ForumSavant wrote: »[snip]
TheLoreMaster420 wrote: »In the AMA thread on reddit a month ago Rich Lambert answered that a developer team dedicated their entire project to fixing this issue, what is the progress with this? Will this fix go live this year?
ForumSavant wrote: »
This (stuck in combat) happens in PVE as well...
It used to be really bad in every base game dungeon with doors like Wayrest Sewers etc. We'd have to wait for "stuck in combat" to end just to use the doors. Most of the dungeon doors seem to have gotten better, but it sometimes still happens. For example every single time in Blackheart Haven after the Wraith boss at that last door, someone will be "stuck in combat" for up to 30 seconds before they can use the door.
[cut for brevity]
And there are at least a couple of DLC dungeons where it happens every time. Ruins of Mazzatun is a perfect example... When doing the floor puzzle that opens the cages, we will have to wait for "stuck in combat" to end just to use each symbol's switch, and using a switch causes more adds to spawn, and then it's more waiting (well after all the adds have died) to use the next switch... Also we kill every mob along the way, and when we get to the last boss we are not in combat, but after the boss dies we will be stuck in combat until we leave the dungeon.
ForumSavant wrote: »
TheLoreMaster420 wrote: »
In the AMA thread on reddit a month ago Rich Lambert answered that a developer team dedicated their entire project to fixing this issue, what is the progress with this? Will this fix go live this year?
This (stuck in combat) happens in PVE as well...
It used to be really bad in every base game dungeon with doors like Wayrest Sewers etc. We'd have to wait for "stuck in combat" to end just to use the doors. Most of the dungeon doors seem to have gotten better, but it sometimes still happens. For example every single time in Blackheart Haven after the Wraith boss at that last door, someone will be "stuck in combat" for up to 30 seconds before they can use the door.
[cut for brevity]
And there are at least a couple of DLC dungeons where it happens every time. Ruins of Mazzatun is a perfect example... When doing the floor puzzle that opens the cages, we will have to wait for "stuck in combat" to end just to use each symbol's switch, and using a switch causes more adds to spawn, and then it's more waiting (well after all the adds have died) to use the next switch... Also we kill every mob along the way, and when we get to the last boss we are not in combat, but after the boss dies we will be stuck in combat until we leave the dungeon.
All three of these examples are explained by not clearing pulls. Wayrest is/was notorious for the first door because someone would aggro the crocodiles in the first room and you'd be in combat unless you killed them/they timed out. You can avoid this by waiting before engaging Slimecraw to see if anyone hit an ability that aggroed the crocs below.
Blackheart is common there because of the harpies/pirates that might be in a shadowed alcove you missed.
Mazz is the same because people like to skip pulls or avoid combat and may have slipped up and aggroed a crab somewhere. Mazz is the worst because speedrunners don't realize that by clearing enemies you save time because it makes that puzzle go miles faster by doing it rather than letting it time out.
Generally speaking, in PvE, if you're stuck in combat it's your own doing. Sure, sometimes, like Cradle of Shadows, you get an enemy spawned in the ceiling but usually if you clear everything you won't be in combat. Now the bad leashing in this game... that's something else.
Nope... I get what you're saying, but it is not always the cause of the "stuck in combat" bug in dungeons... I have tested it with groups before by making sure to kill everything, but will still get stuck in combat regardless.
We have completely cleared dungeons, but still been stuck in combat... In Wayrest Sewers, we have made sure to kill all adds, alligators etc., but still been stuck in combat. In Blackheart Haven, we have made sure to kill all adds, every Harpy even the ones stuck in the air and in the rocks that can't be pulled, but still been stuck in combat. In Mazzatun, we killed every single add, all of the crabs etc., even the ones that "speed runners" like to skip, but still been stuck in combat...
Being "stuck in combat" is not always caused by aggro from adds. If it was then how do you explain it in Cyrodiil, or after dying and respawning in Battlegrounds... It also happens because of abilities, buffs and debuffs, etc. that persist (or bug out) and causing the in-combat state to drag on...
ForumSavant wrote: »
OP was asking players on a forum "If you’ve had this problem too, share your stories and any tricks you’ve found to fix it."
@Dojohoda offered a "trick to fix it".
On that front, in PvE I've found popping an invisibility potion often works. Sometimes in PvP too, though it doesn't work as often as in PvE. In Cyro if your campaigns not full, you can always try the portal to Sheos hammer quest in your alliance base. That can get you of combat, but if your campaigns full, you can have a wait to get back in.
[edited to remove quote]
ForumSavant wrote: »
OP was asking players on a forum "If you’ve had this problem too, share your stories and any tricks you’ve found to fix it."
@Dojohoda offered a "trick to fix it".
On that front, in PvE I've found popping an invisibility potion often works. Sometimes in PvP too, though it doesn't work as often as in PvE. In Cyro if your campaigns not full, you can always try the portal to Sheos hammer quest in your alliance base. That can get you of combat, but if your campaigns full, you can have a wait to get back in.
[edited to remove quote]
except when I'm stuck in combat I can't interact with doors or anything requiring the "E" so no porting from stone unless you mean deadport there.
ForumSavant wrote: »
I've heard all kinds of theories like swapping weapon bars, dodge rolling, crouching, etc. will fix "stuck in combat." But none of these things actually work to remove you from combat. It's just a time-based thing... And I think when some people say it worked for them, it's because the state just happened to end whenever they did these actions.
There are plenty of times I've been "stuck in combat" and crouched, seen my character go into the "Hidden" state, but still be in stuck in combat. Normally you can not go into the "Hidden" state while in combat, but the "stuck in combat" bug sometimes allows it to happen anyway...
ForumSavant wrote: »
OP was asking players on a forum "If you’ve had this problem too, share your stories and any tricks you’ve found to fix it."
@Dojohoda offered a "trick to fix it".
On that front, in PvE I've found popping an invisibility potion often works. Sometimes in PvP too, though it doesn't work as often as in PvE. In Cyro if your campaigns not full, you can always try the portal to Sheos hammer quest in your alliance base. That can get you of combat, but if your campaigns full, you can have a wait to get back in.
[edited to remove quote]
except when I'm stuck in combat I can't interact with doors or anything requiring the "E" so no porting from stone unless you mean deadport there.
Slaughter fish 4 lyfe.
Well, death, but if it gets us out of combat...
JustLovely wrote: »TheLoreMaster420 wrote: »
In the AMA thread on reddit a month ago Rich Lambert answered that a developer team dedicated their entire project to fixing this issue, what is the progress with this? Will this fix go live this year?
Consider the source.
ForumSavant wrote: »
redlink1979 wrote: »It's been here for so long, I kind see it as a feature now....