slt101880b14_ESO wrote: »I've noticed a disturbing trend: If another high end MMO (WoW is a good example) has it, ESO will not.
Lock on targeting? Sorry WoW has it so ESO will not.
3 dimensional swimming? Yep ESO wont have it...too much like WoW.
Public Auction House? You guessed it. Must not "copy" WoW.
Defined Class Roles in Dungeons (Tank, Healer,DPS)? Too much like WoW. Need to be different no matter how much its detrimental to the game.
AoE Taunting? WoW has it, so we don't need it..
Those are just a few from just 1 competing MMO.
ESO is spending so much time and effort just to be unique that's its lost sight of the bigger picture.
Over used quote:
"Just because you're unique, doesn't make you useful"
AcadianPaladin wrote: »I joined others in commenting during the applicable PTS. Tormentor was never a power creep thing since top end tanks didn't use it. Rather, nerfing Tormentor angered the fun, creative few builds that did use it. The nerf means less tanks; given the shortage of tanks to begin with, methinks a poor move.
I don't see how the change to the tormentor set would have "killed" werewolf tanking. It still allows to taunt the main target, which is where a taunt would be required anyway, because we only need to taunt big targets and bosses.
moderatelyfatman wrote: »slt101880b14_ESO wrote: »I've noticed a disturbing trend: If another high end MMO (WoW is a good example) has it, ESO will not.
Lock on targeting? Sorry WoW has it so ESO will not.
3 dimensional swimming? Yep ESO wont have it...too much like WoW.
Public Auction House? You guessed it. Must not "copy" WoW.
Defined Class Roles in Dungeons (Tank, Healer,DPS)? Too much like WoW. Need to be different no matter how much its detrimental to the game.
AoE Taunting? WoW has it, so we don't need it..
Those are just a few from just 1 competing MMO.
ESO is spending so much time and effort just to be unique that's its lost sight of the bigger picture.
Over used quote:
"Just because you're unique, doesn't make you useful"
I'm going to disagree with you on this. My experience with ESO of late has been the opposite where they see features of other games and then make a really lame version of it:
Wow, Final Fantasy 14 and other MMOs allow you to switch to any class or roles on the fly! Lets bring in our own system called the Armory and limit players to 2 slots unless they pay for more.
That Gwent card game in Witcher 3 is a blast! Lets make our own version where it takes 30+ minutes to play the game!
Those Diablo players seem to love the endless dungeons! Lets make our own version of the endless dungeon where the rewards are not worth the grind.
All the while, the most unique aspect of the game that we also love the most (PvP, general Combat, niche builds) are slowly dying.
Erickson9610 wrote: »We know AoE taunting was featured with the Scribing system, as Vault (the featured Bow Grimoire) has an AoE effect, and one of the effects you can apply to it is "Taunt":
Unfortunately, werewolves cannot use Bow skills (or any non-Werewolf skill, for that matter) so the only way to AoE taunt now is with the Scribing feature, which in 2024 will not be usable by werewolves unless there's a Grimoire made for the Werewolf skill line.
Cooperharley wrote: »Erickson9610 wrote: »We know AoE taunting was featured with the Scribing system, as Vault (the featured Bow Grimoire) has an AoE effect, and one of the effects you can apply to it is "Taunt":
Unfortunately, werewolves cannot use Bow skills (or any non-Werewolf skill, for that matter) so the only way to AoE taunt now is with the Scribing feature, which in 2024 will not be usable by werewolves unless there's a Grimoire made for the Werewolf skill line.
I think many have come to the conclusion that even though they stated that AOE taunting via Tormentor is not "part of their vision for tanking," that more than likely there was some coding issue going into scribing (potentially?) that they had to re-work given that, as you said, we're likely to see AOE taunting via a variety of scribing skills. BUT, who knows? Maybe when scribing makes its way into class skills, vampire, werewolf, etc. we'll see that functionality again! Kinda surprised they're not touching werewolf or vampire given the skill lines that they ARE adding to.
Erickson9610 wrote: »I don't see how the change to the tormentor set would have "killed" werewolf tanking. It still allows to taunt the main target, which is where a taunt would be required anyway, because we only need to taunt big targets and bosses.
It's not completely dead, but it's now far more tedious than it used to be. Pounce and its morphs change into Carnage and its morphs for 5 seconds when cast. Werewolf's skills are expensive — Pounce and its morphs cost 4016 Stamina, while Carnage and its morphs cost 2008 Stamina, half the cost of Pounce.
So, it would cost 6024 Stamina to proc Tormentor on a single enemy using Pounce + Carnage, two GCDs. Alternatively, you could cast Pounce and then wait 5 seconds to be able to cast Pounce again, which would only cost you 4016 Stamina, 5 seconds of downtime, and one GCD. Compare this with Puncture and its morphs, which cost 1148 Stamina (with 2 points into Fortress, reducing 1h+shield skill cost) to taunt a single target, one GDC.
