PTS Update 43 - Feedback Thread for Class Sets

  • Skjaldbjorn
    Skjaldbjorn
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    Arjuna1696 wrote: »
    Just want to chime in to agree that the new warden set should be stronger, ideally at least marginally stronger than other sets. Especially because its so single-target focused. It'd be great if it were strong enough to encourage using birbs as a spammable over a weapon skill.

    Honestly, birb has been an awful spammable since release. Especially with the addition of Knife from Scribing, making birb an actual spammable again would probably need a complete overhaul, both tooltip and actual animation. Birb is just terrible.
  • ESO_Nightingale
    ESO_Nightingale
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    Arjuna1696 wrote: »
    Just want to chime in to agree that the new warden set should be stronger, ideally at least marginally stronger than other sets. Especially because its so single-target focused. It'd be great if it were strong enough to encourage using birbs as a spammable over a weapon skill.

    Honestly, birb has been an awful spammable since release. Especially with the addition of Knife from Scribing, making birb an actual spammable again would probably need a complete overhaul, both tooltip and actual animation. Birb is just terrible.

    Agreed. I wish if you used it in melee range it was an instant cast higher damage melee spammable, only changing to a ranged spammable if you casted it on an enemy from 7 or more meters.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • dolphezious
    dolphezious
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    I didnt see any conversation about new warden class set, which imitates "The unfathomable Darkness" - it scales the same, if not even a few % less damage than Unfathomable darkness, or is it vice-versa, but the damage is basically the same with 5/5 - basically its the same as the mentioned set, apart from +10% damage to animal companions, whicjh is kinda useless considered the frequency of using animal companions skills.

    I dont understand why would someone use this set apart from fun factor, beacuse the exact copy of previous set "The unfatomable darkness" was not used anywhere, yet its actually the same set.

    Found it strange or I dont understand, why would a class set be even worse that a few year old exact same set, with same mechanics and same 5/5 damage.

    Can someone elaborate on this set?
  • Lalothen
    Lalothen
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    I didnt see any conversation about new warden class set, which imitates "The unfathomable Darkness" - it scales the same, if not even a few % less damage than Unfathomable darkness, or is it vice-versa, but the damage is basically the same with 5/5 - basically its the same as the mentioned set, apart from +10% damage to animal companions, whicjh is kinda useless considered the frequency of using animal companions skills.

    I dont understand why would someone use this set apart from fun factor, beacuse the exact copy of previous set "The unfatomable darkness" was not used anywhere, yet its actually the same set.

    Found it strange or I dont understand, why would a class set be even worse that a few year old exact same set, with same mechanics and same 5/5 damage.

    Can someone elaborate on this set?

    There is no downtime on Eagle's Mark, so over the course of a fight the proc damage is going to be ahead of Unfathomable Darkness, which has a maximum 80% uptime. Unfathomable crows are also always sent to the closest target to you, and in content that's not always where the damage needs to go, so you've got more control with Aerie's Cry too.

    A lot of Warden DPS builds are using Shalks, Fetchers and the Bear ult, which a 10% buff to all of their damage is impactful - especially outside of the parse vacuum. If Warden actually had a good class spammable the set would be a no-brainer I think - but unfortunately we're stuck with birb, which flies with all the speed & grace of a turkey that's been fattened for Christmas.

    The Warden set is actually one of my favourites, because it synergises with the Animal Companions skill line, the actual proc is thematically appropriate, and it's neither overtuned like the DK set (which needs a small nerf) nor a steaming pile of Tormentor crap like the Sorc set. Ideally I'd like to see the buff to Animal Companion abilities increased a little to 12%, and the line of penetration exchanged for crit. I think then it would be just about where I would want an IA dps set to be.
    Edited by Lalothen on 28 July 2024 20:32
  • ESO_Nightingale
    ESO_Nightingale
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    Lalothen wrote: »
    I didnt see any conversation about new warden class set, which imitates "The unfathomable Darkness" - it scales the same, if not even a few % less damage than Unfathomable darkness, or is it vice-versa, but the damage is basically the same with 5/5 - basically its the same as the mentioned set, apart from +10% damage to animal companions, whicjh is kinda useless considered the frequency of using animal companions skills.

