Maintenance for the week of December 23:
· [COMPLETE] NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Scribing Abilities Seem Strong

  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    The scribed skill more or less overshadows the class skill in this instance.
    image.png?ex=66320d54&is=661f9854&hm=56a620b4b59c6d90c4a9d1a2b4b29ec1d35ee342f2ca41bebb786fd503d88d42&=&format=webp&quality=lossless&width=344&height=468image.png?ex=66320d54&is=661f9854&hm=52ff903526d4d9be70296c4f48f6b2a0bcd729ae82ccc23c2f71ea7258be78e7&=&format=webp&quality=lossless


    PC EU
    PvP only
  • notyuu
    notyuu
    ✭✭✭✭✭
    ✭✭
    Bashev wrote: »
    notyuu wrote: »
    2rpw2pl1k4nr.png

    bearing in mind this was made on a character that's completely naked
    seems a bit.....stacked

    That execute should be only in mele range. Otherwise the zerg surfing will be terrible. Also range classes will take massive buff, sorcs and NBs because of their kit.

    ...I could have stripped the stun off of it and made it into a regular spamable, simply put the scribing system, while amazingly fun is going to cause ungodly amounts of damage to the games balance unless zos steps in and changes how the powers scale with damage/resources
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    I have not tested it yet but ZOS mentioned that you will be able to "tweak" the skill and for example alter the cost so that it would cost magicka or stamina. Is thst correct ?
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    I have not tested it yet but ZOS mentioned that you will be able to "tweak" the skill and for example alter the cost so that it would cost magicka or stamina. Is thst correct ?

    To some degree, yes. If you scribe a skill to deal physical or bleed dmg, it will cost stamina, if you scribe the same skill to deal magic or fire dmg, it will cost magicka.

    PC EU
    PvP only
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    olsborg wrote: »
    The scribed skill more or less overshadows the class skill in this instance.
    image.png?ex=66320d54&is=661f9854&hm=56a620b4b59c6d90c4a9d1a2b4b29ec1d35ee342f2ca41bebb786fd503d88d42&=&format=webp&quality=lossless&width=344&height=468image.png?ex=66320d54&is=661f9854&hm=52ff903526d4d9be70296c4f48f6b2a0bcd729ae82ccc23c2f71ea7258be78e7&=&format=webp&quality=lossless
    This is a perfect buff for ball groups. Precisely what this game needed. Vigor, Radiant and now this :*
  • Galeriano2
    Galeriano2
    ✭✭✭✭
    Ok that actually seems a bit broken. Ability seems like an 8-10 meters AoE that applies to all allies inside the radius and screen was taken in Cyrodill so it's actually a final value in PvP. It's also cheap as hell, lasts longer than other shields due to mages guild passives and applies combined 13% dmg reduction to all allies inside.

    xu2ro4m6z04r.png

    Funnily enough due to how this mages guild ability works You can combine it with this ability below and both will apply effects at the same time resulting with almost 18k shield on allies every 2 seconds plus 13% dmg reduction, negative effect cleanse and minor courage. If You don't like that cleanse because it can proc plaguebreak You can switch it to ulti gen or HoT healing and minor courage can be changed to for example minor expedition for 10 sec to whole team.

    oxqz5dopd4t8.png
    Edited by Galeriano2 on 18 April 2024 14:24
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    Galeriano2 wrote: »
    Ok that actually seems a bit broken. Ability seems like an 8-10 meters AoE that applies to all allies inside the radius and screen was taken in Cyrodill so it's actually a final value in PvP. It's also cheap as hell, lasts longer than other shields due to mages guild passives and applies combined 13% dmg reduction to all allies indise.

    xu2ro4m6z04r.png

    Funnily enough due to how this mages guild ability works You can combine it with this ability below and both will apply effects at the same time resulting with almost 18k shield on allies every 2 seconds plus 13% dmg reduction, negative effect cleanse and minor courage. If You don't like that cleanse because it can proc plaguebreak You can switch it to ulti gen or HoT healing

    oxqz5dopd4t8.png

    WOW, I guess they have to limit that only 1 scribe skill can be equipped like myhtics. Otherwise they could enable also multiple mythics and lets the fun start.

    I see big issues balancing these skills. Or maybe just keep them strong, make sells and nerf them to the ground pattern that ZoS follows recently.
    Because I can!
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Bashev wrote: »
    notyuu wrote: »
    2rpw2pl1k4nr.png

    bearing in mind this was made on a character that's completely naked
    seems a bit.....stacked

    That execute should be only in mele range. Otherwise the zerg surfing will be terrible. Also range classes will take massive buff, sorcs and NBs because of their kit.

