Considering that Scribing in the new patch has the ability to eliminate target wards, it is also easy to obtain debuffs such as Defile. So maybe sorc's ward doesn't need to be adjusted. Let them bake a little longer.
Considering that Scribing in the new patch has the ability to eliminate target wards, it is also easy to obtain debuffs such as Defile. So maybe sorc's ward doesn't need to be adjusted. Let them bake a little longer.
StaticWave wrote: »Considering that Scribing in the new patch has the ability to eliminate target wards, it is also easy to obtain debuffs such as Defile. So maybe sorc's ward doesn't need to be adjusted. Let them bake a little longer.
I've fought a full defile build and Ward is the strongest defense against it without needing to cleanse. There is no need to bake anything longer. Good sorc mains have pointed out that this would be broken way before the change went live.
Hasenpfote wrote: »If you face a tank sorc, then he has prepared to be tanked. So you may have to prepare youself to defeat him aswell, ... or just ignore him.
I often see DPS that do 15k damage with one button aswell.
ketsparrowhawk wrote: »Hello!
Sorcs have the best ranged offense in the game and supreme mobility.
Ket
ketsparrowhawk wrote: »Hello!
Sorcs have the best ranged offense in the game and supreme mobility.
Ket
The entire ranged sorc burst combo is completely countered by one roll dodge, this has been an issue even before the ward buffs and still holds true, its just that their lack of healing is no longer exploitable and can have multiple attempts to go for it now. Vibrant Shroud also is not a good burst heal. Its around the same cost as combat prayer with not as good secondary effects. Nice niche skill for pve support, but not at all on par with breath of life/healthy offering/etc.
CameraBeardThePirate wrote: »People were already (rightfully) complaining about impervious runeward, and ZOS decided to give a straight upgrade of that ability to a class with far more offensive power and mobility. Absolutely wild decision making.
Hardened Ward is an unconditional 16k shield that lasts a full 6 secondsLuna_the_Rat wrote: »Correct, Ward and Runeward need to be touched with Nerfs.
BananaBender wrote: »Hardened Ward is pretty much the only thing that is making Sorc Tank viable in PvE, and now that Necro tank has been getting worse and worse each patch, Sorc has pretty much taken it's place. Which I honestly prefer, because of how long Necro was the only class worth using as an OT.
I don't play PvP, so I don't know what exactly makes skills strong and whatnot, but removing the heal from the skill would pretty much make the whole thing useless.
Wonder what would be a good change that wouldn't completely kill Sorc in PvE, but would nerf it in PvP?
Sorc can keep its spammable Coagulating Ward if DK can have a spammable Streak Leap.ketsparrowhawk wrote: »Sorc tanks have been viable for most of the history of this game. Not every class has to be competitive in every role. DK's have limited ranged offensive options and for good reason.. their defensive kit would make that overpowered.
ketsparrowhawk wrote: »BananaBender wrote: »Hardened Ward is pretty much the only thing that is making Sorc Tank viable in PvE, and now that Necro tank has been getting worse and worse each patch, Sorc has pretty much taken it's place. Which I honestly prefer, because of how long Necro was the only class worth using as an OT.
I don't play PvP, so I don't know what exactly makes skills strong and whatnot, but removing the heal from the skill would pretty much make the whole thing useless.
Wonder what would be a good change that wouldn't completely kill Sorc in PvE, but would nerf it in PvP?
Sorc tanks have been viable for most of the history of this game. Not every class has to be competitive in every role. DK's have limited ranged offensive options and for good reason.. their defensive kit would make that overpowered.
BananaBender wrote: »ketsparrowhawk wrote: »BananaBender wrote: »Hardened Ward is pretty much the only thing that is making Sorc Tank viable in PvE, and now that Necro tank has been getting worse and worse each patch, Sorc has pretty much taken it's place. Which I honestly prefer, because of how long Necro was the only class worth using as an OT.
I don't play PvP, so I don't know what exactly makes skills strong and whatnot, but removing the heal from the skill would pretty much make the whole thing useless.
