Araneae6537 wrote: »What about get rid of both Undeath and the cost/recovery penalties? .
Then flame damage would be too much.
I'd rather keep recovery or cost penalty, but rid of both undeath and flame damage.
MaverickConnor22b14_ESO wrote: »Araneae6537 wrote: »What about get rid of both Undeath and the cost/recovery penalties? .
Then flame damage would be too much.
I'd rather keep recovery or cost penalty, but rid of both undeath and flame damage.
Honestly i feel that removing this remove the choice of on would you rather have, what i been saying on the post is simple give it more a of a solo vibe for Open world Gameplay as outside of it passive undeath there really nothing good about it in pvp or pve group content.
MaverickConnor22b14_ESO wrote: »Araneae6537 wrote: »What about get rid of both Undeath and the cost/recovery penalties? .
Then flame damage would be too much.
I'd rather keep recovery or cost penalty, but rid of both undeath and flame damage.
Honestly i feel that removing this remove the choice of on would you rather have, what i been saying on the post is simple give it more a of a solo vibe for Open world Gameplay as outside of it passive undeath there really nothing good about it in pvp or pve group content.
They are far from useless.
My movements in bg rely on stage 4 unnatural movememt. Stealth and sprint cost reduction are essential for objectives.
Vampire lord is one of the best ultimates. Arterial Burst is a low cost melee spammable.
Some use mist form for mobility. It's a poor version of streak but better than none.
IMO the main problem with Vampire is that you don’t actually play a Vampire, you just enjoy the passives with whatever normal builds you’re running, occasionally slotting mist form.
Choosing to be a vampire should be a playstyle, in order to accomplish that, it would need at least 5 more base skills with two morphs each, and an update to their passives to better synergize with them.
Honestly, the same could be said about Werewolf, they’re both polarizingly bad.
cosmostaas wrote: »Playing werewolf as a beginner also feels clunky.
The ultimate generation is very slow, you loose your form when entering location like a cave (why?), you can't sneak or toggle it to a mount form (why?), your dual skill is leveling in the WW form but you are not getting weapon passive bonuses (why?).
Why do you need utilize weird alchemy potions to stay in form? Can't we just add a passive consumption of meat to balance the costs?
Werewolf is the most fun class in terms of animations, why not make it a full-fledged two-bar class, if this is required to increase the difficulty for balancing?
Also I think it would be logical if warden and nord had more werewolf bonuses than some dark elf sorcerer.