    Is the oblivion damage dodgeable?
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    The soul damage one seems really strong. The mages guild shielding as well.

    The destro one seems incredibly situational in PVP. 2 seconds is an eternity in a lot of fights, so maybe in inner keep pushes this could be deadly when the defenders are stacked on flags, but in any fight that is mobile, this just looks like it would be a waste of a bar spot. Could maybe be a ranged bomb choice if that cast time can be done from stealth.
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    ToRelax wrote: »
    Bashev wrote: »
    notyuu wrote: »
    2rpw2pl1k4nr.png

    bearing in mind this was made on a character that's completely naked
    seems a bit.....stacked

    That execute should be only in mele range. Otherwise the zerg surfing will be terrible. Also range classes will take massive buff, sorcs and NBs because of their kit.

    Is the oblivion damage dodgeable?

    It should be if the skill is dodge as it is a projectile. But if it is possible to make the skill aoe, then nothing will save you :smiley: I do ot know if it is possible to be made AoE.

    Still 28m range and this extended in Cyro where multiple ppl will have that skill, I can see the nerf topics from now.
    Because I can!
  • StShoot
    StShoot
    ✭✭✭✭
    ToRelax wrote: »
    Bashev wrote: »
    notyuu wrote: »
    2rpw2pl1k4nr.png

    bearing in mind this was made on a character that's completely naked
    seems a bit.....stacked

    That execute should be only in mele range. Otherwise the zerg surfing will be terrible. Also range classes will take massive buff, sorcs and NBs because of their kit.

    Is the oblivion damage dodgeable?

    I think it depends on the skill for example sloads or knightslayer is dodgeable, but big aoe skills, like steeltornado, inhale etc. dont tend to be dodgeable.
  • robpr
    robpr
    ✭✭✭✭✭
    notyuu wrote: »
    2rpw2pl1k4nr.png

    bearing in mind this was made on a character that's completely naked
    seems a bit.....stacked

    I hope this is unfinished, all Oblivion damage sources have a damage cap. If this skill doesn't, it will melt PvE bosses in few hits.
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Bashev wrote: »
    ToRelax wrote: »
    Bashev wrote: »
    notyuu wrote: »
    2rpw2pl1k4nr.png

    bearing in mind this was made on a character that's completely naked
    seems a bit.....stacked

    That execute should be only in mele range. Otherwise the zerg surfing will be terrible. Also range classes will take massive buff, sorcs and NBs because of their kit.

    Is the oblivion damage dodgeable?

    It should be if the skill is dodge as it is a projectile. But if it is possible to make the skill aoe, then nothing will save you :smiley: I do ot know if it is possible to be made AoE.

    Still 28m range and this extended in Cyro where multiple ppl will have that skill, I can see the nerf topics from now.

    In the pre-PTS information I seem to remember this script could also be put on the other, AoE-variant skill in Soul Magic. But that would at least be in line with your request to make it melee.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    robpr wrote: »
    notyuu wrote: »
    2rpw2pl1k4nr.png

    bearing in mind this was made on a character that's completely naked
    seems a bit.....stacked

    I hope this is unfinished, all Oblivion damage sources have a damage cap. If this skill doesn't, it will melt PvE bosses in few hits.

    Oh, I didn't even think of that when I read it. With no damage cap, 8% max health is a 13 attacks of this skill, but 100% more damage under 50 means it will be closer to 9 attacks. So 9 soul gems and you are destroying a boss. With a 3 second cooldown, it would be a 27-30 second boss kill. Really even less time if you decide to drop dots down or run procs.

    A raid group could kill a trial boss in the opening attack if everyone ran this skill with no cap.
    Edited by jaws343 on 17 April 2024 13:45
  • Casul
    Casul
    ✭✭✭✭✭
    jaws343 wrote: »
    robpr wrote: »
    notyuu wrote: »
    2rpw2pl1k4nr.png

    bearing in mind this was made on a character that's completely naked
    seems a bit.....stacked

    I hope this is unfinished, all Oblivion damage sources have a damage cap. If this skill doesn't, it will melt PvE bosses in few hits.

