xylena_lazarow wrote: »in place of skill, you can also simply declare on the forums that you're a Real MagSorc
It’s definitely “high mmr” bgs. But even then it’s rare you get the games with the 40-50 players that play at the highest lvl. The “known names” in the bgs community. When you get 12 of these players in a lobby it doesn’t get any higher/sweaty than this. It’s a really small community. Most of these players know each other and are in 2-3 guilds that spam bgs all days. There was even a bg tournament today. I say it’s the highest lvl mostly because sometimes it will only take 1 or 2 of these players to completely decimate a regular high mmr bg lobby.
I think there’s too many variables to cyrodiil to call it high lvl PvP.
You could argue duels but again it’s hard to say because it can be a bit rock paper scissors depending on matchups
Edit: talking about pc-na and ps4 na
This is a common (wrong) sentiment from frustrated casuals, because if it were that easy, you'd run the same broken sets and do all the same things those mega tryhards do. It's not "honor" though it's skill, whether people admit it or not, even the broken classes like MagSorc (which only runs stats not procs) still take some skill.SandandStars wrote: »"high level pvp" died when morrowind released. Anyone else left is just riding on insane items that carry them." It’s 99% gear and class. Try pvp on a necro with vanilla gear and see what happens.
SandandStars wrote: »
xylena_lazarow wrote: »This is a common (wrong) sentiment from frustrated casuals, because if it were that easy, you'd run the same broken sets and do all the same things those mega tryhards do. It's not "honor" though it's skill, whether people admit it or not, even the broken classes like MagSorc (which only runs stats not procs) still take some skill.SandandStars wrote: »"high level pvp" died when morrowind released. Anyone else left is just riding on insane items that carry them." It’s 99% gear and class. Try pvp on a necro with vanilla gear and see what happens.
The only "no skill" argument you can make right now is ranged burst proc ganking, because it's zero risk all reward.
SandandStars wrote: »
try pvp on a necro period. The only viable classes are NB, DK, and templar for heals. Everything else sucks in comparison. This games pvp has become a joke.
One of the attractions of PvP is that there are many different ways to play. And you can be very good at some and not good at others. As others have mentioned:
1) 1v1 . Duelers. Not so much a thing in open world but some players are really good 1v1
2) 1 v X. This is a dying breed. But some of them are amazing. Some of them, like React, can 1vX a dozen opponents or more. Others I admire because they are so hard to kill but can take you out if you let your guard down. They dance around with 5-10 players chasing them and rarely die. That is pretty hard actually.
3) Zone generals. Over the last 7 years on EP, I've seen only 4-5 players who can manage a whole faction. This definitely takes skill. Xylena herself was very good at this, for example.
4) Group leaders. This is much harder and more annoying than it looks. Running an efficient, effective , fast, fun group is a rare skill. I will only group with 1 or 2 players anymore since it is so rare.
5) Ball group leaders. Over the years I've occasionally run with some ball groups. The best ones assign a build and a role. The best ball groups, I think of Dracarys, were legendary. It is very hard to to this at a top level. I think of Izanerys, he could really run a ball group. This is also by no means easy.
6) Keep defense. A good, hour long , succesful keep defense is one of my favorite things in ESO. No other game come close to this. But, a weak keep defense is pathetic. Its not so easy to organize a keep defense.
7) Bombers. A good bomber is annoying as heck (why can't I just rep the door in peace?) but you have to admire this niche skill.
8) Gankers. Gankers are a little out of favor in the current meta, but a good gank is not so easy, especially in this age of 40k+ tanks. Especially the "personal" gank, ie melee at close range. The cloak/heavy attack/range/cloak gankers I don't think so highly of. I've tried ganking a fair amount on my NB and for me its the thing that gets the pulse punding more than anything else, its very much high risk/high reward.
9) Siegers. A good sieger, especially defensive siege, is not as common as you might think.
10) Tower humpers. These are usually a group of 2-4 who lure people into towers, run around until they have ultimate, then blast them to smithereens. Usually snowtreader equipper, 3x swift, hard to kill. Not a style of play I enjoy, but some of them are really good at it.
11) PvDoor-ers. There are some amazingly efficient PvDoor groups. Almost as soon as it flags, they flip the keeps. This as opposed to many hoardes of players who, 20 of them stand or jump around while 5 are sieging.
12) Healers. These are really under praised in PvP. But some of them can keep you alive indefinitely.
13) Battle rezzers. There are some players who can rez you in the most improbable of circumstances.
14) Open field batllers. Open field, large scale battles are my favorite. 40 v 40 or more plus a couple groups from another faction thrown in. This requires a different skill set to avoid over committing ; an ebb abd flow style of play.
PvP is great fun with so many roles that most people can become good at something
xylena_lazarow wrote: »This is a common (wrong) sentiment from frustrated casuals, because if it were that easy, you'd run the same broken sets and do all the same things those mega tryhards do. It's not "honor" though it's skill, whether people admit it or not, even the broken classes like MagSorc (which only runs stats not procs) still take some skill.SandandStars wrote: »"high level pvp" died when morrowind released. Anyone else left is just riding on insane items that carry them." It’s 99% gear and class. Try pvp on a necro with vanilla gear and see what happens.
The only "no skill" argument you can make right now is ranged burst proc ganking, because it's zero risk all reward.
no. it doesnt, then you claiming im a "casual" to try to dissmiss anything I say is elitism and you can shove it up your ass. Ive been playing since ESO released on xbox.
Like I said, youre a NB main and have no idea what actual pvp is.
