Since I've been engaging PvP this last week or two, I actually have seen a lot of sorcs and NBs running Tarnished Nightmare so I don't know if this is really true anymore. And even I, a magsorc, am thinking about swapping to a new build that uses a proc set for Gold Road.... sad to say since I've disliked them with a passion since Greymoor, but I feel like I just have to give in at this point.xylena_lazarow wrote: »MagSorcs and NBs generally run stat sets.
Things get confounded here because Tarnished is a burst proc that goes on very different builds from the MDW/Vatesh pressure builds that also get complained about. I still find the most threatening ones to be the good players on full stat NBs and Sorcs, though I'll admit constantly being procced from range is getting old, dozens of must-dodge hungers and 2k Tarnished procs breaking my eardrums off 300 dmg poison arrow ticks is not peak PvP.a lot of sorcs and NBs running Tarnished Nightmare
xylena_lazarow wrote: »Things get confounded here because Tarnished is a burst proc that goes on very different builds from the MDW/Vatesh pressure builds that also get complained about. I still find the most threatening ones to be the good players on full stat NBs and Sorcs, though I'll admit constantly being procced from range is getting old, dozens of must-dodge hungers and 2k Tarnished procs breaking my eardrums off 300 dmg poison arrow ticks is not peak PvP.a lot of sorcs and NBs running Tarnished Nightmare
Even as a dot and proc enjoyer, I would support removing burst procs like Tarnished and that hunger set from dots. Sets obviously designed for pressure like Way of Fire or Ice Furnace are fine as they functionally don't do much different from a stat set that buffs your pressure damage like Deadly Strike. Set and forget burst damage though? No thanks.
Most who are serious about PvP are no longer here. The significantly lower pop cap tells us that. As such, it seems the majority is no longer here to answer because of real-life issues, or they no longer enjoyed PvP in ESO.
Of course, we do not know how many left due to real-life issues vs how many left due to no longer enjoying the game. That would require a poll specific to them but they are not here to vote.
Most of the PvP community left because ZOS ran them off. They didn't leave by choice. They left because of things like the "Waaaa Waaaaa Waaaa" video and the sentiments most of the ZOS dev team exhibited towards PvP in their streams and how poorly supported Cyrodiil has been since 2019. We aren't even allowed to type PvP or Cyrodiil in live streams by ZOS without getting silenced.
Most of the PvP community had left long before the waaa waaa waaa video. The pop caps were small years before then.
SandandStars wrote: »pvp is heinous. been heinous for years. most good players left
I will just walk away from fights like this as a "ranged" magsorc. Absolutely not enjoyable trying to run around chasing someone who is 3 times as fast as I am and can dodge roll what seems to be endlessly. Definitely has played a huge part in my lack of interest in Cyrodiil since I've started playing the game.TechMaybeHic wrote: »Everyone can run around LOS with mobility and heal to full in a second, its just an exercise in frustration
And yeah, I wouldn't personally really say one always tops the other. I think it really depends on the players overall build, the abilities their running, if they got the jump on me or not.... and how well I'm doing in the moment against them, haha. But I was just pointing out that the status quo being that the majority of sorcs stack stats definitely doesn't seem to be the case anymore. And from my experience, NBs usually used proc sets.... I definitely haven't forgotten when every nightblade and their mother was running Caluurion's Legacy, haha. Venomous Smite (I still see some of these pretty regularly) and Unleashed Terror were all very common on them for a long while too. Now, Tarnished Nightmare has simply taken their place. It's sad, but from where I've been sitting.... it's been seeming like the proc sets are taking over the games combat. And even if I'm not regularly struggling in fights against them, I can still see how them becoming/being the "best" and definitely the easiest way to play is an issue.xylena_lazarow wrote: »Things get confounded here because Tarnished is a burst proc that goes on very different builds from the MDW/Vatesh pressure builds that also get complained about. I still find the most threatening ones to be the good players on full stat NBs and Sorcs, though I'll admit constantly being procced from range is getting old, dozens of must-dodge hungers and 2k Tarnished procs breaking my eardrums off 300 dmg poison arrow ticks is not peak PvP.
