Arjuna1696 wrote: »Just want to chime in to agree that the new warden set should be stronger, ideally at least marginally stronger than other sets. Especially because its so single-target focused. It'd be great if it were strong enough to encourage using birbs as a spammable over a weapon skill.
Skjaldbjorn wrote: »Arjuna1696 wrote: »Just want to chime in to agree that the new warden set should be stronger, ideally at least marginally stronger than other sets. Especially because its so single-target focused. It'd be great if it were strong enough to encourage using birbs as a spammable over a weapon skill.
Honestly, birb has been an awful spammable since release. Especially with the addition of Knife from Scribing, making birb an actual spammable again would probably need a complete overhaul, both tooltip and actual animation. Birb is just terrible.
dolphezious wrote: »I didnt see any conversation about new warden class set, which imitates "The unfathomable Darkness" - it scales the same, if not even a few % less damage than Unfathomable darkness, or is it vice-versa, but the damage is basically the same with 5/5 - basically its the same as the mentioned set, apart from +10% damage to animal companions, whicjh is kinda useless considered the frequency of using animal companions skills.
I dont understand why would someone use this set apart from fun factor, beacuse the exact copy of previous set "The unfatomable darkness" was not used anywhere, yet its actually the same set.
Found it strange or I dont understand, why would a class set be even worse that a few year old exact same set, with same mechanics and same 5/5 damage.
Can someone elaborate on this set?
dolphezious wrote: »I didnt see any conversation about new warden class set, which imitates "The unfathomable Darkness" - it scales the same, if not even a few % less damage than Unfathomable darkness, or is it vice-versa, but the damage is basically the same with 5/5 - basically its the same as the mentioned set, apart from +10% damage to animal companions, whicjh is kinda useless considered the frequency of using animal companions skills.
I dont understand why would someone use this set apart from fun factor, beacuse the exact copy of previous set "The unfatomable darkness" was not used anywhere, yet its actually the same set.
Found it strange or I dont understand, why would a class set be even worse that a few year old exact same set, with same mechanics and same 5/5 damage.
Can someone elaborate on this set?
There is no downtime on Eagle's Mark, so over the course of a fight the proc damage is going to be ahead of Unfathomable Darkness, which has a maximum 80% uptime. Unfathomable crows are also always sent to the closest target to you, and in content that's not always where the damage needs to go, so you've got more control with Aerie's Cry too.
A lot of Warden DPS builds are using Shalks, Fetchers and the Bear ult, which a 10% buff to all of their damage is impactful - especially outside of the parse vacuum. If Warden actually had a good class spammable the set would be a no-brainer I think - but unfortunately we're stuck with birb, which flies with all the speed & grace of a turkey that's been fattened for Christmas.
ESO_Nightingale wrote: »dolphezious wrote: »I didnt see any conversation about new warden class set, which imitates "The unfathomable Darkness" - it scales the same, if not even a few % less damage than Unfathomable darkness, or is it vice-versa, but the damage is basically the same with 5/5 - basically its the same as the mentioned set, apart from +10% damage to animal companions, whicjh is kinda useless considered the frequency of using animal companions skills.
I dont understand why would someone use this set apart from fun factor, beacuse the exact copy of previous set "The unfatomable darkness" was not used anywhere, yet its actually the same set.
Found it strange or I dont understand, why would a class set be even worse that a few year old exact same set, with same mechanics and same 5/5 damage.
Can someone elaborate on this set?
There is no downtime on Eagle's Mark, so over the course of a fight the proc damage is going to be ahead of Unfathomable Darkness, which has a maximum 80% uptime. Unfathomable crows are also always sent to the closest target to you, and in content that's not always where the damage needs to go, so you've got more control with Aerie's Cry too.
A lot of Warden DPS builds are using Shalks, Fetchers and the Bear ult, which a 10% buff to all of their damage is impactful - especially outside of the parse vacuum. If Warden actually had a good class spammable the set would be a no-brainer I think - but unfortunately we're stuck with birb, which flies with all the speed & grace of a turkey that's been fattened for Christmas.