    I dont understand why would someone use this set apart from fun factor, beacuse the exact copy of previous set "The unfatomable darkness" was not used anywhere, yet its actually the same set.

    Found it strange or I dont understand, why would a class set be even worse that a few year old exact same set, with same mechanics and same 5/5 damage.

    Can someone elaborate on this set?

    There is no downtime on Eagle's Mark, so over the course of a fight the proc damage is going to be ahead of Unfathomable Darkness, which has a maximum 80% uptime. Unfathomable crows are also always sent to the closest target to you, and in content that's not always where the damage needs to go, so you've got more control with Aerie's Cry too.

    A lot of Warden DPS builds are using Shalks, Fetchers and the Bear ult, which a 10% buff to all of their damage is impactful - especially outside of the parse vacuum. If Warden actually had a good class spammable the set would be a no-brainer I think - but unfortunately we're stuck with birb, which flies with all the speed & grace of a turkey that's been fattened for Christmas.

    Doesn't hit like a fattened turkey though
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Theist_VII
    Theist_VII
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    Lalothen wrote: »
    I didnt see any conversation about new warden class set, which imitates "The unfathomable Darkness" - it scales the same, if not even a few % less damage than Unfathomable darkness, or is it vice-versa, but the damage is basically the same with 5/5 - basically its the same as the mentioned set, apart from +10% damage to animal companions, whicjh is kinda useless considered the frequency of using animal companions skills.

    I dont understand why would someone use this set apart from fun factor, beacuse the exact copy of previous set "The unfatomable darkness" was not used anywhere, yet its actually the same set.

    Found it strange or I dont understand, why would a class set be even worse that a few year old exact same set, with same mechanics and same 5/5 damage.

    Can someone elaborate on this set?

    There is no downtime on Eagle's Mark, so over the course of a fight the proc damage is going to be ahead of Unfathomable Darkness, which has a maximum 80% uptime. Unfathomable crows are also always sent to the closest target to you, and in content that's not always where the damage needs to go, so you've got more control with Aerie's Cry too.

    A lot of Warden DPS builds are using Shalks, Fetchers and the Bear ult, which a 10% buff to all of their damage is impactful - especially outside of the parse vacuum. If Warden actually had a good class spammable the set would be a no-brainer I think - but unfortunately we're stuck with birb, which flies with all the speed & grace of a turkey that's been fattened for Christmas.

    Doesn't hit like a fattened turkey though

    djbvn9vfez9q.jpeg

    I’d run for the hills if Wardens were throwing these at me. 😂
    Edited by Theist_VII on 28 July 2024 20:52
  • Skjaldbjorn
    Skjaldbjorn
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    Lalothen wrote: »
    A lot of Warden DPS builds are using Shalks, Fetchers and the Bear ult, which a 10% buff to all of their damage is impactful - especially outside of the parse vacuum. If Warden actually had a good class spammable the set would be a no-brainer I think - but unfortunately we're stuck with birb, which flies with all the speed & grace of a turkey that's been fattened for Christmas.

    The Warden set is actually one of my favourites, because it synergises with the Animal Companions skill line, the actual proc is thematically appropriate, and it's neither overtuned like the DK set (which needs a small nerf) nor a steaming pile of Tormentor crap like the Sorc set. Ideally I'd like to see the buff to Animal Companion abilities increased a little to 12%, and the line of penetration exchanged for crit. I think then it would be just about where I would want an IA dps set to be.

    I've been begging them to rework the stam birb to a melee spammable since...oh god, 2020? 2019? Birb is just pointlessly clunky and poorly designed. There's a reason it's had like four reworks lmao
  • BasP
    BasP
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    Yeah, I hope that ZOS adds a melee spammable to the Animal Companions skill line through Scribing someday (if they ever add Class Scribing Skills).
  • GoAvs34
    GoAvs34
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    An issue the templar Aedric Lance set is having is how many different layers of inefficiency can happen along the way to getting the buff and having the spear hit the target:

    Burning light can only gain a stack once every 0.5 seconds, and it takes 4 stacks to proc. So in perfect conditions, once every 2 seconds. This doesn't perfectly line up consistently so generally it looks more like once everyone 2.5 seconds vs the target dummy

    The burning light timing doesn't time well with the cooldown of the set (if it starts when the spear is cast down). At 2.5 on average that means it'll be 60% uptime at best.