Wonder what would be a good change that wouldn't completely kill Sorc in PvE, but would nerf it in PvP?
Sorc tanks have been viable for most of the history of this game. Not every class has to be competitive in every role. DK's have limited ranged offensive options and for good reason.. their defensive kit would make that overpowered.
Having your only burst heal be tied to either not being able to block while doing it, or using two slots to get the dinosaur dude was not viable. Sure you could clear veteran content with that but nothing past that.
While I agree that not every class should be able to do every role equally well, being forced to run necromancer off tank for 5 years in a row was getting extremely boring.
I'm just saying that there is quite a lot of people who do not play PvP and are really happy about the state of Hardened Ward right now. That's why I was trying to get people who play both game modes to come up with ideas on actually fixing the skill instead of just complaining. Though complaining is much much easier.
ketsparrowhawk wrote: »BananaBender wrote: »ketsparrowhawk wrote: »BananaBender wrote: »Hardened Ward is pretty much the only thing that is making Sorc Tank viable in PvE, and now that Necro tank has been getting worse and worse each patch, Sorc has pretty much taken it's place. Which I honestly prefer, because of how long Necro was the only class worth using as an OT.
I don't play PvP, so I don't know what exactly makes skills strong and whatnot, but removing the heal from the skill would pretty much make the whole thing useless.
Wonder what would be a good change that wouldn't completely kill Sorc in PvE, but would nerf it in PvP?
Sorc tanks have been viable for most of the history of this game. Not every class has to be competitive in every role. DK's have limited ranged offensive options and for good reason.. their defensive kit would make that overpowered.
Having your only burst heal be tied to either not being able to block while doing it, or using two slots to get the dinosaur dude was not viable. Sure you could clear veteran content with that but nothing past that.
While I agree that not every class should be able to do every role equally well, being forced to run necromancer off tank for 5 years in a row was getting extremely boring.
I'm just saying that there is quite a lot of people who do not play PvP and are really happy about the state of Hardened Ward right now. That's why I was trying to get people who play both game modes to come up with ideas on actually fixing the skill instead of just complaining. Though complaining is much much easier.
I play both PVE and PVP extensively. Sorcs were able to tank before hardened ward was buffed. You said yourself they can clear vet content and not every class needs to be equally good at everything. So there you have it.Trial bosses can't complain about classes being ridiculously overpowered so ofc PVE mains are happy about being able to faceroll everything with little effort.
BananaBender wrote: »ketsparrowhawk wrote: »BananaBender wrote: »ketsparrowhawk wrote: »BananaBender wrote: »Hardened Ward is pretty much the only thing that is making Sorc Tank viable in PvE, and now that Necro tank has been getting worse and worse each patch, Sorc has pretty much taken it's place. Which I honestly prefer, because of how long Necro was the only class worth using as an OT.
I don't play PvP, so I don't know what exactly makes skills strong and whatnot, but removing the heal from the skill would pretty much make the whole thing useless.
Wonder what would be a good change that wouldn't completely kill Sorc in PvE, but would nerf it in PvP?
Sorc tanks have been viable for most of the history of this game. Not every class has to be competitive in every role. DK's have limited ranged offensive options and for good reason.. their defensive kit would make that overpowered.
Having your only burst heal be tied to either not being able to block while doing it, or using two slots to get the dinosaur dude was not viable. Sure you could clear veteran content with that but nothing past that.
While I agree that not every class should be able to do every role equally well, being forced to run necromancer off tank for 5 years in a row was getting extremely boring.
I'm just saying that there is quite a lot of people who do not play PvP and are really happy about the state of Hardened Ward right now. That's why I was trying to get people who play both game modes to come up with ideas on actually fixing the skill instead of just complaining. Though complaining is much much easier.
I play both PVE and PVP extensively. Sorcs were able to tank before hardened ward was buffed. You said yourself they can clear vet content and not every class needs to be equally good at everything. So there you have it.Trial bosses can't complain about classes being ridiculously overpowered so ofc PVE mains are happy about being able to faceroll everything with little effort.
