FlopsyPrince wrote: »We should not have to repeat the same companion quest line up to 15 (or however many slots we can have per server) times!
Make getting the same companion easier with alts. Even repeating Ember's questline get tedious over time.
And I am someone who has played through the core questlines in Auridon and Alik'r probably 30-50 times!
Erickson9610 wrote: »FlopsyPrince wrote: »We should not have to repeat the same companion quest line up to 15 (or however many slots we can have per server) times!
Make getting the same companion easier with alts. Even repeating Ember's questline get tedious over time.
And I am someone who has played through the core questlines in Auridon and Alik'r probably 30-50 times!
When you say "quest line", you imply that you're talking about all of a Companion's quests (including the ones you only unlock with positive rapport with them). Though, I imagine you mean the introductory quest for each of them to unlock them as Companions.
I'm not sure what a proper solution to this problem would be. On the one hand, it doesn't make sense for your alternate characters to proceed with the rest of the Companion's positive rapport quests if that alternate character never helped them out in the first place — this gets more confusing when you're supposed to learn about certain characters in the intro quest who show up later in the quest line. ZOS even states that one of the difficulties with allowing you to have Companions unlocked account wide is that you could bring a Companion to unlock the very same Companion.
On the other hand, it is tedious to need to complete the intro quest for every character you wish to use that Companion with. I don't run into this problem often myself because I stick with one main character, but I have gone out of my way on a few alternate characters to unlock some Companions, and noticed how long it took.
I suppose an easy workaround for ZOS would be to introduce a Companion who has a very quick introductory quest — maybe even instantaneous when you go to their location to recruit them — and leave the rest of the Companions alone. That should be enough for anyone who doesn't necessarily care which Companion they use — only that a Companion with the player's preferred build on them is easy to unlock on multiple characters.
I'm of the opinion that it makes more sense for Companions to require you to complete their introductory quest first, because the rest of their quest line relies on it. It would also not make sense to have multiple copies of the same character in the same instance, but that's something I can overlook.
wolfie1.0. wrote: »Coming to a crown store near you.
Companion recruitment skip.
I honestly don't see them doing it any other way, it preserves the questlines in the game, and gives people a skip option.
Erickson9610 wrote: »wolfie1.0. wrote: »Coming to a crown store near you.
Companion recruitment skip.
I honestly don't see them doing it any other way, it preserves the questlines in the game, and gives people a skip option.
ZOS has stated before that being able to skip the recruitment quest could mean you'd be able to do the quest to unlock the Companion while already having the Companion with you, and they don't want that to happen.
Unless you mean an option to automatically complete (not skip) the recruitment quest — meaning you would have paid Crowns to automatically finish a quest in the game and lose out on the ability to complete it manually on that character. How would that work for quests which have branching paths and alternate endings?
Erickson9610 wrote: »Maybe a solution would be to allow us to use Companions account-wide, but disallow us from using a Companion on their recruitment quest. Maybe it'll unsummon the Companion automatically when we have the quest in our journal, or if we get too close to where we're meant to recruit them. It wouldn't really make sense if we could finish their entire questline before completing their recruitment quest, so maybe they shouldn't offer their positive rapport quests until their recruitment quest has been finished.
This all sounds like a huge headache to implement, though. Undoubtedly it'd be riddled with obscure and annoying bugs. And above all, it still doesn't make sense to have your Companion feel a certain way about you before you "go back in time" and properly recruit them.
FlopsyPrince wrote: »Erickson9610 wrote: »Maybe a solution would be to allow us to use Companions account-wide, but disallow us from using a Companion on their recruitment quest. Maybe it'll unsummon the Companion automatically when we have the quest in our journal, or if we get too close to where we're meant to recruit them. It wouldn't really make sense if we could finish their entire questline before completing their recruitment quest, so maybe they shouldn't offer their positive rapport quests until their recruitment quest has been finished.
This all sounds like a huge headache to implement, though. Undoubtedly it'd be riddled with obscure and annoying bugs. And above all, it still doesn't make sense to have your Companion feel a certain way about you before you "go back in time" and properly recruit them.
Why would it make for bugs? Just flip a switch if you have unlocked the companion on another character you have on the same server. Trivial there. Do that instead of saying "you have to run through the character's recruitment" (or whatever it says exactly). That doesn't show up until you have recruited them at least once on the server already!
You can add them to the quick wheel, you just can't summon them without going through the tedious quest once again.
FlopsyPrince wrote: »Erickson9610 wrote: »wolfie1.0. wrote: »Coming to a crown store near you.
Companion recruitment skip.
I honestly don't see them doing it any other way, it preserves the questlines in the game, and gives people a skip option.
ZOS has stated before that being able to skip the recruitment quest could mean you'd be able to do the quest to unlock the Companion while already having the Companion with you, and they don't want that to happen.