    Having to stand in and deal aedric damage in the spear radius. Even when I jam the trial dummy in the corner and force spears to drop under my character I don't always deal aedric spear damage right away.

    All of this adds up to a lot of downtime on the buff
  • ZhuJiuyin
    ZhuJiuyin
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    Just asking, why isn't DK's Pyrebrand bound to any skill line? The text description seems to prco the bonus just by performing light and heavy attacks. Such conditions seem too permissive.
    In comparison, sorc's Beacon of Oblivion seems to be full of designers' lack of understanding of sorc.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Lalothen
    Lalothen
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    ZhuJiuyin wrote: »
    Just asking, why isn't DK's Pyrebrand bound to any skill line? The text description seems to prco the bonus just by performing light and heavy attacks. Such conditions seem too permissive.
    In comparison, sorc's Beacon of Oblivion seems to be full of designers' lack of understanding of sorc.

    Yep. At least the first DK class set actually requires you to cast an Earthen Heart ability.

    Also, the AoE component of Pyrebrand is pretty awful in that it consumes other dots for meagre bonus damage. I tried the set out on an HA build out of curiosity, and whilst I did manage to get Pyreburst (name of the AoE proc) up to around 8.5k dps on the atro parse, it sapped so much dot damage from claw & talons it wasn't worth the trouble.

    I don't see the HA part of the set being used except as a means of execute burst in PVP, but then if you don't quite finish your target you literally just took a lot of your dot pressure off them, so....

    I think the set should get a minor rework:
    (2 items) Adds 1487 Offensive Penetration
    (3 items) Adds 129 Weapon and Spell Damage
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Whenever you cast an Ardent Flame ability you receive the Pyrebrand buff for 15 seconds.
    While Pyrebrand is active, your Light Attacks deal 292 Flame Damage every 2 seconds over 6 seconds, and your fully-charged Heavy Attacks deal 862 Flame Damage in a 6 meter radius on the target, dealing up to 240% more damage to enemies below 33% Health, and consuming the Pyrebrand dot for an additional 20% damage. The damage scales off the higher of your Weapon or Spell damage.

    That way there's something good for all DK DPS builds including HA builds.

    (NOTE: I've shaved 100 base damage off the light attack dot, because on the PTS it is ridiculously strong and needs a nerf).
    Edited by Lalothen on 30 July 2024 06:52
  • ZhuJiuyin
    ZhuJiuyin
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    Lalothen wrote: »

    Yep. At least the first DK class set actually requires you to cast an Earthen Heart ability.

    Also, the AoE component of Pyrebrand is pretty awful in that it consumes other dots for meagre bonus damage. I tried the set out on an HA build out of curiosity, and whilst I did manage to get Pyreburst (name of the AoE proc) up to around 8.5k dps on the atro parse, it sapped so much dot damage from claw & talons it wasn't worth the trouble.

    I don't see the HA part of the set being used except as a means of execute burst in PVP, but then if you don't quite finish your target you literally just took a lot of your dot pressure off them, so....

    I think the set should get a minor rework:
    (2 items) Adds 1487 Offensive Penetration
    (3 items) Adds 129 Weapon and Spell Damage
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Whenever you cast an Ardent Flame ability you receive the Pyrebrand buff for 15 seconds.
    While Pyrebrand is active, your Light Attacks deal 292 Flame Damage every 2 seconds over 6 seconds, and your fully-charged Heavy Attacks deal 862 Flame Damage in a 6 meter radius on the target, dealing up to 240% more damage to enemies below 33% Health, and consuming the Pyrebrand dot for an additional 20% damage. The damage scales off the higher of your Weapon or Spell damage.

    That way there's something good for all DK DPS builds including HA builds.

    (NOTE: I've shaved 100 base damage off the light attack dot, because on the PTS it is ridiculously strong and needs a nerf).



    Thanks for testing, so Pyrebrand is currently a set of class sets (only for light attacks) with higher damage than Relequen, and without binding any skill lines or skills. This definitely shouldn't be put live, otherwise it would be an injustice to other calsses.
    I'm confused. Although class sets are obviously one of the focuses of this patch, why are class sets like Pyrebrand (excessive gain) and Beacon of Oblivion (extremely bad) allowed to be put in front of players? It's obvious that no thorough consideration was given to designing these sets.