All of them, currently Warden thanks to scribbles.In the old days, 7-8 years ago, Xylena was a DK. I think she has played some Arcanist recently also. I don't think you were ever a NB, right Xy? Or maybe you have played all classes at some point like many of us old timers.
xylena_lazarow wrote: »This is a common (wrong) sentiment from frustrated casuals, because if it were that easy, you'd run the same broken sets and do all the same things those mega tryhards do. It's not "honor" though it's skill, whether people admit it or not, even the broken classes like MagSorc (which only runs stats not procs) still take some skill.SandandStars wrote: »"high level pvp" died when morrowind released. Anyone else left is just riding on insane items that carry them." It’s 99% gear and class. Try pvp on a necro with vanilla gear and see what happens.
The only "no skill" argument you can make right now is ranged burst proc ganking, because it's zero risk all reward.
no. it doesnt, then you claiming im a "casual" to try to dissmiss anything I say is elitism and you can shove it up your ass. Ive been playing since ESO released on xbox.
Like I said, youre a NB main and have no idea what actual pvp is.
One of the attractions of PvP is that there are many different ways to play. And you can be very good at some and not good at others. As others have mentioned:
1) 1v1 . Duelers. Not so much a thing in open world but some players are really good 1v1
2) 1 v X. This is a dying breed. But some of them are amazing. Some of them, like React, can 1vX a dozen opponents or more. Others I admire because they are so hard to kill but can take you out if you let your guard down. They dance around with 5-10 players chasing them and rarely die. That is pretty hard actually.
3) Zone generals. Over the last 7 years on EP, I've seen only 4-5 players who can manage a whole faction. This definitely takes skill. Xylena herself was very good at this, for example.
4) Group leaders. This is much harder and more annoying than it looks. Running an efficient, effective , fast, fun group is a rare skill. I will only group with 1 or 2 players anymore since it is so rare.
5) Ball group leaders. Over the years I've occasionally run with some ball groups. The best ones assign a build and a role. The best ball groups, I think of Dracarys, were legendary. It is very hard to to this at a top level. I think of Izanerys, he could really run a ball group. This is also by no means easy.
6) Keep defense. A good, hour long , succesful keep defense is one of my favorite things in ESO. No other game come close to this. But, a weak keep defense is pathetic. Its not so easy to organize a keep defense.
7) Bombers. A good bomber is annoying as heck (why can't I just rep the door in peace?) but you have to admire this niche skill.
8) Gankers. Gankers are a little out of favor in the current meta, but a good gank is not so easy, especially in this age of 40k+ tanks. Especially the "personal" gank, ie melee at close range. The cloak/heavy attack/range/cloak gankers I don't think so highly of. I've tried ganking a fair amount on my NB and for me its the thing that gets the pulse punding more than anything else, its very much high risk/high reward.
9) Siegers. A good sieger, especially defensive siege, is not as common as you might think.
10) Tower humpers. These are usually a group of 2-4 who lure people into towers, run around until they have ultimate, then blast them to smithereens. Usually snowtreader equipper, 3x swift, hard to kill. Not a style of play I enjoy, but some of them are really good at it.
11) PvDoor-ers. There are some amazingly efficient PvDoor groups. Almost as soon as it flags, they flip the keeps. This as opposed to many hoardes of players who, 20 of them stand or jump around while 5 are sieging.
12) Healers. These are really under praised in PvP. But some of them can keep you alive indefinitely.
13) Battle rezzers. There are some players who can rez you in the most improbable of circumstances.
14) Open field batllers. Open field, large scale battles are my favorite. 40 v 40 or more plus a couple groups from another faction thrown in. This requires a different skill set to avoid over committing ; an ebb abd flow style of play.
PvP is great fun with so many roles that most people can become good at something
ball groups are nothing more than addon watchers. Thats it. If youve ran with ball groups then youd know their entire screen is filled with addons telling them, when and what to do. Its not skill.
Two good players run the same meta build. Now what?SandandStars wrote: »Not being salty or trolling, but would genuinely be interested to test my statement that eso is meta gear/proc/class carry more than skill.
xylena_lazarow wrote: »Two good players run the same meta build. Now what?SandandStars wrote: »Not being salty or trolling, but would genuinely be interested to test my statement that eso is meta gear/proc/class carry more than skill.
Good players don't gimp themselves with bad gear just to prove a point. Running good builds is part of the skill demanded. Minmaxing is more than just choosing proc sets. MagSorc is more broken on stat builds than proc builds. If you don't want ARPG minmaxing to be part of the skill being tested, there's fighters like Smash, shooters like Fortnite, etc.SandandStars wrote: »that’s not the point, the point is the current meta cheese proc chasers have an inordinate advantage over anyone trying to use skill rather than meta procs. the gear & build outweigh skill
Still iterating as I relearn the class. I'm curious if you consider this a stat build or proc build, and how difficult you think this build would be to pilot. The rotations are much more dynamic than that of the Arc I last mained.SandandStars wrote: »and by the way, what are you running with Orders Wrath on your warden? i’m genuinely curious. OW complements wardens crit dmg & strong heals, would love to know what else youre running with it.
Already at 64 hp, the second Trainee would bring me to 16.9k max mag which isn't really doing much here. Max hp is the only defensive stat I'm investing in. You could probably do some sort of race minmax but I only play Orc. When S&S rolls Major Force, I'm at 2.21x cd (just below the cap) with Brittle further pushing crits.SandandStars wrote: »Wouldn’t it make sense to use two trainee pieces and make up the health difference with attribute points? or, I guess youre just building full hi health/min magicka, which makes sense on warden?
theres a guy on xbox na who leans heavy into crit damage on his khajit warden, combining frost reach brittle with arterial burst. His crit damage must be maxed out, because even with rallying cry up, he can still shred you.