ShadowViper wrote: »Oh and not to mention that but last night in Wabbajack I saw multiple level 46 players and a few people 35+. Most of which were doing the pvp quest over and over to get levels fast.
So are they planning on reverting people's levels too now? Basically the pvp quest turned into a first come first serve buffet of XP for people who are already fairly close to maxxing at 50 and doing vet ranks, while others are now screwed over by this change?
It really is messed up... I really have no words for this change. Especially after seeing those in the high 40's running around Cyrodiil....
pazjb0b14_ESO wrote: »...
I understand that their might be issues but I would suggest either : (1) lowering the amount of xp awarded and gold/alliance points gained but allowing it to be repeatable. (2) changing the quest to only count players killed by the individual rather than the group as a whole.
Please offer any feedback and/or concerns.
Shouldn't matter who is playing your style. Other people pay for their game, they should be able to level how they choose to. It's a crazy idea to think people should play their game they want to & not the way you want them to.
People are limited by the confines of the game, just because they want to level by exploiting a shoddy quest, doesn't mean they will have the means to.
Correct. Except the confines of the games were not THESE when the game was sold to us for a very steep price.
Some of us bought the game solely for the pvp aspect. Currently it is no longer possible to play the game solely in pvp, because it is nigh impossible to level.
Correct. Except the confines of the games were not THESE when the game was sold to us for a very steep price.
Some of us bought the game solely for the pvp aspect. Currently it is no longer possible to play the game solely in pvp, because it is nigh impossible to level.
You're basically saying that some people bought a £70 game plus subscription just so they could farm a certain PvP quest multiple times a day and now they can only do it once a day.
Riiiiiiight.
It was a poor game decision from the get-go... And it's silly all the complaints people make about it because they can no longer level their character. There's PVE in Cyrodiil for you to do as well, PVP should be used to level your Alliance Rank.
But this quest is the only thing that's changed. You can't say you bought the product expecting one thing and the whole product has changed away from what you expected as a result of a single quest changing.
Think so? Until your play style gets nerfed because someone else doesn't like it. That's what will happen when developers make knee jerk reactions to every complaint.
ShadowViper wrote: »Dude - 85 days is a long damn time in MMO's. Once you start to realize that, then you'll understand...
Would have just be easier to implement diminishing returns on quest turn ins than making it once per day imo.
I see a very vocal group of people who seem to be angry that they couldn't power level their way to 50 in a couple days from this quest since Zenimax changed it.
There are just as many players that don't want fair PvP as there are those who don't want fair PvE
Many people want to have a "solid PvP experience" by simply winning shinies, getting xp, winning any means necessary.
There are very few that want the in depth tactical large scale PvP battle to be completely even with the only deciding factor being tactics and co-ordination.