    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Arjuna1696
    Arjuna1696
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    Lalothen wrote: »
    The Warden set is actually one of my favourites, because it synergises with the Animal Companions skill line, the actual proc is thematically appropriate, and it's neither overtuned like the DK set (which needs a small nerf) nor a steaming pile of Tormentor crap like the Sorc set. Ideally I'd like to see the buff to Animal Companion abilities increased a little to 12%, and the line of penetration exchanged for crit. I think then it would be just about where I would want an IA dps set to be.

    Totally agree that 10 --> 12% and a line of crit instead of pen would be just the thing for Aerie's Cry.

    (or a little more imo, since this will usually only affect 3 skills, shalks bear and flies, really just 2 when you consider that the flies do little more than a tickle). Or a tweak to cutting dive could be all that's needed.
  • BasP
    BasP
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    Corpseburster
    I thought I'd try the Corpseburster set again and, due to the damage buff and the fixed scaling, the set is of course in a better place than it was before. However, I still think that it could use another buff to make the set worth farming. It is actually in the same boat as Aerie's Cry for me. The procs from those sets look nice and fit the respective classes thematically, but the damage is just not really there yet.

    So anyway, I put together a Stamcro build that is similar to what I'd generally use on the live server. The setup is by no means meta or anything, but I did some parses on a 6M dummy and compared Corpseburster to Order's Wrath. The other sets I used were the Perfected Maelstrom Staff, Runecarver and Stormfist.

    Corpseburster (53K DPS)
    bhi73v5j5tr7.jpg

    Order's Wrath (52K DPS)
    zpmthd4jcmf7.jpg

    Corpseburster with 6 Grave Lord skills on the front bar (49K DPS)
    4amn34ggb354.jpg

    I also created a simple DK setup (that doesn't rely on Scribing to deal decent damage) with Pyrebrand and Pyrebrand's DoT dealt twice as much DPS as Corpseburster. That doesn't really seem fair to Necromancer players that are looking forward to their new Class Set.
    c402mexb1b86.jpg

    Now I'm not asking for Pyrebrand to be nerfed. I merely wish that the other class sets were just as good. So perhaps Corpseburster's damage scaling could be increased slightly? Or perhaps the set could also deal a small amount of DoT damage to those caught in the explosion?

    Edit: Oops, I had spelled Corpseburster as Corpsebuster a handful of times.
    Edited by BasP on 31 July 2024 17:27
  • Thal
    Thal
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    GoAvs34 wrote: »
    An issue the templar Aedric Lance set is having is how many different layers of inefficiency can happen along the way to getting the buff and having the spear hit the target:

    Burning light can only gain a stack once every 0.5 seconds, and it takes 4 stacks to proc. So in perfect conditions, once every 2 seconds. This doesn't perfectly line up consistently so generally it looks more like once everyone 2.5 seconds vs the target dummy

    The burning light timing doesn't time well with the cooldown of the set (if it starts when the spear is cast down). At 2.5 on average that means it'll be 60% uptime at best.

    Having to stand in and deal aedric damage in the spear radius. Even when I jam the trial dummy in the corner and force spears to drop under my character I don't always deal aedric spear damage right away.

    All of this adds up to a lot of downtime on the buff

    Great analysis - honestly it would be preferrable if the spear just attached to you and then fired. This is going to be unusable if we have to chase it down in AOE scenarios with adds in the background. The spear should just attach to you, not a spot.
  • spaceghost8
    spaceghost8
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    Can you guys please stop giving us useless sets… we have hundreds of useless sets in this game

    Can u please bring in fresh set developers, preferably developers that play the game and understand the game from the player’s perspective

    Or maybe include some content creators in the development of these sets, ask them their opinions before these sets r brought to us

    My main complaint is the necromancer set, what is that? Do u genuinely think that set will be useful?… can you at least make the set a damage over time similar to pillar of nirn or aegis caller
  • Khanmorte
    Khanmorte
    Soul Shriven
    After doing some testing on the Arcanist sets I have the following feedback:

    Spattering Disjunction set needs a damage increase to make it competitive. It needs either to have a shorter cooldown or needs to proc at least 3 status effects with each proc to make it worth slotting instead of a dungeon set.