That's one way to say you haven't tanked any difficult content on a sorc. Sorc is in no way the safest or the most durable tank to go with right now. Arc and DK are just way more better at sustaining damage than Sorc is, and that's why you mainly see it as an off tank.
And you saying that sorcs were able to tank before makes me think that we have two completely different definitions on the word 'viable'. Sure you could do it, you just had no reason to. Sorc being a useable tank right now it so much more healthier for the tanking scene.
Me saying that not every class needs to be equally good at all roles does not mean that it's fine that necro is the only class that is viable as an off tank. It mostly just means that I'm not going to go cry for ZoS to buff NB mitigation and sustain alongside with templar, or that DK needs much better heals etc.
ketsparrowhawk wrote: »BananaBender wrote: »ketsparrowhawk wrote: »BananaBender wrote: »ketsparrowhawk wrote: »BananaBender wrote: »Hardened Ward is pretty much the only thing that is making Sorc Tank viable in PvE, and now that Necro tank has been getting worse and worse each patch, Sorc has pretty much taken it's place. Which I honestly prefer, because of how long Necro was the only class worth using as an OT.
I don't play PvP, so I don't know what exactly makes skills strong and whatnot, but removing the heal from the skill would pretty much make the whole thing useless.
Wonder what would be a good change that wouldn't completely kill Sorc in PvE, but would nerf it in PvP?
Sorc tanks have been viable for most of the history of this game. Not every class has to be competitive in every role. DK's have limited ranged offensive options and for good reason.. their defensive kit would make that overpowered.
Having your only burst heal be tied to either not being able to block while doing it, or using two slots to get the dinosaur dude was not viable. Sure you could clear veteran content with that but nothing past that.
While I agree that not every class should be able to do every role equally well, being forced to run necromancer off tank for 5 years in a row was getting extremely boring.
I'm just saying that there is quite a lot of people who do not play PvP and are really happy about the state of Hardened Ward right now. That's why I was trying to get people who play both game modes to come up with ideas on actually fixing the skill instead of just complaining. Though complaining is much much easier.
I play both PVE and PVP extensively. Sorcs were able to tank before hardened ward was buffed. You said yourself they can clear vet content and not every class needs to be equally good at everything. So there you have it.Trial bosses can't complain about classes being ridiculously overpowered so ofc PVE mains are happy about being able to faceroll everything with little effort.
That's one way to say you haven't tanked any difficult content on a sorc. Sorc is in no way the safest or the most durable tank to go with right now. Arc and DK are just way more better at sustaining damage than Sorc is, and that's why you mainly see it as an off tank.
And you saying that sorcs were able to tank before makes me think that we have two completely different definitions on the word 'viable'. Sure you could do it, you just had no reason to. Sorc being a useable tank right now it so much more healthier for the tanking scene.
Me saying that not every class needs to be equally good at all roles does not mean that it's fine that necro is the only class that is viable as an off tank. It mostly just means that I'm not going to go cry for ZoS to buff NB mitigation and sustain alongside with templar, or that DK needs much better heals etc.
There will always be one single "best" at any role. To me "viable" means that it can be done. Sorc is a ranged dps class that "can" tank and that has been the case for years. Hardened ward may make it easier but it was already viable. There doesn't need to be a "good" reason to bring a sorc tank other than that they can do it.. and they can. Just like we don't need a good reason to bring a ranged DK dps.
At any rate this is a pvp discussion and this is derailing.
xylena_lazarow wrote: »Hardened Ward is an unconditional 16k shield that lasts a full 6 secondsLuna_the_Rat wrote: »Correct, Ward and Runeward need to be touched with Nerfs.
Impervious Runeward is a conditional 16k shield that lasts only 1 second before shrinking in half.
Hardened Ward has an unconditional spammable burst heal.
Impervious Runeward has a conditional burst heal that is single use and burns all your Crux.
These two skills aren't even in the same league anymore. Hardened Ward is incomparably overpowered, not to mention the fact that Sorc's offensive toolkit and mobility blast the slow clumsy Arcanist out of the water.