    Oh, I didn't even think of that when I read it. With no damage cap, 8% max health is a 13 attacks of this skill, but 100% more damage under 50 means it will be closer to 9 attacks. So 9 soul gems and you are destroying a boss. With a 3 second cooldown, it would be a 27-30 second boss kill. Really even less time if you decide to drop dots down or run procs.

    A raid group could kill a trial boss in the opening attack if everyone ran this skill with no cap.

    The upper limit will probably be 100k similar to the other oblivion damage attacks.

    So at max 8,000 (16,000).
    PvP needs more love.
  • Kenrixx
    Kenrixx
    ✭✭✭
    Im fine with elemental explosion 19k-20k tooltip. Most classes in the game have their big dmg buttons for ex. NB with merciless tooltip up to 31k (saw that on live) or crystal frag etc. Thanks to that, every class have access to big burst (which classes like arcanist are missing). You have to remember that 2s cast time is big downside for that skill. Its ez to just run away
  • Jierdanit
    Jierdanit
    ✭✭✭✭✭
    robpr wrote: »
    notyuu wrote: »
    2rpw2pl1k4nr.png

    bearing in mind this was made on a character that's completely naked
    seems a bit.....stacked

    I hope this is unfinished, all Oblivion damage sources have a damage cap. If this skill doesn't, it will melt PvE bosses in few hits.

    It is capped, the tooltip just doesnt show that.

    On a dummy it did up to max 9.7k damage.
    PC/EU, StamSorc Main
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    Kenrixx wrote: »
    Im fine with elemental explosion 19k-20k tooltip. Most classes in the game have their big dmg buttons for ex. NB with merciless tooltip up to 31k (saw that on live) or crystal frag etc. Thanks to that, every class have access to big burst (which classes like arcanist are missing). You have to remember that 2s cast time is big downside for that skill. Its ez to just run away

    2 second cast, is not useful at all in PvP, maybe if they made it, instant cast and 3 seconds build up similar to necro fear?
    Because I can!
  • Jsmalls
    Jsmalls
    ✭✭✭✭✭
    Kenrixx wrote: »
    Im fine with elemental explosion 19k-20k tooltip. Most classes in the game have their big dmg buttons for ex. NB with merciless tooltip up to 31k (saw that on live) or crystal frag etc. Thanks to that, every class have access to big burst (which classes like arcanist are missing). You have to remember that 2s cast time is big downside for that skill. Its ez to just run away

    I'm not in a high damage setup for these clips, that's why I referenced it is 5% less than Dawnbreaker. But this AoE is Very large (10m) and I would need another person to test this but from my view there are no visual indicators that the ability is going to go off. If this is the case you can see someone casting it but unable to properly position yourself to avoid it. Would like another tester to confirm this though (everyone was too busy scribing and no one would leave the area to test the abilities in a duel).
  • Jsmalls
    Jsmalls
    ✭✭✭✭✭
    Bashev wrote: »
    Kenrixx wrote: »
    Im fine with elemental explosion 19k-20k tooltip. Most classes in the game have their big dmg buttons for ex. NB with merciless tooltip up to 31k (saw that on live) or crystal frag etc. Thanks to that, every class have access to big burst (which classes like arcanist are missing). You have to remember that 2s cast time is big downside for that skill. Its ez to just run away

    2 second cast, is not useful at all in PvP, maybe if they made it, instant cast and 3 seconds build up similar to necro fear?

    This ability used on walls or above Flags in keeps is going to be extremely strong. Even open field Group versus Group fights. This is 2 second cast time Dawnbreaker ++. That can be used every two seconds...
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    Jsmalls wrote: »
    Bashev wrote: »
    Kenrixx wrote: »
    Im fine with elemental explosion 19k-20k tooltip. Most classes in the game have their big dmg buttons for ex. NB with merciless tooltip up to 31k (saw that on live) or crystal frag etc. Thanks to that, every class have access to big burst (which classes like arcanist are missing). You have to remember that 2s cast time is big downside for that skill. Its ez to just run away

    2 second cast, is not useful at all in PvP, maybe if they made it, instant cast and 3 seconds build up similar to necro fear?

    This ability used on walls or above Flags in keeps is going to be extremely strong. Even open field Group versus Group fights. This is 2 second cast time Dawnbreaker ++. That can be used every two seconds...