    As for the changes to Reawakened Heirophant, considering the limited number of skills in the healing tree that can create crux, and it can no longer be single barred, it would be better if the set effect timer was increased to 10s from 6s.
  • BasP
    BasP
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    To be honest I wasn't sure if I'd post this considering I already gave feedback on Corpseburster a few days ago and asked for buffs, but after doing some more tests I have to admit that the set is better than I initially gave it credit for.

    I used the same gear as in my previous parse on the 6M dummy, but I changed a couple of skills and used Detonating Siphon as a semi-spammable (which, in hindsight, was something I should've done before with this set). I didn't have a rotation down or anything and my buff uptimes weren't great, but Corpseburster generally did around 9% of my DPS now. Which is pretty decent for a proc, I suppose.

    DW/Staff (58K DPS)
    whtw45wj1gix.jpg

    DW/Staff with a Front Bar full of Grave Lord skills (54K DPS)
    416388aqocsl.jpg

    DW/2H (61K DPS)
    k5kn5dt26jbc.jpg

    DW/2H with a Front Bar full of Grave Lord skills (59K DPS)
    y9zbp0rid4wr.jpg

    However, considering that Corpseburster requires a specific playstyle to make the most use of it and is otherwise mediocre, I'm still of the opinion that a small buff wouldn't make the set OP. If the damage scaling would be increased slightly, the set would really reward players that fully utilize the Grave Lord skill line. At the moment I imagine that Corpseburster still performs worse than Runecarver in setups that are more meta than mine, for example.
    Edited by BasP on 4 August 2024 08:50
  • Evael
    Evael
    Soul Shriven
    i have found corpseburster to be in a pretty good spot for proc damage. The more direct-damage oriented playstyle it enables is pretty fun. Would be cool if the set damage type could be changed to disease or poison now for theme consistency and morag tong buffing :)
    pu5uyu5vwjyp.png
    ehrap184azv1.png
  • BasP
    BasP
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    Evael wrote: »
    i have found corpseburster to be in a pretty good spot for proc damage. The more direct-damage oriented playstyle it enables is pretty fun. Would be cool if the set damage type could be changed to disease or poison now for theme consistency and morag tong buffing :)

    Nice, that was the parse I saw on Reddit that made me try the set again :)

    I had also considered suggesting the damage type to Disease, though Poison would be cool too. In both cases the set would benefit from Warrior's Opportunity's "enemies hit take 8% more Martial damage for 5 seconds" buff, I assume, which would be great.
  • YandereGirlfriend
    YandereGirlfriend
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    It continues to be bizarre how sets such as Aerie, Templar Spear, and Corpsebuster have undergone numerous buff cycles... while the Sorc set has evidently been proclaimed to be perfectly balanced and ready to release.

    Which isn't to say that the other sets shouldn't have been buffed, they should have, but simply to highlight how egregious it is that, yet again, the Sorcerer class set is being released dead-on-arrival, despite over a month of PTS to intervene and do something about it.
  • Theist_VII
    Theist_VII
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    Thanks @YandereGirlfriend.

    Was just about to head over here and give my gratitude for the phenomenal job that ZOS did with the Sorcerer class set.

    Who would have thought a Daedric Summoning set would drop for non-Daedric Summoners instead of the namesake skill line?

    So unique.
    Much wow.
  • ArctosCethlenn
    ArctosCethlenn
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    So much damage is loaded into templar's execute beam that aetheric lancer will always be a mediocre set at best in pve (and probably stay downright terrible), since you always hit a point where none of the spear skills are worth casting in place of firing your laser.
  • ZhuJiuyin
    ZhuJiuyin
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    So Beacon of Oblivion is about to be released without any necessary modifications? (v10.1.2 can only be considered a very minor correction)
    Why are all sorc class sets so bad and uncreative?
    sorc's Monolith of Storms has been ignored once, and we all remember that Monolith of Storms only fixed bugs during that testing cycle and did not undergo large-scale changes like other classes. In this PTS, we will once again witness that Beacon of Oblivion will be ignored again. If the officials are unwilling to listen to player feedback, then what is the point of this forum?
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • spaceghost8
    spaceghost8
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    Evael wrote: »
    i have found corpseburster to be in a pretty good spot for proc damage. The more direct-damage oriented playstyle it enables is pretty fun. Would be cool if the set damage type could be changed to disease or poison now for theme consistency and morag tong buffing :)
    pu5uyu5vwjyp.png
    ehrap184azv1.png