Doesn't hit like a fattened turkey though
A lot of Warden DPS builds are using Shalks, Fetchers and the Bear ult, which a 10% buff to all of their damage is impactful - especially outside of the parse vacuum. If Warden actually had a good class spammable the set would be a no-brainer I think - but unfortunately we're stuck with birb, which flies with all the speed & grace of a turkey that's been fattened for Christmas.
The Warden set is actually one of my favourites, because it synergises with the Animal Companions skill line, the actual proc is thematically appropriate, and it's neither overtuned like the DK set (which needs a small nerf) nor a steaming pile of Tormentor crap like the Sorc set. Ideally I'd like to see the buff to Animal Companion abilities increased a little to 12%, and the line of penetration exchanged for crit. I think then it would be just about where I would want an IA dps set to be.
Just asking, why isn't DK's Pyrebrand bound to any skill line? The text description seems to prco the bonus just by performing light and heavy attacks. Such conditions seem too permissive.
In comparison, sorc's Beacon of Oblivion seems to be full of designers' lack of understanding of sorc.
(2 items) Adds 1487 Offensive Penetration
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Whenever you cast an Ardent Flame ability you receive the Pyrebrand buff for 15 seconds.
While Pyrebrand is active, your Light Attacks deal 292 Flame Damage every 2 seconds over 6 seconds, and your fully-charged Heavy Attacks deal 862 Flame Damage in a 6 meter radius on the target, dealing up to 240% more damage to enemies below 33% Health, and consuming the Pyrebrand dot for an additional 20% damage. The damage scales off the higher of your Weapon or Spell damage.
Yep. At least the first DK class set actually requires you to cast an Earthen Heart ability.
Also, the AoE component of Pyrebrand is pretty awful in that it consumes other dots for meagre bonus damage. I tried the set out on an HA build out of curiosity, and whilst I did manage to get Pyreburst (name of the AoE proc) up to around 8.5k dps on the atro parse, it sapped so much dot damage from claw & talons it wasn't worth the trouble.
I don't see the HA part of the set being used except as a means of execute burst in PVP, but then if you don't quite finish your target you literally just took a lot of your dot pressure off them, so....
I think the set should get a minor rework:(2 items) Adds 1487 Offensive Penetration
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Whenever you cast an Ardent Flame ability you receive the Pyrebrand buff for 15 seconds.
While Pyrebrand is active, your Light Attacks deal 292 Flame Damage every 2 seconds over 6 seconds, and your fully-charged Heavy Attacks deal 862 Flame Damage in a 6 meter radius on the target, dealing up to 240% more damage to enemies below 33% Health, and consuming the Pyrebrand dot for an additional 20% damage. The damage scales off the higher of your Weapon or Spell damage.
That way there's something good for all DK DPS builds including HA builds.
(NOTE: I've shaved 100 base damage off the light attack dot, because on the PTS it is ridiculously strong and needs a nerf).
The Warden set is actually one of my favourites, because it synergises with the Animal Companions skill line, the actual proc is thematically appropriate, and it's neither overtuned like the DK set (which needs a small nerf) nor a steaming pile of Tormentor crap like the Sorc set. Ideally I'd like to see the buff to Animal Companion abilities increased a little to 12%, and the line of penetration exchanged for crit. I think then it would be just about where I would want an IA dps set to be.
An issue the templar Aedric Lance set is having is how many different layers of inefficiency can happen along the way to getting the buff and having the spear hit the target:
Burning light can only gain a stack once every 0.5 seconds, and it takes 4 stacks to proc. So in perfect conditions, once every 2 seconds. This doesn't perfectly line up consistently so generally it looks more like once everyone 2.5 seconds vs the target dummy
The burning light timing doesn't time well with the cooldown of the set (if it starts when the spear is cast down). At 2.5 on average that means it'll be 60% uptime at best.
Having to stand in and deal aedric damage in the spear radius. Even when I jam the trial dummy in the corner and force spears to drop under my character I don't always deal aedric spear damage right away.
