Skjaldbjorn wrote: »Oh look, we disagree again
I get frost staff loving Wardens probably aren't happy, but for the health of the class as a whole, this is a massive improvement.
I couldn't be more happy with the change as a warden, I simply can't believe people are not happy they don't have to play with staves no more, + with the +5% bonus the netch gave us last patch, you can still use it and be relevent, AND, you can just use other weapons as well now, it's a great patch for wardensSkjaldbjorn wrote: »Oh look, we disagree again
I get frost staff loving Wardens probably aren't happy, but for the health of the class as a whole, this is a massive improvement.
It's a straight 12% damage loss to PvP Warden DD that's replaced by a stalemate passive. That's the opposite of healthy. I could get the damage back by switching to Lightning Staff, so very thematic, right?Skjaldbjorn wrote: »I get frost staff loving Wardens probably aren't happy, but for the health of the class as a whole, this is a massive improvement.
xylena_lazarow wrote: »It's a straight 12% damage loss to PvP Warden DD that's replaced by a stalemate passive. That's the opposite of healthy. I could get the damage back by switching to Lightning Staff, so very thematic, right?Skjaldbjorn wrote: »I get frost staff loving Wardens probably aren't happy, but for the health of the class as a whole, this is a massive improvement.
Now they just need to nerf polar wind and undo the arctic change and warden will be in a good, reasonably balanced state.
This is a straight damage buff to the generic permablock turtle-and-combo playstyle that any class can do, as lower hp doesn't matter as much when you're not releasing block outside your ult dump. It's a nerf to the flavorful frost builds, utility hybrid builds, open world brawler bombers... but it buffs permablock DD. Gross. I'd rather fight MagSorcs.It's a logical change. No more double block weapons, and if you want good damage you'll have to sacrifice some HP. They should honestly apply this mechanic to more classes in the game.
Skjaldbjorn wrote: »Oh look, we disagree again
I get frost staff loving Wardens probably aren't happy, but for the health of the class as a whole, this is a massive improvement.
Very good point, adding a layer of micromanagement is anti-fun, on top of the unnecessary damage nerf.Stafford197 wrote: »Even if we were to not care about balance, the idea of a constant 6 second duration buff effect is just not fun. In other words, bad design.
Arjuna1696 wrote: »
Arjuna1696 wrote: »
I wish they’d just change Artic Blast to either instant burst heal, stun or damage. They’ve constantly rebalanced the skill over the years to try and make it work and can’t get it right.
The tooltip will be so confusing now and a delayed burst heal is just dumb.
Arctic Blast keeps my rear alive in solo arenas and soloing dungeons. nerfing the only burst heal we have is a terribly idea.
and converting it to a DPS skill is worse than non-sense, this is in the 'tank' line of a warden, wtf does a tank need with that??
ZOS, keep your hands off of our burst heal.
Skjaldbjorn wrote: »Oh look, we disagree again
I get frost staff loving Wardens probably aren't happy, but for the health of the class as a whole, this is a massive improvement.
thadjarvis wrote: »Though the fact that the warden solutions are damage done modifiers kinda shows that ZoS is not interested in coming up with a more class synergistic way to make damage work like other classes.
I couldn't be more happy with the change as a warden, I simply can't believe people are not happy they don't have to play with staves no more, + with the +5% bonus the netch gave us last patch, you can still use it and be relevent, AND, you can just use other weapons as well now, it's a great patch for wardensSkjaldbjorn wrote: »Oh look, we disagree again
I get frost staff loving Wardens probably aren't happy, but for the health of the class as a whole, this is a massive improvement.
Skjaldbjorn wrote: »thadjarvis wrote: »Though the fact that the warden solutions are damage done modifiers kinda shows that ZoS is not interested in coming up with a more class synergistic way to make damage work like other classes.
Que? I think our damage ramp coming off dealing cold damage is pretty thematic.
Nightblade Critical Damage, Critical Chance
DK: Increased Flame and Poison damage
Necro: Increased Damage over Time
Templar: Crit Damage, increased weapon/spell damage
Sorc: Inverse execute, increased physical and shock damage
Arcanist: Increased status effect damage, weapon damage, penetration and crit damage
Warden: Increased crit damage, chilled damage and damage ramp off frost damage
Not seeing the problem, honestly. The only way it could really be more "thematic" is increased Bleed/Frost, but that would require a complete overhaul of damage types on Warden skills. I think this is perfectly fine as a temporary or long-term solution. Not everything has to be a power fantasy tbh.
YandereGirlfriend wrote: »Changing the damage types is actually one of the easiest and least-effort changes that they could possibly make. We could do that in a literal 5 minutes if ZOS let us fork their code, haha. That they haven't gone this obvious route, and have instead implemented all of these convoluted kludges over the years, is significantly more shocking.
It would be a dream come true for most Wardens to have all of the Stam skills deal Bleed and all of the Mag skills deal Frost. Then boost those damage types in the passives. Class identity would be at an all-time high and we could dispense with this Frankenstein abilities and passives like what we have this patch with AB and Piercing Cold.
Skjaldbjorn wrote: »YandereGirlfriend wrote: »Changing the damage types is actually one of the easiest and least-effort changes that they could possibly make. We could do that in a literal 5 minutes if ZOS let us fork their code, haha. That they haven't gone this obvious route, and have instead implemented all of these convoluted kludges over the years, is significantly more shocking.
It would be a dream come true for most Wardens to have all of the Stam skills deal Bleed and all of the Mag skills deal Frost. Then boost those damage types in the passives. Class identity would be at an all-time high and we could dispense with this Frankenstein abilities and passives like what we have this patch with AB and Piercing Cold.
There has to be a reason they haven't, though. They've had ample opportunity. They changed half of bugs, half of birb, none of shalks, half of bear, etc. I can't speak to what it is, but they clearly have their reasons.
Skjaldbjorn wrote: »The other thing that I think some folks miss with the whole "change the damage type" argument. Sure, that's fine. It won't make anyone really use bird as a spammable because the skill is god awful regardless of which damage type it does. Mag bugs >>>>>>>>> stam bugs. Stam bear >>>>>>>>>>> mag bear. Switching damage types doesn't change either of those. Shalks is competitive on both sides in some respects atm, so there's that.
But changing damage types to appease a power fantasy won't change that we're gonna be using weapon skill spammables and a sprinkling of Warden skills, chiefly shalks, bear, winter's and arctic (maybe). Changing damage types won't alter that one bit.