TX12001rwb17_ESO wrote: »A Vampire locked out of fighter's guild despite the first passive being Intimidation.
So they wouldn't beable to intimidate?
I hate that pvping on any non vamp feels gimped. Also that literally everyone just runs Dawnbreaker to counter unless you are a DK. Undeath needs an adjustment or lock vamps out of fighters guild skill line so there is a benefit to being mortal.
I hate that pvping on any non vamp feels gimped. Also that literally everyone just runs Dawnbreaker to counter unless you are a DK. Undeath needs an adjustment or lock vamps out of fighters guild skill line so there is a benefit to being mortal.
DrNukenstein wrote: »They heard us. Now you don't have to be a "stage 3 vamp" you just have to be a vamp.
Now it's just free DR to go along with your fast crouch with the only down side being that you can't be a doggo.
Araneae6537 wrote: »These look like good changes, reducing the damage resistance and not making it require stage 3.
Have to give it to ZOS, they listened and made a really good change to undeath. GG's boys we won the war
I don't think they've gone far enough. I've never liked vamp from a cosmetic / role-playing PoV. Thus, I've hated that being one was a de facto PvP requirement. I would say the incentive to be a stage 1 vamp is now stronger than ever. Heck, arguably these passives may be too good to pass up for solo PvEers as well, be they questers for the crouch movement speed, or Infinite Archive players. Am I wrong? I admit, not playing vamps, I have no feel for the vulnerability downsides.Twohothardware wrote: »Finally we got the Undeath passive nerfed. Still provides up to 10% damage reduction but no longer mandatory in PvP.
DrNukenstein wrote: »They heard us. Now you don't have to be a "stage 3 vamp" you just have to be a vamp.
Now it's just free DR to go along with your fast crouch with the only down side being that you can't be a doggo.Araneae6537 wrote: »These look like good changes, reducing the damage resistance and not making it require stage 3.Have to give it to ZOS, they listened and made a really good change to undeath. GG's boys we won the warI don't think they've gone far enough. I've never liked vamp from a cosmetic / role-playing PoV. Thus, I've hated that being one was a de facto PvP requirement. I would say the incentive to be a stage 1 vamp is now stronger than ever. Heck, arguably these passives may be too good to pass up for solo PvEers as well, be they questers for the crouch movement speed, or Infinite Archive players. Am I wrong? I admit, not playing vamps, I have no feel for the vulnerability downsides.Twohothardware wrote: »Finally we got the Undeath passive nerfed. Still provides up to 10% damage reduction but no longer mandatory in PvP.
I would say this is break even territory for a PvP nightblade, who only needs to be stage 2 for the damage buff now. It's possibly even a buff. Am I wrong?
I'm also confused whether stage 3 now does nothing or whether stage 4 has been abolished and that passive been shifted to stage 3.
This is a great idea. Even though undeath wasn’t an issue if zos decided to go there and nerf it it could at least be changed to address another problem. With a duration of even 2s an effect like this would counteract currently thriving boring 100-0 builds that offer no counterplay and at the same time a long cooldown wouldn’t allow it to be abused.TX12001rwb17_ESO wrote: »A Vampire locked out of fighter's guild despite the first passive being Intimidation.
So they wouldn't beable to intimidate?
A better change would be to change the skill, the whole theme of the Skill is since Vampires are undead it is harder to mortally wound them, how do you change the skill without..
1. Making it useless
2. Making it go against the idea
How about give the Vampire something similar to the Sea-Serpant's Coil
When at full health they take 30% less damage, this effect can happen once per minute.
TX12001rwb17_ESO wrote: »How about give the Vampire something similar to the Sea-Serpant's Coil
When at full health they take 30% less damage, this effect can happen once per minute.
Tinkerhorn wrote: »Could always maybe just have the passive only apply with a vampiric skill equipped
It would be useful in open world. It's gank protection, so you don't have to be so paranoid while turning a flag, while running around in IC doing daily quests, even while riding somewhere. That said, it would also be bomb protection for whole groups on a flag. You got to think on how you value bombing as a (ball) group countermeasure for the overall game.TX12001rwb17_ESO wrote: »How about give the Vampire something similar to the Sea-Serpant's Coil
When at full health they take 30% less damage, this effect can happen once per minute.
So vampires would take 30% less damage from 1 singular hit every 1 minute? That'd be nearly useless, I'd rather have 5% undeath all the time. They could pretty much completely scrap undeath and make a passive more centered around the vampire skills, to avoid people from using it as an all-around source of mitigation.
It cannot possibly be that. The whole point of vamp stages is to nerf your regens in exchange for other buffs.TX12001rwb17_ESO wrote: »[*] Our magicka and stamina recover 10% faster
It cannot possibly be that. The whole point of vamp stages is to nerf your regens in exchange for other buffs.TX12001rwb17_ESO wrote: »[*] Our magicka and stamina recover 10% faster
TX12001rwb17_ESO wrote: »What other buffs? running away isn't a buff.
TX12001rwb17_ESO wrote: »A Vampire locked out of fighter's guild despite the first passive being Intimidation.
So they wouldn't beable to intimidate?
A better change would be to change the skill, the whole theme of the Skill is since Vampires are undead it is harder to mortally wound them, how do you change the skill without..
1. Making it useless
2. Making it go against the idea
How about give the Vampire something similar to the Sea-Serpant's Coil
When at full health they take 30% less damage, this effect can happen once per minute.
master_vanargand wrote: »The current PTS forces everyone to be a vampire in PvP.
10% damage reduction for free with almost no risk is a terrible idea.
Undeath should be vampire stage 3.