All of this adds up to a lot of downtime on the buff
i have found corpseburster to be in a pretty good spot for proc damage. The more direct-damage oriented playstyle it enables is pretty fun. Would be cool if the set damage type could be changed to disease or poison now for theme consistency and morag tong buffing
i have found corpseburster to be in a pretty good spot for proc damage. The more direct-damage oriented playstyle it enables is pretty fun. Would be cool if the set damage type could be changed to disease or poison now for theme consistency and morag tong buffing
Hell no... this set is doing what most sets should be doing. Being conditionally strong in a way that changes up playstyle. There are already a million set-and-forget sets like Pillar that you can use.spaceghost8 wrote: »i have found corpseburster to be in a pretty good spot for proc damage. The more direct-damage oriented playstyle it enables is pretty fun. Would be cool if the set damage type could be changed to disease or poison now for theme consistency and morag tong buffing
The set is alright if you use detonating siphon as a spammable
Almost 2 years playing this game and I’ve only seen a few players play it like that, this is why I think the necro set will largely be useless… I see a lot of dummy parse builds use detonating siphon as spammable though
I tried it and personally I don’t like that play style, especially with bosses that move around (which is most bosses)… I prefer an actual spammable and use siphon as a damage over time
This is why I suggested for the set to be more like pillar of nirn, that would be very nice
Hell no... this set is doing what most sets should be doing. Being conditionally strong in a way that changes up playstyle. There are already a million set-and-forget sets like Pillar that you can use.spaceghost8 wrote: »i have found corpseburster to be in a pretty good spot for proc damage. The more direct-damage oriented playstyle it enables is pretty fun. Would be cool if the set damage type could be changed to disease or poison now for theme consistency and morag tong buffing
The set is alright if you use detonating siphon as a spammable
Almost 2 years playing this game and I’ve only seen a few players play it like that, this is why I think the necro set will largely be useless… I see a lot of dummy parse builds use detonating siphon as spammable though
I tried it and personally I don’t like that play style, especially with bosses that move around (which is most bosses)… I prefer an actual spammable and use siphon as a damage over time
This is why I suggested for the set to be more like pillar of nirn, that would be very nice
So now that the issues with Aetheric Lancer have been fixed, has anyone tested the set again? I'm curious to see what results more experienced Templar players get.
I did compare Aetheric Lancer to Deadly Strike on a Magplar myself to see if I should go over the trouble of farming the set on the Live Server. I don't believe I have ever done an IA run with my Templar yet so that would take me a while, but I sadly think it won't be worth the effort for me in AL's current state (though the set is actually somewhat better than I expected).
My DPS was a smidge higher on a 6M dummy with Aetheric Lancer than with Deadly overall, but I reckon that will change in content due to having to constantly move into the circle (and the difference in DPS isn't big to begin with). Not to mention that in fights with longer execute phases, Deadly will most likely pull ahead anyway. That said, my best results were:
Aetheric Lancer (62151 DPS)
Deadly Strike (62058 with a slightly better crit rate)
So without making Aetheric Lancer really OP, perhaps it could be improved by:* I tried to keep up Aetheric Lancer's proc as much as possible when executing the dummy with Everlasting Sweep myself. Minor Heroism would maybe help a bit in that regard, as I didn't have enough Ultimate at the moment (though I suppose I could've used Heroism pots instead of Spell Power pots).
- Granting a larger bonus to Weapon and Spell Damage when it procs
- Changing Sundered into a more beneficial effect considering PotL also procs Sundered (twice I believe). Minor Heroism for the same duration as the W/SD bonus would be cool? *
Oops, I didn't even think of trying to keep up the proc with Blazing Spears. That I completely forgot about that skill shows how much I actually use my Templars on the live server. I definitely agree that it would be good if someone that could actually parse well would test the set and post the results as well. And maybe (s)he could come up with better ideas to improve it than I did, in the off chance that something will be changed before U43 drops...Theist_VII wrote: »Someone should really test Aetheric Lancer on an optimal parse to show just how horrible the set actually is, because just by reading it, I can see that it’s dead weight in execute, Templar’s strongest point right now. That wouldn’t be the case if they didn’t drop Blazing Spears from their rotation in execute, but unfortunately that skill sucks too.