    Yeah it could be useful for some zerging maybe. But in small scale or BGs these 2 seconds cast make the skill not useful.
    Because I can!
  • notyuu
    notyuu
    ✭✭✭✭✭
    ✭✭
    robpr wrote: »
    notyuu wrote: »
    2rpw2pl1k4nr.png

    bearing in mind this was made on a character that's completely naked
    seems a bit.....stacked

    I hope this is unfinished, all Oblivion damage sources have a damage cap. If this skill doesn't, it will melt PvE bosses in few hits.

    tried it on such, the oblivion damage seems to be capped at 8-16K based on target HP
  • CrazyKitty
    CrazyKitty
    ✭✭✭✭✭
    This feels like pay to win. Buy the new chapter or you won't be competitive in PvP. All the while the PvP pop cap keeps getting stealth slashed as balance spirals out of control all at the same time.

    And we aren't even allowed to discuss PvP or Cyrodiil during live streams. :s
  • ItsNotLiving
    ItsNotLiving
    ✭✭✭✭
    CrazyKitty wrote: »
    This feels like pay to win. Buy the new chapter or you won't be competitive in PvP. All the while the PvP pop cap keeps getting stealth slashed as balance spirals out of control all at the same time.

    And we aren't even allowed to discuss PvP or Cyrodiil during live streams. :s

    It’s been like this for as long as I can remember at least this is time it’s cool new skills instead of ugly hentai tentacles slapping my character.
  • Tsukiino
    Tsukiino
    ✭✭✭✭
    None of these skills will be used for parsing in PvE.

    They're all pretty weak comparatively to the regular base abilities.
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    I played a bit with those skills on PTS and stuff you can do is absolutely CRAZY ! :D I mean, it is game breaking level of crazy. It is nice that we can customize skills, but the thing is that players will use the most broken stuff possible. This feels basically like "I win" button.
  • tsaescishoeshiner
    tsaescishoeshiner
    ✭✭✭✭✭
    ✭✭
    Jsmalls wrote: »
    Here is an example of the Destruction Staff ability.
    The damage multiplier is 5% less than Dawnbreaker of Smiting while also applying 3 different damage proc status effects making it stronger than the burst of dawnbreaker.

    a71mo3x4oamj.jpg

    Certainly looks like a big number--but it also takes away a global cooldown and a light attack, and enemies have 2 seconds to move out of it, right? (Correct me if that's not how it works) Plus, you can be interrupted.

    If it's too much at once, maybe it could be changed to deal 30% of the damage after 1 second and 70% after 2 seconds (with the effects only applying on the second hit). Could be cool? boom-BOOM

    Otherwise, this could be some new group bombing strat where multiple people aim an attack and a tank pulls people in to the location lol. Outside of situations with that much coordination, I'm not yet sure how OP it will be. Dawnbreaker doesn't have a 2-second ground-aimed cast time.
    PC-NA
    in-game: @tsaescishoeshiner
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭

    NyassaV wrote: »
    Of course they're strong. They're behind a paywall, they can't be bad.

    I beg to differ. ZOS has released pre-nerfed abilities and sets literally all the time.

    Would suggest that folks not get too comfortable with these abilities, either. Plenty of time yet in the PTS for the nerfbat to be swung around.
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vault is going to be an insane 1vX tool for getting out of trouble, you port 15m backwards while you root and snare players you hit and you gain minor expedition for 10s. Good luck catching the bow-guys ^^

    PC EU
    PvP only
  • Jsmalls
    Jsmalls
    ✭✭✭✭✭
    Jsmalls wrote: »
    Here is an example of the Destruction Staff ability.
    The damage multiplier is 5% less than Dawnbreaker of Smiting while also applying 3 different damage proc status effects making it stronger than the burst of dawnbreaker.

    a71mo3x4oamj.jpg

    Certainly looks like a big number--but it also takes away a global cooldown and a light attack, and enemies have 2 seconds to move out of it, right? (Correct me if that's not how it works) Plus, you can be interrupted.

    If it's too much at once, maybe it could be changed to deal 30% of the damage after 1 second and 70% after 2 seconds (with the effects only applying on the second hit). Could be cool? boom-BOOM

    Otherwise, this could be some new group bombing strat where multiple people aim an attack and a tank pulls people in to the location lol. Outside of situations with that much coordination, I'm not yet sure how OP it will be. Dawnbreaker doesn't have a 2-second ground-aimed cast time.

    Did testing, you can see an incoming AoE indicator but it doesn't appear until the last ~.5 seconds of the cast. And with it being 10m very difficult to get out of it in time.
    Edited by Jsmalls on 17 April 2024 21:52
Sign In or Register to comment.