MEBengalsFan2001 wrote: »LittlePinkDot wrote: »xylena_lazarow wrote: »You know what's lame? Endless stalemates via endlessly resetting the duel. That's what the rules are for.LittlePinkDot wrote: »Not defending mag sorc but look at how many skills of all classes that tournament has banned! What a lame tournament....
Come on over to PS5, there's plenty of people who dont know how to block half the time. 😆 And no add ons. "Ignorance is bliss."
As for me I'm somebody who needs to finish a fight quickly before I run out of resources. I'm either going to win in 30-40 seconds or I'm going to die in 30-40 seconds.
Usually I try to build tanky character with high resource pool. However lately it doesn’t matter if I can use obstacles, blocking, dodge roll, healing etc… the burst potential of NB, Sorc, DK, Arcanist, and some Warden make it hard to enjoy pvp because they are also usually really hard to kill either due to high defensive or great mobility. Playing a high damage and tanky Templar isn’t really a thing anymore. What I don’t get is that devs adjusted Templar to get rid of the high damage and high defense only passing these features over to other classes. If the devs would have never touched the Templar after the next update all classes would be closer in damage potential and defensive potential.
LittlePinkDot wrote: »MEBengalsFan2001 wrote: »LittlePinkDot wrote: »xylena_lazarow wrote: »You know what's lame? Endless stalemates via endlessly resetting the duel. That's what the rules are for.LittlePinkDot wrote: »Not defending mag sorc but look at how many skills of all classes that tournament has banned! What a lame tournament....
Come on over to PS5, there's plenty of people who dont know how to block half the time. 😆 And no add ons. "Ignorance is bliss."
As for me I'm somebody who needs to finish a fight quickly before I run out of resources. I'm either going to win in 30-40 seconds or I'm going to die in 30-40 seconds.
Usually I try to build tanky character with high resource pool. However lately it doesn’t matter if I can use obstacles, blocking, dodge roll, healing etc… the burst potential of NB, Sorc, DK, Arcanist, and some Warden make it hard to enjoy pvp because they are also usually really hard to kill either due to high defensive or great mobility. Playing a high damage and tanky Templar isn’t really a thing anymore. What I don’t get is that devs adjusted Templar to get rid of the high damage and high defense only passing these features over to other classes. If the devs would have never touched the Templar after the next update all classes would be closer in damage potential and defensive potential.
Templar and necro got the short end of the stick.
xylena_lazarow wrote: »Not on its own, but there's clearly mountains of Cyro and BGs evidence being shown as well, and it's highly unusual for an entire class to be banned from tournaments. And as has been previously discussed, 1v1 happens a lot more than many players think, especially in 1vX situations that reduce to a series of fast 1v1s. This doesn't just affect 1vX tryhards, but also the unfortunate casuals in the X who are being annihilated by an unkillable teleporting battlecruiser.CameraBeardThePirate wrote: »I'm not saying Sorc isn't OP right now (it is), but using duel tournament rules as a barometer is not a good ideaAnd for further context, 5-6k dps is what open world builds generally top out at, you're killing most everything on the field at that point, 5-6k dps open world 1v1 is enough to get incoming hate tells calling you a hacking cheater in Cyro or BGs.Alchimiste1 wrote: »To be more precise a very strong min/maxed 1v1 setup will do 5-6k dps on a class with a lot of pressure. If you are doing more than that its basically impossible for the other person to survive unless they are a sorc with ward.
Agreed, people probably don't realize because of the incredible disparity between numbers, where "good" in open world PvP means 4k+ dps, versus the 120k+ dps you want in raid PvE. Doing 5-6k dps on my pressure Arc melted 99% of opponents in Cyro, everything short of tanks and hardcore duelers (who do the same thing just with a build better minmaxed for 1v1 or GvG, these builds can hit 7-8k dps but give up open world utility).In my experience 5-6k in Cyrodil is monster level. Unlike trials or dungeons, in Zerodil the opponent usually doesnt just stand there, they roll dodge, block, LOS etc. I am not an uber player but generally on any given day if I am going above 3k I am killing a lot of people
MEBengalsFan2001 wrote: »LittlePinkDot wrote: »MEBengalsFan2001 wrote: »LittlePinkDot wrote: »xylena_lazarow wrote: »You know what's lame? Endless stalemates via endlessly resetting the duel. That's what the rules are for.LittlePinkDot wrote: »Not defending mag sorc but look at how many skills of all classes that tournament has banned! What a lame tournament....
Come on over to PS5, there's plenty of people who dont know how to block half the time. 😆 And no add ons. "Ignorance is bliss."
As for me I'm somebody who needs to finish a fight quickly before I run out of resources. I'm either going to win in 30-40 seconds or I'm going to die in 30-40 seconds.
Usually I try to build tanky character with high resource pool. However lately it doesn’t matter if I can use obstacles, blocking, dodge roll, healing etc… the burst potential of NB, Sorc, DK, Arcanist, and some Warden make it hard to enjoy pvp because they are also usually really hard to kill either due to high defensive or great mobility. Playing a high damage and tanky Templar isn’t really a thing anymore. What I don’t get is that devs adjusted Templar to get rid of the high damage and high defense only passing these features over to other classes. If the devs would have never touched the Templar after the next update all classes would be closer in damage potential and defensive potential.
Templar and necro got the short end of the stick.
At least Necro are now being adjusted and I believe they will be in a better spot afterwards.
xylena_lazarow wrote: »Literally what the OP shows. Unmatched damage, range, and mobility even without Ward.Bushido2513 wrote: »I'm not sure what testing they did to come to this conclusion
xylena_lazarow wrote: »That level of damage near 8k dps is what minmaxed dueling builds put out, max 13k Curse and a 16k Frag. This is not a glass cannon, it is the tankiest DD spec in the game right now with its spammable 16k shield, and also the most mobile DD in the game with the best spammable teleport. The whole class was banned from a dueling tournament.What am I looking at on the screenshot? What's wrong here?
Why does the stat window list 22k pen with 45% over-pen?
Why did sorcs feel the need for buff in the first place? Can't they just use the previous ward plus vigor in pve?