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Werewolf being able to use weapon passives

sneakymitchell
sneakymitchell
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Since the new scribing coming out that will bring new builds to the table.
I suggest to allow werewolves to use weapon passives so we can have variation in werewolf builds. Maybe a destro staff that has more status effect and more damage depending on staff and such.

Using bow for major expedition and having crit chance.

Twin blade and blunt so werewolves can have more penetration or damage.

Perhaps resto staff for heal on heavy attack to you or ally?

There can be a lot to make different builds if werewolf has the weapon passives active.
NA-Xbox one- Ebonheart Pact- Nord Tank DK
PC-NA Ebonheart Pact Nord Stam Templar
  • Erickson9610
    Erickson9610
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    Werewolves aren't meant to get weapon passives, sadly:
    bxn6fmea5n25.jpg

    But I agree with the original post. Werewolf's passives alone aren't enough of a boost to make them viable against an entire Class and their weapon passives.

    Without weapon passives, Werewolf can currently hit about 107k DPS on the trial dummy using the same meta equipment as everyone else.

    Parse:
    2m5lc0vwvy45.png
    Info:
    i9br6amoosoh.png

    Other playstyles can get upwards of 120k-130k DPS using the same sets, with or without minor mistakes. They have access to Class skills, weapon passives, and so many more abilities than Werewolf players do.

    Given that to be optimal in PvE as Werewolf you have to not only spam Howl of Agony in front of the boss where the tank is, have no less than 100% Health to keep 100% uptime on Hircine's Rage for resource recovery and Major Berserk, and you have to manage your Werewolf Transformation timer while conserving your limited magicka pool for emergency heals, I'd expect Werewolf to pull competitive numbers — but it doesn't.

    I'm really sorry to keep pinging you about this, but could something be said about the state of Werewolf and its place in ESO as a whole? It's forgotten nearly every patch, presumably because it's not a "normal" playstyle like the 7 Classes are. Werewolf players won't even be able to use Scribing skills because none of them were made for the Werewolf skill line, and Werewolf can only slot Werewolf skills.
    @ZOS_Kevin @ZOS_BrianWheeler
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • sneakymitchell
    sneakymitchell
    ✭✭✭✭
    Werewolves aren't meant to get weapon passives, sadly:
    bxn6fmea5n25.jpg

    But I agree with the original post. Werewolf's passives alone aren't enough of a boost to make them viable against an entire Class and their weapon passives.

    Without weapon passives, Werewolf can currently hit about 107k DPS on the trial dummy using the same meta equipment as everyone else.

    Parse:
    2m5lc0vwvy45.png
    Info:
    i9br6amoosoh.png

    Other playstyles can get upwards of 120k-130k DPS using the same sets, with or without minor mistakes. They have access to Class skills, weapon passives, and so many more abilities than Werewolf players do.

    Given that to be optimal in PvE as Werewolf you have to not only spam Howl of Agony in front of the boss where the tank is, have no less than 100% Health to keep 100% uptime on Hircine's Rage for resource recovery and Major Berserk, and you have to manage your Werewolf Transformation timer while conserving your limited magicka pool for emergency heals, I'd expect Werewolf to pull competitive numbers — but it doesn't.

    I'm really sorry to keep pinging you about this, but could something be said about the state of Werewolf and its place in ESO as a whole? It's forgotten nearly every patch, presumably because it's not a "normal" playstyle like the 7 Classes are. Werewolf players won't even be able to use Scribing skills because none of them were made for the Werewolf skill line, and Werewolf can only slot Werewolf skills.
    @ZOS_Kevin @ZOS_BrianWheeler

    Yes.

    Just that the next expansion will bring out variations to players. If no scribing for werewolf to change out the playstyle at least allow us to have weapon passives so we can switch between different weapons in different scenarios.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • Panderbander
    Panderbander
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    The correct playstyle for werewolf is the Stendarr meta: go to a priest of Stendarr, pay some gold, go get bit by a vampire. Congratulations, now your playstyle is supported!
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
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