Spearblade wrote: »It was nerfed. It still exists. It's just not viable as people's sole source of survivability anymore lol.
xylena_lazarow wrote: »Undeath was disgustingly overpowered compared to any other defensive tool in PvP, one of the main factors in the obnoxious "tank meta" where even full damage builds often stalemate each other. Now if you want to survive like that, you build tanky, you don't get it for free, but you won't have a problem with a good defensive build.
Theist_VII wrote: »How is it a “slap in the face”?
No passives should be stronger than sets, the fact that Undeath was allowed to stay at 30% as long as it did is atrocious.
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Undeath has been overperforming for 3 years now. It was about time it was changed.
You know, there was once a point in time where you had very limited sustain, ultimates had no cast times, and everyone more or less ran full damage and could one shot you or be one shot by you at any given moment. The only way to survive was proper resource management, and proper timing of your blocks/rolls to counterplay things.
I think people are so used to being able to just face tank and heal through everything they've forgotten about those days. Maybe this change will be the first step towards creating some semblance of those times again.
Tinkerhorn wrote: »Undeath is massively over performing extending to people multiple gcd's at a critical moment to essentially reset a fight. That said I do believe undeath is a fraction of the problem and that the removal of it will have unintended consequences and will not be a straight forward or smooth hit to the tank meta. Certainly will be that resistances are more important. Might be _in practice_ that the less tanky dd builds are punished harder as it's not exactly hard to build tanky and with ample damage. The game has unfortunately been balanced in places with undeath in mind/practice. It's removal may highlight existing imbalances previously masked by ward. We can only find out. May my fears be wrong!
Because it seems like the game is being bent and reshaped from what was a cool, PvP game to something that caters to PvE and normal activities. Like the game, I feel, is losing its saltiness ok.
I agree, there’s already a thread on precisely this subject. Undeath indeed requires a nerf but because it’s getting all the attention other more fundamental issues go unnoticed by the majority of players that don’t have a good understanding of combat and thus they don’t get the highlight. Such issues will likely become more apparent with undeath nerfed, hopefully it won’t take too long for them to be addressed.Tinkerhorn wrote: »Undeath is massively over performing extending to people multiple gcd's at a critical moment to essentially reset a fight. That said I do believe undeath is a fraction of the problem and that the removal of it will have unintended consequences and will not be a straight forward or smooth hit to the tank meta. Certainly will be that resistances are more important. Might be _in practice_ that the less tanky dd builds are punished harder as it's not exactly hard to build tanky and with ample damage. The game has unfortunately been balanced in places with undeath in mind/practice. It's removal may highlight existing imbalances previously masked by undeath. We can only find out. May my fears be wrong!
Tommy_The_Gun wrote: »I am pretty sure that if you stack "nerfed" Undeath with major & minor protection and other sources like some sets that give you % dmg reduction and with some armour on top you will still be fine.
As for "ball groups" - I agree with the OP. Undeath nerf will mostly be felt by solo & small scale players. Ball Groups won't notice the nerf unless ZOS will adress healing & shields stacking problem in group enviroment.
How to build for Undeath: be vampire stage 3Ok so Undeath is gone now. It wasn't overpowered. It worked when people built to use it
More healing is the last thing we need. Immense healing is the issue to begin with. It’s true that undeath nerf is “symptomatic treatment”.TX12001rwb17_ESO wrote: »People keep saying Undeath was overpowered and needed nerfing, did they forget it is granted in return for the weaknesses they need to deal with as well? I agree that since it was nerfed the Health Recovery debuff should also take a hike, infact at stage 3 they should get a 500 health recovery buff as the new stage 3 passive.
It is only insane because of the amount of healing players have. Undeath allows them to survive fatal damage and heal back to full in a single gcd resetting the fight. But it wouldn’t be and wasn’t the case with less abundant healing. Undeath used to be much stronger in the past and even then survivability wasn’t such an issue. My point is that undeath is not the actual problem, in the end mitigation without healing doesn’t mean that much.xylena_lazarow wrote: »How to build for Undeath: be vampire stage 3Ok so Undeath is gone now. It wasn't overpowered. It worked when people built to use it
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I don't think players realize how insane 30% mitigation was. ZOS finally looked at it and concluded it was triple the power it should be, and nerfed accordingly. Weaker PvPers who die to everything think they'll miss it, but they'll still die to everything with no change. If you want PvP to be less insane then demand ranged proc stacking nerfs, you are dying to an invisible long distance Bow Heavy into Tarnished + whatever, and Undeath was never going to save you.
b) The damage that players themselves are dishing out these days is absolutely incredible. The damage is the problem and Undeath was a nice way to stand a chance against this kind of abuse, when built properly.
Undeath has been overperforming for 3 years now. It was about time it was changed.
You know, there was once a point in time where you had very limited sustain, ultimates had no cast times, and everyone more or less ran full damage and could one shot you or be one shot by you at any given moment. The only way to survive was proper resource management, and proper timing of your blocks/rolls to counterplay things.
I think people are so used to being able to just face tank and heal through everything they've forgotten about those days. Maybe this change will be the first step towards creating some semblance of those times again.
Solo players will be somewhat easier to killI know problem is healing but still undeath was too strong. After i get it i could ignore other defense sets and make my character full offensive in pvp. Undeath was enough defense.