sunandstars77 wrote: »Why? What are you trying to achieve by having a set like this in the game for pvp?
sunandstars77 wrote: »As a returning player to ESO and Cryodiil. I would like to try to understand the thought process of the brain child that made this set.
Seriously I really want to know. With no audio or visual cue and no counter play to this set in pvp.
Why? What are you trying to achieve by having a set like this in the game for pvp?
kyle.wilson wrote: »Some of the new scribing skills give a better pull without requiring a 5 piece
xylena_lazarow wrote: »I have less problem with something like RoA, which is annoying but enables bombing, than single target pulls that only "benefit" zergers trying to chase solos. No zerger running a chain pull is helping their group, it's low grade trolling at best. Run AoE knockback like Repelling Explosion instead. Every solo you chain pull is another wipe for your zerg against a ball group.
Were they thinking that? I never thought the change was anything but a flat out buff / fix of the set, and a big one at that. The pull was originally keyed on the attacker's starting location. I don't know whether that was true for all gap closers, but I believe it was true for Teleport Strike at the very least. Instead of pulling people at the target location, it would pull people at the starting location. Let's say you Ambushed into a zerg. The set of old would not pull that group together. Instead it would enact the pull at the start with the comical effect that, if a an enemy nightblade that you didn't even see was near you, you would pull that player out of cloak and with you into the zerg. However you wouldn't pull the zerg together.TechMaybeHic wrote: »Funny as a lot of people thought the delay and projectile treatment would make it better counterable but you can see it coming in time and they increased the range. It's definitely worse IMO
It rewards players sitting in zero risk safety spamming ranged proc stacks, and punishes players who actually PvP.So it's really annoying when I'm fighting unstacked among other players with single target abilities in a way that is extremely intuitive (unlike a ball group), and die to a pull set gank because of a vd proc added to the initial burst from a squishy or two who I wasn't close to before the pull.
I actually did notice being randomly pulled in Cyro as of late, without the Dark Convergence telegraph. Is that this set, though, or is the set a stand-in for the general issue? I had assumed it was a necro skill or some new, spell-crafted skill.xylena_lazarow wrote: »It rewards players sitting in zero risk safety spamming ranged proc stacks, and punishes players who actually PvP.So it's really annoying when I'm fighting unstacked among other players with single target abilities in a way that is extremely intuitive (unlike a ball group), and die to a pull set gank because of a vd proc added to the initial burst from a squishy or two who I wasn't close to before the pull.
Urzigurumash wrote: »Nibenay's Battlereeve. Perhaps not the ideal solution but a practical one. RoA will never bother you again.
Urzigurumash wrote: »Nibenay's Battlereeve. Perhaps not the ideal solution but a practical one. RoA will never bother you again.
Joy_Division wrote: »Urzigurumash wrote: »Nibenay's Battlereeve. Perhaps not the ideal solution but a practical one. RoA will never bother you again.
RoA is bothersome no matter what I wear because it violates the core fundamental principle ZOS had in place a long, long time ago: when you are subject to a CC effect (which getting forcibly moved is), you get CC immunity. It's trash.
Joy_Division wrote: »RoA is bothersome no matter what I wear because it violates the core fundamental principle ZOS had in place a long, long time ago: when you are subject to a CC effect (which getting forcibly moved is), you get CC immunity. It's trash.
While I agree with the sentiment, a CC is a stun that prevents you from casting skills until you spend a GCD breaking free (thereby getting immunity) or you let the CC run out. Anything that doesn't do that isn't technically a (hard) CC and can't grant you immunity. CC immunity comes from breaking free, not from being CCd.CC immunity is a lie anyway, at least for me. I'm always rooted no matter the pots and'or skills I have running.
Bammlschwamml wrote: »I bet most players don't know all the differences between snare/slow, immobilize/root, silence, stun, knock back, knock down, knock into the air, off balance, disorient, fear, pull etc.
Joy_Division wrote: »RoA is bothersome no matter what I wear because it violates the core fundamental principle ZOS had in place a long, long time ago: when you are subject to a CC effect (which getting forcibly moved is), you get CC immunity. It's trash.While I agree with the sentiment, a CC is a stun that prevents you from casting skills until you spend a GCD breaking free (thereby getting immunity) or you let the CC run out. Anything that doesn't do that isn't technically a (hard) CC and can't grant you immunity. CC immunity comes from breaking free, not from being CCd.CC immunity is a lie anyway, at least for me. I'm always rooted no matter the pots and'or skills I have running.
Roots and snares are not hard CCs. They neither technically CC you nor are they subject to CC immunity. They don't have a break free requirement / option. They never did. You can still cast skills. You might cast something like Race Against Time or you can dodge roll. Technically no core principles have been broken, only (maybe) the spirit of those principles.
CameraBeardThePirate wrote: »Urzigurumash wrote: »Nibenay's Battlereeve. Perhaps not the ideal solution but a practical one. RoA will never bother you again.
Nibenays won't save you if you get pulled by a ball group. That 15k shield ain't doing jack against a 60k+ damage spike.
Joy_Division wrote: »RoA is bothersome no matter what I wear because it violates the core fundamental principle ZOS had in place a long, long time ago: when you are subject to a CC effect (which getting forcibly moved is), you get CC immunity. It's trash.While I agree with the sentiment, a CC is a stun that prevents you from casting skills until you spend a GCD breaking free (thereby getting immunity) or you let the CC run out. Anything that doesn't do that isn't technically a (hard) CC and can't grant you immunity. CC immunity comes from breaking free, not from being CCd.CC immunity is a lie anyway, at least for me. I'm always rooted no matter the pots and'or skills I have running.
sunandstars77 wrote: »As a returning player to ESO and Cryodiil. I would like to try to understand the thought process of the brain child that made this set.
Seriously I really want to know. With no audio or visual cue and no counter play to this set in pvp.
Why? What are you trying to achieve by having a set like this in the game for pvp?
Synapsis123 wrote: »The pull on this set is incredibly easy to block. If you don't block that's on you.
Synapsis123 wrote: »The pull on this set is incredibly easy to block. If you don't block that's on you.
If you can see it coming. Some of us don't live in the basement underneath the servers so the only telegraph we *might* see is if we're in a relatively uncrowded area and we spot a well-know group who's main puller is using a gap closer in our vicinity. And even then between latency, position desync, the new delay, and the increased range it's pretty hard to tell if you're safe or not. And then there's all of those issues with block. I don't know about the rest of you but I have to be blocking for at least two full seconds before it registers on the server.
Synapsis123 wrote: »Synapsis123 wrote: »The pull on this set is incredibly easy to block. If you don't block that's on you.
If you can see it coming. Some of us don't live in the basement underneath the servers so the only telegraph we *might* see is if we're in a relatively uncrowded area and we spot a well-know group who's main puller is using a gap closer in our vicinity. And even then between latency, position desync, the new delay, and the increased range it's pretty hard to tell if you're safe or not. And then there's all of those issues with block. I don't know about the rest of you but I have to be blocking for at least two full seconds before it registers on the server.
If you don't know whether you're going to get hit by it then you should hold block. Just like you don't know whether you are going to get into a car accident while driving, but you still wear a seatbelt.