    The set is alright if you use detonating siphon as a spammable

    Almost 2 years playing this game and I’ve only seen a few players play it like that, this is why I think the necro set will largely be useless… I see a lot of dummy parse builds use detonating siphon as spammable though

    I tried it and personally I don’t like that play style, especially with bosses that move around (which is most bosses)… I prefer an actual spammable and use siphon as a damage over time

    This is why I suggested for the set to be more like pillar of nirn, that would be very nice

    Edited by spaceghost8 on 6 August 2024 19:55
  • Evael
    Evael
    Soul Shriven
    Evael wrote: »
    i have found corpseburster to be in a pretty good spot for proc damage. The more direct-damage oriented playstyle it enables is pretty fun. Would be cool if the set damage type could be changed to disease or poison now for theme consistency and morag tong buffing :)

    The set is alright if you use detonating siphon as a spammable

    Almost 2 years playing this game and I’ve only seen a few players play it like that, this is why I think the necro set will largely be useless… I see a lot of dummy parse builds use detonating siphon as spammable though

    I tried it and personally I don’t like that play style, especially with bosses that move around (which is most bosses)… I prefer an actual spammable and use siphon as a damage over time

    This is why I suggested for the set to be more like pillar of nirn, that would be very nice
    Hell no... this set is doing what most sets should be doing. Being conditionally strong in a way that changes up playstyle. There are already a million set-and-forget sets like Pillar that you can use.
  • BasP
    BasP
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    So now that the issues with Aetheric Lancer have been fixed, has anyone tested the set again? I'm curious to see what results more experienced Templar players get.

    I did compare Aetheric Lancer to Deadly Strike on a Magplar myself to see if I should go over the trouble of farming the set on the Live Server. I don't believe I have ever done an IA run with my Templar yet so that would take me a while, but I sadly think it won't be worth the effort for me in AL's current state (though the set is actually somewhat better than I expected).

    My DPS was a smidge higher on a 6M dummy with Aetheric Lancer than with Deadly overall, but I reckon that will change in content due to having to constantly move into the circle (and the difference in DPS isn't big to begin with). Not to mention that in fights with longer execute phases, Deadly will most likely pull ahead anyway. That said, my best results were:

    Aetheric Lancer (62151 DPS)
    z5ceeg0v7zs0.jpg

    Deadly Strike (62058 with a slightly better crit rate)
    31zpigltrjs2.jpg

    So without making Aetheric Lancer really OP, perhaps it could be improved by:
    • Granting a larger bonus to Weapon and Spell Damage when it procs
    • Changing Sundered into a more beneficial effect considering PotL also procs Sundered (twice I believe). Minor Heroism for the same duration as the W/SD bonus would be cool? *
    * I tried to keep up Aetheric Lancer's proc as much as possible when executing the dummy with Everlasting Sweep myself. Minor Heroism would maybe help a bit in that regard, as I didn't have enough Ultimate at the moment (though I suppose I could've used Heroism pots instead of Spell Power pots).
    Edited by BasP on 7 August 2024 20:22
  • spaceghost8
    spaceghost8
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    Evael wrote: »
    Evael wrote: »
    i have found corpseburster to be in a pretty good spot for proc damage. The more direct-damage oriented playstyle it enables is pretty fun. Would be cool if the set damage type could be changed to disease or poison now for theme consistency and morag tong buffing :)

    The set is alright if you use detonating siphon as a spammable

    Almost 2 years playing this game and I’ve only seen a few players play it like that, this is why I think the necro set will largely be useless… I see a lot of dummy parse builds use detonating siphon as spammable though

    I tried it and personally I don’t like that play style, especially with bosses that move around (which is most bosses)… I prefer an actual spammable and use siphon as a damage over time

    This is why I suggested for the set to be more like pillar of nirn, that would be very nice
    Hell no... this set is doing what most sets should be doing. Being conditionally strong in a way that changes up playstyle. There are already a million set-and-forget sets like Pillar that you can use.

