Synapsis123 wrote: »Synapsis123 wrote: »The pull on this set is incredibly easy to block. If you don't block that's on you.
If you can see it coming. Some of us don't live in the basement underneath the servers so the only telegraph we *might* see is if we're in a relatively uncrowded area and we spot a well-know group who's main puller is using a gap closer in our vicinity. And even then between latency, position desync, the new delay, and the increased range it's pretty hard to tell if you're safe or not. And then there's all of those issues with block. I don't know about the rest of you but I have to be blocking for at least two full seconds before it registers on the server.
If you don't know whether you're going to get hit by it then you should hold block. Just like you don't know whether you are going to get into a car accident while driving, but you still wear a seatbelt.
No, we're not going to justify bad design and mechanics with 'Skill issue, bro'. I rarely die to it and even when I do it's not like I didn't see it coming a mile away.
Synapsis123 wrote: »Synapsis123 wrote: »The pull on this set is incredibly easy to block. If you don't block that's on you.
If you can see it coming. Some of us don't live in the basement underneath the servers so the only telegraph we *might* see is if we're in a relatively uncrowded area and we spot a well-know group who's main puller is using a gap closer in our vicinity. And even then between latency, position desync, the new delay, and the increased range it's pretty hard to tell if you're safe or not. And then there's all of those issues with block. I don't know about the rest of you but I have to be blocking for at least two full seconds before it registers on the server.
If you don't know whether you're going to get hit by it then you should hold block. Just like you don't know whether you are going to get into a car accident while driving, but you still wear a seatbelt.
No, we're not going to justify bad design and mechanics with 'Skill issue, bro'. I rarely die to it and even when I do it's not like I didn't see it coming a mile away.
Synapsis123 wrote: »It would be bad design if it didn't have any counterplay. They created a set that provides counterplay and you can block. I haven't been pulled by rush in forever since the patch. If you have a 2 second delay between when you hit block and when the server registers you hit block then you have an internet problem and not a game design problem. You can't expect them to design a game around players who have a 2000 ms delay to the server.
Joy_Division wrote: »Urzigurumash wrote: »Nibenay's Battlereeve. Perhaps not the ideal solution but a practical one. RoA will never bother you again.
RoA is bothersome no matter what I wear because it violates the core fundamental principle ZOS had in place a long, long time ago: when you are subject to a CC effect (which getting forcibly moved is), you get CC immunity. It's trash.
Synapsis123 wrote: »Synapsis123 wrote: »The pull on this set is incredibly easy to block. If you don't block that's on you.
If you can see it coming. Some of us don't live in the basement underneath the servers so the only telegraph we *might* see is if we're in a relatively uncrowded area and we spot a well-know group who's main puller is using a gap closer in our vicinity. And even then between latency, position desync, the new delay, and the increased range it's pretty hard to tell if you're safe or not. And then there's all of those issues with block. I don't know about the rest of you but I have to be blocking for at least two full seconds before it registers on the server.
If you don't know whether you're going to get hit by it then you should hold block. Just like you don't know whether you are going to get into a car accident while driving, but you still wear a seatbelt.
xylena_lazarow wrote: »I am now using this set on NB. This should guarantee its nerf.
Synapsis123 wrote: »It would be bad design if it didn't have any counterplay. They created a set that provides counterplay and you can block. I haven't been pulled by rush in forever since the patch. If you have a 2 second delay between when you hit block and when the server registers you hit block then you have an internet problem and not a game design problem. You can't expect them to design a game around players who have a 2000 ms delay to the server.
Synapsis123 wrote: »The pull on this set is incredibly easy to block. If you don't block that's on you.
YandereGirlfriend wrote: »Synapsis123 wrote: »The pull on this set is incredibly easy to block. If you don't block that's on you.
So much this.
Further, anyone who has existed in Cyrodiil for any reasonable amount of time knows exactly how this maneuver always plays out: ball group is running away from your zerg and then suddenly changes direction as all of the Proxies light up -> this is the blaring red alert siren that it's time to split and Block.
Many don't seem to be able to read the flow of combat in Cyrodiil. It is literally the same pattern being repeated over and over and over again.