In other words, to cast Pounce + Carnage to taunt one enemy would cost approximately 5.247 times as much Stamina as the One Hand and Shield taunt skill, while Pounce alone would only cost approximately 3.498 times as much Stamina, plus 5 seconds of cooldown between taunting targets. This doesn't even mention how Werewolf doesn't currently receive weapon passives anyway, so passives like Sword and Board (which increases damage blocked) won't work in Werewolf form.
ssewallb14_ESO wrote: »Since the combat team was restructured, the combat has been designed around a set of broad standards and design criteria.
That criteria either completely supersedes or doesn't consider at all:
A. Maintaining actually existing play styles
B. Whether or not adherence to said criteria is actually beneficial in individual cases.
One of their standards is no AOE taunts, and that's why Tormentor was removed. Whether or not people enjoyed the playstyle for years, or whether or not there was any benefit to the game is secondary to the all-mighty spreadsheet.
Erickson9610 wrote: »We know AoE taunting was featured with the Scribing system, as Vault (the featured Bow Grimoire) has an AoE effect, and one of the effects you can apply to it is "Taunt":
Cooperharley wrote: »I think many have come to the conclusion that even though they stated that AOE taunting via Tormentor is not "part of their vision for tanking," that more than likely there was some coding issue going into scribing (potentially?) that they had to re-work given that, as you said, we're likely to see AOE taunting via a variety of scribing skills. BUT, who knows? Maybe when scribing makes its way into class skills, vampire, werewolf, etc. we'll see that functionality again! Kinda surprised they're not touching werewolf or vampire given the skill lines that they ARE adding to.
edward_frigidhands wrote: »How would this change kill tanking for werewolf builds? The change to Tormentor makes it so only one target can be taunted and that is exactly how it works for all tanks with or without Tormentor.
I have a non-werewolf tank that works the same way it always has, taunting one target at a time.
While I understand this adjustment is a definite nerf I don't see how it is different from how any other tank functioned before the patch or right now.
Perhaps there is something I am missing?
Dragonredux wrote: »edward_frigidhands wrote: »How would this change kill tanking for werewolf builds? The change to Tormentor makes it so only one target can be taunted and that is exactly how it works for all tanks with or without Tormentor.
I have a non-werewolf tank that works the same way it always has, taunting one target at a time.
While I understand this adjustment is a definite nerf I don't see how it is different from how any other tank functioned before the patch or right now.
Perhaps there is something I am missing?
Pierce Armor costs 1350 Stam
Clench is Ranged and cost 3050 mag
Inner Fire is Ranged and cost 1620 mag
Brutal Pounce costs 4016 Stam (8032 with Brutal Carnage proc unless you let it fall off).
There's probably more but that's probably a big reason there.
Yeah I've onboarded a lot of players that wanted to use werewolf and vampire builds and having to tell them that they just don't exist in any meaningful capacity is really not fun and we've had a lot of people just drop the game because of it. I'm looking forward to scribing as a way to fix many of the old issues classes are suffering from, but that really doesn't impact either of the monster skill-lines and they could do with a revamp and in-built options for taunts etc.
GrizzlyTank wrote: »Sigh... Aggro is such a backward mechanic in these games.
The goal of the tank is to keep enemies organized. While the goal of the DD it to well, dish out as much damage as possible. Now enter aggro, especially when the tank is given insufficient of it and you just end up with a situation where the DD suffers for doing their job even if the tank is playing as they should.
slt101880b14_ESO wrote: »GrizzlyTank wrote: »Sigh... Aggro is such a backward mechanic in these games.
The goal of the tank is to keep enemies organized. While the goal of the DD it to well, dish out as much damage as possible. Now enter aggro, especially when the tank is given insufficient of it and you just end up with a situation where the DD suffers for doing their job even if the tank is playing as they should.
That's cute, how you think DD cares about group mechanics. These are the same parasites that que up as fake roles just to hijack groups and speed run.
sneakymitchell wrote: »slt101880b14_ESO wrote: »GrizzlyTank wrote: »Sigh... Aggro is such a backward mechanic in these games.
The goal of the tank is to keep enemies organized. While the goal of the DD it to well, dish out as much damage as possible. Now enter aggro, especially when the tank is given insufficient of it and you just end up with a situation where the DD suffers for doing their job even if the tank is playing as they should.
That's cute, how you think DD cares about group mechanics. These are the same parasites that que up as fake roles just to hijack groups and speed run.
Yea find it funny when one calls out the other for low dps in a normal dungeon. Like if everyone is a dps pulling big numbers some one or others will score less dps cause they have to do a rotation. But nowadays it’s just arcanist stack rune and just beam