    There’s only 1 set like pillar and it’s pillar… also pillar on nirn fits thematically with a dk not necro… I doubt you even play necro, necro already has too many niche things that’s why it’s not a good class… it doesn’t need more…

    Why people don’t want necromancers to be great? lool… do you even play necro? Do you think this set will make more dds start using necro again?

    Adding more niche things is not how you improve something… what I was trying to say is most necro players don’t use siphon as a spammable and that’s the only way to make use of this set…

    The way I suggested it would still keep the siphon as a spammable play style but give others the option of a dot… kind of like how detonating siphon already works, u can spam it or let it run as a damage over time
    Edited by spaceghost8 on 7 August 2024 21:39
  • Theist_VII
    Theist_VII
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    BasP wrote: »
    So now that the issues with Aetheric Lancer have been fixed, has anyone tested the set again? I'm curious to see what results more experienced Templar players get.

    I did compare Aetheric Lancer to Deadly Strike on a Magplar myself to see if I should go over the trouble of farming the set on the Live Server. I don't believe I have ever done an IA run with my Templar yet so that would take me a while, but I sadly think it won't be worth the effort for me in AL's current state (though the set is actually somewhat better than I expected).

    My DPS was a smidge higher on a 6M dummy with Aetheric Lancer than with Deadly overall, but I reckon that will change in content due to having to constantly move into the circle (and the difference in DPS isn't big to begin with). Not to mention that in fights with longer execute phases, Deadly will most likely pull ahead anyway. That said, my best results were:

    Aetheric Lancer (62151 DPS)
    z5ceeg0v7zs0.jpg

    Deadly Strike (62058 with a slightly better crit rate)
    31zpigltrjs2.jpg

    So without making Aetheric Lancer really OP, perhaps it could be improved by:
    • Granting a larger bonus to Weapon and Spell Damage when it procs
    • Changing Sundered into a more beneficial effect considering PotL also procs Sundered (twice I believe). Minor Heroism for the same duration as the W/SD bonus would be cool? *
    * I tried to keep up Aetheric Lancer's proc as much as possible when executing the dummy with Everlasting Sweep myself. Minor Heroism would maybe help a bit in that regard, as I didn't have enough Ultimate at the moment (though I suppose I could've used Heroism pots instead of Spell Power pots).

    The problem with comparing procs to stat dense sets when you’re not parsing optimally, is that it skews the results into the favor of the procs.

    When you have great damage, I’m talking 110k+, you’re multiplying the value much better because 15% of 100 is 15 while 15% of 1,000 is 150.

    Someone should really test Aetheric Lancer on an optimal parse to show just how horrible the set actually is, because just by reading it, I can see that it’s dead weight in execute, Templar’s strongest point right now. That wouldn’t be the case if they didn’t drop Blazing Spears from their rotation in execute, but unfortunately that skill sucks too.
  • BasP
    BasP
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    Theist_VII wrote: »
    Someone should really test Aetheric Lancer on an optimal parse to show just how horrible the set actually is, because just by reading it, I can see that it’s dead weight in execute, Templar’s strongest point right now. That wouldn’t be the case if they didn’t drop Blazing Spears from their rotation in execute, but unfortunately that skill sucks too.
    Oops, I didn't even think of trying to keep up the proc with Blazing Spears. That I completely forgot about that skill shows how much I actually use my Templars on the live server. I definitely agree that it would be good if someone that could actually parse well would test the set and post the results as well. And maybe (s)he could come up with better ideas to improve it than I did, in the off chance that something will be changed before U43 drops...

    Despite being terrible at parsing, I did try my hand at some parses on a Trial Dummy just now as well. Seeing as I apparently only do around 110K DPS on that Dummy - which is pretty humbling - I realize that my results aren't anything to go off. But in case anyone is interested; the difference between Deadly Strike and Aetheric Lancer still wasn't huge for me (111K vs. 112K respectively). Considering that 112K is far from the 130K+ Magplars can do, however, this doesn't say much.
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