Stafford197 wrote: »Skjaldbjorn wrote: »Oh look, we disagree again
I get frost staff loving Wardens probably aren't happy, but for the health of the class as a whole, this is a massive improvement.
“Frost staff loving Wardens” are most players who play the class since it’s the only frost mage class. And it’s not as if theyre meta in PvE.
Piercing Cold’s new design is an irritating and bad constant 6 second cooldown proc effect.
Same for the Arctic Blast nerf. Chilled proc chance was reduced and having more front-loaded damage means it is now a much weaker DoT to cast prior to a fight.
Even if we were to not care about balance, the idea of a constant 6 second duration buff effect is just not fun. In other words, bad design.
YandereGirlfriend wrote: »Skjaldbjorn wrote: »thadjarvis wrote: »Though the fact that the warden solutions are damage done modifiers kinda shows that ZoS is not interested in coming up with a more class synergistic way to make damage work like other classes.
Que? I think our damage ramp coming off dealing cold damage is pretty thematic.
Nightblade Critical Damage, Critical Chance
DK: Increased Flame and Poison damage
Necro: Increased Damage over Time
Templar: Crit Damage, increased weapon/spell damage
Sorc: Inverse execute, increased physical and shock damage
Arcanist: Increased status effect damage, weapon damage, penetration and crit damage
Warden: Increased crit damage, chilled damage and damage ramp off frost damage
Not seeing the problem, honestly. The only way it could really be more "thematic" is increased Bleed/Frost, but that would require a complete overhaul of damage types on Warden skills. I think this is perfectly fine as a temporary or long-term solution. Not everything has to be a power fantasy tbh.
Changing the damage types is actually one of the easiest and least-effort changes that they could possibly make. We could do that in a literal 5 minutes if ZOS let us fork their code, haha. That they haven't gone this obvious route, and have instead implemented all of these convoluted kludges over the years, is significantly more shocking.
It would be a dream come true for most Wardens to have all of the Stam skills deal Bleed and all of the Mag skills deal Frost. Then boost those damage types in the passives. Class identity would be at an all-time high and we could dispense with this Frankenstein abilities and passives like what we have this patch with AB and Piercing Cold.
Skjaldbjorn wrote: »YandereGirlfriend wrote: »Changing the damage types is actually one of the easiest and least-effort changes that they could possibly make. We could do that in a literal 5 minutes if ZOS let us fork their code, haha. That they haven't gone this obvious route, and have instead implemented all of these convoluted kludges over the years, is significantly more shocking.
It would be a dream come true for most Wardens to have all of the Stam skills deal Bleed and all of the Mag skills deal Frost. Then boost those damage types in the passives. Class identity would be at an all-time high and we could dispense with this Frankenstein abilities and passives like what we have this patch with AB and Piercing Cold.
There has to be a reason they haven't, though. They've had ample opportunity. They changed half of bugs, half of birb, none of shalks, half of bear, etc. I can't speak to what it is, but they clearly have their reasons.
They don't actually play the game.
Skjaldbjorn wrote: »The other thing that I think some folks miss with the whole "change the damage type" argument. Sure, that's fine. It won't make anyone really use bird as a spammable because the skill is god awful regardless of which damage type it does. Mag bugs >>>>>>>>> stam bugs. Stam bear >>>>>>>>>>> mag bear. Switching damage types doesn't change either of those. Shalks is competitive on both sides in some respects atm, so there's that.
But changing damage types to appease a power fantasy won't change that we're gonna be using weapon skill spammables and a sprinkling of Warden skills, chiefly shalks, bear, winter's and arctic (maybe). Changing damage types won't alter that one bit.