Unless you mean an option to automatically complete (not skip) the recruitment quest — meaning you would have paid Crowns to automatically finish a quest in the game and lose out on the ability to complete it manually on that character. How would that work for quests which have branching paths and alternate endings?
What does that mean? I go get Ember first so she is with me (at least) on every other companion quest. Not a good idea.
I DO NOT WANT THIS TO BE A CROWN STORE ITEM! That would be just as bad, like skyshards are.
I am not sure which recruitment quest has alternate outcomes. Could you note some? I haven't seen them and I have collected the base 4 dozens of times.
Can't be too difficult. If a character on the account has unlocked, say, Isobel, then provided she's locked and her unlock quest isn't currently active:
Other characters on the account can speak to an innkeeper in the starter city who has a dialogue line such as:
"A Breton woman, looked like a knight, was asking if anyone needed help with questing (unlocks companion)"
If accepted, Isobel's unlock quest is marked completes for that character and she's available.
Erickson9610 wrote: »wolfie1.0. wrote: »Coming to a crown store near you.
Companion recruitment skip.
I honestly don't see them doing it any other way, it preserves the questlines in the game, and gives people a skip option.
ZOS has stated before that being able to skip the recruitment quest could mean you'd be able to do the quest to unlock the Companion while already having the Companion with you, and they don't want that to happen.
GuuMoonRyoung wrote: »Erickson9610 wrote: »wolfie1.0. wrote: »Coming to a crown store near you.
Companion recruitment skip.
I honestly don't see them doing it any other way, it preserves the questlines in the game, and gives people a skip option.
ZOS has stated before that being able to skip the recruitment quest could mean you'd be able to do the quest to unlock the Companion while already having the Companion with you, and they don't want that to happen.
Can't ZOS just disable the companion we have out as soon as the companion joins us for unlock quest? For example, I take Mirri's quest and enter the instance and quest mirri joins us for her unlock quest, if we already have mirri unlocked and hanging around, it should be unsummoned for the quest mirri to join us.
Erickson9610 wrote: »GuuMoonRyoung wrote: »Erickson9610 wrote: »wolfie1.0. wrote: »Coming to a crown store near you.
Companion recruitment skip.
I honestly don't see them doing it any other way, it preserves the questlines in the game, and gives people a skip option.
ZOS has stated before that being able to skip the recruitment quest could mean you'd be able to do the quest to unlock the Companion while already having the Companion with you, and they don't want that to happen.
Can't ZOS just disable the companion we have out as soon as the companion joins us for unlock quest? For example, I take Mirri's quest and enter the instance and quest mirri joins us for her unlock quest, if we already have mirri unlocked and hanging around, it should be unsummoned for the quest mirri to join us.
I've mentioned this idea before. However, this wouldn't stop players from grinding positive rapport for Mirri and then completing Mirri's other quests, then going back and starting her first quest.
ZOS could prevent that from happening by disabling rapport gain or disabling the future quests until the recruitment quest is done properly, but that will likely result in some unanticipated bugs. Besides, the rapport system is one of the main features of the Companions system — it's doubtful ZOS would want to hide rapport quests or disable the rapport system for players who want to quickly unlock Companions, just to prevent weird inconsistencies like there being multiple copies of the same Companion or going back in time from the last quest to the first quest in the Companion's quest line.
Erickson9610 wrote: »wolfie1.0. wrote: »Coming to a crown store near you.
Companion recruitment skip.
I honestly don't see them doing it any other way, it preserves the questlines in the game, and gives people a skip option.
ZOS has stated before that being able to skip the recruitment quest could mean you'd be able to do the quest to unlock the Companion while already having the Companion with you, and they don't want that to happen.
Unless you mean an option to automatically complete (not skip) the recruitment quest — meaning you would have paid Crowns to automatically finish a quest in the game and lose out on the ability to complete it manually on that character. How would that work for quests which have branching paths and alternate endings?
Erickson9610 wrote: »Can't be too difficult. If a character on the account has unlocked, say, Isobel, then provided she's locked and her unlock quest isn't currently active:
Other characters on the account can speak to an innkeeper in the starter city who has a dialogue line such as:
"A Breton woman, looked like a knight, was asking if anyone needed help with questing (unlocks companion)"
If accepted, Isobel's unlock quest is marked completes for that character and she's available.
What happens when there are branching dialogue paths in the recruitment quest, such as with Sharp-as-Night's recruitment quest? Which branch is taken, in the event that both choices change how the characters speak to you in different ways? Further, there are important characters who are mentioned in the recruitment quest for some Companions who the player needs to know about for the later quests to make sense, like Bastian's foster brother.
There's also the issue of how to make sense of recontextualizing each Companion's intro — for example, how would you explain Mirri showing up in the starter city, after her brother had been kidnapped in Blackwood? What motivation does she have to join the player, who never helped her rescue her brother? She references the player helping her rescue her brother in later quests — how would any of that make sense when their intros are completely rewritten?
