As a smallscale sweatlord, you are extremely wrong. There are an inordinate number of encounters that go sideways because a focused target was clinging to life at low hp spamming block and cross heals, long enough for the rest of the zerg to show up and send us into the hills. We now wipe that group, then wipe their reinforcements, as Akatosh intended.Zyaneth_Bal wrote: »Small scale fights will not be affected very much.
I've been running at Stage 1 already, it's very noticeable, 30% is such an obscene number in this game.DrNukenstein wrote: »Can't wait to see how little of a difference the undeath nerf makes. After all the other mitigations, armor, block, it's just the cherry on top.
xylena_lazarow wrote: »I've been running at Stage 1 already, it's very noticeable, 30% is such an obscene number in this game.
Aren’t 20-30k heals or 30-40k bursts obscene though? Undeath could use a little tuning but it’s definitely not worth all the attention it’s getting and diverting it that way from real issuesxylena_lazarow wrote: »I've been running at Stage 1 already, it's very noticeable, 30% is such an obscene number in this game.DrNukenstein wrote: »Can't wait to see how little of a difference the undeath nerf makes. After all the other mitigations, armor, block, it's just the cherry on top.
This is a nonsensical what-about fallacy. Free 30% mitigation was the realest of issues in the PvP tank meta, exponentially compounding other problems like Hardened Ward or Polar Wind. If you are scared of dying, wear tank sets?Zyaneth_Bal wrote: »Aren’t 20-30k heals or 30-40k bursts obscene though? Undeath could use a little tuning but it’s definitely not worth all the attention it’s getting and diverting it that way from real issues
You hate undeath so much that you don’t even consider anything else. Be constructive please.xylena_lazarow wrote: »This is a nonsensical what-about fallacy. Free 30% mitigation was the realest of issues in the PvP tank meta, exponentially compounding other problems like Hardened Ward or Polar Wind. If you are scared of dying, wear tank sets?Zyaneth_Bal wrote: »Aren’t 20-30k heals or 30-40k bursts obscene though? Undeath could use a little tuning but it’s definitely not worth all the attention it’s getting and diverting it that way from real issues
We aren't game devs. There's nothing for us to "consider" because we don't design the game. ZOS looked at Undeath and very wisely decided its design was not appropriate for the current version of the game, and cut it by a factor of 3, so the devs are clearly not messing around here. And yes I do hate Undeath so much. Praise Sithis for its demise.Zyaneth_Bal wrote: »You hate undeath so much that you don’t even consider anything else. Be constructive please.
If there’s nothing to consider why are you even here? If your only purpose was to show your hatred for a passive then I do believe you have accomplished that. But if you must do it here next time create a separate thread, please.xylena_lazarow wrote: »We aren't game devs. There's nothing for us to "consider" because we don't design the game. ZOS looked at Undeath and very wisely decided its design was not appropriate for the current version of the game, and cut it by a factor of 3, so the devs are clearly not messing around here. And yes I do hate Undeath so much. Praise Sithis for its demise.Zyaneth_Bal wrote: »You hate undeath so much that you don’t even consider anything else. Be constructive please.
I'm here to say no, it's not a mistake to nerf it, here are some reasons why. Not to design the new Undeath.Zyaneth_Bal wrote: »If there’s nothing to consider why are you even here? If your only purpose was to show your hatred for a passive then I do believe you have accomplished that. But if you must do it here next time create a separate thread, please.
Undeath has been overperforming for 3 years now. It was about time it was changed.
You know, there was once a point in time where you had very limited sustain, ultimates had no cast times, and everyone more or less ran full damage and could one shot you or be one shot by you at any given moment. The only way to survive was proper resource management, and proper timing of your blocks/rolls to counterplay things.
I think people are so used to being able to just face tank and heal through everything they've forgotten about those days. Maybe this change will be the first step towards creating some semblance of those times again.
But a first step to where? See I get what you are saying but to me that does not seem to be the reason why this is being done. They're just doing it there's no plan and no statement to indicate they're doing this with the vision you're describing.
Its a bad change and its being done because people have chosen Undeath as the ire of their hate for other things while the problems are not addressed. This is not being done as part of a package its just being done. And that's worrisome but not for any selfish reasons provide by others.
That’s why battlespirit exist. Healing, mitigation and damage values can be tuned with no consequence for pve. It has been changed time after time in the past suiting the needs of current balance. There have been many additions since the last time, it’s overdue for another adjustment.HushAzrael wrote: »The problem with fixing pvp issues is that pve and pvp are inherently and indelibly connected. Nerf healing and you nerf pve, especially end game pve, where healing is important. The same can be said for shields. Nerf healing or shields and you will see waves of pve players quit (again). As someone else rightly pointed out, pve is what makes a successful game long term.
That leaves poking around skills that are primarily used by pvp players. The most over performing passive skill used almost exclusively by pvp players is undeath. It’s also NOT necessary to have. I look at most things ZOS does with extreme side eye, but this is not one of them.
This only hurts players who play too passively and rely too much on face tanking. You'll adapt easily, it's the guys trying to zerg you down that are now gonna be dropping instead of clinging to life at low hp long enough to zerg you.I'm saying this as a primarily solo player too - this nerf is probably going to hurt me worse than anybody else.
This hurts all players who don’t have insane hots or run in a group with cross-healing. And solo players will be hurt the most because, naturally, when there’s only one target it inevitably takes a lot more damage than anyone in a group or zerg. So this nerf will have a far more pronounced effect in 1vX fights than in 1v1, tipping the scales even further in favor of numeric superiority.xylena_lazarow wrote: »This only hurts players who play too passively and rely too much on face tanking. You'll adapt easily, it's the guys trying to zerg you down that are now gonna be dropping instead of clinging to life at low hp long enough to zerg you.I'm saying this as a primarily solo player too - this nerf is probably going to hurt me worse than anybody else.
If you rely on active defenses such as clicking heals, rolling, blocking, LoS, positioning, etc, you will be fine. That's what I already do. I'm playing Stage 1 right now and yes I'm dying more, but this is the process. If most of what you do is face tanking and passively waiting for things to happen, you'll die unless you run tank sets, as it should be.Zyaneth_Bal wrote: »You did mention running in small scale, so I can see why you would crave this nerf so much
Zyaneth_Bal wrote: »This hurts all players who don’t have insane hots or run in a group with cross-healing. And solo players will be hurt the most because, naturally, when there’s only one target it inevitably takes a lot more damage than anyone in a group or zerg. So this nerf will have a far more pronounced effect in 1vX fights than in 1v1, tipping the scales even further in favor of numeric superiority.
You did mention running in small scale, so I can see why you would crave this nerf so much. Any organized group has a lot of cross-healing and doesn’t make much use of undeath anyway while solo players and less organized groups are going to lose a lot of mitigation, in other words it’s a huge buff to organized groups and good ones are already borderline impossible to deal with.
Being insecure over dying in an elf game is hardly unique to self-styled "1vXers" as there are plenty of opinionated casuals and tryhard anti-meta crusaders on bad builds demanding damage nerfs for their egos patch after patch.I firmly blame 1vXers for the majority of pvp's problems.