Also, if it helps knowing.... I'm also bothered about my lack of build options as a sorcerer. I try to get creative with it and all it ends up being is a time+gold sink that makes me weaker. Years ago I was able to do so much more with the class and had a very unique non meta build (ZOS completely reworked the main non proc set I used into something not even remotely practical).... but now I'm streamlined into basically using all class abilities to stay relevant and common bread+butter sets that almost every mag build are known to run.the sorcerers.... i can't feel that i'm fight different players , all with the same build, same skills, same rotation, same way to play , no personality, no difference , to me i feel i'm fighting the same sorcerer that change the name more times at day
IncultaWolf wrote: »How long is it going to take to nerf undeath, unnamed 30% damage mitigation contributes the most to the tank meta where fights just never end. 90% of pvpers don't even want to be a vamp, they just want to use that one passive.
MEBengalsFan2001 wrote: »Game is mostly NB, DK, and Sorc. If I run into Warden they are with another warden. Necro are usually found in groups for this rez ability or a emp bomber. Finally Templar are rarely seen.
Most who are serious about PvP are no longer here. The significantly lower pop cap tells us that. As such, it seems the majority is no longer here to answer because of real-life issues, or they no longer enjoyed PvP in ESO.
Of course, we do not know how many left due to real-life issues vs how many left due to no longer enjoying the game. That would require a poll specific to them but they are not here to vote.
Most who are serious about PvP are no longer here. The significantly lower pop cap tells us that. As such, it seems the majority is no longer here to answer because of real-life issues, or they no longer enjoyed PvP in ESO.
Of course, we do not know how many left due to real-life issues vs how many left due to no longer enjoying the game. That would require a poll specific to them but they are not here to vote.
I didn't play for several years since I've made this announcement, and only recently checked out the game when I noticed it in GeForce Now. Checked out what my chars are doing after the patches and rolled some BGs for ~3 days. So I guess my opinion can count as the one you are looking for.
I visited the forum and I noticed the same issues which were present 2 years ago.
I opened the game and I noticed the same issues that were present 2 years ago.Lmao even BG deathmatch threads are there.And most good things that were present 2 years ago too.
The game didn't change.
Is it a good characteristic?
I'm not sure. New games offer new gameplay challenges and new graphics.
ESO graphics is outdated, and PvP gameplay is very...
Twitchy. I don't know a better word to describe it. I used to PvP a lot, but when I came back it took me several hours to understand what's happenning on the screen. Other games taught me that health matters, but here it's not the case. Other games teach cause and effect, but here all the kills happen randomly in a split of a second as a result of application of burst simultaneously by several players. Other game tell us that when people slash each other with swords, one of them will eventually die, which is not the case for ESO. It's not a shooter game, but somehow I need to follow enemies with my pointer, or my skills wouldn't land, and this is so ridiculously hard given that movement speed is SO HIGH
Returning player feelings aside, I don't think this game will change.
I don't think anyone wants it to change, and that there is a serious dev/money investment to change it.
If you still have any illusions regarding this, I advice you to take a break and play something else.
I won't join the crowd that tells us that the game is worse.
It's not.
The game always had issues.
The state of the game you have today is not the worst.
There are broken skills, and devs aren't rushing to fix em? Lol please, we had hrothgar chill bug for 3 months.
Just wait for half a year and they will nerf hardened ward into completely unusable state. If they nerf, it's always to unusable state. Look what they did to jabs lmao.
Yes, not all dev teams are so incompetent when it comes to PvP balance, but how many Full Reworks Of Every Skill (tm) did you need to understand that?Like lol who of us didn't know that hardened ward is a good PvP skill? I knew. Here, look.
https://youtu.be/RJjk9gIsvyE?si=MajUMK5SFRhuxRxV
Does 10k shield in no-cp post battle spirit look bad to you? Well hey, it now also heals!
Some people recall times when Cyro had many players and higher pop cap. Well should I remind you why it was possible?
Because computations happened without verification of ESO backend servers. Thus, cheaters emerged and ruined the day.
They had to move verification of all events to backend, which caused lags, which caused low pop cap.
You don't want cheaters back. It's not gonna revert.*gasp* "they are working on it" part was a lie after all.
Rant aside, some changes also made the game more comfortable.
Unpopular skills got some QoL buffs slapped on them.
Passive buffs when skill is on either tab on some skills instead of them being yet another 20s buff.
It's still the same game. For better or worse.
JustLovely wrote: »Even after they moves calculations server side due to cheating population caps were still over 250/faction. Now the cap is 60-80/faction.
JustLovely wrote: »if ZOS made the investment to do so.
I don't think anyone wants it to change, and that there is a serious dev/money investment to change it.
If you still have any illusions regarding this, I advice you to take a break and play something else.