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Can't save different Grimoires on separate Armory Templates

Jierdanit
Jierdanit
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Currently changing a Grimoire also changes that Grimoire in previously saved templates in the Armory.

Is this intended or a bug?
(If it is intended that is a bad choice imo)
Edited by Jierdanit on 19 April 2024 11:34
PC/EU, StamSorc Main
  • Jsmalls
    Jsmalls
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    Initially I'm going to say it's intended, because there is a cost (ink) in changing a scribed ability.

    I do agree from a convenience perspective as well as what the armory is suppose to offer it feels like this should change. Even if the system auto charges you the required ink to change the skills loaded.
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  • Jierdanit
    Jierdanit
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    Jsmalls wrote: »
    Initially I'm going to say it's intended, because there is a cost (ink) in changing a scribed ability.

    I do agree from a convenience perspective as well as what the armory is suppose to offer it feels like this should change. Even if the system auto charges you the required ink to change the skills loaded.

    The system doesnt charge you gold to change skill morphs either so i really dont see a reason why it should charge ink.
    PC/EU, StamSorc Main
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  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    Jierdanit wrote: »
    The system doesnt charge you gold to change skill morphs either so i really dont see a reason why it should charge ink.

    Going to second this. If you’ve got a lot of different Scribing skills on a lot of different builds, you’ve probably bought a lot of Armory slots to put them on…so not being able to save a specific Scribing Morph is negatively impacting the usefulness of something you paid real money for.
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  • Erickson9610
    Erickson9610
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    My guess is that this functionality wasn't considered. In order to store Grimoires for each Armory build, the Script combination for each Grimoire would have to be saved for each Armory build slot, which would take a considerable amount of storage in the server's database. Hopefully ZOS finds a viable solution for this.
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