CatoUnchained wrote: »Limiting heal and shield stacking would be the most effective way to even the playing field with ball groups. That ZOS hasn't even tried this after years of the hardcore PvP community asking for it is, well, a pretty good indicator of how ZOS prioritizes customer feedback. (i.e.- ZOS only listens to feedback that supports what they've already decided to do)
Veinblood1965 wrote: »I don't like running into ball groups either however are we going to penalise players who study their builds and build around being in a group? That's not really fair IMO. There are ways to counter them however you've ALSO got to be in a GROUP and spamming negates and things also. Besides how exactly are we going to stop it even if we wanted to without causing problems in other areas?
It's one thing to say hey let's limit ball groups however it's another skeever entirely to actually find a way to do it without affecting something else. There will ALWAYS be people who are just better than others in PVP in any game. Just like there are elite guilds for PVE there are elite groups for PVP. Is it a pain to have to spend twenty minutes dealing with them? Yes but it's also quite fun IMO as it challenges the other factions to get their stuff together and figure out how. I love it when my guild get together to kill them and once we get it timed right every one of them dies at the same time. BAM!
Leave it alone or we will have another Ravenwatch. There's a reason why it and NO CP IC are empty.
edward_frigidhands wrote: »No one will play it. A handful keep asking for this while the majority have no interest in it.
Players aren't interested in PVP modes with a bunch of restrictions or stuff disabled.
This is why Ravenwatch sits empty while Gray Host has a 1hr+ que.
EDIT: Great poll language btw. Nothing says you're open to discussion like insulting and disrespecting the people that disagree with you.
CatoUnchained wrote: »Limiting heal and shield stacking would be the most effective way to even the playing field with ball groups. That ZOS hasn't even tried this after years of the hardcore PvP community asking for it is, well, a pretty good indicator of how ZOS prioritizes customer feedback. (i.e.- ZOS only listens to feedback that supports what they've already decided to do)
I'm not sure that's the case. HoT is needed for PvE and ZOS has not taken the liberty to separate PvP from PvE which in itself is a piece of work.
weekend events in BGs with a gimmick ruleset would be way more fun than "haha you only get CTR"IMO they should have been experimenting with different rulesets all along. It would keep the content fresh and help make Cyrodiil better.
This is an awful idea.
People complained about a lack of clarity and support for Ravenwatch patch by patch in regards to the sets available and usable to a point where people said "just delete this campaign if you won't support it", yet for some reason people think we should add ANOTHER campaign with specific ruleset assuming that ZOS is actually going to support and be thorough with the updating it to support it?
This makes no sense to me. The campaign will be enjoyed for about 2 weeks and people will complain it's DOA because zos will just half-ass the pvp and not properly support it patch by patch (as is evident by what happened to ravenwatch). If they couldn't support ravenwatch, I can't imagine they will support this campaign either.
I'd maybe support this idea if zos actually care enough to support PVP, however they don't so this is not a feasible idea.
This is an awful idea.
People complained about a lack of clarity and support for Ravenwatch patch by patch in regards to the sets available and usable to a point where people said "just delete this campaign if you won't support it", yet for some reason people think we should add ANOTHER campaign with specific ruleset assuming that ZOS is actually going to support and be thorough with the updating it to support it?
This makes no sense to me. The campaign will be enjoyed for about 2 weeks and people will complain it's DOA because zos will just half-ass the pvp and not properly support it patch by patch (as is evident by what happened to ravenwatch). If they couldn't support ravenwatch, I can't imagine they will support this campaign either.
I'd maybe support this idea if zos actually care enough to support PVP, however they don't so this is not a feasible idea.
Zos has been half-assing all pvp for the past few years, what would even be the difference if they half-ass a new thing lol.