Erickson9610 wrote: »Can't be too difficult. If a character on the account has unlocked, say, Isobel, then provided she's locked and her unlock quest isn't currently active:
Other characters on the account can speak to an innkeeper in the starter city who has a dialogue line such as:
"A Breton woman, looked like a knight, was asking if anyone needed help with questing (unlocks companion)"
If accepted, Isobel's unlock quest is marked completes for that character and she's available.
What happens when there are branching dialogue paths in the recruitment quest, such as with Sharp-as-Night's recruitment quest? Which branch is taken, in the event that both choices change how the characters speak to you in different ways? Further, there are important characters who are mentioned in the recruitment quest for some Companions who the player needs to know about for the later quests to make sense, like Bastian's foster brother.
There's also the issue of how to make sense of recontextualizing each Companion's intro — for example, how would you explain Mirri showing up in the starter city, after her brother had been kidnapped in Blackwood? What motivation does she have to join the player, who never helped her rescue her brother? She references the player helping her rescue her brother in later quests — how would any of that make sense when their intros are completely rewritten?
Make them account wide after the first unlock via collectibles.
Then when you first summon a companion on an alt, just animate the companion portal in and act as an NPC where you need to talk to the companion and he/she will recap the intro quest through dialogue as if your alt has already done it and then completes the intro quest.
After the recap, the companion will no longer be an NPC and start behaving as normal.
I don't even have all the companions on my main character, let alone alts Since rapport is character-based and so they need a separate unlock, a solution would be to either make the quests shorter (Bastian's initial quest is perfect in the regard for example), or have a shortcut in the quest dialogue that allows subsequent characters to skip the rest in subsequent unlocks.
FlopsyPrince wrote: »Make them account wide after the first unlock via collectibles.
Then when you first summon a companion on an alt, just animate the companion portal in and act as an NPC where you need to talk to the companion and he/she will recap the intro quest through dialogue as if your alt has already done it and then completes the intro quest.
After the recap, the companion will no longer be an NPC and start behaving as normal.
The are slottable if anyone on the same server unlocked them, they are just not summonable. That would seem to make it an easy fix.I don't even have all the companions on my main character, let alone alts Since rapport is character-based and so they need a separate unlock, a solution would be to either make the quests shorter (Bastian's initial quest is perfect in the regard for example), or have a shortcut in the quest dialogue that allows subsequent characters to skip the rest in subsequent unlocks.
You wouldn't even need the quest, since they are already slottable/choosable. Just select them and go with them. Set them up with the default Rapport on first use.
And it would not be game killing to have the rapport be across characters.
Erickson9610 wrote: »FlopsyPrince wrote: »Erickson9610 wrote: »wolfie1.0. wrote: »Coming to a crown store near you.
Companion recruitment skip.
I honestly don't see them doing it any other way, it preserves the questlines in the game, and gives people a skip option.
ZOS has stated before that being able to skip the recruitment quest could mean you'd be able to do the quest to unlock the Companion while already having the Companion with you, and they don't want that to happen.
Unless you mean an option to automatically complete (not skip) the recruitment quest — meaning you would have paid Crowns to automatically finish a quest in the game and lose out on the ability to complete it manually on that character. How would that work for quests which have branching paths and alternate endings?
What does that mean? I go get Ember first so she is with me (at least) on every other companion quest. Not a good idea.
I DO NOT WANT THIS TO BE A CROWN STORE ITEM! That would be just as bad, like skyshards are.
I am not sure which recruitment quest has alternate outcomes. Could you note some? I haven't seen them and I have collected the base 4 dozens of times.
In other words, you shouldn't be able to bring Ember to unlock Ember. If you could summon Ember on alternate characters without ever having met her, then it wouldn't make sense to be able to have Ember with you as you complete her introductory quest — there would be two Embers.
Erickson9610 wrote: »FlopsyPrince wrote: »Make them account wide after the first unlock via collectibles.
Then when you first summon a companion on an alt, just animate the companion portal in and act as an NPC where you need to talk to the companion and he/she will recap the intro quest through dialogue as if your alt has already done it and then completes the intro quest.
After the recap, the companion will no longer be an NPC and start behaving as normal.
The are slottable if anyone on the same server unlocked them, they are just not summonable. That would seem to make it an easy fix.I don't even have all the companions on my main character, let alone alts Since rapport is character-based and so they need a separate unlock, a solution would be to either make the quests shorter (Bastian's initial quest is perfect in the regard for example), or have a shortcut in the quest dialogue that allows subsequent characters to skip the rest in subsequent unlocks.
You wouldn't even need the quest, since they are already slottable/choosable. Just select them and go with them. Set them up with the default Rapport on first use.
And it would not be game killing to have the rapport be across characters.
If rapport was account-wide, then players would only be able to complete the Companion's questline once per account, because the other quests are only made available with high positive rapport in stages. Making quests only available to players once per account would be an objectively worse move than Account-Wide Achievements.