanced, you weren't constantly being chunked for half your hp by one button stacks of proc sets triggered by an invisible bow heavy attack from the roof. Pressure metas tend to punish passive playstyles (good), while giving everyone a fair chance to actively defend themselves.There was a time when vigor and rally with roll dodge was all the healing I needed to survive. Now there’s so many easy DOTs and procs you really have to consider slotting a burst heal or have a cleanse instead of another damage skill.
I remember pressure builds could take out tanky builds, and high weapon damage burst builds could usually take out pressure builds and some tanks, also burst builds had good healing. But all builds weren’t exactly rock paper sisscors, and there were alternatives like ultigen builds, max stat builds, defile, and some crit chance builds but they were a bit class dependent and not as good as today. Crit damage is really easy to have now. PvP started to get worse and worse around Blackwood and afterwards imo.
Proc damage set builds were generally not as good because they lacked weapon/spell damage to have good healing, or just flat out were made for either magicka or stamina. Except the defensive procs sets were generally good at what they do, like the old steadfast hero set.
Health recovery nerf was bad for stamina builds too, all it took was one broken set to ruin that lol…
Good times
Bushido2513 wrote: »xylena_lazarow wrote: »Ironically the time you were referring to was much more dot heavy, bleeds were prevalent, 2h melee was generally viable. The meta was more melee pressure and less ranged burst, which was more balanced, you weren't constantly being chunked for half your hp by one button stacks of proc sets triggered by an invisible bow heavy attack from the roof. Pressure metas tend to punish passive playstyles (good), while giving everyone a fair chance to actively defend themselves.There was a time when vigor and rally with roll dodge was all the healing I needed to survive. Now there’s so many easy DOTs and procs you really have to consider slotting a burst heal or have a cleanse instead of another damage skill.
I remember pressure builds could take out tanky builds, and high weapon damage burst builds could usually take out pressure builds and some tanks, also burst builds had good healing. But all builds weren’t exactly rock paper sisscors, and there were alternatives like ultigen builds, max stat builds, defile, and some crit chance builds but they were a bit class dependent and not as good as today. Crit damage is really easy to have now. PvP started to get worse and worse around Blackwood and afterwards imo.
Proc damage set builds were generally not as good because they lacked weapon/spell damage to have good healing, or just flat out were made for either magicka or stamina. Except the defensive procs sets were generally good at what they do, like the old steadfast hero set.
Health recovery nerf was bad for stamina builds too, all it took was one broken set to ruin that lol…
Good times
Lol man the health recovery set meta was short but hilarious